So which Daedric Prince is probably the least hazardous to y

Post » Fri Sep 21, 2012 11:08 am

I'm confused. I thought Lorkhan was an aedra.
Aldmer words. Aedra simply means 'our ancestors', Daedra 'not our ancestors'. Though Lorkhan took part in, and envisioned and instigated in the first place, the creation of Nirn, he is not an Anuic (greatly simplified: orderly) god, and the Altmer view him as responsible for imprisoning the previously immortal spirits of both themselves and the Aedric gods in a world every bit as chaotic and dangerous as the Daedric realms. In a way, both Lorkhan and men are agents of chaos and disorder to them, the jailers that pen them in an insufferable shadow realm and bar the way to Aetherius and immortality without the need for change.
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James Hate
 
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Post » Fri Sep 21, 2012 6:43 am

I would say, the least hazardous to your health depends totally on the situation. If you gain the favour of any of the Princes you could be extremely safe, however, some are more dangerous as you probably know. The safest? I dunno, Azura is considered a Daedric Prince that is nice, but at the same time she can be very destructive and vengeful. If I remember right, Azura was the one that changed the Chimer into the Dunmer, an act that was brought about as a curse. So Azura can be extremely hazardous. That said she is the one that we don't hear much of in terms of destruction, death and injury to individuals that do not deserve it.

I would say either Azura or Hermaeus Mora. I think Hermaeus Mora is less likely to injury you or harm you in any way, though you are likely to lose yourself in his realm. Hermaeus Mora doesn't seem to have the MO of causing harm to others. Though I may be misinformed.
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Nancy RIP
 
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Post » Fri Sep 21, 2012 3:19 pm

Dagon of course, he only wanted to hug the big dragon.
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Sebrina Johnstone
 
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Post » Fri Sep 21, 2012 7:33 am

Hermaeus Mora doesn't seem to have the MO of causing harm to others.
Tell that to Septimus Signus.
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Jerry Cox
 
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Post » Fri Sep 21, 2012 10:00 am

Aldmer words. Aedra simply means 'our ancestors', Daedra 'not our ancestors'. Though Lorkhan took part in, and envisioned and instigated in the first place, the creation of Nirn, he is not an Anuic (greatly simplified: orderly) god, and the Altmer view him as responsible for imprisoning the previously immortal spirits of both themselves and the Aedric gods in a world every bit as chaotic and dangerous as the Daedric realms. In a way, both Lorkhan and men are agents of chaos and disorder to them, the jailers that pen them in an insufferable shadow realm and bar the way to Aetherius and immortality without the need for change.

I know all this but Lorkhan is still an aedra. He's the ancestor to men. What messed me up is when someone called him a padomaic, but then I remembered the creation myth, so I'm good now.
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Sanctum
 
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Post » Fri Sep 21, 2012 4:12 pm

I know all this but Lorkhan is still an aedra. He's the ancestor to men. What messed me up is when someone called him a padomaic, but then I remembered the creation myth, so I'm good now.

Being an Aedra requires for you to have died by 'giving' yourself to the Mundus. Lorkhan didn't die that way, he got his heart ripped out, so he's not technically an aedroth (nor does he fit any other category, which suits his Padomaic nature perfectly).
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Louise Dennis
 
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Post » Fri Sep 21, 2012 12:22 pm

Being an Aedra requires for you to have died by 'giving' yourself to the Mundus. Lorkhan didn't die that way, he got his heart ripped out, so he's not technically an aedroth (nor does he fit any other category, which suits his Padomaic nature perfectly).

All it requires is that you be the ancestor of something, since thats what the word means. Besides, Lorkhan did give himself. He's a bit different (padomaic), but he's still Aedra. Just like how meridia is anuic but still a daedra. Maybe not a "true" Aedra since he has the blood of Padomay, but like I said, he participated in creation is the ancestor of men. Close enough.
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Yung Prince
 
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Post » Fri Sep 21, 2012 6:34 pm

Lorkhan isn't a Daedra. ALso, it'd be hard to rebel against the Daedra. They have artifacts, and who doesn't want artifacts?

Lorkhan is... Lorkhan. He defies classification of "Aedra" or "Daedra".

I agree with this viewpoint.

Lorkhan was not an Aedra, but rather a godlike spirit which tried to adopt a role as a quasi-daedric prince.
  • Lorkhan was called “the Trickster” because he wanted to create the plane or planet of Nirn, yet he wanted to avoid the consequences of doing it himself and, thus, fooled the other godlike spirits who shared an interest in his idea into doing so for him. This implies that Lorkhan wanted the plane or planet of Nirn to himself as a daedric prince has a plane of Oblivion to itself for some reason.

Though how Lorkhan would rule the plane or planet of Nirn would be fundamentally different from the relationship a daedric prince has with their respective plane of Oblivion (ref. the issue of interacting with a mortal plane v. interacting with an immortal plane), these arrangements could be comparable phenomena.

  • Aedra, strictly by its literal definition, means “our ancestors.” This means that the godlike spirits which gave their divinelike energy to help create the plane or planet of Nirn, procreated, and became the forefathers of the Ehlnofey are the true Aedra. And, as such, Lorkhan did no such thing and, thus, is not an Aedroth.

The confusion lies in the problem that, in the Elder Scrolls universe, the term “Aedroth” has been expanded beyond its straightforward literal definition and been given a wider, self-contradictory, and nonsensical definition—that is, a godlike spirit which took part in the creation of Nirn in any way, as if the unqualified act of creating automatically gives a creator an ancestral relationship with whatever the creator creates. :shakehead:


In light of this, one could view Nirn as a failed creation of a new and unique daedric prince and his corresponding plane.


Lorkhan isn't a Daedra. ALso, it'd be hard to rebel against the Daedra. They have artifacts, and who doesn't want artifacts?

And? Just take their resources, such as those artifacts, study them, crack them, and use them against their creators (i.e. ref. http://elderscrolls.wikia.com/wiki/The_Black_Star_%28Item%29).
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Cesar Gomez
 
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Post » Fri Sep 21, 2012 2:26 pm

For those of you saying Azura:

She facilitated the destruction of Morrowind; causing millions of deaths, disrupted mythic stability which ultimately led to the Oblivion Crisis. This was all because one of her toys got broken by three people in the distant past. Several of her loyal worshippers got stuck in a vampire's lair, instead of aiding or attempting to cure them, she sends someone to remove them because again, her toys are broken. That's all her worshippers are to her; toys, once you're broken or boring, you're cast aside for the next thing in line. Other princes are open about this arrangement, most come with health-warnings, she pretends to show love and compassion. She got what she deserved at the Trial.

Edit note: Christ, that was a lot of typos that I had to fix in that.



Ahh, the trial. It was a tale told by a druken monkey. If that is canon I guess we can stop worrying about canon because its a madman's nonsense. No one even acts vaguely like themselves.I completely reject your intrpetation BTW.
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neil slattery
 
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Post » Fri Sep 21, 2012 7:19 pm

And? Just take their resources, such as those artifacts, study them, crack them, and use them against their creators (i.e. ref. http://elderscrolls.wikia.com/wiki/The_Black_Star_%28Item%29).

Provided you could do the same to the other artifacts, you better be prepared for a world of hurt. Look at Malyn Varyn. Azura played games with him and everyone around Malyn got hurt or killed. You can't completely shut out the Daedra. They will always find champions. They will always provide power. Even if Azura's Star is severed by Nelecar, Azura can always make a new artifact.
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Damien Mulvenna
 
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Post » Fri Sep 21, 2012 2:24 pm

Ahh, the trial. It was a tale told by a druken monkey. If that is canon I guess we can stop worrying about canon because its a madman's nonsense. No one even acts vaguely like themselves.I completely reject your intrpetation BTW.

I dont see how you can say that no-one acts vaguely as himself.
MK played the role of Vivec, among others, and since Vivec is the creation of MK I do not see how you can have an insight into what Vivec would or would not do or say that can possibly be better than his.

As far as 'canon' has any meaning in TES, and it really has very little, yes, it is 'canon'.
Moonshadow is now obscured to mortals.

As for the interpretation of Azura, well youre free to interpret her any way you want.
It would however help to post reasoning behind this refutation, some logical hypothesis as to an alternative.
Otherwise it is just an opinion presented against a better founded opinion, as what ADRB said is demonstratively a valid point of view as it fits events and known lore.
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Penny Courture
 
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Post » Fri Sep 21, 2012 5:35 am

Provided you could do the same to the other artifacts, you better be prepared for a world of hurt. Look at Malyn Varyn. Azura played games with him and everyone around Malyn got hurt or killed. You can't completely shut out the Daedra. They will always find champions. They will always provide power. Even if Azura's Star is severed by Nelecar, Azura can always make a new artifact.

Point taken in the sense that more research needs to be done on exactly how the daedric princes operate, the limits of their power, and so on. The biggest weapon which they have against mortals is ignorance about such issues and the blind overestimation of their powers which comes from it.
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lolly13
 
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Post » Fri Sep 21, 2012 6:44 am

Azura was the most polite and non-demeaning when she talked to me. On the basis of actions within the Skyrim timeframe, she's OK.

Meridia is zealous about her hatred for the undead, but that zealotry probably is due to a rivalry with somebody else. Still OK.

Sheogorath is ... OK.

Peryite. Didn't he give that plague to the afflicted in the first place? Not very nice.

And then we have Mehrunes Dagon, Molag Bal, Vaermina and Boethiah, who have followers for reasons I cannot fathom.

Malacath... I don't know.

Sanguine seems friendly, but I can't think of any other words to describe him other than 'Childish Lecher' He won't physically harm you (not directly anyway), but still is quite chaotic.

Hircine on the basis of things is reasonable.

Clavicus Vile is a trickster and very chaotic, so not OK.

HM did away with Septimus rather quickly, but I don't think he's particularly bad.

I don't like Thieves, so Nocturnal already has a big no no

I don't recall that much about Mephala or Namira, other than one of them requires you to be a cannibal and the other gives the Ebony Blade, which I don't like the idea of.
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BaNK.RoLL
 
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Post » Fri Sep 21, 2012 5:41 am

Meridia and Azura are "good", but that's not to say they're not still Daedra. I'd go with Sanguine or Sheogorath, as neither really wants "enslavement" of your character to their "cause", they're just happy that you're out in the world "spreading the word" by deeds and actions.
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Lisa
 
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Post » Fri Sep 21, 2012 9:01 am

i am totally amazed by how a series of video games created languages, a mythology, a history, gods, species, sentinent races, powers, magic, and actually has people somewhat studying it.
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Phillip Brunyee
 
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Post » Fri Sep 21, 2012 5:41 pm

I suppose an appropriate benediction to the daedric princes would be like the one found in the Pocket Guide to the Empire. Pay attention to all of them, but not too much! Write each name backwards.

HTAROGOEHS
LABGALOM
NOGADSENURHEM
HTACALAM

One of the better lines I've heard. Hope that I'm not a random casualty of their cosmic whims. And heavens forbid that they find me interesting.
-i forget where that's from. Maybe Infernal City?

i am totally amazed by how a series of video games created languages, a mythology, a history, gods, species, sentinent races, powers, magic, and actually has people somewhat studying it.

Mythopoeia! The effect on pop culture is pretty amazing. Though I suppose older works like Tolkien aren't really pop' anymore. Pop as in recent; I'm not too sure about that word, actually.
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Madison Poo
 
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Post » Fri Sep 21, 2012 4:41 pm

Meridia if you aren't a Necromancer.
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Jeremy Kenney
 
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Post » Fri Sep 21, 2012 12:57 pm

Ahh, the trial. It was a tale told by a druken monkey. If that is canon I guess we can stop worrying about canon because its a madman's nonsense. No one even acts vaguely like themselves.I completely reject your intrpetation BTW.

Fair enough, but the first line:

She facilitated the destruction of Morrowind; causing millions of deaths, disrupted mythic stability which ultimately led to the Oblivion Crisis.

Is factual, and not a subjective opinion.
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TRIsha FEnnesse
 
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Post » Fri Sep 21, 2012 6:49 am

I'd probably go with Meridia. Though i could see her forcing you to be her champion if you were really good.

Azura not so much. I mean look at all the dead Nerevarines in Azura's shrine in morrowind. She sacrificed like 10 people all just to get revenge on the tribunal temple until finally the nerevarine in morrowind was successful.

Also look at Sul from the books. He was imprisoned in Azura's realm for like 30 years just because she was her favourite "plaything". THATS how she treats her champions. I mean he did eventually escape and she still helped him somewhat, but in no means would you be 'safe' under her guidance.

Mephala also might not be so bad. I mean in morrowind mephala was considered one of the "good" daedra in that he was an ally of the tribunal. Also he/she was the founder and patron of the Morag Tong. (some scholars also suggest the night mother is an aspect of mephala, which would be pretty funny as the morag tong and dark brotherhood hate eachother and if that were true then they are killing eachother for no reason)
But again, i dont know how 'safe' you'd be under mephala's guidance.
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Ludivine Dupuy
 
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Post » Fri Sep 21, 2012 6:40 pm

Molag Bal :rolleyes: Hircine.
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Sabrina garzotto
 
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Post » Fri Sep 21, 2012 8:54 am

Molag Bal :rolleyes: Hircine.

Both of those basically propagate "The stronger destroy the weaker".
True or not their ways may be, they're certainly not benevolent.
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Thema
 
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Post » Fri Sep 21, 2012 11:19 am

Both of those basically propagate "The stronger destroy the weaker".
True or not their ways may be, they're certainly not benevolent.
With Hircine you just hunt forever, in his hunting grounds. While with Molag Bal, thats going towards XXX rated content along with beatings.
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Chloé
 
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Post » Fri Sep 21, 2012 9:54 am

With Hircine you just hunt forever, in his hunting grounds. While with Molag Bal, thats going towards XXX rated content along with beatings.

That is, if they find you worthy enough. In the end, none of the Princes really care. One dead mortal or a hundred dead mortals, it's all just playtime for them.
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Tasha Clifford
 
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Post » Fri Sep 21, 2012 11:51 am

Isn't it that all werewolves, go to Hircine's hunting grounds?
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Monika
 
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Post » Fri Sep 21, 2012 8:03 am

With Hircine you just hunt forever, in his hunting grounds.

Hircine never promises which side of the hunt you will be on.
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Gracie Dugdale
 
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