Why Did Beth Take Out Unlock Spells, It's not like you could

Post » Wed Jun 06, 2012 1:39 am

So, one of the main arguments against having an "open Lock" spell is that it would make the lockpicking skill useless. Because if you are a Thief type class, why would you use lock picks when you can just cast a spell and make it easier. Well, there is a button in the game that pretty much lets you bypass everything, called Console. You could say, "Why even level a character, find the key to this door, or bother collecting gold, when you can just use the console to bypass all of that." - The answer is simple, it is a choice.

Though, really as long as a mod can mimic Novice, Apprentice, Adept, Expert, and Master level of "open lock" spells, it really isn't something to freak out about. Because on the other side of things, if "open lock" was in the game already, and players were complaining about it making lockpicking useless, they could also have a mod to take it out. Either way, players would have to turn to a Mod to make the game how they want, which is really the point of mods.


Also, regarding people calling Bethesda developers "incompetent", or other such bad things, simply because you don't agree with some aspect of the game, is wrong. These developers create the best RPG games and without them creating this game, the way it is, you would not have as much "passion" about this game to even complain. People who care a lot about something will complain about it, so why not give some praise to the people who make a part of your life better. Unless you are self hating and only play something to hate it and complain.
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Laura
 
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Post » Wed Jun 06, 2012 2:10 am

people are arguing against an open lock spell? i haven't read one halfway convincing argument against it. thiefs and warriors use lockpicks, mages use magic. makes sense to me. if i was a mage in real life (yeah that would be amazing!) there's no way i'd ever use a lock pick. i wouldn't use silverware either (telekinesis), it would be all magic all the time. beth seems to have adopted the nords hatred of magic into the developement of skyrim. the magic system from oblivion needed some polishing, but not castration.
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BRIANNA
 
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Post » Wed Jun 06, 2012 10:42 am

I havn't played a mage yet in Skyrim, so I hadn't noticed the spell was gone. That actually does kind of stink, that forces all character types to "specialize" in the lockpicking skill. I don't think the skill is useless, because as it progresses the lockpicking does get easier as the higher the skill the greater tolerance your lockpicks will have before breaking. So i think having the skill available is worhtwhile as well, but I think there should be other ways to get locks open.
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megan gleeson
 
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Post » Wed Jun 06, 2012 1:30 pm

Or just take a mace or hammer and bash the lock to bits.

Why doesn't my warrior archetype have the ability to lock-bash?


This. One of the most useful mods to Oblivion was a lock-bash one. I'm a mighty-thewed barbarian Nord and I find a locked chest. Am I really doing to spend an hour with little lock-picks in my meaty fingers trying to pick it? **** no, I'm going to smash the chest to bits. So it attracts every nasty for half a mile. So I might break the odd potion inside. But both of those are in character, as well as logical.
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Dean
 
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Post » Wed Jun 06, 2012 10:14 am

I still find it hilarious that I can lockpick a Master lock with barely any lockpick skill. just did it again now.

I think when you use a mouse and keyboard it`s easy to just get that `click`...

In some ways it feels quite realistic except it don`t really make sense when it should depend on your character`s skill, not your real-world skill.
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STEVI INQUE
 
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Post » Wed Jun 06, 2012 1:50 pm

Aren't there other ways of balancing things than just remove stuff? The Alteration method could be limited to a rather distant perk with a skill req or something.

Mages have invisibility and muffle, maybe we can remove sneak since why have the skill when you can just cast a spell? :smile:


I guess if they wanted balance, since alteration would require actually having to level up the skill to get access to expert and master open spells they should require high level lockpicking to open those locks. So you must have like 50+ lockpicking to open expert and 75+ lockpicking to open master locks.

I mean, where is the balance if a character with 15 lockpicking skill can open a master lock as long as they have a handful of picks?
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lexy
 
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Post » Wed Jun 06, 2012 2:03 am

^----- You could probably find a reason to remove 90% of the mage skills in this game if you used the reasoning in this thread.

That is another problem I have with lockpicking. Not that it's so easy, just that you can open any lock at any time. Instead of the perk being "Apprentice locks are much easier to pick.", why not have "You can now open Apprentice locks.". Would that actually be so hard to do and actually make the perk tree worth it? I guess it was though.
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Jerry Cox
 
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Post » Wed Jun 06, 2012 1:21 pm


That is another problem I have with lockpicking. Not that it's so easy, just that you can open any lock at any time. Instead of the perk being "Apprentice locks are much easier to pick.", why not have "You can now open Apprentice locks.". Would that actually be so hard to do and actually make the perk tree worth it? I guess it was though.

This.^^ Lockpicking since Oblivion is a pointless skill as it's a real world skill and not an in-game skill.
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Katharine Newton
 
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Post » Wed Jun 06, 2012 2:00 pm

^----- You could probably find a reason to remove 90% of the mage skills in this game if you used the reasoning in this thread.

That is another problem I have with lockpicking. Not that it's so easy, just that you can open any lock at any time. Instead of the perk being "Apprentice locks are much easier to pick.", why not have "You can now open Apprentice locks.". Would that actually be so hard to do and actually make the perk tree worth it? I guess it was though.

That's the point. The game gives multiple ways of doing things. You have different styles of combat (melee, magic, archery, stealth attacks). Different means of protection (heavy armor, light armor, "Flesh" spells and wards for magic attacks). Yet God forbid a mage can level up Alteration into high levels (70's or 80's) to get access to an Open Master Locks spell while someone else can open the same lock at level 1 with a 5 in the lockpicking skill if they have enough picks.

A useless lockpicking skill, minigame, and perks makes it unbalanced. Not having a spell that requires actual training.
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Luis Longoria
 
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Post » Wed Jun 06, 2012 5:40 am

Time to apply a lock spell to this thread

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Charlotte Buckley
 
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