What is with the spreading of misinformation? Example: Crysi

Post » Tue Apr 20, 2010 12:17 am

CELL@3.2GHZ 218 GFLOPS

RSX @550MHz 1.8 TFLOPS

256MB XDR Main RAM @3.2GHz

256MB GDDR3 VRAM @700MHz
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CHARLODDE
 
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Post » Mon Apr 19, 2010 7:47 pm

[quote]CELL@3.2GHZ 218 GFLOPS

RSX @550MHz 1.8 TFLOPS

256MB XDR Main RAM @3.2GHz

256MB GDDR3 VRAM @700MHz[/quote]

I'm sorry, but those specs are laughable.

Think more like this:

i7 980x 6 core @ 4.4GHz
Radeon 5970 (Dual GPU single slot)
8GB 1600MHz RAM
1GB DDR5 Ram
DX11 brings tesselation to the table

Now of course those specs are a bit extreme, but even a middle level PC laughs at those console specs. ^^

You also forgot to mention that consoles run DX9. ;)
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Genocidal Cry
 
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Post » Tue Apr 20, 2010 5:11 am

Talon your specs are wrong. You would have to use 6 or 12 GB with the 980x, which my machine will have soon. Additionally, the 480 series would be a better choice for tessellation, but that isn't the point of this thread.
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Kelly James
 
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Post » Tue Apr 20, 2010 9:12 am

Crytek stated that crysis 2 performs better on the ps3

http://www.product-reviews.net/2010/04/14/crysis-2-is-performing-better-on-ps3-than-xbox-360-crytek/

http://www.computerandvideogames.com/article.php?id=242728

They also say that its going to look better than god of war 3 and uncharted 2

http://www.product-reviews.net/2010/04/08/crysis-2-ps3-better-graphics-than-uncharted-2-god-of-war-iii/

nuf said!
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Baylea Isaacs
 
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Post » Mon Apr 19, 2010 8:55 pm

@Talon95 the playstation 3 is a open source platform it uses openGL also the cell processor has capabilities that far exceeds any typical desktop multicore micro processor's capabilities by far & if you can't wrap your head around that i suggestion you research the cell processor more so again read through the vast amounts information carefully provided in the links below.

http://www.blachford.info/computer/Cell/Cell1_v2.html

http://www.alphaworks.ibm.com/tech/irt

P.S..im sick of all the misinformation about playstation 3 being spread all over the internet by misinformed noobs because the rsx processor isn't the only onboard processor capable of processing graphics rendering so can the cell processor alone or can share the graphics rendering workload with the rsx processor well handle it's own tasks.
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celebrity
 
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Post » Mon Apr 19, 2010 11:04 pm

[quote]Talon your specs are wrong. You would have to use 6 or 12 GB with the 980x, which my machine will have soon. Additionally, the 480 series would be a better choice for tessellation, but that isn't the point of this thread.[/quote]

Hehe, i really should research more about specs before i post them, but i have never even looked at buying the 980x. :D




[quote]@Talon95 the playstation 3 is a open source platform it uses openGL also the cell processor has capabilities that far exceeds any typical desktop multicore micro processor's capabilities by far & if you can't wrap your head around that i suggestion you research the cell processor more so again read through the vast amounts information carefully provided in the links below.

http://www.blachford.info/computer/Cell/Cell1_v2.html

http://www.alphaworks.ibm.com/tech/irt

P.S..im sick of all the misinformation about playstation 3 being spread all over the internet by misinformed noobs because the rsx processor isn't the only onboard processor capable of processing graphics rendering so can the cell processor alone or can share the graphics rendering workload with the rsx processor well handle it's own tasks.[/quote]

Those specs are certainly good, but you have to understand that the PS3 only has a 7800GT comparable GPU and a pitiful amount of RAM. The PS3 processor has 8 SPU's, which is pretty much simulating a real core, but the PS3 only has one REAL core. running @ 3.2GHz, whereas the rest help take off some of the workload. The i7 980x has has a transistor count of 1.17 BILLION. The PS3 only has so many transistors, it can only do so much of the workload. You have 8 SPU's simulating 7 cores (one reserved for OS) with 234million transistors, going up against 6 REAL cores running at ~4.4GHz Overclock with 12MB L3 cache running at 1.17 BILLION transistors.
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danni Marchant
 
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Post » Tue Apr 20, 2010 4:41 am

You don't *have* to run tri-channel on the 980x, fyi.
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michael flanigan
 
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Post » Mon Apr 19, 2010 6:31 pm

oooooh i think thatsonguy got pwned by hard facts ;p
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Lori Joe
 
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Post » Tue Apr 20, 2010 7:38 am

"One potential problem is that of “contention”. Data needs to be written to and from memory while data is also being transferred to or from the SPE’s registers and this leads to contention where both systems will fight over access slowing each other down."

The PS3 uses a local store instead of a PC's 12MB of L3 cache.

"Locking caches are common in embedded processors, Intel’s XScale and the XBox360’s [Xbox360] CPUs include them as do modern G3 and G4s. They are not generally included in desktop processors due to their more general purpose nature. Using cache locking in a desktop environment could prove catastrophic for performance as applications working on data close to that locked would not be able to use the cache at all. It is possible to achieve similar results with clever programming tricks and this is a much better idea in a multitasking environment."

This is what makes Consoles horrible multi-taskers.

"Local Stores:

This system will deliver data to the SPE registers at a phenomenal rate. 16 bytes (128 bits) can be moved per cycle to or from the local store giving 64 Gigabytes per second, interestingly this is precisely one register’s worth per cycle. Caches can deliver similar or even faster data rates but only in very short bursts (a couple of hundred cycles at best), the local stores can each deliver data at this rate continually for over ten thousand cycles without going to RAM."

Of course this is important because the PS3 has a small amount of RAM available, making the SPE system logical to use. Todays 12MB L3 cache can easily provide faster data rates and with a more consistant burst than in 2005-2006 when this article was made.

"Dual-core CPUs will become common soon and desktop versions have a cache per core. If either of the cores or other system components try to access the same memory address, the data in the cache may become out of date and thus needs updated (made coherent). Supporting this requires logic and takes time and in doing so this limits the speed that a conventional system can access memory and cache. The more processors there are in a system the more complex this problem becomes. Cache design in conventional CPUs speeds up memory access but compromises are required to make it work."

Essentially, this article was written before even dual core CPU's were existant, and a local store SPE system simply cannot compete with 12MB of L3 cache. The only positive i see about the SPE comparing to todays technology is easier programming, especially with todays software developers trying to have their programs scale correctly between 2,4, and 6 core processors. THE ORIGINAL CONCEPTS FOR THE SPE WERE BACK IN THE 1990s.

"Local stores are not a new invention, in the early 1990s the AT&T DSP Commodore were planning on using in a never released Amiga included a “visible cache”. They go back further though, a local store type arrangement was used in the 1985 Cray 2 supercomputer."

Essentially, i just proved you wrong with your own links sonyguy.
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Jon O
 
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Post » Tue Apr 20, 2010 8:04 am

Sorry for the double post, but more to add to my argument:

"Ray tracing, on the other hand, takes into account the interaction of light between objects, allowing for correct reflections, refractions, and shadows. Ray tracing is also able to compute the effects of indirect lighting, where light is transferred from one surface to another. This technique is called "global illumination;" the first step in this direction is "Ambient Occlusion," which is implemented by Interactive Ray Tracer."

Crysis 2 on the PC will also have GI and AO, included with Deferred Rendering to allow for 100s of lights to be placed without a significant performance drop.

http://www.youtube.com/watch?v=B-_pnqXLIg4&feature=related

NVIDIA GTX280 running Global Illumination scene for CryEngine 3 at about 120fps. Meanwhile Crytek's goal for the Console variants is 30fps.
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Jennifer Rose
 
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Post » Tue Apr 20, 2010 1:35 am

[quote]Hey, I saw the Tech demo trailer of crysis 2. I was the 12 th Person on Youtube (Yey!). And I know, that the game is developed on the PC. And crytek have shorten the max graphic and made the PS 3 version. Then they have shorten that and made the Xbox version. Nice to see when you watch the Tech demo.
go to
http://www.youtube.com/watch?v=xlVuk3TMi44&hd=1

Time 1:25 - Live create

On the PC it looks perfect. On the Ps 3 not perfect but good enough.
On the Xbox, the game just look like pudding. Or would you call "That" shadows?? And do you see there anisotropy? But i recognized, that that what we see in the sandbox is not the finished version. There is no GI. It's not fully rendered. It looks great, altough there is no global illumination.
So MY rating would be:

PC = 100%
PS3 = 085%
Xbox = 060%
(MY rating NOT YOURS! Don't say that i am stupid just because you don't like waht you see!)

~Karkan[/quote]
good post, but they are polishing graphics and other things later i guess :O
[quote]im just stating the obvious that if crytek subtracts anything,scales down anything & neglects to capitalize on any of playstation 3's raw capabilities & advanced techniques available at developers disposal without efficiently & properly pushing playstationn 3 to the maximum then they fail as developers.[/quote]
Why do they fail? the ps3 isn't perfect and it isn't the newest thing out there, PC's are better at raw power and stuff right now so stop the pride and see reality.
[quote]crytek you have make mixed statements in multiple interviews so why should anybody believe them after all that because i know im finding what their saying extremely hard to believe at this point which i may end up renting it to be safe & gowith a sure bet which is killzone 3.[/quote]
What is your point? A statement can change, would you like to see a developer say: The game still needs some polishing. Until they release the game? Statements and thoughts change with ease for most people.
[quote]Crytek keeps changing their statements during interviews,only shows off gameplay publicly of the 360 & pc versions & avoids giving straight answers regarding the playstation 3 version during interviews.I am still not convinced their pushing the playstation 3 to the best of it's ability with crysis 2.[/quote]They might not have gotten as far with all consoles? After all, they might have found bugs in the ps3 that did'nt allow them to get as far? All platforms have bugs and problems, but that doesn't mean they are discovered t the same time, for all i know the ps3 might be the buggiest out there...

[quote]I hope crytek is going to atleast put out a demo for all versions of the final version of crysis 2 so i can decide for myself if the game is worth buying or renting because im not wasting my money if it isn't has good as cryteks hyping up crysis 2 to be.[/quote]
You should stop right now, you are one of the most whiny persons i have ever seen on a forum, a demo is just a small part of a game, but the game has to be finished for one to be released, have patience.
[quote]@Talon95 well excuse me....jerk![/quote]
If you call talon a jerk for what he has said on the forums then what would we call you? a whiny baby that just loves his ps3 and doesn't give a sh!t to about the other consoles? You should stop posting stupid things and wait. Also, calm down before you kill someone...
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Scarlet Devil
 
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Post » Tue Apr 20, 2010 2:13 am

Both console versions in 2010 comparing to a PC 2007 engine. Notice how the PC version is substantially better.

http://www.youtube.com/watch?v=2WJG14uLA3k&feature=fvw
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LijLuva
 
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Post » Mon Apr 19, 2010 11:03 pm

[quote]You don't *have* to run tri-channel on the 980x, fyi.[/quote]

Sure, but that would be stupid and a waste... almost as stupid as a person that things the PS3 would ever render graphics as well as my machine, but not quite that stupid.
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Amie Mccubbing
 
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Post » Tue Apr 20, 2010 6:09 am

*thinks
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stacy hamilton
 
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Post » Mon Apr 19, 2010 7:53 pm

Doesn't make a huge difference in gaming, multimedia it does though. Though of course, if you can have tri-chan, you would.

http://www.techreport.com/articles.x/15967/6
http://www.tweaktown.com/articles/1665/intel_core_i7_memory_anolysis_can_dual_channel_cut_it/index6.html
http://www.insidehw.com/Reviews/Memory/Intel-Core-i7-Dual-Channel-vs.-Triple-Channel-Memory-Mode/Page-4.html
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Wayland Neace
 
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Post » Mon Apr 19, 2010 11:00 pm

I all know is that in a interview, Crytek said that for the consoles CryEngine 3 is/was build from the scratch and the PC version updated/upgraded from CE2 to CE3.

So basicly with that: Playstation 3 and Xbox360 ; new game-engine.
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Juliet
 
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Post » Tue Apr 20, 2010 4:33 am

[quote]I all know is that in a interview, Crytek said that for the consoles CryEngine 3 is/was build from the scratch and the PC version updated/upgraded from CE2 to CE3.

So basicly with that: Playstation 3 and Xbox360 ; new game-engine.[/quote]

I doubt it. They optimized this engine indeed. But not just for the PC version. They did it so CE3 could run on PS3 and 360. It would be hell if they're going to be licensing 2 different engines to a developer.
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Sam Parker
 
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Post » Tue Apr 20, 2010 9:57 am

X-ray is correct that they have stated in an interview that cryengine 3 was built from scratch.
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electro_fantics
 
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Post » Tue Apr 20, 2010 4:14 am

[quote]Doesn't make a huge difference in gaming, multimedia it does though. Though of course, if you can have tri-chan, you would.

http://www.techreport.com/articles.x/15967/6
http://www.tweaktown.com/articles/1665/intel_core_i7_memory_anolysis_can_dual_channel_cut_it/index6.html
http://www.insidehw.com/Reviews/Memory/Intel-Core-i7-Dual-Channel-vs.-Triple-Channel-Memory-Mode/Page-4.html[/quote]


No s**t sherlock. But only an idiot would run dual channel on a tri channel system.
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megan gleeson
 
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Post » Tue Apr 20, 2010 1:30 am

Im just gonna try and ease everyones minds by saying Crysis 2 is running a amazing new engine (Cryengine 3) and is being created by a great team from what I have seen, so from everything I have seen and heard this game is going to be epic... that dosn't even feel like that is enough I want to make a new word just to describe this: SuperAwsomeRevolutinaryEpicness topped off with Class. So lets stop arguing over petty matters and just enjoy what is comming :D
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Catherine N
 
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Post » Tue Apr 20, 2010 7:26 am

@Maximum Alien I can tell you talking about me and I was saying the same thing as you really I just put it as more of a fanboy point of view yes but still I am just saying lets wait for the finished version to come out then talk about what is wrong and right because until then the game isn't set in stone
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Blessed DIVA
 
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Post » Tue Apr 20, 2010 2:48 am

Well people are never going to stop talking and we have many that are knowledgeable enough to resolve gossip / misinformation.
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Kira! :)))
 
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Post » Tue Apr 20, 2010 9:59 am

2k czech said console versions will be the same(except for DLC content) but it's obvious it was ported from the 360 to the PS3. Idk with crytek especially since they're making an exclusive game for the 360(codename Kingdoms).
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Madeleine Rose Walsh
 
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Post » Tue Apr 20, 2010 9:43 am

But hopefully the console versions will be the same.
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maria Dwyer
 
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Post » Tue Apr 20, 2010 7:43 am

@TDIR8 hell no i want them to not hold back on the PS3 just because the 360 can't handle what the PS3 can.The Cell processor inside PS3 is a 9 core processor & if you don't believe it watch this video all the way through...

Cell processor at the WCIT Austin, Texas.
An interview with Jim Kahle (the "Father" of the Cell CPU)

http://www.youtube.com/watch?v=gV_95-rmYNo
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Ezekiel Macallister
 
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