Why Did Beth Take Out Unlock Spells, It's not like you could

Post » Wed Jun 06, 2012 10:13 am

I mean really!??!! You decide to dumb down magic so much that its just boring! THERE is like NO spell effects now and its just super boring! and the college of winterhold.... thats pathetic.... Really Beth.... Really???

Edit: one member made a really good point, i forgot how it worked in OB, but I think he is right, but if he isnt then this would be a perfect system.
So let me get this straight and correct me if I am wrong.

In other Elder Scrolls games there were open spells and security.

A master/very hard chest could be opened at any level with a lockpick.
A master/very hard chest required a high level in Alteration and a spell.

Bringing back Open spells makes lockpicking easier how? I can see removing it because lockpicking itself is so easy but how can anyone say it was removed for balance?

The lockpicking skill should just be removed. You don't need any level in it to open even the hardest locks. You don't need any perks in it to open any of the hardest locks. What exactly is the point of it? You can't say roleplaying because that's what mages did with open spells.
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Brian LeHury
 
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Post » Wed Jun 06, 2012 12:52 pm

Pretty much.
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Gavin Roberts
 
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Post » Wed Jun 06, 2012 1:27 pm

There is an unlock spell, its now part of a standing stone.
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Cody Banks
 
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Post » Wed Jun 06, 2012 2:46 am

There is an unlock spell, its now part of a standing stone.
That's a greater power, not a spell.
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Lindsay Dunn
 
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Post » Wed Jun 06, 2012 11:03 am

There is an unlock spell, its now part of a standing stone.
No, there is a standing stone that unlocks one door per day, but by all means there is not a spell that you can use to unlock a door...
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kiss my weasel
 
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Post » Wed Jun 06, 2012 5:14 am

Yup. Open Lock is one of those spells that really should not have been removed. In this case, one says "Streamlining," I say "removal of roleplaying." Open Lock was the magic user's answer to locked doors, but now everyone is forced to use the lockpicking skill, even if it is hilariously out of character to do so.

The greater power doesn't count either. Only being allowed to open a single lock a day with magic is pretty much useless to you if you don't want to pick locks.
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Nick Jase Mason
 
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Post » Wed Jun 06, 2012 6:54 am

No, there is a standing stone that unlocks one door per day, but by all means there is not a spell that you can use to unlock a door...
Dam i've readed:
"There's an Standing Stone that you can unlock 1 perk per day".I said WOOOOOOOOT.
and yeah,i agree with other comments.
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carla
 
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Post » Wed Jun 06, 2012 1:01 am

I'm more surprised I can't destroy a shack door with a firestorm. Or mix some acid and just melt the lock.
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Becky Palmer
 
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Post » Wed Jun 06, 2012 4:09 am

I'm more surprised I can't destroy a shack door with a firestorm. Or mix some acid and just melt the lock.

Or just take a mace or hammer and bash the lock to bits.

Why doesn't my warrior archetype have the ability to lock-bash?
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Reanan-Marie Olsen
 
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Post » Wed Jun 06, 2012 6:46 am

Probably something that got cut in the scramble to get everything as done as they could manage by 11.11.11
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Farrah Barry
 
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Post » Wed Jun 06, 2012 4:10 am

Open Lock was the magic user's answer to locked doors, but now everyone is forced to use the lockpicking skill, even if it is hilariously out of character to do so.

No one is forcing you to pick locks that your character shouldn't be able to pick.

The greater power doesn't count either. Only being allowed to open a single lock a day with magic is pretty much useless to you if you don't want to pick locks.

Since it's already in the game, mods will be able to fix this. They just have to create a spell that mimics the greater power.
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Kate Schofield
 
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Post » Tue Jun 05, 2012 10:45 pm

Bummer. Don't know why.


Nord locksmiths probably have a minor in magicproofing. Then again, I suddenly wonder why a single spell should have all the mental intricacies of a lockpicking veteran. Maybe I'll play a mage, this time around, that doesn't unlock stuff, at most beyond Novice lvl or whatnot.


edit: Hum. If it's just bruteforce openspell power, though ... Why can't warriors smash things open :<

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Eliza Potter
 
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Post » Wed Jun 06, 2012 2:05 pm

As stated 1000 times before, by me and many others, bethesda dry [censored] magic in the ass this time...

If that comment was inappropiate please tell me and i will gladly remove it :P
I just expressed my feelings!
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Ryan Lutz
 
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Post » Wed Jun 06, 2012 1:27 am

That's a greater power, not a spell.
It's magic and it's in the game.
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Helen Quill
 
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Post » Wed Jun 06, 2012 9:53 am

it is called balancing, i dont care if mages have magic to do what rogue-types like myself have to do by hand though, so i dont really care for removing stuff to make some balance. and the real annoyance is they took out damage stamina as its own spell, it was personal favorite of mine
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XPidgex Jefferson
 
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Post » Wed Jun 06, 2012 5:59 am

As stated 1000 times before, by me and many others, bethesda dry [censored] magic in the ass this time...


linear wizards, quadratic warriors is pretty funny, i must admit

edit,quote
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Susan
 
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Post » Wed Jun 06, 2012 9:25 am

Or just take a mace or hammer and bash the lock to bits.

Why doesn't my warrior archetype have the ability to lock-bash?

The funny thing is, in in-game books I'm certain I've seen reference to lock-bashing. Oh well, I'll just have to use a companion to unlock doors and chests for me In the meantime. My big fat Nord fingers are more suited to handling a 2H sword grip, not a flimsy bit of metal.
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Bambi
 
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Post » Wed Jun 06, 2012 1:56 pm

Why did Beth Take Out Unlock Spells
Balance.

You have one skill that can only do one thing (Lockpicking), and a skill that does many things (Alteration), making the first skill pretty much useless. The boring mini-game and the useless perk tree makes it even more clear. In order to balance Unlock spells with the skill, it would need some serious drawbacks, like only being able to open locks up to Adept quality, being noisy and horribly expensive.
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Pete Schmitzer
 
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Post » Wed Jun 06, 2012 5:54 am

I've enjoyed using my followers to open locks for my warrior and mage characters.

At first I thought specific followers were limited to Expert, Adept or Apprentice level locks, but I have learned that there is a sort of random skill check that determines whether any follower can open a specific lock. They can open at least up to Expert level, but only if they pass the random "die roll" for that lock. So far I haven't observed any followers open a Master lock.

Personally, I prefer this system to Oblivion's, at least for role playing purposes.
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Samantha hulme
 
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Post » Wed Jun 06, 2012 12:15 pm

Another funny thing is that while unlock spells are removed and bashing never featured, you can still pick any lock regardless of your skill. Why need a skill for something that can be done without it?
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JAY
 
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Post » Tue Jun 05, 2012 11:46 pm

im VERY disapointed, i was going to play a mage character, but have decided not to with only 4 choices of spells.... [not really but feel's like it]
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tegan fiamengo
 
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Post » Wed Jun 06, 2012 8:30 am

Yeah, if you want to play a pure mage or a pure warrior you can't open locks.


A pure warrior could destroy doors. And force a chest to open.
A pure mage could unlock doors and chests with magic.

A mini-game could be there for all of them.


It's about balance? Then make 2 new types of skill! It's not like you're supposed to get everything to 100. It's about roleplaying. In Fallout, there was 3 ways of opening doors (Hacking and Lockpicking... And keys).
Strength and Mysticism

Strength for warriors and Mysticism for mages.
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Tyler F
 
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Post » Wed Jun 06, 2012 5:41 am

It's magic and it's in the game.
and its a greater power, not a spell.
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Kanaoka
 
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Post » Wed Jun 06, 2012 10:34 am

and its a greater power, not a spell.

Semantics. Its magic and it opens locks.
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Claire Jackson
 
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Post » Wed Jun 06, 2012 2:31 pm

Semantics. Its magic and it opens locks.
Not semantics. They work different.
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Dark Mogul
 
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