Where is the Fantasy

Post » Thu May 03, 2012 8:07 am

I agree more fantasy would be a good thing, but they should feel truly unique, or at least very rare. As mentioned before, things like Ogres and Minotaurs lost their touch in OB because they were so common. They should be rare end-dungeon fights, or even straight-up unique - and they should also be ridiculously hard to kill.

I think what we really need is just more truly unique bosses full stop. All "unique" bosses we have are just other, existing creature skins with buffed stats.
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Keeley Stevens
 
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Post » Thu May 03, 2012 2:27 pm

I give up, I don't even understand all these complainings anymore.

I mean Oblivion? Really?
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Amy Melissa
 
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Post » Thu May 03, 2012 11:46 pm

Valkyries aren't original at all, so I'd pass, but I did make the exactly same remark on another topic earlier on.
Think about this, Skyrim is bordering Morrowind, the huge province which was host to one of the most remembered RPGs of all time.
Back in the day, Bethesda thought differently, to give players something good and original...
There was no such thing as Jarls, Nordic palaces, sabertooth tigers, spiders etc. Instead, Bethesda created a world full of magical fantasy beings not seen anywhere else, Cliff Racers flying around the mountains, huge bug-like Silt Striders instead of fast-travel and horse and carriages, Kwama, Nix Hounds, Ogrims and sooooo on...
Where did it all go wrong, Bethesda?... :(
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Jennie Skeletons
 
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Post » Thu May 03, 2012 11:35 pm

As for Skyrim, I think the creatures fit well with the 'feel' of the world and they don't feel random, though i wish there was a bit more variety at times. One thing I love about TES lore is that it's fantastical but quite advlt at the same time; its interesting, mysterious and everything feels right with a reason and an explanation. I think too much over the top WOW style fantasy would make it all feel a bit ... 'nerdy', dare I say?

Naah, come on...
Lots of people who never played any ES games got excited over Skyrim because of the ads and the hype at the time, but I knew people who still called it nerdy just because of it's setting.
Of course it depends on what you think is nerdy or not, but as a genuine ES fan, I would prefer more fantasy, and I would still think I am not a nerd.
Originality is in my opinion more important that realism...
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sophie
 
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Post » Thu May 03, 2012 5:31 pm

I think they could balance it out. In the open fields and places with towns and cities you have low fantasy with wolves, mammoths, giants, and things of that nature, but when you venture further and further away from the populated areas, you'd come across ogres, goblins, and other monsters not seen currently. Also add some monster types such as a Minotaur to rarely appear in subterranean areas so we have more to stab than Draugr 99% of the time.
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Neliel Kudoh
 
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Post » Thu May 03, 2012 7:43 am

Back in the day, Bethesda thought differently, to give players something good and original...
There was no such thing as Jarls, Nordic palaces, sabertooth tigers, spiders etc. Instead, Bethesda created a world full of magical fantasy beings not seen anywhere else, Cliff Racers flying around the mountains, huge bug-like Silt Striders instead of fast-travel and horse and carriages, Kwama, Nix Hounds, Ogrims and sooooo on...
Where did it all go wrong, Bethesda?... :(

What's wrong is that people decided that Morrowind's alien world (which is an oddity when compared to the rest of the series) is what TES "is". An awful lot of TES is http://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting. Just because MW was full of giant mushrooms & wacky bugs, doesn't mean that it's what the series was defined by.

(Of course, then Beth appeased the "but but... giant mushrooms! Weirdness!" crowd who only knew Morrowind by making Shivering Isles. And tried to preempt that same crowd in Skyrim with Blackreach. Which apparently hasn't worked, given the number of "but why isn't it all weird? It should be all weird!" threads.)
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Alyce Argabright
 
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Post » Thu May 03, 2012 8:34 am

Lol zombies aren't in skyrim. That's oblivion's wiki.

It may be the wrong wiki, but the other day I was fighting a group of mages. My zombie killed one which was then reanimated by an enemy mage which then proceeded to kill my zombie and attack me.

I destroyed it and then reanimated a dead mage (I like the company) and continued on my way with my new zombie pal.

I think Skyrim has zombies.
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Laura-Jayne Lee
 
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Post » Thu May 03, 2012 4:14 pm

It may be the wrong wiki, but the other day I was fighting a group of mages. My zombie killed one which was then reanimated by an enemy mage which then proceeded to kill my zombie and attack me.

I destroyed it and then reanimated a dead mage (I like the company) and continued on my way with my new zombie pal.

I think Skyrim has zombies.
Are you taliking about thralls? The dead bodies that you ressurect.
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Isaac Saetern
 
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Post » Thu May 03, 2012 4:38 pm

thralls arent zombies ONLY because they can use magic and weaponry
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brandon frier
 
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Post » Thu May 03, 2012 11:21 pm

Its not that Skyrim has a lack of fantasy (far from it), its more likely that those who dont see the fantasy in it have to much fantasy overload.

So to point out.

Fantasy stuff has at least:
-Elves, Orcs, Dragons, Magic, Medieval stuff, mystical places

Skyrim also has:
-Elves, Orcs, Dragons, Magic, Medieval stuff, mystical places

And those are just a few things, so the OP logic is flawed.
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sarah
 
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Post » Thu May 03, 2012 10:34 am

The point is that the game has way less fantasy then previous games in the series. The only real addition are dragons, otherwise they just removed all the good stuff, so the OP logic is not flawed
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Misty lt
 
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Post » Thu May 03, 2012 11:40 am

Lol zombies aren't in skyrim. That's oblivion's wiki.

Sigh... It's not "Oblivion's Wiki". That page is from the general Wiki for the entire TES series. If you took your time to actually read that page all the way to the bottom, you would see that it clearly states that there ARE zombies in Skyrim. Period.
"Lol"

I'll give you one better:
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie
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Clea Jamerson
 
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Post » Thu May 03, 2012 12:29 pm

What's wrong is that people decided that Morrowind's alien world (which is an oddity when compared to the rest of the series) is what TES "is". An awful lot of TES is http://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting. Just because MW was full of giant mushrooms & wacky bugs, doesn't mean that it's what the series was defined by.

(Of course, then Beth appeased the "but but... giant mushrooms! Weirdness!" crowd who only knew Morrowind by making Shivering Isles. And tried to preempt that same crowd in Skyrim with Blackreach. Which apparently hasn't worked, given the number of "but why isn't it all weird? It should be all weird!" threads.)

LOL... no kidding.
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sexy zara
 
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Post » Thu May 03, 2012 10:29 pm

shouldnt nymps be in skyrim? they were in daggerfall, right? i remeber people asking for more fantasy before skyrim even came out, nymps was a favorite :laugh: honestly, though, there should be more fantasy (in the form of the tons of lore they do not follow, that stuff is a gold-mine if they would just take the time to read over it and put it in game)
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Gracie Dugdale
 
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Post » Thu May 03, 2012 11:05 am

Are you taliking about thralls? The dead bodies that you ressurect.

Yes. With spells named raise dead and dread zombie.

Are there zombies roaming the wilds of Skyrim looking for Hershel's farm? No. But there are zombies.

Call them thralls. Call them Nancy. They are still zombies.
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Rachel Hall
 
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Post » Thu May 03, 2012 10:47 am

I hate how everything is earthlike. They gave fish names like salmon. Can they at least make up a name?
they did, rats are called skeevers now but a cow is a cow and a fish is a fish ;)
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maddison
 
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Post » Thu May 03, 2012 12:21 pm

Sigh... It's not "Oblivion's Wiki". That page is from the general Wiki for the entire TES series. If you took your time to actually read that page all the way to the bottom, you would see that it clearly states that there ARE zombies in Skyrim. Period.
"Lol"

I'll give you one better:
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie
If you took the time to read what I said and then read the wiki you would realise that they are thralls and not zombies.
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Danny Blight
 
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Post » Fri May 04, 2012 12:09 am

Mud Crabs are a fantastic creatures indeed. Wisp Mothers, Spriggans, Vampires, Magic-Powered Automatons, Demons, Mammoths, Atronachs, Zombies, Skeletons, Voodoo-Thralls, Dragons, Giant Spiders, Ghosts, Necromancers, Conjurers, Magi, Shadowy Rogues, Elves, Smeaguls (yeah, they're basically Smeaguls, the Falmer), Sabertooth Cats, Cat Men, Lizard Men, Orcs, and gigantic glowing blue mushrooms are just some of the fantasies Skyrim offers, seemingly.
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christelle047
 
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Post » Thu May 03, 2012 10:06 pm

I didn't care for Shivering Isles at all. I thought it was pretty juvenile,
I agree!

The whole Sheogorath thing felt like it was designed by a 8 year old who was high on sugar ... That was such a letdown.
:dry:
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carly mcdonough
 
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Post » Thu May 03, 2012 11:47 pm

If you took the time to read what I said and then read the wiki you would realise that they are thralls and not zombies.

Sorry my friend, I'm afraid you're still wrong.
Even if Skyrim technically calls them "thrall", a thrall is a servant or serf, captive and under another person's control. The term seems related to Scandinavian and Viking history, which may be why they decided to use it in Skyrim (which is closest to Norse/Viking mythology). A thrall is supposed to still be a living person, but a slave of sorts.

A zombie is a reanimated captive and/or servant under another person's control, done through some kind of magic. A zombie (in popular culture) is supposed to be undead.
Another similar term is "ghoul", which was used in TES3: Morrowind.

http://en.wikipedia.org/wiki/Thrall
http://en.wikipedia.org/wiki/Zombie

Which of the two definitions do you think applies to the thralls/zombies that appear in Skyrim?

And about reading. The two Wiki pages (Wikia and UESP) clearly use the term ZOMBIE as appearing creatures in Skyrim.
How about you contact the authors of those pages and tell them to change the content?:

http://elderscrolls.wikia.com/wiki/Zombie#Appearances
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie

And while you're at it, contact Bethesda and tell them to change the names of the following spells/staves:

http://www.uesp.net/wiki/Skyrim:Conjure_Familiar#Raise_Zombie
http://www.uesp.net/wiki/Skyrim:Conjuration#Dread_Zombie
http://www.uesp.net/wiki/Skyrim:Reanimate
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Elea Rossi
 
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Post » Thu May 03, 2012 2:02 pm

So, what, you want cliff racers attacking you every 2 minutes??? Skyrim has plenty of fantasy elements in it. People need to get over the fact that this isn't MW. MW was big on story and low on gameplay. There's plenty of fantasy elements if you just take off the blinders, and stop being willingly ignorant.
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Kitana Lucas
 
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Post » Thu May 03, 2012 2:45 pm

I agree with you as well, but it makes sense. Skyrim is a Nordic fantasy, (I'm not saying this IS the case however) and I don't think that Nordic fantasy really has a typical fantasy look to it. And from what I could tell with Bethesda and Skyrim it was that they wanted something more weathered and for humans. I wish there was more fantasy though
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SaVino GοΜ
 
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Post » Thu May 03, 2012 8:11 pm

Sorry my friend, I'm afraid you're still wrong.
Even if Skyrim technically calls them "thrall", a thrall is a servant or serf, captive and under another person's control. The term seems related to Scandinavian and Viking history, which may be why they decided to use it in Skyrim (which is closest to Norse/Viking mythology). A thrall is supposed to still be a living person, but a slave of sorts.

A zombie is a reanimated captive and/or servant under another person's control, done through some kind of magic. A zombie (in popular culture) is supposed to be undead.
Another similar term is "ghoul", which was used in TES3: Morrowind.

http://en.wikipedia.org/wiki/Thrall
http://en.wikipedia.org/wiki/Zombie

Which of the two definitions do you think applies to the thralls/zombies that appear in Skyrim?

And about reading. The two Wiki pages (Wikia and UESP) clearly use the term ZOMBIE as appearing creatures in Skyrim.
How about you contact the authors of those pages and tell them to change the content?:

http://elderscrolls.wikia.com/wiki/Zombie#Appearances
http://www.uesp.net/wiki/Skyrim:Ghost#Zombie

And while you're at it, contact Bethesda and tell them to change the names of the following spells/staves:

http://www.uesp.net/wiki/Skyrim:Conjure_Familiar#Raise_Zombie
http://www.uesp.net/wiki/Skyrim:Conjuration#Dread_Zombie
http://www.uesp.net/wiki/Skyrim:Reanimate
They are not like the zombies in oblivion. In oblivion there was a thrall spell which reanimated people to fight for you, and an enemy that was a zombie. The zombies were the ones that were reanimated and were rotting. Traditionally a zombie was a living person who was put into a trance by a witch doctor so that can't really be applied to the reanimated corpses. Yes Bethesda calls the staff Staff of zombies, but it also has a spell called raise thrall. In tradition with Elder scrolls law they should not be called zombies.
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Quick draw II
 
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Post » Thu May 03, 2012 8:25 pm

if it can use a weapon AND do magic, it is not a zombie
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El Goose
 
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Post » Thu May 03, 2012 9:24 pm

I think what the op is complaining about is that a majority of the fantasy mobs are not common. Bout the only fantasy mobs u see a majority of the time is giants and dragons and draugr whereas a majority of the time ur fighting bandits, wolves, bears, and sabercats a hellava lot more than u fight the mobs I didnt list.

Also I see horkers as walruses, not really a fantasy creature but more of a real creature.

Quite a few of the fantasy creatures u gotta go outta ur way to see. The variety is there but alot of times u gotta go outta ur way to see them.
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Robert Jr
 
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