Why are Dragons so easy to kill- And stupid?

Post » Tue Jun 05, 2012 3:24 pm

Fight an Ancient Dragon on Master difficulty.
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Marnesia Steele
 
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Post » Tue Jun 05, 2012 11:42 am

did you say an M1 tank??

I really doubt a flamethrower would do much to a tank...

and I bet a SABOT round would really wreck Aludrins day too.......

It wouldn't. He cheats. He is immune to damage until dragonrended.
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tiffany Royal
 
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Post » Tue Jun 05, 2012 8:32 am

Just think about the first dragons you killed... for me they were pretty hard. But you're the Dragonborn, so i think it's OK that it becomes easier later in the game.
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Lil'.KiiDD
 
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Post » Tue Jun 05, 2012 11:57 pm

Just use the Restoration Thingy. Search it up.
It makes your Alchemy stronger which allows you to make stronger potions. Example: Smithing potion can go up 1,000,000% for better Smithing creating weapons that will make damage up to 100,000 Hit Points. It can be easily done from the very beginning. That's how he defeats Dragons with no problems on {Master} Mode. I myself did this. And it's way easy for me now on {Master} mode.
I'm aware of this glitch, I myself don't have much trouble killing dragons on master... But I have decent resistances.

The game is boring as hell if you exploit the game like that IMO, hopefully they will patch this. The only use I can see is if you wanted to use basic level fur armor (for example) at high levels. If I have already found stronger armor that meets the cap, I wouldn't feel so bad making fur armor that meets the cap.

This game really isn't about being the best for me though, maybe your playing the wrong game. :smile:
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Fam Mughal
 
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Post » Tue Jun 05, 2012 10:54 pm

My character is a lvl 39 (did I hit 40 last night? I can't remember :shrug: ) sneak/archer with one of those magical Ebony bows that does 80 damage plus something like an additional 25 shock & magika damage so she's capable of a little bit of ownage, & the dragons seem ok to me. Giants drop after about 3 or 4 arrows and are WAY too easy... Dragons ...maybe slightly too easy to kill? But not so easy that I can sit and pay more attention to what my wife is saying, than what I'm doing with the dragon. As soon as I lose my focus on the game, the next thing I know I'm getting munched and tossed around.
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Anna S
 
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Post » Tue Jun 05, 2012 12:38 pm

I don't understand these forums anymore, to the people complaining about balance there are mods that fill the role nicely. For those that don't play on the PC you have two options; turn up the difficulty, or don't break the game by leveling passive abilities. If your damage dealing skill is not your highest leveled skill, then you're breaking the game, with exceptions to Resto/Alteration specializations.
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Robert Garcia
 
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Post » Tue Jun 05, 2012 5:49 pm

I If your damage dealing skill is not your highest leveled skill, then you're breaking the game, with exceptions to Resto/Alteration specializations.

So all thieves are breaking the game, since pickpocket levels much faster than any damage skill... Riiiight.

Sorry, but if in an open game it takes something as stupid as focusing on non-combat skills to break the game, sorry but it's not the player who breaks the game - the game itself is broken...
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lolly13
 
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Post » Tue Jun 05, 2012 11:13 am

So all thieves are breaking the game, since pickpocket levels much faster than any damage skill... Riiiight.

Sorry, but if in an open game it takes something as stupid as focusing on non-combat skills to break the game, sorry but it's not the player who breaks the game - the game itself is broken...
You shouldn't gain levels by raising pick pocket, lock picking or speach as that didn't make you more dangerous in combat but does exactly that you your foes. Of course that could generate a problem in the area of gaining perks.

The problem with dragons are their on land animations. They are essentially birds, but instead of moving like a bird on land would, using their legs for displacement and wings for balance (which isn't optimal but at least it let them some little movility), they put their weight on their wings! Dragons need badly a pair of frontal legs.
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Melissa De Thomasis
 
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Post » Tue Jun 05, 2012 5:03 pm

I think one common theme here is that the dragon's could fight "smarter", which I will agree with.
Make them harder to kill? well I supose if they had put fewer in then yes.^^^ But how many fewer? The same amount of dragon's as "words" to unlock? When should they come out? character lvl dependant? Fewer dragon's than word's, soo you have to think about which ones you want? X amount of each type of dragon depending on the character's lvl?
Thing their is all you would really have to do is make sure you got to those three souls to get Dragonrend. sooo make getting that lvl dependant ( trying not to do a spoiler on that) You don't get dragonrend say,til right before the last set of dragon's? or afterwards? ( which would be my thought for higher dificulty in dragon kills).

What I'm saying here is that no matter how hard they are to kill someone is going to find them easy. Someone else is going to gripe about any restrictions that were put in to make sure they are hard.
Their are always going to be ppl who build up such strong characters with little to no weakness's in a very short time, and then they are going to complain that the game is way to easy on master setting's, that it really doesn't matter in the least how hard the dragons are to kill. or anything else for that matter. ( I am NOT pointing any fingers, if you do it you know you do)
Why build a game that ppl are just going to work around the perameters that were set up in the first place? I'm not saying that everyone that finds dragon's or the game in general easy is spamming items to lvl or building their character in a way that makes the game to easy.... but I think their are those who are. Some ppl are just very good at playing games. Some ppl know how to "play" the game. they are two different things. Their are harder games out their for ppl who are very good... and their is no game hard enough for ppl who find way's around the games intent to lvl up or character build.
It's all just my opinion. I think they did a wonderful job....yeah I know about the glitchs...different topic. :banana:
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Sakura Haruno
 
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Post » Tue Jun 05, 2012 10:42 pm

Mole dragons ftw. One killed itself the other day. It flew to the ground, get underground and kept going from below, than suddenly died.



http://imageshack.us/photo/my-images/545/2011122600003.jpg/
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Lew.p
 
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Post » Tue Jun 05, 2012 10:04 pm

Yes. It's all the console users fault. Damn them to hell! :stare:

:rolleyes:

I would rather say it's the fault of the game industry.
Anyway is your avatar the baby of joe abercrombie or am I just plane wrong?
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Multi Multi
 
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Post » Tue Jun 05, 2012 12:21 pm

hmm...it depends on the type of dragon, the difficulty, and your level-at level 23 (the first level elder dragons appear) my mage encountered one in the middle of a bandit camp-playing on expert it took a half hour to kill and it was quite difficult to kill-and it wouldnt [censored] land either
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Laura Elizabeth
 
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Post » Tue Jun 05, 2012 11:07 am

When I see a dragon, I think "Yay, I can make another set of Dragonscale armor and upgrade it, because you cannot place an Enchant over another Enchant and instead have to make an entirely new set of gear." They are walking loot pinatas, and to say their loot is even decent is ridiculous considering loot does not matter in the slightest in this game. If I wore Heavy Armor, Dragons would serve no purpose to kill and simply just be annoying lag beasts. Dragons might as well just start off on the ground for me instead of flying by getting arrows to the skull.

In short, the enchant system needs to change so that you can overwrite enchants. Dragons then need to be much much more scarce and difficult. Quantity is almost always harder in Skyrim than anything else. Having two Ancient Dragons is FAR harder than one. One Dragon or any enemy really is incredibly easy considering how terrible the AI is. It is difficult to cheat 2 or more enemies however. Maybe that's the solution, just have 2+ dragons always show up...
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Micah Judaeah
 
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Post » Tue Jun 05, 2012 9:57 pm

I think they were designed that way because of the numbers of dragons.

In my opinion, dragons should have been much more rare, and more powerful. In fact until you get to some higher level you should not be able to kill a dragon at all.

But the plot isn't really designed for that.

This is the answer, plain and simple. Many of the shouts that you learn, have a dragon sitting in front ot if. You run into a dragon very shortly after starting the game. Then every time you crawl out of a dungeon, their is a random dragon waiting for you to kill it, Main quest has you running into a few dragons as well.

That's a lot of dragons. The vast majority of gamers, are not going to want long drawn out and precarious boss fights that often. Myself is included in that. That would make for a really intense game, but too intense for my tastes. After a few fights like that close together, and the game will start to feel like work. The exact opposite of why I fire up my PC in the first place.
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x_JeNnY_x
 
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Post » Tue Jun 05, 2012 3:15 pm

As a bowman with relatively good equipment on master, yet nothing exploitatively awesome and no magic resistances, I find ancient dragons increadibly hard on that level. If they only flew, I'd hardly ever hit them. And when they land, they tend to be pretty brief about it luring me out in the open. A a good cough from an ancient will pretty much take me down. It gets really interesting if another dragon decides to join the ancient in his fight.

So, for ancients on master, I tend to disagree. At least for my playstyle and build (which I abandoned now due to feeling overpowered in other areas).
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A Lo RIkIton'ton
 
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