Edit: one member made a really good point, i forgot how it worked in OB, but I think he is right, but if he isnt then this would be a perfect system.
In other Elder Scrolls games there were open spells and security.
A master/very hard chest could be opened at any level with a lockpick.
A master/very hard chest required a high level in Alteration and a spell.
Bringing back Open spells makes lockpicking easier how? I can see removing it because lockpicking itself is so easy but how can anyone say it was removed for balance?
The lockpicking skill should just be removed. You don't need any level in it to open even the hardest locks. You don't need any perks in it to open any of the hardest locks. What exactly is the point of it? You can't say roleplaying because that's what mages did with open spells.