What we need id to patch in for the PC

Post » Tue May 15, 2012 11:28 pm

i havnt seen any1 else with my errors and it really anoying now my games if in full screen eill keep minimising to the desktop and when i run it in windowed mode then it keeps pausing it self even in the top of the game window it keeps flashing that its not resonding
win7 x64
q6600
gtx 295
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Kayla Keizer
 
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Post » Tue May 15, 2012 7:25 pm

Updated in first post.
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Tiffany Carter
 
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Post » Tue May 15, 2012 3:15 pm

Still waiting on patch.

Updated list of what needs to be patched kept in first post.
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Jessie Rae Brouillette
 
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Post » Tue May 15, 2012 9:39 pm

Updated in first post again.
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casey macmillan
 
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Post » Tue May 15, 2012 3:59 pm

Awesome that you update the list m8 !
Nice to see a clear list with al the problems (wich is growing and growing) instead of all those individual topics
Let's hope Bethesda will do something with this information !
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Amie Mccubbing
 
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Post » Tue May 15, 2012 12:17 pm

Awesome that you update the list m8 !
Nice to see a clear list with al the problems (wich is growing and growing) instead of all those individual topics
Let's hope Bethesda will do something with this information !

Thanks :) Here's hoping this will be helpful info for them.
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Ebou Suso
 
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Post » Tue May 15, 2012 10:07 am

Updated again.
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Angela
 
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Post » Tue May 15, 2012 5:02 pm

Could we please get a Quake-style deathmatch system? Riding around in dune buggies is fun and all, but it does not give you the level of control and precision that real first-person shooters have.

While playing the campaign I noticed that there are countless areas that could be used as maps for dm, cft, tdm, and other types of FPS game modes; The mutant tv station and bandit hideouts to name a few.

Don't get me wrong, I like the new type of game play with the cars (thinking outside the box id), but why cut off a portion of your product that's already built/standard in FPS games?
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marie breen
 
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Post » Tue May 15, 2012 9:46 am

GUI options - Please include:

Choice of zoom & crouch to be either/both hold and/or toggled. (reduce RSI)

FOV slider [At least] 120-130 max. (reduce eye-strain for long-sighted ppls)

Crosshair size, type/style, on/off and static/dynamic options. (large animated crosshair is mostly distracting IMO.)

Separate mouse X/Y axis sensitivity.

Bind keys for HUD/Messages on/off.


-GW Lollie & everyone - I hope the mods sticky this and these suggestions/requirements are looked into by the devs.


(-For the Level Editor, Please, iD - Include an option to have inverted Y axis camera navigation in the editor view port.)
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Ryan Lutz
 
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Post » Tue May 15, 2012 8:46 pm

Updated again in first post.
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jessica Villacis
 
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Post » Tue May 15, 2012 10:42 am

u can add, the audio fixes

Engine sound when you let off the accelerator cutting out

Music loops are not seamless they abruptly restart which pulls you out of the moment.


Wishful thinking but, support for multiple screens (Nvidia surround, ATI Eyefinity) minimap is on far right screen ammo details on far left.
would be nice to be able to have the HUD and quest notes, etc all on the middle screen
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Carys
 
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Post » Tue May 15, 2012 12:51 pm

Progress in Dead City Central and Gearhead Vault hindered by doors that will not open, and no events trigger to open them properly.
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emma sweeney
 
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Post » Tue May 15, 2012 7:24 pm

Updated again in first post.
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Maddy Paul
 
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Post » Tue May 15, 2012 10:53 am

Bump!
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Rachel Eloise Getoutofmyface
 
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Post » Tue May 15, 2012 2:43 pm

Ey,
I would like to see a "READY" button in the multiplayer scorescreen so we should not wait for counters.
Thanks!
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Daniel Brown
 
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Post » Tue May 15, 2012 8:15 am

a crash fix for all systems so you can actually run the game thats the only thing i want
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Eileen Collinson
 
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Post » Tue May 15, 2012 5:00 pm

The sound when you hit those "robots" when you ramp the buggy, cuts short. It gets loud and then towards the end it cuts off. It just sounds really silly. Nothing major, just every time I hit them that sticks out like a sore thumb to me. I am the only one? If so, mods can delete this comment.
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Skrapp Stephens
 
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Post » Tue May 15, 2012 7:44 pm

a crash fix for all systems so you can actually run the game thats the only thing i want

most of that is driver issues that ID Software cannot fix
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Facebook me
 
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Post » Tue May 15, 2012 4:55 pm

Updated in first post again.
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Bee Baby
 
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Post » Wed May 16, 2012 12:33 am

This topic should be a sticky !
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Kathryn Medows
 
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Post » Tue May 15, 2012 11:23 am

most of that is driver issues that ID Software cannot fix

Bogus dont repeat what they told you to say, honestly if i can play the game with no proplems unless texture streaming and that for a good period of time in the beginning with CTDs when leaving a town or beeing in a fight it cant be the drivers its either the Rage.exe that is not 64bits or another problem but for me this is obviously not a driver problem.
And not another program unless that means Rage isnt windows7x64 compatible
Therefore i say CTD′s are not caused by driver problems of the gfx card. So please just sit back and let the comment pass by to the devs ok...
PS: it was written Devs are working closely together with ATI and Nvidea to solve the problems
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Alessandra Botham
 
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Post » Tue May 15, 2012 3:40 pm

Hey guys just report issues in here, please don't debate :)
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Naomi Lastname
 
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Post » Tue May 15, 2012 11:57 pm

Updating shortly.
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brian adkins
 
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Post » Tue May 15, 2012 12:03 pm

Lets keep demands reasonable, settings menu is in my opinion too important, and stability fixes and freezing. Anyway nice post from topic starter and wow thats throughfully thinked list!
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Justin Hankins
 
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Post » Tue May 15, 2012 10:17 pm

I hate how the videos on youtube from bethesda softworks look so damn sixy but my game looks like a peice of [censored] with dual 6950's -_-
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Matt Bee
 
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