Why do mounted combat in Patch 1.6 feel rushed?

Post » Fri Jun 15, 2012 10:21 pm

As far as I know you can't ride a horse in 1st person, so why would they bother making combat different?

I belive casting spells will be added a bit later.
I'd prefer first person than spells on horseback. It would be more game breaking. As soon as you get injured you ride of and abuse the healing spells.
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Peter lopez
 
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Post » Sat Jun 16, 2012 3:16 am

If you crouch (sneak) in thirs person view now and raise your fists, you will suddenly move like a speed demon when crouching.
I didn't see that one in the patch notes.
That has always been in the game.
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Richus Dude
 
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Post » Fri Jun 15, 2012 10:17 pm

Archery is fine.. but it'd be cool I suppose, hard to control the horse.. but cool.
Not when you don't use crosshairs. They should have stuck with what they know, first person.
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Tiffany Holmes
 
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Post » Sat Jun 16, 2012 10:53 am

I love skyrim but i hate the horses with a passion :P they move really unrealistically and they feel really ridged when you're turning and stuff, my character doesn't even look like hes controlling the horse he just looks like hes sitting on a bench and not to mention it takes ages to mount/unmount. the new combat is way to hard to use effectively especially with a bow, and why no magic? If Beth did something similar to red dead or even assassins creed's horses it would be amazing, they actually move like horses and you can aim and attack while on them, i do appreciate that they put mounted combat in but horses in general could do with a lot of tweaking..
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Claire Jackson
 
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Post » Sat Jun 16, 2012 3:20 am

I think the OP could do with remembering that Bethesda are a profressional company, not a bunch of kids.

So being a professional company, I would imagine that if one said "I'm not doing that because I can't be arsed", they would likely be fired sooner or later.

Seriously, the posters who go on about devs being "lazy" need to grow up. Criticise the game. Point out the problems with mounted combat. By all means, do that. But making out like you know any problems are down to devs "laziness" instantly reduces contructive criticism to childish [censored] throwing.
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Tom Flanagan
 
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Post » Fri Jun 15, 2012 11:54 pm

If you look at what players have done to fix Skyrim below here and then look at what bug fixes Bethesda has done. I mean, they made this game, they should fix these things much better then players.


The thing is that no one sells patches, not even EA or Activision, but they still cost money to make. So the more a game is patched, the more it eats into the profits the game made. Modders only have to worry about how time they can use, and as such can fix a lot more a lot quicker.
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Rhiannon Jones
 
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Post » Fri Jun 15, 2012 11:59 pm

The thing is that no one sells patches, not even EA or Activision, but they still cost money to make. So the more a game is patched, the more it eats into the profits the game made. Modders only have to worry about how time they can use, and as such can fix a lot more a lot quicker.

which is why they should of checked the game thoroughly so it wouldn't eat into profits.

but thats a whole other story...
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Benjamin Holz
 
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Post » Fri Jun 15, 2012 9:05 pm

which is why they should of checked the game thoroughly so it wouldn't eat into profits.

but thats a whole other story...
more testing = a later release date
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Lindsay Dunn
 
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Post » Sat Jun 16, 2012 3:51 am

Eh, they'll probably at least consider adding first person mounted combat on a later date since first person horse riding in general has been a common request/demand. For now, I think they just wanted to get the mounted combat in and working, and their deadline just didn't allow them the time to properly implement first person right now.
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Add Meeh
 
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Post » Sat Jun 16, 2012 2:11 am

which is why they should of checked the game thoroughly so it wouldn't eat into profits.

but thats a whole other story...

Related to that, a bug that is found in deveploment phase is a lot cheaper to fix than one found on a released product :hehe:

But a program as massive as Skyrim is impossible to test thorougly, for such big projects the real test begins when it's released. It really can't be helped :shrug:

Still that they let well documented bugs from the previous games, like the navmesh bug, into this supposed "new" engine doesn't speak too well about their QA though...
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Kari Depp
 
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Post » Fri Jun 15, 2012 11:23 pm

Wow, some people are not happy with anything. They gave you a feature that was not in the game as a free update. Stop being so ungrateful.
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Jessica Stokes
 
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Post » Fri Jun 15, 2012 11:44 pm

more testing = a later release date

I would rather a later release date over lots of bugs...wouldn't you?
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quinnnn
 
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Post » Sat Jun 16, 2012 3:43 am

I would rather a later release date over lots of bugs...wouldn't you?

It's very easy to say this in hindsight.

There are a range of factors affecting release dates, QA and so on. It's not as simple as more time = better product. Duke Nukem, anyone?

However, the OP's point is slightly different to what you're talking about here. The issue that the OP raised doesn't cause your game to crash. It's a slightly annoying part of gameplay, not a bug.
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Adrian Powers
 
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Post » Sat Jun 16, 2012 5:58 am

Wow, some people are not happy with anything. They gave you a feature that was not in the game as a free update. Stop being so ungrateful.

Free doesn't always mean good... I'm glad they were trying to be grateful, but for what? Mounts are unusable for many people still because of the lack of first person and a controllable horse (compared to other games).

I would like mounted combat but definately not in this form. I rather walk or fast travel.
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LittleMiss
 
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Post » Sat Jun 16, 2012 1:51 am

It's a bit insulting to simply say that Bethesda couldn't be arsed... They are a busy company, working on Dawnguard, other fixes, further DLC, and probably a new Fallout. I think they shouldn't have added archery as it just doesn't make sense. Magic shouldn't be added as they'd have to make loads of spells not usable on a horse. They should have just added the first person combat. But frankly they can add what they want, if you don't like it don't use it... You have a right to complain but at least make a sensible complaint, don't insult the developers of an amazing game by making them out to be lazy children...
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Jade Barnes-Mackey
 
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Post » Sat Jun 16, 2012 6:08 am

I feel like fans just nitpick every little overlooked detail. Either you can't aim with a bow in third person, or you can't swing a sword in first person.

Nobody is going to be happy with Bethesda apparently.
finally you understand
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Bad News Rogers
 
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Post » Sat Jun 16, 2012 5:18 am

Can't you understand that when Bethesda show us mounted combat, you expect as a Mage player that you will be able to cast magic.
It's exactly the same as using a bow.
You hold the button down, wait for it. Release button, fires and hit\miss.

Why they couldn't give us this? Let me think, because they don't care really?
It's free and they probably had a guy make this in his free time for GameJam video, so no additional work was put into it, clearly.
Wow, you sound very greedy. You know, they didn't even need to give us any of this and on top of that IT WAS FREE!, I would understand if we needed to pay for it, but we didn't. Be happy with what they gave you and just ask them to try and add magic attacks to mounted combat.
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Gavin Roberts
 
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Post » Sat Jun 16, 2012 9:19 am

bethesda will probably add in mounted comabt with magic later on. also i'm perfectly fine killing things with a bow on my horse, you must just svck. you cant really say bethesda dont care either. they could have released skyrim, took our money and left it full of bugs. but there continueing to patch it and add new features for free. btw to release a single patch on xbox live will cost them $40,000
Well, they have kind of brought it on themselves releasing so many games with so many bugs that are more readily fixed by the community. As for paying out 40k /patch they also have weighed the cost of this against the potential loss by releasing it after the holiday seasons right?

I'd prefer first person than spells on horseback. It would be more game breaking. As soon as you get injured you ride of and abuse the healing spells.
You can cast healing spells from horseback in OB, and night-eye too.

Should they also block consuming potions while on horseback?

Not when you don't use crosshairs. They should have stuck with what they know, first person.
3rd person has been around since (at least) morrowind. So they 'know' them both right?
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Cash n Class
 
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Post » Fri Jun 15, 2012 11:50 pm

Should they also block consuming potions while on horseback?
Potions aren't unlimited. Can you even use potions on horseback?
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glot
 
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Post » Sat Jun 16, 2012 3:18 am

Well, they have kind of brought it on themselves releasing so many games with so many bugs that are more readily fixed by the community. As for paying out 40k /patch they also have weighed the cost of this against the potential loss by releasing it after the holiday seasons right?

You can cast healing spells from horseback in OB, and night-eye too.

Should they also block consuming potions while on horseback?

3rd person has been around since (at least) morrowind. So they 'know' them both right?
What about Daggerfall, what about Arena?
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Austin Suggs
 
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Post » Sat Jun 16, 2012 5:50 am

I would rather a later release date over lots of bugs...wouldn't you?

[censored] no.

my experiences with Skyrim back in mid-November were some of the most memorable times I've had in gaming. I'd wager if they had taken place early this year, or somewhere around this time frame, they wouldn't have been nearly as glorious.
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Carlos Rojas
 
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Post » Fri Jun 15, 2012 9:51 pm

What about Daggerfall, what about Arena?

it's obvious that with the horse mechanics they were trying to cater more to those who were "fresh" from Red Dead Redemption. also, because of the restrictive nature of the camera with mounted travel as a whole, I don't think it would have been technically viable.
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^~LIL B0NE5~^
 
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Post » Fri Jun 15, 2012 7:59 pm

I never really use horses or third person, so really I won't be using the mounted combat at all. Seemed kind of gimmicky from the get-go.
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Monika
 
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Post » Sat Jun 16, 2012 2:11 am

it's obvious that with the horse mechanics they were trying to cater more to those who were "fresh" from Red Dead Redemption. also, because of the restrictive nature of the camera with mounted travel as a whole, I don't think it would have been technically viable.
The horses don't have a patch on those in red dead which is a shame. I thought the horses in OB were far better and the mounted combat mod for them was great but oh well everything's forced 3rd now.
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Allison Sizemore
 
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Post » Sat Jun 16, 2012 4:10 am

Potions aren't unlimited. Can you even use potions on horseback?
neither is magicka.

you can afaik use anything in your inventory on horseback.

But tbh I haven't tried lately. So far horses have been so weak I have even been ignoring Shadowmere so far..
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James Shaw
 
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