» Tue Nov 20, 2012 9:38 am
Biggest disappointments with what I've heard about this DLC (PS3 so haven't played it) concerning these things.
1. The Volkihar are nothing like they are in Immortal Blood. Nothing against the Vampire Lords and whatnot, but why couldn't there be Volkihar that are like what we've come to expect? And don't tell me "Because they've never been discussed in lore" because while the Volkihar have been discussed in lore, they certainly weren't this. Let's look at this another way. If we told legends of table, a magnificent table that could cure diseases and bestow knowledge, and this table was named Frank, it wouldn't make sense that when we actually found this table, it was actually a coaster, still named Frank, but rather than cure disease and bestow knowledge, it sang Catholic Hymns to blue grass music and vomited into your shoes. You couldn't really say it's the same thing you've been hearing about for years.
2. The vanilla vampires are "Thin-Bloods" so they are exactly the same minus the perk tree and transformation. This raises an important question: Why would you even want to be one of these vampires? It also destroys an entire faction you could have joined in Dawnguard. Instead of it being Group A versus Group B, you could have joined a third group, these other vampires, and either wiped out both of the other groups or created a truce between you and one of them to destroy the others.
3. Wild Werewolves but you can still only get Lycanthropy from one person (and only twice)
4. No werebears. Like the vanilla vampires being a different clan, these could have opened up new playstyles for people, and be a great contrast to the werewolves fast but fragile combat style.
5. Vampires being unable to change their faces. REALLY, Bethesda? I've made this point in other threads, but why would you make it so that the vampires you have been heavily marketing for this DLC can't use this new feature that has been heavily asked for?
6. The continuous dumbing down of Vampire and Werewolf drawbacks. Let there be sun damage and forced transformations. It's the price you pay for your power. Now we aren't even acknowledged for being vampires until you go Underworld on them. Did they suddenly forget what other vampires looked like? And why? Feedings easier than ever, so why remove incentive to do it?
7. Last, but certainly not least, the continued decision to keep the reverse feeding mechanism for all vampires. I thought this was supposed to be unique to the Cyrodiilic strain. Why should Vampires even be encouraged not to feed in the first place? It doesn't make sense to me. This is just done so that they don't have to do a real vampire overhaul, where you'd start out as a fledgling with maximum weaknesses and little to no bonuses, but as you feed on more and more people you become stronger and stronger to the point you have maximum strengths and weaknesses are nearly non-existent.