Why do so many people think Oblivion and Morrowind is better

Post » Sat Jun 09, 2012 5:23 pm

OP is a troll anyway. I have yet to see anyone claiming Oblivion is better than Skyrm.
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WYatt REed
 
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Post » Sat Jun 09, 2012 8:06 am

Skyrim was an amazing adventure for about 100 hours, but now it's over?

Can we get an Oblivion FCOM or Fallout FWE without having access to a character development system?

I really hope so.

Oh i wouldn't worry about that, modders go trough a solid rock if need be. Usually they find a way around it, though :hehe: If only Beth would release the creation kit.

And yes, i too have finished Skyrim many times now :blink: I haven't finished Oblivion yet, despite having played it for over 1000 hours over the years.
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[Bounty][Ben]
 
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Post » Sat Jun 09, 2012 4:51 am

The main so to called "problem" with Morrowind is that it isnt very appealing to casual players, who just want to play Hack&slash Diablo with nice 3d graphics and no brains required. Morrowind was simply too boring for them. But luckily it also had good graphics so it was popular.

Thus in Skyrim you have point to point fast travel, and the density/square of trolls dragons bandits forts is beyond all imaginable reason. And quests are given, because the player isnt expected to think by itself. By the gods, that would be criminal offense. Same in Oblivion.
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Sarah MacLeod
 
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Post » Sat Jun 09, 2012 7:06 am

Pros & cons are usually rather equal. We lose some, but gain equal or more in return.
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Angus Poole
 
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Post » Sat Jun 09, 2012 5:39 am

I don't get this "just barely an RPG" bit. I keep seeing people say Skyrim lacks "RPG elements", but when they elaborate, their idea of "RPG elements" means "lots of statistics".
No.

Go play some old school RPGs (Fallout, Planscape, Baldur's Gate, which btw still make anything else out today seem pathetic) and then you'll understand.
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Spaceman
 
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Post » Sat Jun 09, 2012 5:46 am

I liked Illusion more in Oblivion.
In Skyrim it seems like I can't use anything unless I have the perks, which means I have to grind up the skill to get the perk requirements on lower leveled enemies.
I like Charm spells for example, I love 'em.
And the one spell I found great in Morrowind was Silence, no idea if it was in Oblivion or Skyrim, but I never found it in Skyrim and I don't remember if it was in Oblivion.
But it just seems like it had more to it before.
Now, it's kind of a crap skill.
Not fun at all to level up and use.

That's just one thing out of many that I found lacking in Skyrim.
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-__^
 
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Post » Sat Jun 09, 2012 1:42 am

I never played Morrowind, but most of the comments touting the superiority of Morrowind tend to fall into those categories, as least as far as how they strike me personally:

(1) The posts that reek of nostalgia. I understand that Morrowind was a ton of folks' introduction to TES, and it has a special place in their memories, but then ask the people who started with Daggerfall what they think of Daggerfall. Same thing.
(2) The posts that are mistaking multiplication of skills, attributes and armor types for "complexity" and "depth" of gameplay, and mistaking lengthy text speeches by NPCs for depth of story. I've seen screenshots of Morrowind, and it doesn't have a tenth the atmosphere that Skyrim does. I admit this is somewhat due to my personal point of view, but for me, I prefer fantasy where the visual styles and themes relate to fantasy's origins in the legend and folklore of the real world. Skyrim has more than a whiff of old Norse legend about it; Morrowind just looks like an alien planet to me.

As far as Oblivion goes, the only area where Oblivion is superior to Skyrim is in the Quest Log. Skyrim has Oblivion beat in every other area.

Interestingly, Morrowind was my introduction to TES, and at the time, I didn't like it, though I later loved Oblivion. When I went back and played Morrowind again years later, I ended up loving it as much as Oblivion -- maybe more.

Like you, I didn't like the alien atmosphere at all, and in truth I don't really like it still. But what I grew to love about Morrowind was the the way it introduced the story -- how there were intervals you had to spend time doing your own thing before you could advance the main quest, and how the main quest revolved around learning -- I mean really seeking out the information, not just having the next quest marker feed you everything. (Directions were given for all quests, which I find much more fun and immersive than quest markers.) By the time it was over, I had fallen in love with the lore (I had never cared in Oblivion) and felt I had actually visited another realm, lived an adventure in another world.

With Oblivion and Skyrim, the main quest is thrown at you like in CoD (to quote a youtube parody): "Here is your mission. Blah blah blah blah secret base. Blah blah blah blah nuclear weapon. Blah blah blah blah we're counting on you."
There has never been anything I felt I needed to prepare for, nothing I've needed to learn. I can just cruise through like a FPS without even knowing what the story is.

Skyrim is my favorite of the three, because I love the atmosphere so much and the combat mechanics are better. But there are definitely a few things I wish they had carried over from Morrowind. It felt more like a role-playing game. (I could elaborate more, but I'll pause for now.)
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Stephanie Kemp
 
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Post » Sat Jun 09, 2012 5:27 pm

I started the series with Oblivion, but Skyrim is better IMO.

Tried to play Morrowind and couldn't past how primitive it seemed. Also the spouse played Morrowind and wasn't impressed. He's less of a TES fan overall than me, but loved old-school RPGs like Baldur's Gate.
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Heather Dawson
 
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Post » Sat Jun 09, 2012 6:08 am

Is skyrim better than oblivion, no, is oblivion better than skyrim, im going to also say no. Skyrim did a LOT of things right, but at the end of the day skyrim is pretty shallow. In oblivion making spells was fun. Not only fun but for most of my mages it was a HUGE part of the gameplay. However leveling in oblivion was a HUGE pain. If you wanted to get the most out of your character then you had to put a pen and paper beside you and write down what you leveled up or use a mod to keep track of it for you. Skyrim fixed this flawlessly. But they cut some of the important things like attributes out. I hated the way they worked in past tes games but taking them out was a mistake.

Now as far as morrowind goes i have MAYBE 10 hours in the game, so i can't speak for it a lot. But it seems to have a lot more detail in it. Much more... heart (?).. i dont know. But you could not do every thing in one playthrough theives guilds quest and fighters guild interfered with each other i know. And i dont thing its nostalgia for either game, i played morrowind after oblivion , i played oblivion about 4 years ago (i think) but a few times since then as well.
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Kate Schofield
 
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Post » Sat Jun 09, 2012 12:59 pm

And the one spell I found great in Morrowind was Silence, no idea if it was in Oblivion or Skyrim, but I never found it in Skyrim and I don't remember if it was in Oblivion.

It was in Oblivion, but not Skyrim. Only way to make spellcasters with seemingly unlimited magicka to stop casting is to kill them. Still, i feel Illusions till works pretty well for my stealthy character, i miss touch range rage spells though, the ranged ones always set enemies to search for me, even with the silent casting perk.
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Jack Moves
 
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Post » Sat Jun 09, 2012 7:52 am

Morrowind seemed to be better because it was simply slower paced, everything semmed more important because it was harder to get and when you did, it was like "hell yeah now I can defeat these fools" It was also far more linear because you followed those mountain paths until you found something cool. It really didnt have as much variety as people felt because it was given to you so slowly.

Oblivion is a mix. it was cool as hell I didnt know what to expect and everything was pretty new. i liked the graphics and the true ability too explore without people [censored] on you if you entered the wrong place, even though that is a good thing if used in moderation,. It seemed to be a fantasy game. As it was.

Skyrim seems to be the same thing as oblvion it did not really change anything. it was a good place to be. I can explore greatly, but what can I learn??? i know everthing about these worlds introduce me to something different. i mean we all know what armors we are going to find. We all know hwta weapons we are going to find. beth should create a new world with things that are different.

They need to kkeep the pace somewhat the the same mooroiwnd is to slow, we need speed but much variety. It has all balanced out in the end but never succeded. We need something that is fast pace but wont grow limited quickly something that shows that no matter how you traverse, you wont see the same thing again and everything will be new. we should be able to play through as a warrior several times without seeing everything because there is so much conetent
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Christine Pane
 
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Post » Sat Jun 09, 2012 4:02 am

More options, more customisation, more freedom, more stats, better writing, consequences for your actions, the need to prepare or otherwise fail horrible, the option of even failing horribly instead of just winning or winning hard, less handholding and plain simply more game for my buck.
in a nutshell.

less handholding, more interesting quests, twice as many guilds (in morrowind), and a decent magic system.

skyrim still kicks @ss though.
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Krista Belle Davis
 
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Post » Sat Jun 09, 2012 9:37 am

Simply because some people like Morrowinds style of game with more depth(I will explain) and style while others like to just say eff it and go do stuff.

~Depth~

When you did something in Morrowind the NPCs and factions reacted in a way that felt real. You kill an ordinator(guard)or find the same type of helmet and wear their style of helmet and they would be hostile to you, because they knew you took the helmet from an a fellow ordinator. If you did the fighters guild quest you would conflict with the thieves guild quest because they were actively working against each other and it caused conflict for the Player Character(yeah factions used to do that in the elder scrolls games). If you stole something you did not need a fence. You could sell it to anyone except that owner. There were some problems though, the game was not perfect by a long shot, like the owner accusing you of stealing whenever you tried to sell any of the same kind of object. You steal an apple from his store, you can never sell any apples to him again! But the point is the world felt like people acted like they should. A big part of that is probably because most of the dialogue was text only and there was less voice acting than later titles. You also had to use your head to figure out how to finish quests. It was not the best because it could be a nightmare but I would prefer it over the quest-marker hand holding BS.

Skrim on the other hand apparently lets this kind of event happen.
Spoiler
You can be a member of both the legion and dark brotherhood and you can kill the emperor (the effing leader of the Legion) and their is no real impact(or refusal option other than not doing it!)and no one really cares in either faction. eg. no conflict for the player character because of their actions.

Your suspension of disbelief was easier to maintain in TES:III because the things that you would expect to break your suspension of disbelief were more obvious. Like the graphics, AI and animations. The things that you would not expect to break your suspension of disbelief was the environment, story, interactions, and environment. For the most part those things did not toss you out of the game so to speak and you could actually feel like you were IN the game.

Probably a crappy explanation but meh...
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Louise Dennis
 
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Post » Sat Jun 09, 2012 5:55 am

"It has so much more depth to it." WHAT DO YOU MEAN BY DEPTH? HOW FAR YOU CAN GO UNDER WATER? Seriously, like, what RPG elements make it better.


I'm not asking in a way that makes me seem that I like Skyrim more. I can't do that. Considering I haven't played any other ones. But I simply want to know, what makes it better.

Preference. I personally liked the story of Morrowind better (It's very unique even though it has that same "save the world from a bad guy" story). I liked the history of the locations better in some cases (I'm seriously in love with the ashlander/city elf differences :smile: ).

Environments were foreign, and in that way for some people made them really cool. Guar were SO ADORABLE. And some weapons/armor had cooler design (imho) than those in Oblivion and Skyrim.

Personally though? I think Skyrim has easily tied Morrowind, and Oblivion was an amazing game that I put hundreds of hours into. omg.. and don't get me started on how cool the sheer size, or number of guilds in Daggerfall are FAR superior to that of Morrowind. (however, Morrowind sacrificed size for content, which I can't complain of either)

Also I realize these weren't really RPG elements.. but some people like classes, more skills, birth signs, and the like. I honestly am split right down the middle. I loved Morrowind, but seriously.. some of these Morrofans are way too possessive/defensive of a flipping video game.. it wasn't the end all be all of video games. (arguably of course haha)

EDIT: OH and seriously.. Morrowinds quest system is something I totally preferred. Give me a journal with instructions over a marker any day. You tell me to go to a dungeon I've never been to before? Give me directions so I can look for it myself, don't give me a marker. Personal opinion of course, but I HAD to get rid of the compass in Skyrim.
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Jeff Tingler
 
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Post » Sat Jun 09, 2012 4:42 pm

I'm tired of saying it over and over again. I've posted this 100 times.

Why don't you go and play friend, and see why Bethesda was much better back then?
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Emmie Cate
 
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Post » Sat Jun 09, 2012 5:58 am

Skyrim is a better game period than the two previous titles and in my opinion has more skills choose from and level up that actually have a REAL effect on combat or gameplay.

are you [censored]? more skills in Skyrim than in Morrowind and Oblivion? wtf is wrong with you, have you even played Morrowind?? I don't think you have, not even a little ;) and for the effect on combat bs you are talking about, in Morrowind you had to get your weapon skill higher to even hit the enemy and level up strength to do more damage, ho's that for effect on combat, [censored]. I hate persons like you, you have no idea what your talking about att all.
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Melanie
 
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Post » Sat Jun 09, 2012 7:09 am

"It has so much more depth to it." WHAT DO YOU MEAN BY DEPTH? HOW FAR YOU CAN GO UNDER WATER? Seriously, like, what RPG elements make it better.
For me it's about these features, in no particular order: the attributes, the classes, the race choice being more than cosmetic, the huge amount of dialogue, the world design and architecture, the handplaced pieces of rare loot. I'm obviously talking about Morrowind.
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Alessandra Botham
 
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Post » Sat Jun 09, 2012 12:08 pm

I don't get this "just barely an RPG" bit. I keep seeing people say Skyrim lacks "RPG elements", but when they elaborate, their idea of "RPG elements" means "lots of statistics".

I wouldn't say Deep, character's and story with choice and concequence in said story is "lots of statistics" XD
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Christine Pane
 
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Post » Sat Jun 09, 2012 4:19 pm

Why do I think the previous titles were better? Simple. If you describe the amount of reward in gameplay as Effort x (Utility + Novelty) = Reward, for whatever bonus I'm offered, Skyrim scores significantly worse.

Take Bloody Mess in Fallout 3: high novelty, low utility (but not 0), and a very modest effort to get it. It's not MASSIVELY rewarding, but given that the novelty is huge, it drives the equation.
Now take Grim Reaper's Sprint: insane score in utility, low novelty (but not quite 0), and it requires a lot of playing and questing to get. VERY rewarding.
Next, take the attribute points for MW/OB: takes MUCH longer to get a level than in Skyrim (more than double, IMO), and the score is straight Effort x Utility. So how useful is more Willpower (with willpower-based magicka resist), or Endurance, or ..., and multiply it by a hefty effort.

Now we hit Skyrim. My effort score is minimal, and so unless an individual bonus is overpowered broken, it's not rewarding to get anything at all. Because I work harder to get to level 2 in Fallout 3 than I do to get from 47 to 48 in Skyrim.

Game needs a considerable slowdown in skill progression to make it remotely rewarding as an experience.
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Johnny
 
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Post » Sat Jun 09, 2012 11:29 am

are you [censored]? more skills in Skyrim than in Morrowind and Oblivion? wtf is wrong with you, have you even played Morrowind?? I don't think you have, not even a little :wink: and for the effect on combat bs you are talking about, in Morrowind you had to get your weapon skill higher to even hit the enemy and level up strength to do more damage, ho's that for effect on combat, [censored]. I hate persons like you, you have no idea what your talking about att all.
I simply don't think Morrowind is the be all end all that you do. As for the rest i'm not going to get into a breakdown of what skills were important in what game or how many this game has versus the other, because we wil never agree .
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Olga Xx
 
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Post » Sat Jun 09, 2012 4:51 am

Morrowind isn't that good as you might remember it. After "finishing" (doing Main Quest, all daedra Q. and Guilds) Skyrim, i installed morrowind to see the difference. First: Skyrim Graphic is far surperior to morrowind. With mods light Morrowind Graphic overhaul (MGO) the world looks quite good (better than Oblivion and not very far from Skyrim). But Character Models/Animations plus physics (no physic engine at all) are far behind Skyrim.

Busting some 'Myths' about Morrowind:
(i also thought they were true, but that's just because it's some years ago i played it).

Morrowind is huge: No it isn't. Character Movementspeed at the beginning ist just as fast as an 100 year old cripple. The first thing i had to do was to set my speed to 200 via console. Now my Movespeed is about the same as Skyrim. (maybe a bit faster, but no sprinting in Morrowind so about same overall speed). After doing that you will realize that Morrowind is just about same size as Oblivion and Skyrim, maybe even smaller. The lack of quick travel also made the world look larger.

Morrowinds Main Quest was long:
www.youtube.com/results?search_query=morrowind+speedrun

Things Morrowind had better:
More Skills (but can also be a downside)
More different Weapons
More versatile Landscape/Cities.
More versatile Creatures

Things Skyrim made a lot better than Oblivion and Morrowind:
Removing Athletics and Speed skills. (it was just annoying to be way too slow, especially in morrowind, Leveling by bunnyhoping or jumping down buildings was very stupid too).
Combat System got better, fighting is way more fun now.
Spells got a lot more versatile. (Spellmaking was cool, but it was just 1 spell with 3 settings that varied, and overpowered anyway).
Dual Wield!
No 5:5:1 leveling (which is just pain in the a**).
Level scaling not as bad as Oblivion, but still not that good.

Changes in Skyrim were Oblivion or Morrowind were better:
No Classes (makes you level up through crafting skills/pickpocket...)
More Weapons (Morrowind: Spears, Throwing)
Craft skills way too powerful. (Smithing makes artefacts worthless)
No quest journal. It would be nice to see why i should do something not only where...
Perk system ins't good. Why is there a perk in every tree that directly improves the skill. The skill level itself should do that. I hoped for a fallout style perk system.
Interface

Guilds:
Winterhold college: has cool quests but it's way too short. You become Archemage way too fast. Oblivion's Mage guild was a lot cooler.
Companions: the "Warrior" Guild? Being forced to become a *spoiler* (you know what i mean) to finished Questline svcks.
Thieves Guild: The best Guild in Skyrim, long and interesting questline, different style than Oblivions Thieves (Mafia vs Robin Hood). I like it more than Oblivion Counterpart. Really good work from Bethesda here.
Dark Brotherhood: Quite cool, maybe not as good as Oblivions genious Dark Brotherhood questline, but still very good.


Overall Skyrim is the best elder scrolls game out there, especially when the creation kit comes out and the major flaws can be fixed.
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I love YOu
 
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Post » Sat Jun 09, 2012 8:13 am

For me it's about these features, in no particular order: the attributes, the classes, the race choice being more than cosmetic, the huge amount of dialogue, the world design and architecture, the handplaced pieces of rare loot. I'm obviously talking about Morrowind.

Yeah I miss the hand placed unique items in Morrowind. Alot of daedric and other lore artifacts seem to have disappeared in the past 10 years. Since Todd Howard took over. His dev team have twisted the lore to suit their needs and excuses for dropping certain skills and items in the series. The lore itself has become watered down and almost generic. If people go read USEP, The timeline of Oblivion is like this. Most of the lore is revolved around the Champion of Cyrodiil and nothing about things happeneing other places or in the background to the main story. People should go read it and see the difference. I know it is not my imagination. Because the last time I mentioned this, a few other posters saw it also.
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Lou
 
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Post » Sat Jun 09, 2012 4:53 pm

I'm tired of saying it over and over again. I've posted this 100 times.

Why don't you go and play friend, and see why Bethesda was much better back then?
It's just not an option for me. I tried to play it and the mechanics and look are so primitive that I didn't get out of the tutorial. I'd like to see what people are talking about, but not that much.
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Nomee
 
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Post » Sat Jun 09, 2012 3:56 pm

I was introduced to TES with Oblivion. It immediately became my favourite game, and I played it for 5 years, with medium breaks.
I played tons of Morrowind, too. Skyrim has the best world for me when it comes to freedom and immersion, but they simplified it so much that every [censored] on this planet can play it (and before that, nobody even heard of Oblivion, especially for Morrowind). I must say, Morrowind is the best one for me... But I am currently playing Skyrim and will play it for years to come.
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keri seymour
 
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Post » Sat Jun 09, 2012 8:09 am

More options, more customisation, more freedom, more stats, better writing, consequences for your actions, the need to prepare or otherwise fail horrible, the option of even failing horribly instead of just winning or winning hard, less handholding and plain simply more game for my buck.
This sums things up for me as well.

Although I think Skyrim is the best elder scrolls to date, there are various aspects which were done better in previous versions. It's like they tried to fix what the previous game failed at, and then messed up what they did good at in the last one because fixing A, B, and C took too much time leaving them not enough time to do a proper job on the basic stuff they got right before.

Even more surprising to me was that they made a lot of improvements from Oblivion to Fallout 3 and then did not carry these features into elderscrolls. Why don't we have traveling merchants on the roads? Why not quests with options? What happened to karma? Where are my basic attributes and perks I can choose without a tree of useless stuff to reach the good ones? Granted character creation in fallout svcked ass, but that is no reason to remove attributes. Skyrim is supposed to be rugged and dangerous, yet its way harder to survive in Fallout. I loved that sense of desperateness limping aroudn with 2% health hoping to find a radiated squirrel on a stick to eat. I thought maybe Skyrim would be a foreboding place where even good preparation was required to survive the cold harsh land filled with nasty creatures, diseases and you would get caught in the crossfire of an epic war. Instead the cold does no damage (even oblivion had a very cold region you took damage in on one quest), a level 10 character can own anything if your a warrior with the right perks, and the war is less of a threat than the foresworn!
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Dalia
 
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