Why do bethesda assume you want to do everything...

Post » Wed Jun 13, 2012 4:54 pm

Y

That makes it worse. you'd think the mage's guild questline would be all about magic and stuff. but you can hack and slash your way through it and still end up as an archmage who's crap at magic. At least the TG involves some activities that really need a bit of the relevant skill set.



Yeeeesssss!!!! Character goal!
i have decided the goal for my orc is to hit at least level 40 withour using ANY magic, join the college and try to become archmage without using any magic. if memory serves you have to use at least one basic spell that i can recall OTTOMH, but my character mission is to become the most magically inept archmage in history with no skill in any school a single point higher than an orc starts with. For the irony.
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Wed Jun 13, 2012 9:02 am

Yeeeesssss!!!! Character goal!
i have decided the goal for my orc is to hit at least level 40 withour using ANY magic, join the college and try to become archmage without using any magic. if memory serves you have to use at least one basic spell that i can recall OTTOMH, but my character mission is to become the most magically inept archmage in history with no skill in any school a single point higher than an orc starts with. For the irony.

Well, as I recall, you need to know three spells to get through the College quest line. A ward, a fire and an ice spell.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Wed Jun 13, 2012 1:15 pm

As for the stone in the DB sanctuary, the same applies. I doubt there's an easy way into it, but then it's not exactly a hardship to join under false pretenses. Hell, one of the guys you have to kill deserves it anyway, so what's the problem?
You don't have to join the Brotherhood, you can just kill everybody in there. There's even a quest for that!

Well, as I recall, you need to know three spells to get through the College quest line. A ward, a fire and an ice spell.
Yes, you are kinda forced to cast spells to actually join the guild. If you are unlucky even, you are forced to cast a summon fire-atronach spell, which you cannot do on low levels.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Wed Jun 13, 2012 2:50 pm

I'm all for as much freedom as they'll give me. As long as it makes sense.

So I have no problem with them letting me join any guild. I do, however, have a problem with the fact that a pure warrior (or nearly pure) can become Archmage of the College of Winterhold. Why the other mages would allow that makes no sense to me at all.
The quest line isnt about magic really, though. at no point do you need to actually use any magic other then the ward spell. And not knowing any magic is hardly a setback. Look at any real world university. How many of the deans could pass every class offered? None. So is it unreasonable that the archmage doesn't know much magic? Yes. You don't need to know and do magic to manage a school dedicated to teaching it.

Stereotypically, yes, that's not how things usually work in typical fantasy mage colleges, but this isn't a typical fantasy we are talking about.

And on the flip side, one could argue, how could a mage become leader of the companions? How does someone backing the empire join the dark brotherhood or thieves guild? All you need to do is use your imagination and make a reason for it.

Well, as I recall, you need to know three spells to get through the College quest line. A ward, a fire and an ice spell.
IIRC, staves work for the fire/ice.
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Wed Jun 13, 2012 8:05 am

I feel like Bethesda was so terrified that the player might actually miss something that they specifically designed quests to lead you straight towards other, usually entirely unrelated, quests. This is why you can only refuse a quest 0.01 percent of the time, this is why you can find undroppable quest items for quests you've never even received, this is why your journal becomes so cluttered with stuff you don't even intend to do and you aren't even given the option of hiding those undesired entries, this is why you're practically drafted into every guild you overhear someone mumbling about. It's as though the magic compass highlighting every point of interest wasn't enough. They also had to build in what was effectively a quest arrow leading you by the nose to each and every yet undiscovered quest.

Look at Markarth: Jewelry stand lady sends you to deliver a ring to Calcelmo. This is an utterly worthless quest. You walk thirty seconds up the street and give some guy a random item. But this essentially ropes you into Calcelmo's spider killing/dwemer ruin mission. In Morthal: Idgrod has you deliver a letter to Whiterun's Danica Pure-Spring. Another worthless quest (though there's some distance at least), but it draws you into the Blessings of Nature quest. Skyrim is filled with these tiny, useless, boring quests whose only purpose seems to direct you to the real quests.

I really wonder just how many quests Skyrim would actually have if you ignored all these miscelaneous funneling quests.

I was going to make this point too - I wholeheartedly agree. The game world in ES games is so big that it's easy to miss things. I think a lot of quests, many of which people feel are useless "fetch and carry" quests, are designed to make sure you get to as many of the far corners of the world as possible and interact with as many NPCs as possible in order to open up new content. I assume the devs feel this is especially important for people who are new to the series, as they may have more of a tendency to just go directly "from A to B" instead of the free-form exploration that opens up so much of the content.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Wed Jun 13, 2012 10:01 am

I have a friend who has played Oblivion, FO3, and Skyrim, with a single character in each game. She does not roleplay. To her the game is little different from Doom, Half Life, or any other shooter. Kill bad guy, take its stuff, get stronger, repeat. She sees no reason why her character should not be the head of every guild and do every quest. She is also much more used to playing linear games like the Mass Effect series, where you do everything the developer puts in the game. So she takes that attitude to ES games. If the developer made a quest, she should do it. Otherwise she cannot 'beat' the game.

I think Todd Howard (or someone else at Bethesda) is the same kind of gamer, because I do get the impression that the devs expect everyone to play that way. It is true you do not have to, and I certainly do not, but I do feel that is the mind set Bethesda has when it comes to their main quest lines.

This is a very good point. I would add the fact that, even if you skip a lot of the content, it is still very easy to sink hundreds of hours into this game. Many players may not have the time or inclination to invest in multiple characters, so I think the devs want to make sure all the content is available to those who only play a single character. I agree with the OP that more variety and real consequences would be preferable, but I do understand why the devs would want to make it possible for someone playing a single character to experience everything the game has to offer.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Wed Jun 13, 2012 9:08 pm

You don't have to join the Brotherhood, you can just kill everybody in there. There's even a quest for that!

Just what I wanted to hear, thank you. I was not aware of this quest.

With the quest mentioned above, and the fact that you can access the college through the Midden, I'd say this thread should end because in my opinion any further complaints about being forced to do something you don't want to do is pointless given the fact that you don't have to do the prerequisite activities to gain access to either of the premises.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed Jun 13, 2012 12:01 pm

You want less freedom?
I would like the freedom to make important choices. Skyrim only gives me the freedom to make meaningless ones. When there comes a point where one should be able to make meaningful choices (support or resist the companions werewolfism, support or resist selling your soul to Nocturnal, turn criminals in to the law instead of just ignoring they tried recruiting you) it largely fails to deliver. Even in the quests where you are afforded some degree of choice (Markarth's forsworn and cannibalism quests, Paarthurnax, Civil War), the results are so shallow and/or meaningless that they might as well have never provided the option in the first place.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Wed Jun 13, 2012 4:49 pm

The quest line isnt about magic really, though. at no point do you need to actually use any magic other then the ward spell. And not knowing any magic is hardly a setback. Look at any real world university. How many of the deans could pass every class offered? None. So is it unreasonable that the archmage doesn't know much magic? Yes. You don't need to know and do magic to manage a school dedicated to teaching it.

Stereotypically, yes, that's not how things usually work in typical fantasy mage colleges, but this isn't a typical fantasy we are talking about.

And on the flip side, one could argue, how could a mage become leader of the companions? How does someone backing the empire join the dark brotherhood or thieves guild? All you need to do is use your imagination and make a reason for it.

At my school, the Dean of the College of Architecture and Environmental Design had a background in exactly that. I think he's even a member of the AIA.

You can try to rationalize it all you want, but that doesn't change the fact that it's bad writing and design. Someone with absolutely no magical aptitude should ever be leading a college of magic.

I get so tired of that arguement. If you close your eyes and pretend very hard, all the plot holes and bad design decisions go away!
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Wed Jun 13, 2012 8:21 pm

Having to join a Guild to complete a quest for another faction or purpose is neither good or bad by itself.

With the Mages and the MQ, you have to join the Mages, but you don't have to do anything for them other than help that one guy in the dungeon, after that, you can ignore them.

With the Stones quest, you have to deceive your way into the DB, but that requires some more activity and possibly some actions that are against Role for a non assassin..

The few word walls that are not accessible unless a completionist play through is not a big deal to me, I just accept that I can't learn all the shouts on one character.

The first two could have been handled a bit differently, but the third concern is really not a concern, it is choice to make. I do think things should have been a bit more separated, but overlap has occurred before. The famous conflict between the Thieves and the Fighters in Morrowind. While there was a way around the one quest, it helped to join the Thieves, especially in the long run. And, you can't really do the Morrowind MQ without doing some work for the Fighters, but you don't have to join them. So, overlap is OK, it just needs to be done so that alternative paths are available.

There was no overlap in Oblivion and it felt like, at least to me, that the factions existed in their own little vacuum with no impact on anything else. That is going to far in the other direction.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Wed Jun 13, 2012 1:03 pm

With the quest mentioned above, and the fact that you can access the college through the Midden, I'd say this thread should end because in my opinion any further complaints about being forced to do something you don't want to do is pointless given the fact that you don't have to do the prerequisite activities to gain access to either of the premises.
The main complaint with this thread is the roleplay aspect. This is a roleplaying game, yes?
Spoiler
The Midden is completely unknown to characters who haven't been into the College, and you're not even supposed to be able to get to it from the back side -- you can only do so by glitching the terrain traversal (the fact that people inside treat you as a student should stand as evidence that Bethesda never expected you to get into the College without joining). And to take out the DB, you still have to murder someone in cold blood by following the wish of a sick little child.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Wed Jun 13, 2012 9:14 pm

Khajit in the streets of Solitude says "Hey, sabotage the lighthouse for me!" Uh, NO. Pretty simple.

Ahem, I think you mean "Argonian in the streets of Solitude." :cool: Khajiit would never suggest something criminal like that.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Wed Jun 13, 2012 9:19 am

Stereotypically, yes, that's not how things usually work in typical fantasy mage colleges, but this isn't a typical fantasy we are talking about.
Isn't this somewhat circular?

"Archmages don't need to be skilled in magic because TES isn't typical fantasty. We know TES isn't typical fantasy because archmages don't need to be skilled in Magic."

I don't really have a problem with incompetent leaders. I though Trebonius in Morrowind was an interesting minor character. Still, he was a powerful wizard and possessed a few powerful artifacts. And in Morrowind, you had the option of dueling him for the position or delivering his pink slip.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Wed Jun 13, 2012 9:10 pm

The main complaint with this thread is the roleplay aspect. This is a roleplaying game, yes?
Spoiler
The Midden is completely unknown to characters who haven't been into the College, and you're not even supposed to be able to get to it from the back side -- you can only do so by glitching the terrain traversal (the fact that people inside treat you as a student should stand as evidence that Bethesda never expected you to get into the College without joining). And to take out the DB, you still have to murder someone in cold blood by following the wish of a sick little child.

Completely unknown, maybe, but that's why there is such a thing called recon. I know that's such a hard concept for people who want to be spoonfed and complain about it to comprehend, but they should add it to their vocabulary and habits.

As for the DB, I mentioned the official way to get into the sanctuary and, well...

You don't have to join the Brotherhood, you can just kill everybody in there. There's even a quest for that!
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Wed Jun 13, 2012 12:21 pm

You don't have to officially join them, though you need to go trough some parts of the initiation.

Like you need to kill one not-brotherhood related person at least.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Wed Jun 13, 2012 9:30 am

Completely unknown, maybe, but that's why there is such a thing called recon.
As I said, you're not supposed to get to the trap door from the back. You can only do it by glitching the game's physics. That's not recon, that's metagaming.

As for the DB, I mentioned the official way to get into the sanctuary and, well...
How do you do it without completing Aventus's quest?
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Jun 13, 2012 7:10 am

I would like the freedom to make important choices. Skyrim only gives me the freedom to make meaningless ones. When there comes a point where one should be able to make meaningful choices (support or resist the companions werewolfism, support or resist selling your soul to Nocturnal, turn criminals in to the law instead of just ignoring they tried recruiting you) it largely fails to deliver. Even in the quests where you are afforded some degree of choice (Markarth's forsworn and cannibalism quests, Paarthurnax, Civil War), the results are so shallow and/or meaningless that they might as well have never provided the option in the first place.

I can agree with that. Skyrim seems to be about half-finished to me, both in terms of the shallowness of the decisions and the overall incredibly short questlines.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Wed Jun 13, 2012 10:00 am

You don't have to officially join them, though you need to go trough some parts of the initiation.

Like you need to kill one not-brotherhood related person at least.

Then why did you disagree with me when I said almost exactly that? You said you didn't have to join them, I said you could join them under false pretense.

As I said, you're not supposed to get to the trap door from the back. You can only do it by glitching the game's physics. That's not recon, that's metagaming.

Recon to know about it, as for scaling the ice wall I'm sure there could be some way to get up it if you get creative enough.

How do you do it without completing Aventus's quest?

I was misinformed by Bukee
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Wed Jun 13, 2012 8:22 pm

Look at Markarth: Jewelry stand lady sends you to deliver a ring to Calcelmo. This is an utterly worthless quest. You walk thirty seconds up the street and give some guy a random item. But this essentially ropes you into Calcelmo's spider killing/dwemer ruin mission.

...Calcemo has a spider killing/dwemer ruin mission? Huh, don't think I've gotten that one. I've done a bunch of quests connected to Calcemo, but I don't recall getting anything like that. (He has a conversation option where you can ask to get into some ruins, but I've not tried that one.)
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Wed Jun 13, 2012 9:40 pm

(He has a conversation option where you can ask to get into some ruins, but I've not tried that one.)
That would be the one. He's involved to various degrees in a handful of other quests, but these are the two that are handled directly through him.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Wed Jun 13, 2012 4:22 pm

Completely unknown, maybe, but that's why there is such a thing called recon. I know that's such a hard concept for people who want to be spoonfed and complain about it to comprehend, but they should add it to their vocabulary and habits.

As I'm not playing a thief any more than I am a magi why would I be doing that kind of (metagaming) recon? That is a glaring flaw in your argument.

My Nord fighter wants nothing to do with magic, but to get to the end of the main quest I have to if nothing else enter the college grounds and go theu the first day of classes. Sorry, makes no sense. Yes you can get to Septimus w/o entering the college at all, but again that is severe metagaming on the players part.

My old character got to this place up north... I'll skip the college and go straight there... That is metagaming. No less than your insistance that anyone can get in the college thru the sewer.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Wed Jun 13, 2012 7:39 pm

As I'm not playing a thief any more than I am a magi why would I be doing that kind of (metagaming) recon? That is a glaring flaw in your argument.

My Nord fighter wants nothing to do with magic, but to get to the end of the main quest I have to if nothing else enter the college grounds and go theu the first day of classes. Sorry, makes no sense. Yes you can get to Septimus w/o entering the college at all, but again that is severe metagaming on the players part.

My old character got to this place up north... I'll skip the college and go straight there... That is metagaming. No less than your insistance that anyone can get in the college thru the sewer.

Firstly, why is a fighter tracking down the stones?

Secondly, I've already said that I haven't done the main quest to the point where you have to go to the college. In fact, this is something of a spoiler for me because I only went as far as Sky Haven Temple. Essentially, the rest of your post means nothing to me, talk to someone that has done it.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Wed Jun 13, 2012 8:14 pm

That would be the one. He's involved to various degrees in a handful of other quests, but these are the two that are handled directly through him.

Hmm. That doesn't seem particularly "in your face". It's not like he forces the topic on you. :shrug: And as the court wizard for the city, he seems like a reasonable "quest hub" to have.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Wed Jun 13, 2012 7:40 am

Hmm. That doesn't seem particularly "in your face". It's not like he forces the topic on you. :shrug: And as the court wizard for the city, he seems like a reasonable "quest hub" to have.
My point was more that Kerah's ring delivery is blatantly an attempt to get you to meet him, not that once you do meet him you have no recourse but to immediately accept his quest. I mean, what purpose does the ring delivery serve? It doesn't reveal any interesting cultural knowledge or character trait. It doesn't offer any new perspective on Skyrim or Markarth. You could transplant this same quest in any earlier Elder Scrolls game (or really any game at all), and it would play out exactly the same. There's not even any challenge like you'd find in a generic bounty mission. But Kerah is likely one of the first people you'll talk to after entering Markarth (the forsworn assassin attacks someone right in front of her) and she promptly offers you a thirty second quest to deliver something to Calcelmo. The only reason this exists is to direct you to him.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Wed Jun 13, 2012 10:17 pm

push you into it.

Is 'into' really the right word? I'd say more like 'towards'. Getting the DB word Walls isn't a stretch for a non-assassin in RP terms - yes you have to assassinate someone, but they are a proper piece of work to start with, and at the end of the day it's one rather unsavoury life in order to spare who knows how many more by obliterating the DB.

The mages guild/elder scroll, big whoop, institution wants you to jump through some minor hoops before providing you with the info you need. You have to cast a spell in front of someone, that's not exactly pushing you INTO the MG questline is it?

Similarly, Esbern is hiding more or less with the thieves guild, so obviously you'll have a bit of contact with them. At no point are you cajoled or coerced into joining.

Honestly, I don't think every questline should be entirely insulated from one another. It's also a little rich to complain about being pushed into doing everything whilst complaining you can't have everything as a result of not doing everything. You can't have your cake and eat it.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

PreviousNext

Return to V - Skyrim