"This again!" means that threads, just like this one you created, have been made ad nauseam. They typically break down into flame wars more than any real discussion, since any discussion stems from the subjectivity of one's gaming preferences.
Granted, but then some preferences conflict with fact, while others are completely subjective.
As an example, my preference for fantasy that draws heavily from the real world, like Skyrim, is simply my subjective preference. Others just as validly prefer the more alien world of Morrowind. I very deeply disagree with that sort of preference, but there's no way I can simply claim to be objectively right.
But as far as the people who tend to imply that an RPG means having lots of stats, and less stats means the game is less of an RPG - they're simply objectively wrong. That is not what the term "role-playing game" means. They may
prefer more stats, but if they say that having less stats means you are "losing RPG elements", then they are wrong, and what's more, they're incapable of distinguishing between a kind of game and the mechanics used to structure that game. With pen-and-paper RPG games, the Hero System games like Champions have far more stats than the ol' standard, Dungeons and Dragons; does that mean D&D is "lacking in RPG elements"?