» Tue Nov 20, 2012 10:06 am
Personally I feel like there should be two strands of vampirism in-game. One should've been the normal Cyrodiilic version (attacked at stage 4), while the other the Volkihar version (this version would've been attacked regardless of which stage they're in, but when they feed they become more powerful). The blood potions and forced-feeding animations could've been used with both. And also, those who made pacts with Molag Bal (even existing vampires who made a pact with him) would've been granted the ability to use the VL form (each strand could have a different VL appearance), it wouldn't have been passed on through blood or infection or anything, but you needed to make a pact with Molag Bal to use it (it would need some kind of sacrifice or task). Considering that Vanilla vampires were basically Cyrodiilic vampires, it could've been explained that this clan pushed out the Volkihar clan, and in Dawnguard, they returned. Basically the vanilla vampires shouldn't have been changed at all, from where their lairs were... too anything. It just would've introduced the Volkihar as a new enemy type. The Dawnguard would attack both though.
Also, I don't feel like there should be a new strand of lycanthropy. Wild werewolves should give the disease (and also a "lycan pelt"), but it shouldn't be one that gives forced transformations. It would be annoying and tedious in my opinion, whenever you wanted to use the power you'd just end up waiting until there was a full-moon (which would take a long time). If they made it so werewolves can transform once a day, but kept it so that you have a forced transformation once every full-moon, I think that'd be awesome. That way you can use the power when you want to, but also have to take caution whenever a full moon approaches.