So, what did you honestly expect from the Elder Scrolls Onli

Post » Mon May 14, 2012 6:10 pm

I was waiting to see a huge sandbox with basic TES-style (1st person) controls and combat system. I thought them to build it with Gamebryo engine. I also expect players to forge factions by themselves and the game itself having a greater goal where you need several months and a faction to reach it (similar to the thing we have in The Lord Of Ultima).
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Donatus Uwasomba
 
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Post » Mon May 14, 2012 1:07 pm

I guess it is not the best sign that your MMO will do well when http://youtu.be/U0_pqyTQqzk?t=10s is the reaction you get when you first announce your game but I gotta wonder what exactly were you guys expecting? Of course there is that portion of the fanbase that considers any form of multiplayer or social interaction to be the tool of the devil and should be ignored and left alone in their basemants but then there is the other portion of the fanbase who were expecting TES online to be basically a Massively Multiplayer version of Skyrim but do you honestly believe that such a thing would be feasable with current technology?

Honestly what did you people expect?

That being said however from what little we have seen I already see one huge problem that could potentially be the death of TES:O, personally I dont think I will be getting the game but I am willing to see what it actually has in store for us.

Such a thing is feasible with current technology.

I hoped for TES:O to be something like this :

No raid / legendary loot. The only legendary weapons being the ones already implemented in the Lore. All the other weapons and armor are all crafted by the players. One would need the right ressources and have different recipes/bonus avalaible based on his Smithing and Enchanting skill, and maybe his faction / race too.

Same progression as in Skyrim or Morrowind. Tweaked to fit the MMO gameplay (so that it isn't possible to abuse it).

Upgraded FPS-real-time combat. Something between Skyrim combat and Chivalry : medieval warfare and Mount&Blade.

Same art direction as in Morrowind, Oblivion and Skyrim.

Player housing.

All of these are possible in a MMO, and would have made it one of the greatest MMO known to mankind (in my opinion).
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Bethany Short
 
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Post » Tue May 15, 2012 1:30 am

Freedom to be part of the world. Not to play as the "hero" as in generic MMORPGS, just to be part of the world. Freedom to do as you please, yes, rob, murder, plunder included. Perhaps setting up an blacksmithery or an inn, being a necromancer studying forbidden magic in woods, and mages guild sends apprentices to deal with you. All that kind of stuff, just pretty much make the combat system doable to MMO (which they did, and that was expected from my side) but then make it pure TES with all its features, and make it MMORPG, don't make anyone an incarnation of god or anything. Just regular folk, living their lives in TES universe. Let it be conflict or tavern owning, it should be up to players to decide it.
I hope we can get that into their heads, at least once betatesting starts ..
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Eileen Müller
 
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Post » Mon May 14, 2012 2:49 pm

Such a thing is feasible with current technology.

I hoped for TES:O to be something like this :

No raid / legendary loot. The only legendary weapons being the ones already implemented in the Lore. All the other weapons and armor are all crafted by the players. One would need the right ressources and have different recipes/bonus avalaible based on his Smithing and Enchanting skill, and maybe his faction / race too.

Same progression as in Skyrim or Morrowind. Tweaked to fit the MMO gameplay (so that it isn't possible to abuse it).

Upgraded FPS-real-time combat. Something between Skyrim combat and Chivalry : medieval warfare and Mount&Blade.

Same art direction as in Morrowind, Oblivion and Skyrim.

Player housing.

All of these are possible in a MMO, and would have made it one of the greatest MMO known to mankind (in my opinion).

Not only are those things possible, they have already been done, in some cases by games ten years old by now.

The devs saying "housing is too hard, we can't do it!" is just a testimony of their incompetence.
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Shannon Marie Jones
 
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Post » Tue May 15, 2012 12:11 am

I honestly expected it to be a TES game with more players. Now I realise it was stupid of me to think so.
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Kristina Campbell
 
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Post » Tue May 15, 2012 1:50 am

In a way I am glad that this MMO looks like utter crap and everyone is rightfully unhappy with it. I feel like a 'good' German during the last days of the war, seeing the rest of the population wake up to the fact that they supported an evil empire.

Yes, it's exactly like that!

Did people honestly expect a "Skyrim type world with other players"? Did Skyrim itself not show you what Beth and Zenimax are about? Pure greed and laziness over creativity and innovation. They would rather copy and paste World of Warcraft and stick their logo on it than actually go to any effort to create a new form of MMO that fans would want. Their excuse that players having their own homes is "too difficult to implement in an MMO" is so ludicrous considering FFXI did this a decade ago.

The sooner this game fails hard and Zenimax crumbles, the better. I don't even know if Bethesda can redeem themselves anymore after their disgraceful PS3 shenanigans, and the bland diluted Oblivion-lite bugged-as-hell game that we call Skyrim.

Meh. I actually like Skyrim, and mostly blame the console problems on Microsoft's and Sony's insistence that their hardware isn't hopelessly outdated and no longer adequate for developers to create modern games on without resorting to "tricks" to milk all possible performance out of the sluggish beasts that sometimes backfire since the hardware was never meant to be used that way.

Also... nice stealth Godwin.
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Marine x
 
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Post » Mon May 14, 2012 4:56 pm

I expected exactly what we're getting. An amazing game from Zeni.

Same here,people are getting way carried away.A MMO is always going to be set up different than the SPRPG version of the same IP.Anyone who does not want to play the game,don't freaking play it and let us who are prepared to wait and see what's on offer debate and give ideas.
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luis ortiz
 
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Post » Mon May 14, 2012 9:40 pm

To the OP: for me, it was a no brainer. I knew--and so it seems---ESO will have lower graphics than the single player game. There's no way to create such high poly game graphics online without having big time lag issues. Crysis multiplayer has practically the same graphics as the single game but the online map is small.
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Sophie Payne
 
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Post » Mon May 14, 2012 5:55 pm

Im looking forward to being in a virtual Elder Scrolls world with other lore monkeys and roleplaying together.
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herrade
 
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Post » Tue May 15, 2012 2:41 am

Honestly what did you people expect?


What I expected was for Bethesda to say know to the easy money, dumb down trend of MMOing and instead MAYBE add limited online coop play for the single player game.
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jaideep singh
 
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Post » Mon May 14, 2012 8:55 pm

I expected TES O to never appear. Why must everything turn MMO?
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Marie
 
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Post » Mon May 14, 2012 10:55 pm

I was never excited about the idea of a TES MMO, but I thought if they did make one, they'd at least make it a TES game on the internet, not a generic MMO in the TES world. What they're doing, it's just not going to attract fans of the series. These forums were cracking under the pressure of the sheer number of posts at multiple times during Skyrim's promotional period, yet the day this is announced, the forums barely move faster than an average day in, say, the Skyrim mods forum. Why? Because this game is plain and simple, not tapping into the TES fanbase. It does not have what TES fans love about TES. It's just a random MMO that happens to share a somewhat distorted version of the world in which our beloved series is set. There are a few enthusiastic people, but most of them are just sort of "meh" or "this is going to svck".
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Heather Kush
 
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Post » Mon May 14, 2012 4:04 pm

(I created this forum account only to post in this topic.)

Honestly, I expected something more like Pathfinder Online. I don't seem to be allowed to post links, but the company is called GoblinWorks, you can find their development blog by googling.
Their design is spot on, 100%, what I want from an MMORPG today. And it's what I had expected from a TES online game. I read through that blog yesterday after someone on these forums linked it, and for every line I read I thought "Yes... yes... YES... OH MY GOD YES THIS IS EXACTLY IT!!!1".

My husband and I were very disappointed with how SWTOR turned out, and we kept saying to ourselves: "Why doesn't anyone get it? Why do they keep making WoW clones again and again and again. People don't want WoW clones, they want more mature and limitless gameplay, more like Ultima Online". And we kept saying that an Elder Scrolls Online game would be ridiculously awesome. It would have housing, an interesting skill system, a good combat system, good graphics (none of this cartoon BS they keep serving us), and hopefully they'd also make it like UO with safe/"noob" zones, bounties etc. TES has The Dark Brotherhood, so of course it would have bounties! And the existence of Thieves guild would mean it would also have housing and the ability to steal things from those houses (again, UO).

But noooooo..... they give us a bland copy-paste of failures such as Daoc, SWTOR and Rift. Do they not understand why those games failed? We don't want a TES MMO for the lore, and if Zenimax honestly believe this then they should all be fired. We don't play (and love) TES solely for the lore. The fact that TES:O isn't even sandbox.... le sigh.
The graphics are horrendous, and they've left out everything that was awesome about TES. Everything.

When I first read the rumors a couple of months ago I almost wet my pants. And even moreso when it was confirmed. Then I read the details and.. well.. yeah.

They should have released the details when they were in the designing-phase, and the community would have been outraged and told them "No, no, no, no, all wrong!" and they wouldn't have wasted their money on making a game no one wants. And why on earth would they use Hero engine?! As far as technical limitations go, vampires and robbing houses would be the greatest challenge. "Challenge", not "impossible".
But, of course, if you decide to use Hero engine you've pretty much already decided that you're too lazy to make an awesome game, that you don't really give two sh*ts as long as you're getting money, and that you would rather make a mediocre game and cash in on the title alone before the game goes F2P 6 months after launch.

I have never witnessed such a uniformly negative response to an MMORPG being revealed. Even TORtanic had better reception.

I hope Zenimax are very ashamed of what they have done. They can forget about using a subscription based system, no one will bother. And they better not charge 60$ for the game itself. Not. Gonna. Happen.
Haha, I bet they were all excited about seeing the response to the revelation of TES:O. They probably thought we'd throw our money at them. Zenimax: You can't switch light sabers with swords and trooper armor with chainmail, slap on a TES title and call it a TES game.


If my husband and I had the resources we'd make a seriously awesome MMORPG, but it turns out that GoblinWorks are doing it for us! Now I just need to figure out how I can throw my money at them.
It would be awesome if Bethesda invested in them, just as a FU to Zenimax. Bethesda cannot be happy about this, afterall they've said for years that a TES MMO would never, ever happen (and a huge portion of the fanbase agree with them). Then Zenimax goes ahead and ruins their baby, pride and glory, just for the sake of money; a huge FU/TROLOLOL to Bethesda. Smh...


PS. Bethesda, we still love you.
PPS. Zenimax... BOOOOOOOOOOOO!! *throws rotten tomatoes*
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Andrew
 
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Post » Mon May 14, 2012 9:49 pm

I was hoping it would be more of a sandbox type game like UO years ago. Instead its a formula MMO. I do like the formula with the realm combat but I wonder if it will be better than the competition

:D
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Queen
 
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Post » Tue May 15, 2012 2:47 am

This is what Skyrim should have been.
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Lucky Boy
 
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Post » Mon May 14, 2012 7:30 pm

I was hoping it'd be a very polished version of MO, but in Tamriel.
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Jaki Birch
 
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Post » Mon May 14, 2012 5:14 pm

I was hoping for a SKyrim ONline type of game. instead it appears we are getting a Rift derivative. I wonder if it's going to be an equipment grindfest like most MMOs; that would be terrible
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Juan Suarez
 
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Post » Mon May 14, 2012 11:39 pm

I expected them to take TES gameplay/style (Freedoms, fps view, fps style combat) make it a sandbox world (a la UO did it) and things. I guess that was too much.

i should have expected whta they did, take "generic mmo formula that wow does (from EQ mainly) and to reskin it with TES lore. That worked so great for every other mmo that did the same thing didn't it?
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sunny lovett
 
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Post » Mon May 14, 2012 4:36 pm

i hop that elder scroll keeps making the single player games for those of us who likes it and not consider the
online game as a replacment to it . so that the story contimue
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Marcin Tomkow
 
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Post » Tue May 15, 2012 4:46 am

I'm expecting an MMO that is based on lore from a 1000 years before any tes single player game we have played.I expect three faction with 9 playable races with each faction having it's own starter area along with a wide open world that brings back open dungeons and some great 3 faction PVP along the same lines as DAOC and a robust crafting system.

All of this is what i expect of an TES mmo that keeps the TES feeling but also plays like all other MMO i have played.

Obviously their are more surprises to come,i like surprises.

I'm a happy chappy. :banana:
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Kat Ives
 
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Post » Mon May 14, 2012 1:29 pm

Honestly what did you people expect?
A non-isometric Ultima Online would be roughly in the ballpark.
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Theodore Walling
 
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Post » Mon May 14, 2012 1:25 pm

I didnt expect anything,Just a MMO. Still curious about it
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Gavin Roberts
 
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Post » Mon May 14, 2012 11:44 pm

This is what Skyrim should have been.
Why do you think that? Cant you answer something D:
I mean you talk like you know everything about the game and you think everything is so amazing,But well,people was like this when skyrim was announced too..
Can you just explain to me why this game is so exciting to you,i dont get it :)
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Nicholas
 
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Post » Mon May 14, 2012 2:06 pm

I expected exactly what we're getting. An amazing game from Zeni.

I like your optimism, but it kinda reminds me of the TOR forums 4 years back - folks were willing to sacrifice their hopes for another Kotor in exchange for an amazing Bioware/Lucasarts mmo experience.

Sadly, what we got was TOR...
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Marie Maillos
 
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Post » Mon May 14, 2012 2:06 pm

I didnt expect anything,Just a MMO. Still curious about it

I am curious as well, despite the little lore controversy but thats a whole different ballpark :D

I am expecting a buy first, free for life like GuildWars is. Automatic dealbreaker if there is a subscription.
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Danel
 
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