Wow, I had to stop reading halfway down the first page for the sake of my blood pressure.
Was the OP's mistake putting "like Fallout" in the title? Like, is that really it? Is that all it takes to make rabid ~fans~ thumb their ears and start barfing out non-discussion about keeping TES and Fallout separate because they aren't the same game, despite the fact that like 95% of Fallout 3 (and thus by extension New Vegas) are essentially just total conversions of Oblivion?
The trait which OP said (s)he wishes Skyrim had is, regardless of what he is comparing it to, inarguably positive, and inarguably lacking from Skyrim, which is, after all, a game that is meant to be open and free, yet every player seems to have the same railroaded experiences; The only actual freedom the vanilla game demonstrates is what order you partake of the extremely limited content in, and
Spoiler whether or not you destroy the Dark Brotherhood.
If you want to keep
freedom of choice, one of the absolute cornerstones of open RPG's, out of one of two very similar series simply because it already exists in the other and you're afraid that if anything one has and the other doesn't leaks over it will ruin the sanctity of your precious second-rate game,
all you desire is for the game you are restricting freedom from to be decidedly inferior in a very, very basic regard. That's all there is to it. It doesn't matter if the example the OP is pointing to is Fallout, Daggerfall, Fable (which actually has laughably little choice, even less than Skyrim, in any of its iterations), Witcher or Dungeons & Dragons. The point you lot are missing, and I'm sorry if there was some kind of great turnaround in the overall attitude of the thread after the point I had to stop reading, is this:
TES V: Skyrim lacks freedom or impact of choices, and in a game that is supposed to be open-world, highly personal, expansive and an RPG, this is akin to, say, an human being that lacks an heart and a stomach.Also wow the word filter catches some weird things