» Tue Jun 05, 2012 11:01 am
The dragons are just too easy, and too simple. For such ancient and supposedly intelligent creatures, they do not inspire much awe, and in fact makes one wonder why they weren't wiped out sooner. In my opinion dragons need a number of things to make them worthy opponents:
1. Flight/walk/turn speed increased
2. Taking off or landing near the player staggers the player from wind pressure
3. Roar staggers the player if close by
4. Tail slam does more damage, launches the player away and off their feet
5. Bite ignores armor rating, does bleed damage
6. Wing attack staggers, has a chance of disarming weapons
7. More damage reduction, resistance to critical and sneak attacks
8. High armor/resistance penetration on all attacks
9. Deal lots more damage to npcs
10. Prioritize trying to turn towards the player while grounded, instead of spamming melee
11. More shouts to use
12. Less time flying in a circle, more time attacking, putting pressure on the player
13. Much harder to stagger, stagger animation/duration cut in half
14. Higher resistance to their own element, weakness stays same
15. Melee attack speed doubled
16. Crash/cant fly anymore at 29% health instead of 50%
17. Heightened sneak/invisibility detection
18. If a dragon crashes or lands on top of the player, you take massive armor ignoring damage
19. If a dragon dies next to another dragon, the other dragon has a chance to absorb the soul and heal, or enter a sort of soul tug-of-war with the player.
20. Dragonrend lasts not as long, but works much better.
21. Dragons have "heavy armored" sections of their body that automatically rebound arrows, weapons, and spell strikes like a shield in block mode. This would consume no stamina on the dragon's part, and would give incentive to hunt for vulnerable parts of their body instead of hacking or shooting wildly.