What we need id to patch in for the PC

Post » Tue May 15, 2012 12:37 pm

Updated in first post.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Tue May 15, 2012 9:01 am

Here's a list I made on the Steam forums.

1. Texture Streaming Fix (and way to pick size of textures like Medium, High, and Ultra)
2. Advanced Options (AF, Special Effects like Motion Blur and Depth of Field, like what was shown in the E3 videos and images)
3. Raw Mouse Input
4. Disable Mouse Acceleration and Smoothing by default (most annoying in the Inventory and Accepting and Declining Missions)
5. Real-Time Dynamic Shadows (for characters at least)
6. VSYNC (what idiot left that out?)
7. Startup Crash Fix (for those that are affected)
8. 120Hz support
9. Multi-GPU support
10. Head-Camera Bobbing Options
11. Toggle Crouch Setting
12. 5.1, 7.1 Audio
13. FXAA

And also...

Super High Resolution Textures...please!

Did I leave something out?
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Tue May 15, 2012 2:39 pm

Updated in first post.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Tue May 15, 2012 3:08 pm

Here's a list I made on the Steam forums.

1. Texture Streaming Fix (and way to pick size of textures like Medium, High, and Ultra)
2. Advanced Options (AF, Special Effects like Motion Blur and Depth of Field, like what was shown in the E3 videos and images)
3. Raw Mouse Input
4. Disable Mouse Acceleration and Smoothing by default (most annoying in the Inventory and Accepting and Declining Missions)
5. Real-Time Dynamic Shadows (for characters at least)
6. VSYNC (what idiot left that out?)
7. Startup Crash Fix (for those that are affected)
8. 120Hz support
9. Multi-GPU support
10. Head-Camera Bobbing Options
11. Toggle Crouch Setting
12. 5.1, 7.1 Audio
13. FXAA

And also...

Super High Resolution Textures...please!

Did I leave something out?
I think this is definatly the most important stuff wich should be fixed first !!
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Tue May 15, 2012 9:04 pm

Nobody will care anymore by the time id fixes this, it's a linear 10 hour game with no replay value and a very difficult modding process. 'Fixing' the textures will require a 100gb game with the MT technology. It's a dead end. This isn't Quake or Doom or a game that people are going to be playing 5 years from now.
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Tue May 15, 2012 10:10 am

Don't debate or start debates in this thread thanks.

Just post any issues you think need fixing in game here :)
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Tue May 15, 2012 2:31 pm

Patch is live.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Tue May 15, 2012 12:08 pm

http://store.steampowered.com/news/6464 (hopefully first of many) -

Rage Updated
Product Update - Valve
16:55
RAGE Patch Release Notes - October 8th 2011
-------------------------------------------

RAGE defaults to lower video settings to allow the game to work on a
wide variety of hardware and software configurations.
Unfortunately, it is not possible to anticipate all possible graphics
driver issues in combination with unique end user hardware and software
configurations. For this reason RAGE does not automatically increase
video/graphics settings as this could result in negative side effects
on specific hardware and software configurations. The original release
of RAGE does not expose many video/graphics options for people to tweak
because some of these settings, although desirable from a quality
perspective, simply will not work on specific configurations either due
to hardware limitations and/or driver bugs. Due to popular demand for
more video and graphics options, this patch updates the video settings
menu and exposes several quality and performance settings. However, not
everyone may be able to increase the settings due to hardware limitations
and/or driver bugs.


VSync
-----

The new "VSync" option in the video settings menu allows you to remove
screen tearing. There are three options: ON, OFF and SMART.

When VSync is turned OFF you may experience screen tearing.

When VSync is turned ON you should not see screen tearing. However,
any time your frame rate drops below 60 frames per second you will
get a sudden more severe drop to 30 frames per second. This is how VSync
inherently works. If your computer cannot maintain 60 frames per
second and you miss the synchronization to the vertical retrace of
your monitor then you will miss a whole frame and synchronize to
the next frame instead.

Some graphics drivers now support a so called "swap-tear" extension.
You can try using this extension by setting VSync to SMART.
If your graphics driver supports this extension and you set VSync
to SMART then RAGE will synchronize to the vertical retrace of
your monitor when your computer is able to maintain 60 frames per
second and the screen may tear if your frame rate drops below 60 frames
per second. In other words the SMART VSync option trades a sudden drop
to 30 frames per second with occasional screen tearing. Occasional
screen tearing is usually considered less distracting than a more
severe drop in frame rate.

If your graphics driver does not support SMART VSync and you set VSync
to SMART in the video settings then RAGE will automatically fall back to
turning VSync OFF and you may experience screen tearing. The "swap-tear"
extension is brand new and may still present some issues on certain
graphics hardware. If you experience any problems using SMART Vsync
then set VSync to either ON or OFF. We are actively working with the
graphics hardware vendors to improve the "swap-tear" extension.

If changing VSync in the RAGE video settings menu does not appear to
make any difference then make sure you are not overriding the VSync
setting in the graphics vendor control panel. You can find the
graphics vendor control panel by right-clicking on the Windows desktop
and selecting the " control panel" option from the pop-up menu.

If you force VSync to the 'on' setting in the graphics vendor control
panel then you should not see any screen tearing in RAGE but you may
get a more severe drop in frame rate if your computer cannot maintain
60 frames per second.

If you force VSync to the 'off' setting in the graphics vendor control
panel then you may experience screen tearing no matter what setting you
use for the VSync option in the RAGE video settings menu.


Texture Cache
-------------

The new "Texture Cache" option in the video settings menu allows you
to increase the texture cache size to keep more texture data in
video memory.

If the Texture Cache is set to LARGE then RAGE will keep more texture
data in video memory. This may not only significantly reduce blurry
textures and texture popping, it will also allow complex scenes to be
rendered with more texture detail.

However, this may not work on computers that do not have enough system
or video memory, or you may experience a significant drop in performance.
If you experience issues due to hardware limitations you will have to set
the Texture Cache back to SMALL.

If after changing the Texture Cache to LARGE you experience a crash or
texture corruption (like a partially or completely blue world) then
the graphics driver may have run out of memory.

We are actively working with the graphics card vendors to resolve
any crashes.

If you do not experience a crash but you see texture corruption then you
may be able to get the large Texture Cache to work by accepting the change
and restarting the game. If you still experience texture corruption after
restarting the game you will have to set the Texture Cache back to SMALL.

You may also be able to improve the memory situation on your computer by
changing the Windows paging file management. Note that making changes to
the Windows paging file management may change the performance characteristics
of your computer. Any changes you make to your system configuration are
at your own risk. Always make backups of your system and revert these
changes if you notice undesirable side effects.

To change the paging file management on Windows Vista and Windows 7, first
press the "Start" button, then right-click on "Computer" and then select
"Properties" from the popup menu. Then select "Advanced system settings"
on the window that appears. Select the "Advanced" tab on the
"System Properties" window that is displayed and press the "Settings"
button under "Performance". Select the "Advanced" tab on the
"Performance Options" window that shows up next and press the
"Change..." button under "Virtual memory". Now uncheck the option
"Automatically manage paging file size for all drives" and make
sure that the option "System managed size" is selected on the
"Virtual Memory" window. Confirm the change by pressing the "OK" button
on each window. After making this change you will have to restart your
computer for the change to take effect.

To change the paging file management on Windows XP, first press the
"Start" button, then right-click on "My Computer" and then select
"Properties" from the popup menu. Select the "Advanced" tab on the
"System Properties" window that is displayed and press the "Settings"
button under "Performance". Select the "Advanced" tab on the
"Performance Options" window that shows up next and press the "Change"
button under "Virtual memory". Make sure that the option
"System managed size" is selected on the "Virtual Memory" window.
Confirm the change by pressing the "OK" button on each window.
After making this change you will have to restart your computer for
the change to take effect.


Anisotropic Filter
------------------

The new "Anisotropic Filter" option in the video settings menu allows
you to increase the anisotropic texture filtering.

Anisotropic filtering is a method to enhance the image quality of
textures on surfaces that are at oblique viewing angles.

The anisotropic texture filtering in RAGE defaults to a low value to
accommodate for low-end graphics hardware. However, the anisotropic
filtering can be increased for high-end graphics hardware by setting
the Anistropic Filter option to HIGH in the video settings menu.

Do not force anisotropic filtering to the ‘on’ setting in the graphics
vendor control panel because this may cause rendering artifacts in
the game.

Note that increasing the anisotropic filtering may improve the
texture quality while it may also decrease the frame rate.


Patch Changes / Fixes
---------------------

- Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
"anisotropic filter"
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
in-game.


Known Graphical Issues
----------------------

The following issues were found using NVIDIA graphics hardware with
the GeForce R285 Driver or AMD graphics hardware with the AMD Catalyst
11.10 Version 2 Preview Driver.


- If you turn up both the screen resolution and anti-aliasing settings
to high values in the video settings menu and/or you enable
"GPU Transcode" then the screen may no longer update on some hardware
configurations. This means your system does not have the necessary
video memory to run with these high settings. You can re-enter the video
settings menu and lower your settings to restart screen updates.

- If you turn up both the screen resolution and anti-aliasing settings
to high values in the video settings menu you may experience a crash
if your system does not have the necessary memory to run with these
high settings. To avoid this problem you will have to re-enter the
video settings menu to lower the settings. If you can no longer launch
the game after changing the video settings to high values you can add
the following to your RAGE launch options in Steam:

+com_safemode 1

The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up. Adding this option will reset your video
settings to the default values the next time the game is launched.
When the game is launched in safe mode the game will show "safe mode"
in the corners of the screen. Do not forget to remove the safe mode
launch option after launching the game once to make sure you do not
lose your video settings each time you launch the game.

- Using a NVIDIA graphics card on Windows XP 32-bit or XP 64-bit, you
may experience a crash or hang when changing the screen resolution in
full screen mode or switching from windowed mode to full screen mode.
This has been identified as a graphics driver problem. We have spent
significant effort trying to work around this problem and were
successful in reducing the frequency of occurrence but a driver update
is necessary to completely fix the problem. We are actively working with
NVIDIA to make a solution to this problem available as soon as possible.

- Using an AMD graphics card, you may experience black flickering
artifacts on flags, banners and zip-lines if you run in full screen
mode. This has been identified as a graphics driver problem. We are
actively working with AMD on a solution to this problem.

- Using an AMD graphics card, you may experience black grid lines on
some graphical user interface (GUI) elements like the in-game mini-map.
This has been identified as a graphics driver problem. We are actively
working with AMD on a solution to this problem. If you find the grid
lines particularly distracting, you can add the following to the RAGE
launch options in Steam as a temporary workaround.

+vt_maxAniso 1

The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up. However, note that adding this setting will
lower the general texture quality in the game.

- If you have an AMD graphics card with a dual core CPU system you may
experience severe hitching and low frame rates. This has been
identified as a driver problem. We are actively working with AMD on
a solution to this problem. As a temporary workaround you may add the
following to the RAGE launch options in Steam:

+jobs_numThreads 0

The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up.

- If you are running RAGE in full-screen mode and you ALT-TAB to a
different application you may lose your VSync setting. When you
switch to a different application VSync stops functioning.
RAGE detects that VSync is no longer working and automatically switches
back to synchronizing to real-time to make sure the game time advances
in a consistent manner. We are actively working with the graphics
vendors on a solution to this problem.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Tue May 15, 2012 10:15 am

Updated in first post, with strikethrough on things this patch has fixed.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Tue May 15, 2012 10:27 pm

i have problems with starting the game, when i start the game it just crashes.
can you please make another patch for this problem.

MY PC SETUP:
i7 2600k 4.2GHz
XFX RADEON HD 6970 2GB
12GB Vengance Ram
4TB of storage
950 watts of power.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Tue May 15, 2012 11:20 pm

i have problems with starting the game, when i start the game it just crashes.
can you please make another patch for this problem.

MY PC SETUP:
i7 2600k 4.2GHz
XFX RADEON HD 6970 2GB
12GB Vengance Ram
4TB of storage
950 watts of power.


Same thing here CTD on Launch.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Tue May 15, 2012 5:09 pm

Updated in first post.
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Tue May 15, 2012 10:36 pm

Nevermind, it was VSYNC slowing down the mouse.

Mouse is still messed up!
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Tue May 15, 2012 3:22 pm

I'd like them to make a patch so, the game works correctly with everyone's PC. Since I can't play MP at all, because it freezes my whole PC. They're saying it's only hardware/driver problems and not the game. Don't mean to be rude but IT IS the game that has been designed poorly and doesn't support all PC hardware not the other way around.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Tue May 15, 2012 1:49 pm

Keeping thread updated in first post.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Tue May 15, 2012 2:01 pm

I'd like them to make a patch so, the game works correctly with everyone's PC. Since I can't play MP at all, because it freezes my whole PC. They're saying it's only hardware/driver problems and not the game. Don't mean to be rude but IT IS the game that has been designed poorly and doesn't support all PC hardware not the other way around.


Ok dont want to sound like im bashing you, but....

Its been proven even taking 2 identical computers down to the the case (not that the case make s a difference) that even designing a game and running it both of them will come out with different results. one might run something perfectly while the other will run it with errors or not at all. Developers cannot test every piece of hardware there is on the market, they can only test what is available and popular for the current market. they will make a variety of test rigs to test low end PC's to High End PC's.

Coding is not exactly an easy thing, but since technology is advancing so far so fast it is becoming a little bit easier but it is still so hard. What these guys do is code to make software compatible as close they can with other software and drivers.

Before you really continue saying poor design... look at their history and compare it to other Development teams, i.e. Treyarch - all games are glitchy, buggy and nearly unplayable for 6 months (their COD series), CodeMasters - only thing they make right is Racing titles. Sure id Software has had some Technical issues, theyve fixed them rapidly though. With RAGE, these issues where not their fault, it was Video Card driver problems. The new video card drivers that release last week were updated with the wrong DLL file which caused major corruptions in textures.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Tue May 15, 2012 6:36 pm

Please don't start debates in this thread thanks.

Just post any issues you notice with game in here :)
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Tue May 15, 2012 3:43 pm

Please don't start debates in this thread thanks.

Just post any issues you notice with game in here :)

Just trying to get people out of the blame game.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Tue May 15, 2012 4:42 pm

Yep, well just keep thread to issues in the game and what we need patched. No debating thanks.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Wed May 16, 2012 12:23 am

Just trying to get people out of the blame game.

I agree with you there.
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Tue May 15, 2012 12:06 pm

Keeping this updated in first post.
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Tue May 15, 2012 1:23 pm

Oh forgot to mention if you didnt update your posting.

Enabling VSync On Unless Application Specifies in your Video Card Control Panel, Fixes the current Crash on Launch issue caused by the OpenGL driver file atioglxx.dll (ATi/AMD file, not sure the name of the nvidia one)
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Tue May 15, 2012 8:31 pm

Mouse Acceleration and Smoothing is still enabled in the menus. This really needs to be ironed out in the next patch. Not all of us play with a controller.

So, no, it has not been fixed and should not be crossed out.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Tue May 15, 2012 11:49 am

BTW, there can't be a choice for Texture sizes like Small, Medium and Large. The Textures must be divisible by 4. It's either 4K, 8K, or 16K (which doesn't really exist in the game). If you try anything in between, like 6K, you'll get checkerboard patterns and texture corruption. It must be divisible by 4, so you have to go with 4K or 8K. Most systems were defaulting to 4K pre-patch and now you can pick 8K and keep it at 8K.

Just thought others would want to know.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Tue May 15, 2012 12:50 pm

Updated in first post.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

PreviousNext

Return to Othor Games