Granted, but then some preferences conflict with fact, while others are completely subjective.
As an example, my preference for fantasy that draws heavily from the real world, like Skyrim, is simply my subjective preference. Others just as validly prefer the more alien world of Morrowind. I very deeply disagree with that sort of preference, but there's no way I can simply claim to be objectively right.
But as far as the people who tend to imply that an RPG means having lots of stats, and less stats means the game is less of an RPG - they're simply objectively wrong. That is not what the term "role-playing game" means. They may prefer more stats, but if they say that having less stats means you are "losing RPG elements", then they are wrong, and what's more, they're incapable of distinguishing between a kind of game and the mechanics used to structure that game. With pen-and-paper RPG games, the Hero System games like Champions have far more stats than the ol' standard, Dungeons and Dragons; does that mean D&D is "lacking in RPG elements"?
Seems like you're dealing with cognitive dissonance there

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There is no fact when attempting to discern what one thinks is an RPG or between being an RPG, or being an RPG between TES games, and then what makes one TES game better over another. Simple reason why: because another person finds the aspect their tastes disagreeable to that of another. Therefor, the only
fact is that there are differences between gamers. I personally do not think Skyrim is close to being an RPG, that is solely my opinion because I am not getting the role playing I expect from an RPG. But I will never tell anyone that they are not role playing when they get their own definition from it. It then all boils down to an argument no one wins.
Bottom line is, if one likes the game, that's great, I really mean that. If one doesn't like it, that's just as good too.