Video showing Perk Reset in Dragonborn

Post » Sun Feb 03, 2013 1:30 pm

Meh its alright. Just make sure you have a plethora of dragon souls and there's no use in complaining about it people its already in, and you have to work for the option to respec so I think its a fair trade off, you also can't change your M/H/S ratio either. I won't be using it though.

Nor will I. It works against the backbone of both lore and leveling system used throughout every Elder Scrolls game up to this point, however. It is quite hysterical that the same people yanking on Bethesda's chain about over-simplification in Skyrim are the majority of those who have pushed and clamored for a perk reset.

It reeks of laziness and hypocrity. For those who claim there are not enough consequences in the game, one of them is right beneath their nose: the perk system. If one is simply too lazy to create a new character in which to take new and different paths down the perk tree, then I'm afraid they have no place playing an Elder Scrolls title.
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Jessica Thomson
 
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Post » Mon Feb 04, 2013 12:10 am

Actually, this might fix the glitch with a shield perk (Where you do the running animation but has no effect). I can just remove all my shield perks then put them back in again!

I can also remove the perks I have in Alteration... Don't want that magic defense anymore. I am glad they did this!

It indeed does fix my lame ass shield charge glitch. That by itself makes me love it despite not wanting it in the game. This made me get over it very quick. That and the way they implemented it makes perfect sense. And it is very easy to avoid if I dont want to use it.
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Emily Jones
 
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Post » Sun Feb 03, 2013 11:21 am

It works against the backbone of both lore and leveling system used throughout every Elder Scrolls game up to this point, however.

I would LOVE an in depth anolysis of this considering how...you know...perks are new to the Elder Scroll series by being introduced in Skyrim. Just an idea of how this logic works.

As I recall, Oblivion and Morrowind had no perks and your expertise in a skill was attributed by if you're at level 100 in a skill or not. There were no perks. You can be everything and all back in Morrowind and Oblivion.

I'm just really curious.
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Spaceman
 
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Post » Sun Feb 03, 2013 12:37 pm

I found it very useful, got rid of perks I'm not using and replaced them with better ones.
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Cameron Garrod
 
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Post » Sun Feb 03, 2013 2:30 pm

Don't use it. U has teh freedomz.

Yes, and you have the freedom to own up to your own choices in the mundane world of a video game. If you are too lazy to do so, then I fear for you in the real world, buddy.
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Chris Ellis
 
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Post » Sun Feb 03, 2013 8:54 pm

No. It isn't. Otherwise, PC players would be doing illegal things all the time.

~Edit~

And ye'h you don't need to mod the Xbox (Which I am gladly against). Just a simple copy to PC type of thing.

Yeah I don't know where "modding" came up in regards to this. All I did when I did it was copy my save to a flashdrive from my xbox and put it on a computer that had Skyrim and added what I wanted. Then transferred the save back. Badda-bing-badda-boom no modding whatsoever.
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Auguste Bartholdi
 
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Post » Sun Feb 03, 2013 7:04 pm

If one is simply too lazy to create a new character in which to take new and different paths down the perk tree, then I'm afraid they have no place playing an Elder Scrolls title.

I'm not lazy... I just don't want to restart my main character who has done EVERYTHING pretty much...

I wouldn't mind starting a new character for change perks for any other character though. Like this Vampire I had once!
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sunny lovett
 
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Post » Sun Feb 03, 2013 4:36 pm

If one is simply too lazy to create a new character in which to take new and different paths down the perk tree, then I'm afraid they have no place playing an Elder Scrolls title.

So what? You aren't forced to use it, so if you want to make a new character instead, like myself, nothing is stopping us. And nothing is forcing us. And this does not break lore. What more appropriate than the Daedra of Secret and Forbidden knowledge to provide the player with the ability to wipe knowledge clean and apply it somewhere else? I wont use it for certain reasons (accept to fix my shield charge glitch when it rears its ugly head) but no one can claim it is against lore.
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Laura Simmonds
 
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Post » Sun Feb 03, 2013 11:53 pm

Didn't take long for the [censored]storm to begin. Debating on whether or not I should grab the popcorn.
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Bethany Short
 
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Post » Sun Feb 03, 2013 10:33 pm



Yes, and you have the freedom to own up to your own choices in the mundane world of a video game. If you are too lazy to do so, then I fear for you in the real world, buddy.

Oh do get over yourself compadre...It's a game mechanic. There are far greater things in life to get this vexatious about than being able to reset perks...
They have no moral value...
They have no impact on faction standing...
A reset also has no impact on you because let's be honest...You shouldn't care what another player does in a single player game.
You can't tell them what to do, no matter how angry you get.

I'm going to use it myself...Because I can, and I choose to.

Do something about it.
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Tina Tupou
 
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Post » Mon Feb 04, 2013 12:49 am



So what? You aren't forced to use it, so if you want to make a new character instead, like myself, nothing is stopping us. And nothing is forcing us. And this does not break lore. What more appropriate than the Daedra of Secret and Forbidden knowledge to provide the player with the ability to wipe knowledge clean and apply it somewhere else? I wont use it for certain reasons but no one can claim it is against lore.

Forget about it, Bee. What you have here are two types of people that will probably never learn how to criticize without first marinating it in rattlesnake venom. Best to leave them to their thing.
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Miguel
 
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Post » Sun Feb 03, 2013 10:15 am

I always find it amusing when someone thinks that a person is lazy if they are not willing to put another 100+ hours into a new video game character just so they can try a different skill set.
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TIhIsmc L Griot
 
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Post » Sun Feb 03, 2013 9:02 pm

Yes, and you have the freedom to own up to your own choices in the mundane world of a video game. If you are too lazy to do so, then I fear for you in the real world, buddy.

LOL, I think you're taking this a little too personally. I'm a medical student, so clearly I'm not lazy and I think I know how to own up to my choices. And separate the world of video games from reality. If you really think that one's desire to reset their Elder Scrolls perks somehow correlates to real world behavior, then I don't believe I'm the one you should be fearing for, buddy.

No need to go full-metal do*chebag on me for making a joke.
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Marine Arrègle
 
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Post » Sun Feb 03, 2013 4:18 pm

Yes, and you have the freedom to own up to your own choices in the mundane world of a video game. If you are too lazy to do so, then I fear for you in the real world, buddy.

Bethesda doesn't really care about what you think about the addition of perk resetting so move on already and stop whining because perk reset is not going anywhere and yes this is coming from a person who dislikes perk reset.
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Kitana Lucas
 
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Post » Sun Feb 03, 2013 12:20 pm

I would LOVE an in depth anolysis of this considering how...you know...perks are new to the Elder Scroll series by being introduced in Skyrim. Just an idea of how this logic works.

As I recall, Oblivion and Morrowind had no perks and your expertise in a skill was attributed by if you're at level 100 in a skill or not. There were no perks. You can be everything and all back in Morrowind and Oblivion.

I'm just really curious.

Let us see. To explain it in the simpliest way possible, as I am not a skilled orater, consider how a character in the series has always worked towards specific skills. In past games such as Oblivion, one may visit a master trainer in order to level up a particular skill. It is not realistic for someone who has spent several hundred hours hacking at their foes with a shortsword and mastered the blade perk tree to have a change of heart, wash away their blade perks, and invest them all in the blunt skill.

I apologize for the lack of a decent explanation. For the record, I am not a crazed opponent of perk reset; more than anything, I oppose those who continue to drag the series down to their level of simplicity.
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Glu Glu
 
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Post » Sun Feb 03, 2013 12:28 pm

If I should own up to my mistakes in a video game, shouldn't my character, like, stay dead and junk?
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lisa nuttall
 
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Post » Sun Feb 03, 2013 6:54 pm

Forget about it, Bee. What you have here are two types of people that will probably never learn how to criticize without first marinating it in rattlesnake venom. Best to leave them to their thing.

You know I can't help myself...lol
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SaVino GοΜ
 
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Post » Sun Feb 03, 2013 10:08 pm

If I should own up to my mistakes in a video game, shouldn't my character, like, stay dead and junk?

woah woah woah, are you saying that we are allowed to continue playing our characters after we die? I thought dead is dead was expected of us all.
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Campbell
 
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Post » Mon Feb 04, 2013 12:08 am



Let us see. To explain it in the simpliest way possible, as I am not a skilled orater, consider how a character in the series has always worked towards specific skills. In past games such as Oblivion, one may visit a master trainer in order to level up a particular skill. It is not realistic for someone who has spent several hundred hours hacking at their foes with a shortsword and mastered the blade perk tree to have a change of heart, wash away their blade perks, and invest them all in the blunt skill.

I apologize for the lack of a decent explanation. For the record, I am not a crazed opponent of perk reset; more than anything, I oppose those who continue to drag the series down to their level of simplicity.

That's not lore, that's mechanics.
Lore is when the game makes reference to Trinimac being Sanguines former lover.
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Rob
 
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Post » Sun Feb 03, 2013 4:18 pm

If I should own up to my mistakes in a video game, shouldn't my character, like, stay dead and junk?

I find that DID thing to be rather dumb honestly.
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Far'ed K.G.h.m
 
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Post » Sun Feb 03, 2013 11:59 am

Bethesda doesn't really care about what you think about the addition of perk resetting so move on already and stop whining because perk reset is not going anywhere and yes this is coming from a person who dislikes perk reset.

I am not whining. I am fed up with other players who don't know how to get up off of their rears and fix something if they don't like it. Rather than simply creating a new character when they wish to test out different perks, they have complained in Bethesda's ear since the day Skyrim was released. I guess that lazy behavior is just a biproduct of the culture we live in. What a tragedy.
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Vickytoria Vasquez
 
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Post » Mon Feb 04, 2013 12:56 am

Let us see. To explain it in the simpliest way possible, as I am not a skilled orater, consider how a character in the series has always worked towards specific skills. In past games such as Oblivion, one may visit a master trainer in order to level up a particular skill. It is not realistic for someone who has spent several hundred hours hacking at their foes with a shortsword and mastered the blade perk tree to have a change of heart, wash away their blade perks, and invest them all in the blunt skill.

I apologize for the lack of a decent explanation. For the record, I am not a crazed opponent of perk reset; more than anything, I oppose those who continue to drag the series down to their level of simplicity.

Look at the sentence I highlighted. There was no perks in Oblivion. I honestly believe at this point you've no clue what you're talking about.
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Mari martnez Martinez
 
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Post » Sun Feb 03, 2013 5:31 pm

Im glad for this feature. I wonder how it will work with mods, I use a perk mod, i hope it gets reset without issues.
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Cathrin Hummel
 
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Post » Sun Feb 03, 2013 8:36 pm

Let us see. To explain it in the simpliest way possible, as I am not a skilled orater, consider how a character in the series has always worked towards specific skills. In past games such as Oblivion, one may visit a master trainer in order to level up a particular skill. It is not realistic for someone who has spent several hundred hours hacking at their foes with a shortsword and mastered the blade perk tree to have a change of heart, wash away their blade perks, and invest them all in the blunt skill.

I apologize for the lack of a decent explanation. For the record, I am not a crazed opponent of perk reset; more than anything, I oppose those who continue to drag the series down to their level of simplicity.

Aside from the idea of dumbing down the content, I think the way Bethesda implemented perk reset was able to explain away the whole "Forgetting your past training". First, it just takes away your specific perks, not the training and skill gains you recieved in that skill. Second, old Herma-Mora is the daedric lord of knowledge and we are submitting ourselves to his will when we use the ability, so... he can do w/e the fudge he wants in our skull at that point.
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Shannon Marie Jones
 
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Post » Sun Feb 03, 2013 1:25 pm



I am not whining. I am fed up with other players who don't know how to get up off of their rears and fix something if they don't like it. Rather than simply creating a new character when they wish to test out different perks, they have complained in Bethesda's ear since the day Skyrim was released. I guess that lazy behavior is just a biproduct of the culture we live in. What a tragedy.

Dude, do you even lift?
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Helen Quill
 
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