Wendigos...

Post » Sat Nov 17, 2012 6:47 am

Lol. Owned.

How was he he owned? Not adding things because they've never existed before in TES is ridiculous, how would we ever get anything new?
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Madeleine Rose Walsh
 
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Post » Sat Nov 17, 2012 2:55 am

How was he he owned? Not adding things because they've never existed before in TES is ridiculous, how would we ever get anything new?

Thats what I was saying. Dragon shouts were never mentioned before Skyrim
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Lily Evans
 
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Post » Sat Nov 17, 2012 7:31 am

How was he he owned? Not adding things because they've never existed before in TES is ridiculous, how would we ever get anything new?
By adding things that mesh with the lore. I could possibly see these guys living in Akavir, but they just don't seem...right for a Tamriel setting.

you forget there are places that some people just don't go, for all you know they exist in the darkest depths of the world, in caves, in ancient slumber till a time when they can return and once again feast on the flesh of the living, perhaps they are a machination of Namira or cursed worshippers of Hircine. The books in Skyrim do not cover EVERY mystery there is to know. If they did there would be no surprises to anyone lol They'd just accept that the dragons were back etc.
Yes, but cannibalistic spirits would be unlikely to live in places where "people would never go," it would cut off their food supply, which even if they didn't need they'd likely eat for satisfaction or enjoyment. I find it likely they would live near lightly populated areas to have a reliable source of food/game. Saying that they just popped out of the woodwork is a poor way to implement anything, especially if there have been other monsters implemented like that in the past.

It just doesn't promote contingency or a sense of realism to the game.
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Nims
 
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Post » Sat Nov 17, 2012 2:43 am

By adding things that mesh with the lore. I could possibly see these guys living in Akavir, but they just don't seem...right for a Tamriel setting.

Yes, but cannibalistic spirits would be unlikely to live in places where "people would never go," it would cut off their food supply, which even if they didn't need they'd likely eat for satisfaction or enjoyment. I find it likely they would live near lightly populated areas to have a reliable source of food/game. Saying that they just popped out of the woodwork is a poor way to implement anything, especially if there have been other monsters implemented like that in the past.

It just doesn't promote contingency or a sense of realism to the game.

hmm yes I see what you're saying, when I said they were in slumber I meant asin dormant, like suspended animation, they are spirits after all. A quest then to stop an evil witch who is trying to create an army of werewolves by warping men and women with black magic, but something goes wrong and they retain the body of a man but the ferocity of a werewolf. The Dragonborn has a choice to kill them or to let them live, (however some escape and breed over time in both instances and those are who you fight in Skyrim's forests.)

For me it makes a little sense mechanic wise when you think that we have numerous enemies local to the frozen regions of Skyrim but not as many purely local to areas like the Rift and the Reach. Like the Frozen regions have the Frost Troll and the white frostbite spider, ice wraiths, wisp mothers etc. For non forested regions we have a normal troll, and non frost versions of wolves, sabre cats, bears etc. Besides Trolls and Spriggans the forested regions have very little in the way of indigenous threats. I think adding a wendigo at level 40-50 with a lot of health and a crap tonne of damage resistance and a really high pitched howl that sounds more like a shriek than anything else (ties into the fact that they were intended to be werewolves.) As someone mentioned before Bethesda really should add a horror element, I love suspense haha. We know they can do it, remember the Dunwich building in Fallout 3? That [censored] was terrifying lol
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Mario Alcantar
 
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Post » Sat Nov 17, 2012 8:22 am

To me Wendigos are scarier then Werewolves or vampires, they want to consume you entirely.

not only that but the wendigo after he reaches the isolation stage loses all sense of reason and humanity. They become a lot like feral ghouls tbh, they are thin, emaciated, their bodies warped by their...condition. Their face becomes bony and skull like and their voices are a howl of demented hunger and agonised torment. If a Wendigo pins you, you're already dinner.

Looking at the old Legends I always respected them, moreso than feared them. I saw them as guardians of the forests, protectors of nature. I seriously wish they were still around, we could use something to protect our forests from the bloody capitalist hunger that burns them to the ground.
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Yama Pi
 
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Post » Sat Nov 17, 2012 6:29 am

Yeah.. I think the suspense factor is lacking in Skyrim. You need to be scared to travel at night

Hence why I mentioned Banshees aswell. I would design those to be exceedingly rare if they were too common you'd just get used to them, I want you to NEVER expect them. I also don't want them to be completely ripped off of Fable 2 lol. In the original irish folklore there is no mention of them ever being hostile or malevolant creatures, they are more often than not seen as heralds. However there is one supersitition that a banshee can often be seen combing her long white hair with a silver comb. Thus in Ireland (back then anyway lol) it is seen as terribly bad luck to pick up a silver comb, as it is believed that if you do, you'll be spirited away by a banshee. However this is fantasy and it is not beyond Bethesda to add their own little touch to established folklore, the Vampire and the Spriggans for example.
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teeny
 
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Post » Sat Nov 17, 2012 8:13 am

I could see a Banshee encounter as looking a little like this.

The Dragonborn walked through the dense Rift forests, his torch glowing by his side. Lydia followed close behind, their footsteps were the only sound for what felt like miles. Neither knew why, but both were gripped by a very real feeling of anxiety. As if the trees had eyes, as if every shadow was a waiting assassin, as if Oblivion itself had descended upon them.
A twig snaps, footsteps behind them bring the Dragonborn's head round with reflexive speed. A few deer are seen prancing away from them. The Dragonborn smiled to himself, feeling somewhat reassured.
"Just some deer" he thought
Suddenly the torches go out. He fumbles to ignite another one, he manages to light it. A gust of freezing cool air puts it out once more. Now he knows something's wrong.
"Who's there?!" He shouts out "Show yourself Milkdrinker!"
My thane perhaps we should leave this place and return in daylight. I sense great evil here.
The Dragonborn was ignorant to Lydia's pleas. "I said show yourself!"
Suddenly the pair were surrounded by a thick white mist. The dragonborn walked into it to find a young and beautiful woman crying on a rock. Her cries were of such agony that he could not ignore her, they were the tears a woman cries when she's lost everything. He knelt next to her, though every bone in his body told him not to.
"are you ok milady?" he reached out to put his hand on her shoulder. "Milady can I he-" Suddenly the woman snapped her head around and shrieked in his face. Her eyes were blood red, her face distorted and misshapen and her cry became a shriek that could shatter glass, freeze blood and still the souls and shatter the minds of even the greatest of warriors. The dragonborn yelled then staggered back and fumbled with his sword. He turned to Lydia...but she was nowhere to be seen. The woman began to hover in mid air, both her arms outstretched as if expecting an embrace.

She was no maiden she was a banshee.

You guys can piece together the battle yourselves hahaa. I think she should be exceedingly rare and very high level, maybe not as high as Legendary Dragons but pretty damn high lol.
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Amanda Leis
 
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Post » Sat Nov 17, 2012 2:25 pm

Wendigos are actually part of the Fallout lore folks, whether they cross the lores in some crazy lore experiment at some point noboby knows.
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kat no x
 
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Post » Sat Nov 17, 2012 7:19 am

Wendigos are actually part of the Fallout lore folks, whether they cross the lores in some crazy lore experiment at some point noboby knows.

Wendigos are from native American lore dude, their cannibal spirits/monsters.
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D IV
 
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Post » Sat Nov 17, 2012 5:23 am

Wendigos are from native American lore dude, their cannibal spirits/monsters.

They are also part of the Fallout lore, Dude. :P
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Darren Chandler
 
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Post » Sat Nov 17, 2012 9:54 am

They are also part of the Fallout lore, Dude. :tongue:

I'd rather have a cannibal attack me then the things from fallout
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e.Double
 
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Post » Sat Nov 17, 2012 1:40 pm

I think they should add more... Creepy, or scary things. Early in the game a bear is scary enough but later... I want to hear a screech in the middle of the night, as I'm walking on the Roads of Falkreath. Get my heart pumping
Yes, please. But keep it suspenseful, just because you think you hear something doesn't mean it's there.
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Elisabete Gaspar
 
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Post » Sat Nov 17, 2012 8:14 am

I'd like to see them.

Overall, Skyrim's enemy variety is just kind of sad. There really isn't a whole lot of things to fight, and once you reach high levels, nothing really presents that much of a challenge. I should be afraid to wander the icy mountaintops, and hearing an ice troll should fill me with concern and make me want to find cover.

Maybe it's just being nostalgic, but I remember games having a huge amount of enemies to fight. Sure back in the days of the SNES and earlier you'd find find many of them were just palette swaps, but even if you get rid of the platte swaps, you'd still have more enemies than Skyrim has (counting palette swaps). Going from games like Final Fantasy, Legend of Zelda, and even Donkey Kong Country, all of which I still have fun playing and replay frequently, when I look at Skyrim's biodiversity it makes me remeber the starting argument of this http://www.youtube.com/watch?v=C4csI-Dg0pU.

Adding rare encounters of extremely powerful enemies in the wilderness that could kill even incredibly powerful characters if they're reckless would be a nice change of pace.
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lolli
 
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Post » Sat Nov 17, 2012 7:52 am

ya i would really like banshees in the game but i think they shouldnt always be hostile like if you see one beside a river/lake washing blood out of cloths/armor in irish lore it meant you were going to die or mayby if you see one it means something scary is coming
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Killah Bee
 
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Post » Sat Nov 17, 2012 1:08 am

Uderfrykte, frost giants, kamal are the TES versions of the wendigo or jotunn of our own myths.
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Sammykins
 
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Post » Sat Nov 17, 2012 9:40 am

Werewolves in ES are already tied to Native American lore.

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Melissa De Thomasis
 
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Post » Sat Nov 17, 2012 4:35 pm

I whould love to see wendigos in the game but i'm just consern is how will they implant them into the game
(Banshees are a kick *** idea to)
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Cody Banks
 
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Post » Sat Nov 17, 2012 9:49 am

Banshees were never the killers... Maybe add the actual killer... like the Dullahan? They already have a headless horseman in the game... now make it deadly!
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john palmer
 
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Post » Sat Nov 17, 2012 3:53 pm

What the flippidy floppity floop is a wendingo?!
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Princess Johnson
 
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Post » Sat Nov 17, 2012 10:59 am

What the flippidy floppity floop is a wendingo?!

It is thought of variously as a malevolent http://en.wikipedia.org/wiki/Cannibalism spirit that could possess humans or a monster that humans could physically transform into. Those who indulged in cannibalism were at particular risk,http://en.wikipedia.org/wiki/Wendigo#cite_note-B337etal-1 and the legend appears to have reinforced this practice as a http://en.wikipedia.org/wiki/Taboo.
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Bones47
 
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Post » Sat Nov 17, 2012 6:58 am

What the flippidy floppity floop is a wendingo?!


It's a monster born from a human eating the flesh of another human. They turn into hideous wildmen, who are eternally starving but can never fill their stomach
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Loane
 
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Post » Sat Nov 17, 2012 10:45 am



How was he he owned? Not adding things because they've never existed before in TES is ridiculous, how would we ever get anything new?
Not a big Morrowind fan, huh? The guy made a funny joke, because someone said anything is fair game other than father christmas.
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Brian LeHury
 
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Post » Sat Nov 17, 2012 1:12 am

If they could make it a really creepy enemy, and if they tied it to the Bosmer or so, then yeah I guess it would be nice
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The Time Car
 
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Post » Sat Nov 17, 2012 3:34 pm

If they could make it a really creepy enemy, and if they tied it to the Bosmer or so, then yeah I guess it would be nice

Why the Bosmer? I was thinking the Forsworn
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barbara belmonte
 
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Post » Sat Nov 17, 2012 4:38 pm

http://www.youtube.com/watch?v=umDr0mPuyQc&feature=related
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priscillaaa
 
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