Why are Dragons so easy to kill- And stupid?

Post » Tue Jun 05, 2012 11:49 am

They make dragons not too hard because they are appealing to casual players since there are many many casuals and much fewer people who would want a 20 minute fight. They needed to make them a little challenging but easy enough that noobs can eventually kill them since they are part of the main quest. If they were bosses at the end of specific dungeons or something they probably cvould have made them epic, but since they are everywhere they needed to dumb em down.
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stephanie eastwood
 
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Post » Tue Jun 05, 2012 11:02 pm

I'm at that stage now anyway where I have all the shouts and a stupid amount of excess dragon souls that I don't know what to do with- I kind of want them to be easy. Turing up at Dawnstar to rest and sell my wares only to have a dragon appear for the 100th time and kill what remains of the townsfolk (seriously, so many dragon attacks have happened here almost no non-essential NPC is left alive) can be quite frustrating.
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Mike Plumley
 
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Post » Tue Jun 05, 2012 8:08 pm

If Dragons are to easy for you...there's a Draugr Death Overlord at Lost Valkygg that on Expert that will one shot kill you. You can defeat him but it requires alot of hit and run as well as hiding.
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Kayla Oatney
 
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Post » Tue Jun 05, 2012 1:24 pm

It's because the game's AI is beyond terrible at decision making really. The AI is quite basic and often contradicts itself in it's attempts to adapt to whatever the player is doing. It wouldn't matter if the dragons were stronger, because the AI is [censored].

Not just the dragons but everything. They're so predictable most of them can be MADE to take certain actions. A dragon will almost always land if it has no angle to hit you from the air(Sometimes it'll go attack something else), all spell casters will try put up wards if you so much as have a spell in hand and thus will exhaust their own magicka, archers will fight you bow to bow even at point blank range sometimes because the AI always tries to use ranged attacks if it has one against a ranged opponent....etc. etc......but in some cases they get 'confused' and repeat actions (Ever seen a dragon land,take off, land,take off, and land again without attacking? I have.)
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Hazel Sian ogden
 
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Post » Tue Jun 05, 2012 2:10 pm

The mod community says hi.
http://skyrimnexus.com/downloads/file.php?id=3829

Thanks. :)
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Matt Bee
 
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Post » Tue Jun 05, 2012 2:33 pm

Well you should if you are so good that they are easy below that difficulty setting, otherwise you are asking to make the game unplayable for other people. If you take youself seriously as a gamer at all you should be on Adept or above, so those first two settings SHOULD be easy for people who are not serious gamers.

Also there is no standard for Dragons, mythical creatures with accounts of strength varying wildly from fiction to fiction. In some they are god like, in others they are just a predatory beast.
Im sorry man but even on normal and below there should be SOME challenge(I moved up to expert few weeks ago). I know different mythical universe's have varying takes on dragons and such but come on, a giant lizard with wings that breaths fire and Ice(talking about Skyrim) should be fearsome and challenging to an extent even on easier levels.
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Emmanuel Morales
 
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Post » Tue Jun 05, 2012 2:44 pm

Because, consoles.
Thats just stupid.
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Ana Torrecilla Cabeza
 
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Post » Wed Jun 06, 2012 12:09 am

Thats just stupid.

Not really.
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Maeva
 
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Post » Tue Jun 05, 2012 7:03 pm

Because, consoles.

Dumbest answer yet.
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lucile
 
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Post » Tue Jun 05, 2012 4:30 pm

Not actually, If I'm fighting a great number of enemies I'll try to reduce their numbers by attacking the weaker opponents first unless I know that killing the "boss" will make everyone else flee which is not the case here. So dragons are actually right when they attack weaker opponents. They die faster and it's one less enemy dealing damage to them.
True, also the dragons flying around don't know you are dragonborn.
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emily grieve
 
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Post » Tue Jun 05, 2012 4:32 pm

Dumbest answer yet.

Most dragon bugs were on console. If they had only implemented them for PC they would've had more time optimizing it and making combat/balance better.
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Life long Observer
 
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Post » Tue Jun 05, 2012 1:40 pm

Dragons in Skyrim just don't command respect. Its just another monster to kill, and one that is less difficult than a giant at low levels.

In other games like Dragon Age and Neverwinter Nights there are only a handful of dragons and those among the most difficult boss monsters you can face. That makes defeating them quite rewarding.

Spamming them doesn't create lots of epic battles, instead it just turns them into something mundane and eventually a mere nuisance. "Yawn! When is this stupid dragon going to land so I can swat it?"
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Tha King o Geekz
 
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Post » Tue Jun 05, 2012 9:14 pm

Most dragon bugs were on console. If they had only implemented them for PC they would've had more time optimizing it and making combat/balance better.
So because the dragons had bugs like flying backwards and it may or may not have been (something I have learned: never take what someone says at face value unless they have evidence. You have no evidence) more common on consoles, they should have been PC exclusives because that would make them harder to kill?

Okay.
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Harinder Ghag
 
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Post » Tue Jun 05, 2012 10:52 pm

So because the dragons had bugs like flying backwards and it may or may not have been (something I have learned: never take what someone says at face value unless they have evidence. You have no evidence) more common on consoles, they should have been PC exclusives because that would make them harder to kill?

Okay.

Would've been fine with me.
And yes, it is more common on consoles. Just checking this forum every day since release and seeing that 90% of the people complaining about bugs are on console is evidence enough to me.
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casey macmillan
 
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Post » Tue Jun 05, 2012 6:25 pm

Dragons really are the biggest dissapointment in Skyrim. The first dragon fight is arguably the best in that it felt like a huge challenge. But after that they steadily drop in difficulty and by the time you get to level 20 they are just a chore. The higher level dragons are just giant health bars with wings and higher damage stats. At least Alduin is interesting in that he can cause meteor showers. Every other dragon just uses either ice or fire, and as my character is a nord, ice breath does nothing to me. The higher level dragons should be able to use a whole range of shouts against the player.

The second problem is that they simply are not well programmed or animated. They are too static on the ground. If you've ever seen alligators or crocs in a fight, they whip their tails. Sure the dragons do as well, but only when you are behind them. I love Bethesda, but their shortcomings as a developer really shine through in rgeards to the dragons.
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Lloyd Muldowney
 
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Post » Tue Jun 05, 2012 4:08 pm

Mine all seem pretty content on burning me and killing me none have been easy or stupid for me except a few glitches on the PS3 THAT WE NEED TO GET FIXED!!!!! but otherwise its been a pretty good battle with every dragon ive encountered
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Talitha Kukk
 
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Post » Tue Jun 05, 2012 5:30 pm

...
Spamming them doesn't create lots of epic battles, instead it just turns them into something mundane and eventually a mere nuisance. "Yawn! When is this stupid dragon going to land so I can swat it?"

A little while ago I was on the road with Lydia and some Dragon appears screaming and flying around. And flying and flying and flying.... Not attacking anything, just flying occasionally making Dragon noise. For what seemed like hours gametime.

I'm jumping up and down, Trying to shot arrows at it. Shouting. Anything to try to get it's attention so it would come down for me to swat it.

Then Lydia does one of her "Yawn", I say "you're absolutely right Lydia this is really boring". And just left in disgust.
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Siobhan Thompson
 
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Post » Tue Jun 05, 2012 10:09 am

Because if dragons did not land, then characters with absolutely no chance in hell of winning using ranged attacks would get decimated. I RP that dragons can only shout so much, just like Dovahkiin, thus he/she must land in order to keep the Dovahkiin on his/her toes with an unrelenting attack.
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Kari Depp
 
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Post » Tue Jun 05, 2012 7:20 pm

Are we talking normal dragons or ancient dragons?
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sarah
 
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Post » Tue Jun 05, 2012 8:22 pm

Why do the dragons always land on the ground when they`re perfectly able to keep flying and even fly-hover? That kills their advantage 50%. They should just fly around and breath fire. they might get hit by arrows, but its better than being struck in the hind quarters by a glowing sword. Also why isn`t fire also a shock weapon. people don`t just fear fire cos it hurts, but it`s also a psychological weapon too. You burn someone and they`ll drop everything and run to the nearest river... unless protected.

And why do Dragons die so easily? They should last at least be 2 times longer and be a pain to kill.


Dragons are overated in Skyrim. Bet they`d owned everything in real life, even M1A2 tanks and fighter jets- no more awesome shock power than flying and FIRE.

/totallydisagree

Just play on master, k?
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Bitter End
 
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Post » Wed Jun 06, 2012 12:20 am

That would be bad. I wouldn't ever be able to hit it with my sword and my roleplaying character would have to be an archer which means I am forced to be one. No thank you. Easy to kill? I am having a hard time killing them(depending the rank) so I do not see what you are talking about.
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Queen of Spades
 
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Post » Tue Jun 05, 2012 5:57 pm

Dragons are way too easy for me at level 30. With a legendary Dragonbane, I use my Berserker Rage and they are dead in seconds. Regular dragons and blood dragons just drop dead instantly, but elder dragons take a few more seconds. At lower levels they were tougher. I just use Dragonrend to bring them down or use Become Ethereal to dodge their attacks.
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Jeremy Kenney
 
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Post » Tue Jun 05, 2012 8:44 am

I dunno. whenever I face frost dragons, they typically roflstomp me flat about 5 or 6 times before I'm able to actually kill them. And I'm level 30 using superior steel plate, fireball and a superior steel mace.
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Ana
 
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Post » Tue Jun 05, 2012 4:53 pm

In order to make the dragons actually fun though, they have to do more than simply up the stats on them. I think the dragons need more moves - they can thomp you with their tale, chomp you for a one hitter or breathe on you. That's it. They don't move around too much so the fight becomes a block/hide then attack, rinse, lather repeat fest. It would be neat to see the dragons move around a bit more - maybe throw a rock or lunge somehow. Just more moves.
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gemma
 
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Post » Tue Jun 05, 2012 11:01 am

The dragons are just too easy, and too simple. For such ancient and supposedly intelligent creatures, they do not inspire much awe, and in fact makes one wonder why they weren't wiped out sooner. In my opinion dragons need a number of things to make them worthy opponents:

1. Flight/walk/turn speed increased
2. Taking off or landing near the player staggers the player from wind pressure
3. Roar staggers the player if close by
4. Tail slam does more damage, launches the player away and off their feet
5. Bite ignores armor rating, does bleed damage
6. Wing attack staggers, has a chance of disarming weapons
7. More damage reduction, resistance to critical and sneak attacks
8. High armor/resistance penetration on all attacks
9. Deal lots more damage to npcs
10. Prioritize trying to turn towards the player while grounded, instead of spamming melee
11. More shouts to use
12. Less time flying in a circle, more time attacking, putting pressure on the player
13. Much harder to stagger, stagger animation/duration cut in half
14. Higher resistance to their own element, weakness stays same
15. Melee attack speed doubled
16. Crash/cant fly anymore at 29% health instead of 50%
17. Heightened sneak/invisibility detection
18. If a dragon crashes or lands on top of the player, you take massive armor ignoring damage
19. If a dragon dies next to another dragon, the other dragon has a chance to absorb the soul and heal, or enter a sort of soul tug-of-war with the player.
20. Dragonrend lasts not as long, but works much better.
21. Dragons have "heavy armored" sections of their body that automatically rebound arrows, weapons, and spell strikes like a shield in block mode. This would consume no stamina on the dragon's part, and would give incentive to hunt for vulnerable parts of their body instead of hacking or shooting wildly.
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Emmie Cate
 
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