Where is the Fantasy

Post » Thu May 03, 2012 1:35 pm



What's wrong is that people decided that Morrowind's alien world (which is an oddity when compared to the rest of the series) is what TES "is". An awful lot of TES is http://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting. Just because MW was full of giant mushrooms & wacky bugs, doesn't mean that it's what the series was defined by.

(Of course, then Beth appeased the "but but... giant mushrooms! Weirdness!" crowd who only knew Morrowind by making Shivering Isles. And tried to preempt that same crowd in Skyrim with Blackreach. Which apparently hasn't worked, given the number of "but why isn't it all weird? It should be all weird!" threads.)

Well said! Is there an applause emoticon? Or a high-five one? I agree with you 100%. People expect everything to be like Morrowind, and are disappointed when Skyrim (and come to think of it, Oblivion) aren't.

The whole Sheogorath thing felt like it was designed by a 8 year old who was high on sugar ... That was such a letdown.

I disagree. I thoroughly enjoyed the Shivering Isles questline - I've completed it recently - and find the whole place to be intriguing. Of course, I prefer to more realistic environments that Cyrodiil and Skyrim provide, but that doesn't mean that the Shivering Isles were 'designed by an 8 year old who was high on sugar'. I think that the Shivering Isles was an excellent expansion to Oblivion.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Thu May 03, 2012 8:46 am

I think he wanted the realm of madness to be bland and absolutely sane
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Thu May 03, 2012 6:29 pm

Mud Crabs are a fantastic creatures indeed. Wisp Mothers, Spriggans, Vampires, Magic-Powered Automatons, Demons, Mammoths, Atronachs, Zombies, Skeletons, Voodoo-Thralls, Dragons, Giant Spiders, Ghosts, Necromancers, Conjurers, Magi, Shadowy Rogues, Elves, Smeaguls (yeah, they're basically Smeaguls, the Falmer), Sabertooth Cats, Cat Men, Lizard Men, Orcs, and gigantic glowing blue mushrooms are just some of the fantasies Skyrim offers, seemingly.

But, but, but... that's not fantasy... that's... real... life... I guess...
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Thu May 03, 2012 8:58 pm

There was no such thing as Jarls, Nordic palaces, sabertooth tigers, spiders etc.
Skyrim and Nords were always real-world Nordic "Viking" inspired since the series' conception (just look at the name, "Nord"). Also, http://uesp.net/wiki/File:DaggerfallTiger.gif and http://uesp.net/wiki/File:ArenaSpider.gif have been around for a long time (and for the hell of it, http://uesp.net/wiki/File:ArenaWolf.gif, http://uesp.net/wiki/File:ArenaMinotaur.gif, etc).

Instead, Bethesda created a world full of magical fantasy beings not seen anywhere else, Cliff Racers flying around the mountains, huge bug-like Silt Striders instead of fast-travel and horse and carriages, Kwama, Nix Hounds, Ogrims and sooooo on...
For one, Tamriel was not created with anything like Cliff Racers (unless you count dragons), Silt Striders, or anything like that. Those were added almost a decade after the series started.

Personally, I'm not a fan of weird for the sake of being weird. Not that weirdness is bad, but it should have a purpose or reason. It's unrelate-able if it's not tempered and kept in check, and pulls me out of the world more than it pulls me in. Horses, wolves and sabertooth tigers help to present a viable, living, breathing world more than Silt Striders, Nix Hounds, and Netches (seriously, am I to believe Silt Striders are actually supposed to move anywhere? have you seen their legs? I can barely believe they're standing).

And don't get me started on those Telvanni Towers.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Thu May 03, 2012 1:37 pm

They are not like the zombies in oblivion. In oblivion there was a thrall spell which reanimated people to fight for you, and an enemy that was a zombie. The zombies were the ones that were reanimated and were rotting. Traditionally a zombie was a living person who was put into a trance by a witch doctor so that can't really be applied to the reanimated corpses. Yes Bethesda calls the staff Staff of zombies, but it also has a spell called raise thrall. In tradition with Elder scrolls law they should not be called zombies.

You just don't get it, do you?

They DON'T have to be like the zombies in Oblivion. Who says they have to?

In tradition with Elder Scrolls law? You mean: lore?
http://uesp.net/wiki/Lore:Zombie#Zombie

And you keep insisting that they should not be called zombies:
Then why the hell did BETHESDA (the creators of the game and the entire TES series and lore) are calling them zombies, and included zombie spells and staves?

I keep providing you with all this evidence, from two different wiki sites, and the fact that the term zombie IS used in Skyrim, and the fact that those zombies/thralls behave like the prototypical zombie (which is usually a reanimated corpse, thus undead). You are simply ignoring the evidence. And then the evidence from Wikipedia:

"A zombie (Haitian Creole: zonbi; North Mbundu: nzumbe) is an animated corpse brought back to life by mystical means, such as witchcraft." - http://en.wikipedia.org/wiki/Zombie
"Zombies are fictional undead creatures regularly encountered in horror and fantasy themed works." - http://en.wikipedia.org/wiki/Zombie_%28fictional%29

So, can you provide any evidence to the contrary?
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Thu May 03, 2012 4:42 pm

I wonder if perhaps the reason we have so many unusual and fantastical creatures, as opposed to normal/real world animals, in Morrowind is simply because Bethesda couldn't make convincing animations for real creatures (horses, cattle, deers, bears, wolves, etc.). I mean, they couldn't even get humanoid animations right! :-)

In Oblivion and Skyrim they had access to motion capture, so both humanoid and beast animations are many orders of magnitude better and more convincing than in Morrowind.

Or maybe they wanted to make Morrowind feel more "paleolithic", alien, ancient, distant. The exception being rats, I guess, which were probably brought over by the empire when they started repopulating the Vvanderfell district.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Thu May 03, 2012 2:02 pm

We have only one moon.
Lucky I don't see a dragon diving from the sky to eat me alive.
I really worry about Solitude. Who would build a city on a rocky arch? Don't they have earthquakes in Skyrim.
Mages with lightning bolts. I don't see them around here.

I like the way Beth make things grounded in Skyrim. It suits it.
A DLC that takes me to another world away from Skyrim like hum Shivering Isles. I like that as well.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Thu May 03, 2012 12:24 pm

You just don't get it, do you?

They DON'T have to be like the zombies in Oblivion. Who says they have to?

In tradition with Elder Scrolls law? You mean: lore?
http://uesp.net/wiki/Lore:Zombie#Zombie

And you keep insisting that they should not be called zombies:
Then why the hell did BETHESDA (the creators of the game and the entire TES series and lore) are calling them zombies, and included zombie spells and staves?

I keep providing you with all this evidence, from two different wiki sites, and the fact that the term zombie IS used in Skyrim, and the fact that those zombies/thralls behave like the prototypical zombie (which is usually a reanimated corpse, thus undead). You are simply ignoring the evidence. And then the evidence from Wikipedia:

"A zombie (Haitian Creole: zonbi; North Mbundu: nzumbe) is an animated corpse brought back to life by mystical means, such as witchcraft." - http://en.wikipedia.org/wiki/Zombie
"Zombies are fictional undead creatures regularly encountered in horror and fantasy themed works." - http://en.wikipedia.org/wiki/Zombie_%28fictional%29

So, can you provide any evidence to the contrary?
Of course I meant lore, I wasn't thinking. But, no the thralls in skyrim are not enemies. They are ressurected by a spell. In oblivion the real zombies were back 'alive' for unknown reasons. It still does not mean they are zombies like in oblivion. Don't bother replying I can't be bothered. They are just resurections of recently died humanoids, and not the rotting corpses that tried to kill you like in Oblivion.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Thu May 03, 2012 11:18 am

Personally I like the apporach Bethesda has taken in Skyrim. One of my complaints with more traditional fantasy setups is there is nothing fantastic about the other races, they become so common they grow boring. I perfer the fantasy races to be rare and seeing them to be a moment of rememberence.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Thu May 03, 2012 10:00 am

Anyone think aquatic "Atlantean" type humanoids sound fantastical enough without coming across as too run of the mill fantasy? I don't think I've seen anything like that in TES. Wonder if something like that could be developed at some point?
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Thu May 03, 2012 6:22 pm

Anyone think aquatic "Atlantean" type humanoids sound fantastical enough? I don't think I've seen anything like that in TES.
Argonians and dreughs
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Thu May 03, 2012 7:50 pm

Argonians and dreughs

But Argonians are more desert lizards, aren't they? Dreughs are a bit more along the lines of what I meant, but they're more crab like than bipedal humanoids. Now, if you make Argonians amphibious underwater beings with gills, fins on their bodies and webbed fingers and toes, then that's more like what I meant.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Thu May 03, 2012 3:20 pm

argonians are from a swamp...where is this desert stuff comin from?
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Thu May 03, 2012 1:27 pm

I take that back. They're more like humanoid crocodiles or alligators, rather than actual "http://www.worth1000.com/entries/544301/", meant more for swamps rather than the open sea.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Thu May 03, 2012 11:12 pm

You just don't get it, do you?

They DON'T have to be like the zombies in Oblivion. Who says they have to?

In tradition with Elder Scrolls law? You mean: lore?
http://uesp.net/wiki/Lore:Zombie#Zombie

And you keep insisting that they should not be called zombies:
Then why the hell did BETHESDA (the creators of the game and the entire TES series and lore) are calling them zombies, and included zombie spells and staves?

I keep providing you with all this evidence, from two different wiki sites, and the fact that the term zombie IS used in Skyrim, and the fact that those zombies/thralls behave like the prototypical zombie (which is usually a reanimated corpse, thus undead). You are simply ignoring the evidence. And then the evidence from Wikipedia:

"A zombie (Haitian Creole: zonbi; North Mbundu: nzumbe) is an animated corpse brought back to life by mystical means, such as witchcraft." - http://en.wikipedia.org/wiki/Zombie
"Zombies are fictional undead creatures regularly encountered in horror and fantasy themed works." - http://en.wikipedia.org/wiki/Zombie_%28fictional%29

So, can you provide any evidence to the contrary?

Exactly. It's simple... a reanimated corpse is... drumroll please... a zombie.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Thu May 03, 2012 10:18 am

Zombies are undead for no apparent reason and do not have the intellect to use weaponry or magic, Thralls are voodoo-style mage servants, draugr are cursed dead
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Thu May 03, 2012 10:59 am

Come to think of it I do see lots of trolls, ice wraiths, and undead when I ride my dragon to work every morning
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Thu May 03, 2012 12:40 pm

I'd rather have a credible sets of monsters like in Skyrim.
Credible? lol sorry. I know what you meant but it did strike me as funny all the same.
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Thu May 03, 2012 8:09 pm

Zombies are undead for no apparent reason and do not have the intellect to use weaponry or magic, Thralls are voodoo-style mage servants, draugr are cursed dead

We seem to be getting there!

Thralls:
http://www.merriam-webster.com/dictionary/thrall
http://dictionary.reference.com/browse/thrall
http://www.thefreedictionary.com/thrall
http://en.wikipedia.org/wiki/Thrall

I guess a thrall could be a zombie. The term zombie appears to originate from the Haitian Creole: zonbi; North Mbundu: nzumbe.
Some sources define a zombie as strictly a reanimated undead person (and there are no strict limitations as to their capacities), but other sources say that it simply can be a person who is under the complete mental control of another person (thus similar to a thrall). The common factor I keep finding about zombies is that magic (of some sort) is supposed to be the controlling agent.

I don't think Bethesda paid too much importance to the difference between a thrall and a zombie:
http://www.uesp.net/wiki/Skyrim:Conjuration_Spells

As I suggested earlier, the term "thrall" appears to be of Scandinavian/Norse/Viking origin, so it makes sense that it was used in Skyrim.

In any case, the point being that there ARE zombies in the game, even if they are not exactly like those in Oblivion (and the zombies in Oblivion are not exactly like the zombies in Romero's "Night of the Living Dead" or the Voudou zombies).

Yet, enough of this derailment of the thread!

IMO, the OP is right in that there may not be "enough" fantasy creatures in the game, when compared to other games.
In one of my previous posts, I listed all the creatures that appear in Skyrim, and there are in fact more fantasy creatures than normal ones, but that may not be enough for some people.

Compared to Morrowind, Skyrim is much closer to our own world and reality. The same can be said about armor, weapons, plants, architecture, etc. when compared to Morrowind.
This was made clear way before release by Todd Howard when he explained in an interview that Bethesda was trying to make the game a bit more Low-Fantasy.

I personally don't have a problem with that, as long as creatures are interesting in some way, and fun to fight, and there is enough variety.
Yes, we get to fight lots of wolves, bears and skeevers, but we also get to fight lots of trolls, dragons, ice wraiths, spriggans, and ZOMBIEEEEES!!!
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Thu May 03, 2012 2:57 pm

well in viking mythos a draugr is a warrior who is slain and then rises again to slaughter the living. So bethesda just replaced the zombies with draugr to fit the setting EVEN though they are not the same
While the thrall idea was used because of the awesomness of oblivion's staff of worms over summoning a corpse from oblivion
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Thu May 03, 2012 5:12 pm

There's a lot of fantasy in the game to be found!

But I admit I miss the creatures from Morrowind, they made it feel like you were on another planet. And though I love more familiar creatures like dogs and horses, there needs to be alot of creatures specific to elder scrolls.
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Thu May 03, 2012 1:23 pm

Personaly, I think most 'low fantasy' is ashamed fantasy pretending to be some mainstream idea to appeal to people with no sense of fantasy or fun.
Like the scifi that is ashamed to be scifi and they call it scifi drama, or drama, to appeal to people with no sense of fun or scifi.

Fantasy and sci fi should be proud of what they are, not pander to people with no imagination.

Skyrim, well it is fantasy, but not enough.

And there are things common to all things. They just are.

Magic zombies(raisd by a necromancer etc), virulent zombies(bitey and infectious), and other kinds of undead.
They're all the same thing most of the time, with diferent variations.
All worlds in the multiverse and stories have things in common.
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Thu May 03, 2012 8:11 am

Personaly, I think most 'low fantasy' is ashamed fantasy pretending to be some mainstream idea to appeal to people with no sense of fantasy or fun.
Like the scifi that is ashamed to be scifi and they call it scifi drama, or drama, to appeal to people with no sense of fun or scifi.

Fantasy and sci fi should be proud of what they are, not pander to people with no imagination.

Skyrim, well it is fantasy, but not enough.

And there are things common to all things. They just are.

Magic zombies(raisd by a necromancer etc), virulent zombies(bitey and infectious), and other kinds of undead.
They're all the same thing most of the time, with diferent variations.
All worlds in the multiverse and stories have things in common.
I'm sorry but what?
Do you even know the difference between Low and High fantasy?

I suggest you go away and look it up - for further reference see also: "hard" and "soft" science fiction.
Here are some links you may find helpful:
http://en.wikipedia.org/wiki/Low_fantasy
http://en.wikipedia.org/wiki/High_fantasy
http://en.wikipedia.org/wiki/Hard_science_fiction
http://en.wikipedia.org/wiki/Soft_science_fiction
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Thu May 03, 2012 6:08 pm

You can't be serious..

We have Khajiit, Argonians, a million different breeds of Elf, Giants, Giant Spiders, Trolls, Talking Dragons, Witches, People who can summon lightning storms by yelling, Demons(Daedra), Walking Dead, Tree people, etc.

Seems pretty fantastic to me.

But Argonians are more desert lizards, aren't they?

What? Hell no.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Thu May 03, 2012 7:41 am

You can't be serious..

We have Khajiit, Argonians, a million different breeds of Elf, Giants, Giant Spiders, Trolls, Talking Dragons, Witches, People who can summon lightning storms by yelling, Demons(Daedra), Walking Dead, Tree people, etc.

Seems pretty fantastic to me.
That's not the point. Of course it's fantasy. But it's among the least fantastical in the TES series.
Of course, not every game has to be as fantastical as Morrowind. There are differences between the provinces, and the elven ones are indeed the stranges. There is no "true Elder Scrolls" in that sense. But speaking for myself, I like more fantasy in my fantasy RPG than Skyrim offers.
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

PreviousNext

Return to V - Skyrim