What do you feel like is missing from Skyrim?

Post » Wed Jun 13, 2012 3:00 pm

90% of these issues can and have actually been fixed with mods. I do agree with the dialogue though, I would prefer a lot more things to say to people, but I am a bit of a curious swine who likes to ask people everything lol

Thats the thing though, you SHOULDNT HAVE TO use mods so you can get this stuff. These are things that should have been addressed in game. You shouldnt have to turn to mods all the time just to fix the game. I know you cant have everything, but come on, you can craft other weapons but not staffs? you can collect dragon bones but cant craft anything out of them? Those are to pretty big issues that should have been addressed without mods. The only thing I dont feel is important that the OP stated is arrow crafting. Unless he can be more specific as to what you craft, I dont see it as a big issue. There isnt much you can craft for an arrow? Its just a stick with a point and feathers, what else can you do with it? I mean, I wouldnt mind being able to poison arrows, but you can apply a poison ability on a bow....
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mishionary
 
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Post » Wed Jun 13, 2012 9:52 am

- A good leveling system. (In this game being good at a skill requires perks. Limiting your self to being good at every certain skills since there is a limited amount of perks.) In all honesty they should have never put in the perk system and they should have left it how oblivion had it.( not including the way you level up.)

- Interesting quest (there's a lot of cool quest but not as much as its predecessors had.) Main quest lacked in drama, it seem as though no one was affected by what was going on while in oblivion there was constantly more destruction.

-Faction quest in skyrim were short and lacked in quality.

-Smithing ( imo this skill should not be in the game because, if you wanted to play on master this is almost a requirement.) Daedric artifacts become less valuable due to the crafting abuses.

-Verity of enemies (You can walk for an hour real time on the road and probably only fight about 10 enemies, also 9/10 will be wolves.)
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dav
 
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Post » Wed Jun 13, 2012 7:18 am

There needs to be werebears, Skyrim won't be complete without them.
I have faith Bethesda will bring them to us, at least the Game Jam would hint so.
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Nick Jase Mason
 
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Post » Wed Jun 13, 2012 5:12 am

Mods are only good for the PC users, not for the 360 and PS3 users. Therefore, they can't be use as an excuse. Only IF we are talking about the PC version only then we should mention Mods.
Mods are not an excuse even for PC version of the game.
It's not up to players to fix flaws in a game, but up to developers.
It's their job, they are getting paid for it and they should do it, not players, period.
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GEo LIme
 
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Post » Wed Jun 13, 2012 8:44 am

Mods are not an excuse even for PC version of the game.
It's not up to players to fix flaws in a game, but up to developers.
It's their job, they are getting paid for it and they should do it, not players, period.

I'm not talking about fixing flaws.. I'm talking about adding new stuff.. Adding new stuff, like weapons, isn't fixing flaws... Bethesda do need to fix glitches and other types of flaws but when it comes down to something like "Skyrim is missing Flails! Crossbows!" etc. Bethesda didn't add them cause they didn't wish to do so and thus if you want them in your game, you must get a mod.
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Lizzie
 
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Post » Wed Jun 13, 2012 1:53 pm

I don't like the sudden ending of quest lines with little to no explanation for WTF just happened. Worst offender sofar of this is easily the Mage's college. Its like two different groups of people made it and stitched them together somewhere in the middle.

If we must be unable to fight, even hand to hand, even as khajiit in the water, they could at least make the slaughterfish stop being hostile once we get to land. Thats pretty damn annoying. I realized that a slaughterfish could kill nearly any enemy in the game since its the only thing that can cause damage in water. And a breath meter would be nice...

Also wasnt there supposed to be something, Radiant Story? what on earth happened to that? It feels just like..morrowind or oblivion in that regard, which svcks cause I was looking foreward to even the artificial dynamic it was offering.
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Emilie M
 
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Post » Wed Jun 13, 2012 6:42 pm

I don't like the sudden ending of quest lines with little to no explanation for WTF just happened. Worst offender sofar of this is easily the Mage's college. Its like two different groups of people made it and stitched them together somewhere in the middle.

If we must be unable to fight, even hand to hand, even as khajiit in the water, they could at least make the slaughterfish stop being hostile once we get to land. Thats pretty damn annoying. I realized that a slaughterfish could kill nearly any enemy in the game since its the only thing that can cause damage in water. And a breath meter would be nice...

Also wasnt there supposed to be something, Radiant Story? what on earth happened to that? It feels just like..morrowind or oblivion in that regard, which svcks cause I was looking foreward to even the artificial dynamic it was offering.

Mudcrabs can attack while under water.
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Michelle Serenity Boss
 
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Post » Wed Jun 13, 2012 6:31 am

athlethics. i wanna jump off the water. seriously, how cool was that ? absolutly totally awesome.

they should simply make it a single skill. You can't perk it or anything. it jsut goes up as you run and jump and at some point BOOM you jump off water, run twice as fast, loose half stamina when running. Sigh not so hard is it ?
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Nicholas C
 
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Post » Wed Jun 13, 2012 8:02 pm

The world is too small. Oh yes I said it! I want to get lost in world thats huge. I want to be exploring and find ancient ruins that are no where near any civilization.I want a place where you need a horse. I want all different types of areas snowy, desert, forest, volcanic, ect..ect all in one game. Daggerfall was on the right track but then they went away from this. Oh well I guess it's the price of good graphics but it's still what I want.
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Cassie Boyle
 
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Post » Wed Jun 13, 2012 6:13 am

The world is too small. Oh yes I said it! I want to get lost in world thats huge. I want to be exploring and find ancient ruins that are no where near any civilization.I want a place where you need a horse. I want all different types of areas snowy, desert, forest, volcanic, ect..ect all in one game. Daggerfall was on the right track but then they went away from this. Oh well I guess it's the price of good graphics but it's still what I want.

Good Graphics or Big World. That is the choice, sadly.
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A Dardzz
 
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Post » Wed Jun 13, 2012 2:38 pm

Where are the Arenas? The Nord culture just begs to have at least one arena in Skyrim.
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Josh Dagreat
 
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Post » Wed Jun 13, 2012 10:49 am

To tell you the truth I dont even know whats is missing in Skyrim. What I can tell you is that I played Morrowind and Oblivion for years and Im already bored with Skyrim. I cant even fault Skyrim I just dont feel there is as much reason to play it as the other two and I just get bored.
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loste juliana
 
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Post » Wed Jun 13, 2012 6:55 am

Go look down there. They look similar to typical steel knives, but they look like throwing knives. and it makes sense since it is the TG lol
I will check it out.
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Krista Belle Davis
 
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Post » Wed Jun 13, 2012 4:35 am

Deeper dialogue
Non-combat Skills (acrobatics, athletics, mercantile, etc)
Consequences for your actions
More items (throwing knives, spears, medium armor, etc.)
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Laura Ellaby
 
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Post » Wed Jun 13, 2012 10:29 am

A strong stats system, a good journal, believable guilds and guilds questlines, a mature and complex dialogue writing.

This. Maturity is the correct word.
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Cathrine Jack
 
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Post » Wed Jun 13, 2012 7:31 pm

Difficulty, balance, and depth.

:yes: Those would fix the gameplay. Then they should hire some writers to fix the rest of it :tongue:
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Nathan Hunter
 
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Post » Wed Jun 13, 2012 7:53 am

The only thing I dont feel is important that the OP stated is arrow crafting. Unless he can be more specific as to what you craft, I dont see it as a big issue. There isnt much you can craft for an arrow? Its just a stick with a point and feathers, what else can you do with it? I mean, I wouldnt mind being able to poison arrows, but you can apply a poison ability on a bow....

But craftable arrows would be useful.

1. Money-sink: Use up your ingots of ebony, malachite, etc. Use the chopped wood that otherwise is pointless after you start using craftable bows. Hagraven feathers. This is totally doable and makes perfect sense in a wold that requires you to make other items. And the arrows should weigh the same as small potions; 100 arrows should weigh at least a couple pounds. They do in real life.

2. Enchant them to do extra effects--isn't that why I put Archery buffs on my equips? Seriously, I would much rather enchant the arrows themselves with a +damage buff, so that I can free-up the already severely limited items that can be enchanted. We used to have multiple pieces of clothing, now one-piece. Multiple rings, now one. Etc. Sorry, but I miss the extra enchantable items from Oblivion. (Heck, I want 10 rings! We have 10 fingers and have that option in real life... Like an adventurer is only going to wear ONE enchanted ring. Seriously.)


On the note mentioned earlier about septims weighing something--this is totally reasonable. Same as arrows, potions. Like .1 pound. If a bank system was implemented, only looted septims would ever be an issue; and there are hardly any in dungeons, anyway. Some NPCs have a few hundred when they die, big deal. Any shops/NPCs rewarding/buying/selling would just transfer the coins from their bank account into yours. Then you have realism, accessibility, etc. The bank could charge a 1% management fee, the coins would be 100% safe there. House safes would be 90% safe. Chests able to be robbed, etc. If you want to buy a $25,000 house (which should cost more honestly considering the supply/demand ratio), you make a bank transfer to the person you are purchasing it from, which is removed from your bank account upon entering the purchased house for the first time. Its called Escrow! If we can figure this out in real life, its transferable to the game. Its why banks were invented: gold IS heavy.
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Nymph
 
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Post » Wed Jun 13, 2012 8:59 pm

Skyrim is missing the adoring fan's direct descendant that i could endlessly fus ro dah off a cliff and resurrect over and over again.
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Michelle Chau
 
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Post » Wed Jun 13, 2012 9:51 am

I agree with a lot of your list on what is missing in the game, I would like to add the following:

The ability to carry bed rolls and being able to camp anywhere you would like to.
The actuall need to eat, drink, and sleep.
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marie breen
 
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Post » Wed Jun 13, 2012 5:39 pm

underwater combat. they decide to not include it but to still have slaughterfish? low blow bethesda...low blow.
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Sharra Llenos
 
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Post » Wed Jun 13, 2012 3:38 pm

The ability to carry bed rolls and being able to camp anywhere you would like to.
The actuall need to eat, drink, and sleep.

I bought all the charcoal in the inventory of the first merchant I came across, chopped some wood... tossed it on the ground and tried to light it with my little fire spell. If figured if we can cook, we should be able to make a cooking fire, use the pots, the food...go camping...right? I even tried dropping a torch on the pile...

I was so embarrassed.

Hopes were a tad high when the game first came out. My enthusiasm has been tempered a bit now. Still have fun, just no longer harboring any expectations. Without any, the game is much more enjoyable. ;)
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Jade Payton
 
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Post » Wed Jun 13, 2012 8:04 am

I wonder if the devs even read this stuff. I mean they've had plenty of chances to get the formula right and I'm not saying Skyrim isn't a good game but there are problems that have been discussed many times in the previous games that are still not addressed.
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James Baldwin
 
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Post » Wed Jun 13, 2012 11:26 am

RPG elements, the whole game plays like a FPS with swords.
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Sabrina garzotto
 
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Post » Wed Jun 13, 2012 12:59 pm

Attributes
Meaningful choices and consequences
Armor slots
Spells
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Sarah Evason
 
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Post » Wed Jun 13, 2012 7:16 pm

Daedra are what's missing from Skyrim. I'm really hoping that an expansion will bring more daedra back into the picture. My biggest wish would be for a Morrowind expansion, filled with the daedric shrines that were common in TES:III.

http://www.uesp.net/wiki/File:MW-place-Assurnabitashpi.jpg

http://www.uesp.net/wiki/File:MW-place-Ald_Daedroth.jpg

http://www.uesp.net/wiki/File:MW-place-Bal_Fell.jpg

http://www.uesp.net/wiki/File:MW-place-Ebernanit.jpg

I would love to see updated daedric shrines crawling with daedra. :devil:
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Laura Shipley
 
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