So what is our currency?

Post » Tue May 07, 2013 12:13 pm

I'll tell you what it isn't...Dunmer Scalps... :down: :gun: :shocking:

:flamethrower: :shocking:

:deal:

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+++CAZZY
 
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Post » Tue May 07, 2013 5:24 pm

Whilst I wouldn't mind being made immortal by seeing the currency become the 'Milt'; I guess the next best thing would be 'Gold'. ;)

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Carlos Rojas
 
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Post » Tue May 07, 2013 11:12 pm

I think it would be the last on my list of concerns though...like something I would only complain about if everything else was 1000% perfect. Otherwise, not worth the effort.

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Shelby McDonald
 
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Post » Wed May 08, 2013 2:21 am

gold, silver, bronze probably one of these
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Jacob Phillips
 
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Post » Tue May 07, 2013 11:41 am

How about copper, silver and gold system but unlike a lot of games the coppers and silvers wouldn't magically turn in to silver and gold but you had to go to a bank to change your copper stacks in to smaller ones to free up your inventory space. And it doesn't even have to be copper silver and gold, it could be like gold glass and ebony coins or something.

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Heather M
 
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Post » Tue May 07, 2013 5:27 pm

i really hope gold does not take up inventory space. doubt it will

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Poetic Vice
 
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Post » Tue May 07, 2013 7:50 pm

Yeah copper, silver, and gold should never take up inventory space. Gold never had weight in Skyrim, so why should it take over inventory slots in ESO?

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Robert
 
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Post » Tue May 07, 2013 4:12 pm

Since World of Warcraft? You are kidding right? So many games had this system before world of warcraft but judging from your sig, you don't get off your xbox much.

EDIT: It says right on their site you use gold to help in the war effort and purchase siege weapons and bonuses.

"Just jumping in for the first time? Don’t worry – you can still earn siege weapons and bonuses! If you have yet to play PvP and want to join, you can contribute immediately by using gold earned in Player vs. Environment (PvE) in lieu of points."

http://elderscrollsonline.com/en/game-guide/the-alliance-war

- Last paragraph on the bottom right. "Points and Gold"

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Skivs
 
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Post » Tue May 07, 2013 9:00 pm

Gold did have weight in Daggerfall, it's just one of the things they should have never taken out of the games.

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Bee Baby
 
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Post » Tue May 07, 2013 10:39 pm

Ok, but this is an MMO. I don't want to waste half my stack of inventory due to the fact that I'm a rich man and carrying so much bling around. It's just better to do it like pretty much every MMO does out there and have it just sit in your bottom right corner of your inventory page.

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meg knight
 
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Post » Wed May 08, 2013 2:46 am

Copper, silver and gold system would help with that, and even then if you have too much gold you could put them in to the bank

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Meghan Terry
 
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Post » Tue May 07, 2013 11:27 pm


having less money at all would help too.
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Sophie Morrell
 
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Post » Tue May 07, 2013 2:08 pm

Gold isn't an inventory item. It sits in the corner of your inventory separate from your slots.

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Farrah Barry
 
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Post » Wed May 08, 2013 3:25 am

It's funny how ppl always complain about MMOs being too easy and not having enough innovation and when somebody comes with a cool idea the same ppl are like "Nooo! you can't do that! we want to use this lame system that has been in every MMORPG for the last 10 years!"

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Greg Cavaliere
 
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Post » Wed May 08, 2013 3:16 am

the idea of money taking up inventory is old, the innovation was it not taking inventory. being rich should not be a punishment

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james tait
 
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Post » Wed May 08, 2013 1:31 am

Having gold in your inventory isn't innovative in anyway shape or form. All it does is add tedious amount of inventory management when I shouldn't have to worry about. All it does is hinder people who learn how to manipulate the economy in a way that they become filthy stinking rich. You say, "Well why don't you put it into your bank then?" All that does is take inventory space from my bank too. You should never be punished because you learned a way to become rich in this game.

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jeremey wisor
 
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Post » Tue May 07, 2013 10:33 pm

Of course it's old(do you really think i could make that great ideas myself?) But it hasn't been in MMORPGs for ages so it is technically new in modern mmo market.

And i always thought that this

is a good thing. And punishing players isn't always a bad thing, actually we need more of it, a lot more or else we will end up with a communist game like GW2 and nobody wants that

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Kayla Bee
 
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Post » Tue May 07, 2013 9:26 pm

So you want to punish people who become rich? Yeah sorry, but if you were to make gold take inventory space they would have to put a cap on how many can stack. So all that does is take away from that persons inventory space. That is in no way a good thing.

Edit: Say that the stack of gold you are allowed to have max out at 1000. Say I have 20000 gold. Why should I be punished and lose 20 inventory slot because I know how to work the economy to make money in this game? Please tell me how that makes the game better.

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luis ortiz
 
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Post » Tue May 07, 2013 9:56 pm

I think that this might show that the game was having problems with inflation.

I'm not advocating gold-in-inventory here (though I have no objection to it), but I'm guessing if you have to carry 20 stacks of gold then the game needs to sort out its inflation. Or maybe its very unusual to have 20 stacks of gold, your player is just unusually good at accumulating wealth. Which is fine but its not a general problem, so its not something that needs to affect the major mechanics. Probably for very rich players the cost of extra storage will not be overly burdensome, so they will not be at a disadvantage in the end.

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Alyna
 
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Post » Tue May 07, 2013 11:28 am

Fuzzy gold? :nod:

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Katie Louise Ingram
 
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Post » Wed May 08, 2013 3:35 am

Well I'm not saying that every Joe Somebody will be carrying that much gold on them. If you go back to Vanilla WoW being incredible rich was very rare in that game. Gold wasn't as easy to come by in that game as it is now. But people who end up being able to make money shouldn't be hindered by inventory management like this. What I was saying to Zeppo is that this isn't innovative thinking for a game, all it does is make inventory management even more tedious than it needs to be.

I don't see what's wrong with the standard RPG system with currency having it sitting in the bottom right corner of your inventory page.

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Fiori Pra
 
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Post » Tue May 07, 2013 1:59 pm

Works pretty well in Mortal Online, but they also have denominations of copper, silver and gold. Also, players can pickpocket you and take your stuff if you die so it's always good to keep your money in the bank and only take what you need when you need it. Just taking money out of the bank to go buy something can be thrilling and intense, hehe. Then again, not everyone is into that level of stress.

I think without FFA full loot PvP gold being an inventory item just becomes a nuisance, as opposed to a gamble. So I'm all for how they have it now.

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Tom
 
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Post » Tue May 07, 2013 8:20 pm

What is wrong with bank notes? Simple lightweight and heavily condensed piece of paper worth tons of money. Like 200,000 drakes or something like that for a M note. Makes giving away money very easy.

In all honesty they should just call gold Drakes and that is where the slang term Drakes that is used in lieu of Septims came from, an older currency system.
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SamanthaLove
 
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Post » Tue May 07, 2013 6:35 pm

Yeah now if they allowed full loot from PvP then I would have no problem with gold taking up inventory space. Because that would allow for a good control of the economy in the game. But, since ESO isn't going to do full loot they should never let gold take up inventory slots.

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Donald Richards
 
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Post » Tue May 07, 2013 1:37 pm

Correct me if I'm wrong but wasn't the term "Drake" derived from the fact that the Imperial Dragon (aka Drake) symbol, brought to bear with the Septim Dynasty, was imprinted on it? Or did that term come with the Akaviri currency, which could also, ostensibly had a Drake on it considering the Akaviri origins.

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Brandon Wilson
 
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