What do you feel like is missing from Skyrim?

Post » Wed Jun 13, 2012 4:55 am

I'm trying to get a general idea of what most of you on the forum feel like was left out of the game. Anything from armor types, to acrobatics, to certain stories not told, to items (anything).

For me, I know I'm a little upset about these:

-No dragonbone weapons
-cannot upgrade silver weapons(but we have silver ingots)
-Cannot be a vigilant of stendarr
-lack of varying armor/weapon types
-arrow crafting
-unique weapons
-unique armor
-lack of genuine dialogue
-lack of people in cities(I feel like whiterun needs more random people since it is the place to go to buy and trade, like mentioned in game)
-cannot craft circlets
-cannot craft staffs
-cannot create unique magic abilities


Just a handful of things I was wondering on. I can give more details if need be, but my main idea of the post is to figure out what else people thought was lacking in the game. I'm hoping to get enough recognition for some of the more popular things so we can hopefully see them as patches or dlc in the future.
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Darren Chandler
 
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Post » Wed Jun 13, 2012 4:41 pm

90% of these issues can and have actually been fixed with mods. I do agree with the dialogue though, I would prefer a lot more things to say to people, but I am a bit of a curious swine who likes to ask people everything lol
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victoria johnstone
 
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Post » Wed Jun 13, 2012 10:23 am

90% of these issues can and have actually been fixed with mods. I do agree with the dialogue though, I would prefer a lot more things to say to people, but I am a bit of a curious swine who likes to ask people everything lol

Well for us consol players we don't have that ability. Yes I know that is one of the "great advantages" to playing PC, but I feel that bethesda could easily give(through dlc, obviously not free) everyone(pc players included) a dlc pack with a bunch of weapons, armors, quests, fixes etc.

And with the dialogue it makes me mad that it is the same from when I was a nobody in town to when I become a thane. The only people who acklowledge my new thane title are guards! The shopkeeps do not acknowledge the fact I spend 10k in gold every other day or that I sell them nice items I don't want.

Wouldn't you remember a guy who sold you a enchanted ebony war ax worth 2k for your remaining 800 gold?
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Fam Mughal
 
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Post » Wed Jun 13, 2012 5:31 am

-I don't imagine weapons made out of bones would look very nice or be overly effective.
-agreed about silver weapons, although I never noticed it
-I think they're saving it for some DLC, to be honest
-I'd like to see fetching as well
-there are plenty of unique weapons!
-there's not much variety in unique armor, but I don't feel it's a big loss
-never noticed this at all
-to some extent, yes, but Skyrim isn't meant to be full if bustling cities.
-the last three are, in my opinion, unnecessary.

I personally want to be able to build my own house.
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Ria dell
 
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Post » Wed Jun 13, 2012 2:17 pm

-I don't imagine weapons made out of bones would look very nice or be overly effective.
-agreed about silver weapons, although I never noticed it
-I think they're saving it for some DLC, to be honest
-I'd like to see fetching as well
-there are plenty of unique weapons!
-there's not much variety in unique armor, but I don't feel it's a big loss
-never noticed this at all
-to some extent, yes, but Skyrim isn't meant to be full if bustling cities.
-the last three are, in my opinion, unnecessary.

I personally want to be able to build my own house.

but it is dragonbone? Why the heck would you make armor out of it but not weapons?

and this isn't a "critque what I think is missing with your own ideas" thread. I was giving examples and asking for examples. Please do that instead of basically insulting my ideas.
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Anna Watts
 
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Post » Wed Jun 13, 2012 3:45 pm

-I don't imagine weapons made out of bones would look very nice or be overly effective.
-agreed about silver weapons, although I never noticed it
-I think they're saving it for some DLC, to be honest
-I'd like to see fetching as well
-there are plenty of unique weapons!
-there's not much variety in unique armor, but I don't feel it's a big loss
-never noticed this at all
-to some extent, yes, but Skyrim isn't meant to be full if bustling cities.
-the last three are, in my opinion, unnecessary.

I personally want to be able to build my own house.

Never noticed lack of genuine dialogue? :lol:
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Melis Hristina
 
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Post » Wed Jun 13, 2012 7:58 pm

Ha! Jokes on you, you CAN craft staves
Spoiler
at the atronach forge under the college, not sure if you need the sigil stone though
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HARDHEAD
 
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Post » Wed Jun 13, 2012 8:48 pm

Never noticed lack of genuine dialogue? :lol:

You never noticed how every shopkeeper says the exact same thing no matter where you are? Or how the housecarls have the same dialogue?
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Fiori Pra
 
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Post » Wed Jun 13, 2012 8:48 pm

Ha! Jokes on you, you CAN craft staves
Spoiler
at the atronach forge under the college, not sure if you need the sigil stone though
never knew of this.

but anyways can you enchant them to use destruction spells?

ok not only is this dumb and pointless(the ability to create this stuff, imo), but you completely missunderstood what I meant.

This is creating a generic staff that you can find in game. I'm talking about creating my own staff, naming it, giving it its own abilities, and such.
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Budgie
 
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Post » Wed Jun 13, 2012 6:38 am

You never noticed how every shopkeeper says the exact same thing no matter where you are? Or how the housecarls have the same dialogue?

You are directing this question towards Solitudian, correct? Because I totally agree with you.
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R.I.P
 
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Post » Wed Jun 13, 2012 12:05 pm

never knew of this.

but anyways can you enchant them to use destruction spells?
Not sure about destruction, but I know you can make staves of flame/frost/storm atronachs etc.
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Danel
 
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Post » Wed Jun 13, 2012 5:01 pm

The rest of the spell tomes, and the other half of the journal entries.
Oh, yeah, and the bits where some npcs realise you are archmage/get your mead fetched for you/won the war practically single handed/saved the world/can afford to buy the cloud district.
And chainmail.
And more than one type of glove.
And a level of difficulty in the lockpicking game that makes the perk tree actually worth taking.
And all the other instances where you can use speechcraft.
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Darlene DIllow
 
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Post » Wed Jun 13, 2012 11:12 am

The rest of the spell tomes, and the other half of the journal entries.
Oh, yeah, and the bits where some npcs realise you are archmage/get your mead fetched for you/won the war practically single handed/saved the world/can afford to buy the cloud district.
And chainmail.
And more than one type of glove.
And a level of difficulty in the lockpicking game that makes the perk tree actually worth taking.
And all the other instances where you can use speechcraft.

Yeah I agree here. I don't like how you can instantly learn a spell.

there are tons of armor types I feel were left out.

and along with your locking picking part, I feel like they left a huge piece out... the fact that dwarven locks are the same as regular chest, and are the same as falmer... lol
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Kim Kay
 
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Post » Wed Jun 13, 2012 12:27 pm

Yeah I agree here. I don't like how you can instantly learn a spell.


It's not learning a spell instantly I mind. That's just a representation of the character learning a spell without boring the player. By 'the rest of' I mean the others, jump, slowfall, haste, slow, drain, fortify, cure disease/poison, silence etc. etc.
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Joey Bel
 
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Post » Wed Jun 13, 2012 12:54 pm

Let's wee the game has to many bugs in saying that here us a list of missing features that I think could add to the experience.

1. We need the old spell types and spell creation to add some variety and uniqueness to being a mage again. It gave us options and now those options are gone.

2. We need more and linger faction quest.

3. We need q reputation system where the world responds depending on what you are that does not mean they are all in awe of you or attack you on sight, they could acknowledge your actions some could flee from you others could come with gift or something it could just be general comments. We also need a faction reputation system.

4. More weapon types spears, pole arms, whips, flails, throwing weapons and so on, different types of what we have would be a plus as well.

5. More armor and clothes for varieties sake nothing more.

6. Fix the pathfinding, enemies will keep walking into a wall with a door literally beside them companions and summons do this as well.
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Ally Chimienti
 
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Post » Wed Jun 13, 2012 1:21 pm

It's not learning a spell instantly I mind. That's just a representation of the character learning a spell without boring the player. By 'the rest of' I mean the others, jump, slowfall, haste, slow, drain, fortify, cure disease/poison, silence etc. etc.
yep I agree there too. I know it cannot be an actuallong period of time, but atleast show the book with the actual spell on pages! sheesh lol

I miss those spells
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M!KkI
 
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Post » Wed Jun 13, 2012 10:06 am

Let's wee the game has to many bugs in saying that here us a list of missing features that I think could add to the experience.

1. We need the old spell types and spell creation to add some variety and uniqueness to being a mage again. It gave us options and now those options are gone.

2. We need more and linger faction quest.

3. We need q reputation system where the world responds depending on what you are that does not mean they are all in awe of you or attack you on sight, they could acknowledge your actions some could flee from you others could come with gift or something it could just be general comments. We also need a faction reputation system.

4. More weapon types spears, pole arms, whips, flails, throwing weapons and so on, different types of what we have would be a plus as well.

5. More armor and clothes for varieties sake nothing more.

6. Fix the pathfinding, enemies will keep walking into a wall with a door literally beside them companions and summons do this as well.
I would love to see all the different weapons

Speaking of throwing weapons, down in the thieves guild by the tomb entrance, it appears on a table there are about 10 throwing knives... lol
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Blessed DIVA
 
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Post » Wed Jun 13, 2012 7:06 pm

While a lot of these have been fixed with mods, as mentioned, I think that Beth could easily release a patch - not a paid for DLC with a lot of the missing items. A lot of these have been done already (see the gamejam footage). I think a nice gift would be for them to release an update that added a lot of what you mentioned. There are so many people that were dissatisfied with the incompleteness of Skyrim. I would hate for Beth to release a dlc that we have to pay for that completes the game. But here's my list for what its worth:

-No dragonbone weapons
Makes sense, since you can make armour.
-cannot upgrade silver weapons(but we have silver ingots)
Yeah, of course, not to mention the ability to make silver armour.
-Cannot be a vigilant of stendarr
This could be a possible DLC
-lack of varying armor/weapon types
Always in favour of more armour.
-arrow crafting
Yep
-unique weapons
-unique armour
A long standing complaint with the random loot method. There's never a real reason to go into a dungeon until you level up a bit. Mods have done well with giving you advanced items before you're ready for them but some honestly unique items (like the helm of Tohan (?) dlc that they did for Morrowind) would be great.
-lack of genuine dialogue
lost since they went to spoken dialogue
-lack of people in cities(I feel like whiterun needs more random people since it is the place to go to buy and trade, like mentioned in game)
Lost since Morrowind
-cannot craft circlets
meh...
-cannot craft staffs
dealt with
-cannot create unique magic abilities
Another long standing complaint with the entire series is that the magic doesn't really feel magical. Everyone can do it and it isn't hard to get good at magic. It think that a big problem with the design structure of the series is that in trying to create such a vast world, they've made everyone the same. Skyrim is a step up from Oblivion in this regard, but the formula still needs work



Some more points by me
: 1. Followers can't use horses. What's the point of riding a horse when you have to wait for Lydia to catch up.

2 Dragons are the new Oblvion gates. - a hassle to deal with when you don't need to anymore.
3 Your actions have a very limited effect on those around you - save the town, kill the dragon, become the Thane, no one cares. What's his name in Solitude still treats you like a nobody after you become Thane of Solitude. "I'm a Thane, you should know better." Well I'm a Thane too, I'm also Thane of Whiterun and all these other places. I'm the muthaflippin Dovakin. Who are you? You live in a shed!
4. Too much gold, not enough time. There should be more shops - Oblivion had book stores, magic shops, clothing stores, etc. I know Skyrim is a little more provincial than Cyrodil but really, White run is the trading hub for the province and there's two shops and three market stalls? They should have put in an honest market district.
]5. I really liked that one thing with the combinable spells from gamejam
6. Why doesn't the Luanr Forge work?

Slowfall could have been great in Skyrim,
No underwater areas (svcks to be you Argonians)
Not enough drunken Nords - ever been in a crisis? Lots of drinking happens.
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Solène We
 
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Post » Wed Jun 13, 2012 7:23 am

I would love to see all the different weapons

Speaking of throwing weapons, down in the thieves guild by the tomb entrance, it appears on a table there are about 10 throwing knives... lol
It would add some diversity and it would expand on roleplaying builds for sure.

Ten throwing knives lol I did not notice them.
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BlackaneseB
 
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Post » Wed Jun 13, 2012 6:15 am

I like the idea of the free dlc to complete the game. I do feel it is owed to all who bought the game.

Another thing is the vast amounts of gold. Yes I know you can buy all the houses, buy all your training, whatever. I am trying to play like a real person. Most people don't have 6 houses. I don't want to pay for all my training either.

My idea of a gold sink is to be able to buy old forts, after you've cleared them (and not all forts would be buyable) repair them, rebuild them, upgrade them, turn them into a new branch of a guild, or a new market area for vendors, or a guard training area, or your own personal house to store good in. The interior could have a plethora of options from furniture, to trophies, all the essential housing things and even things like a archery area, practice dummies, barracks, whatever.

I see this as a way to help out the TG, DB, or any guild and to help them grow in numbers. You can fortify your stronghold with barriers, guards for defenses, etc.
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Erin S
 
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Post » Wed Jun 13, 2012 2:50 pm

It would add some diversity and it would expand on roleplaying builds for sure.

Ten throwing knives lol I did not notice them.
Go look down there. They look similar to typical steel knives, but they look like throwing knives. and it makes sense since it is the TG lol
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Rude Gurl
 
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Post » Wed Jun 13, 2012 2:10 pm

I don't feel like anything's missing when I play the game but when I look at it from the outside I see a whole bunch of features or stuff that should've been in the game.

Expanded Dialoge
Dragonbone type weapons (Hopefully that's in the 1st DLC)
3 more attributes
Spellmaking
Some form of a Reputation system (Not New Vegas but more expanded from Oblivion)
Weapon/Armor Degradtion (KOA Reckoning's degradtion is perfect)
More Options in Character creation
Respec at the end of the tutorial and probably another 50 more items after that.
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Jacob Phillips
 
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Post » Wed Jun 13, 2012 7:02 pm

What if you could hire mercenaries to help pad out your guild roster, or staff your fort, or hunt down a bandit for you.
A crafting overhaul would be great - combine different materials to make the unique armour that's missing - chunks of malachite and iron to make a glass/iron hybrid armour. It would take a bit work but would be cool.

Where are all the daedra? Spiders, imps, etc?
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Kate Norris
 
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Post » Wed Jun 13, 2012 9:35 am

-Cannot be a vigilant of stendarr
-lack of varying armor/weapon types
-unique armor
-lack of people in cities(I feel like whiterun needs more random people since it is the place to go to buy and trade, like mentioned in game)
-cannot craft circlets
-cannot craft staffs

Im going to also add.six,Pregnancy,Having Children,
The world interacting to the children an the Dragonborn having a child,Dragonborn child being murdered by NPCs whos lives you spared,
Teenagers,food,Water and Cold weather having an effect on your actual character.A slower to faster leveling option,Seriously i can get level 20 in about 4 hours.Khajiit,Redguard females as followers an that you can marry.

Orc women an children with hair.Orc children.Getting drunk an stubbing around in game an completely blacking out an ending up in Jail with new quest lines to follow.Wabbajack! at least 2 priest that you can have as followers from different towns that will use Healing Hands on you.If your a melee type you have someone to benefit your group by keeping you alive an you protecting them.

Followers actually keep up with you.You actually see yourself eat food,Lydia turns fat over time.(Because that's primarily all she does in your home is pig out!).Add A Dwarf model from Lord of the Rings. An option to save Tharold Peacefully.A day an time Illia was not bugged for once.OH! an by the way.There are 2 of her.1 you find in the chaste she wanders around the top until you agree to bring her.The other is the one that is created when you have a group member an try to recruit her.They are actually 2 different characters an that's why it is bugged. I could go on.But taking a brake.
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kennedy
 
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Post » Wed Jun 13, 2012 5:05 pm

What if you could hire mercenaries to help pad out your guild roster, or staff your fort, or hunt down a bandit for you.
A crafting overhaul would be great - combine different materials to make the unique armour that's missing - chunks of malachite and iron to make a glass/iron hybrid armour. It would take a bit work but would be cool.

Where are all the daedra? Spiders, imps, etc?
Exactly! would take some work to create but if they do it right you can use a fort to do just about anything you want.I also agree with using different ores to make "hybrid" armor.

I wonder about the lack of daedra, and imps. Spiders are everywhere in my game! i miss the imps because you could only hurt them with silver weapons. Much like I was hoping werewolves wwould be..
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Monika Krzyzak
 
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