» Sat May 11, 2013 7:39 am
Yeah, it's easy to read too much into just one demo, and (as far as I can glean) no real dev interviews or previews as yet.
From what it looks like to me, I'm guessing there's likely to be a fair amount of procedural stuff in this game. The animations certainly looked procedural, and I'm guessing that most of the "crowd" NPC characters follow procedural behavioral patterns.
With all of the things it appears you can do with your... "magic cell phone," I'm guessing it makes sense that a lot of stuff is going to be procedurally-generated, as well. My experience with videogames in general leads me to think it's probably not going to be quite as "incredible" as I might want to believe, as far as that, goes, though. Probably a mix of procedural and scripted events.
For example, I'm guessing that you can use the "block communications" thing whenever you want, and NPCs in the area will follow believable patterns. But at the beginning where you're sneaking into the bar - the bouncer walking away as his cell phone goes out is likely a scripted event. Ditto with the car crash/traffic light deal. I'm guessing that when you use it most times, that the traffic procedurally responds in an emergent manner - however that specific scene was another scripted event (even if it might be partially emergent to some degree.)
I don't go for the "GTA-clone" cop-out, but as far as procedural behaviors and animations go - it's something that GTAIV started to get into; I wouldn't be surprised if we were largely able to push that concept pretty far by now.
Anyway, still looks cool to me either way. Regardless of the level of freedom given to the player (illusory or not,) I think it still seems like an interesting concept to play around with in a videogame setting. And most importantly - it looks like it'll be fun for me to play.