I wish skyrim was more like fallout series when it comes to

Post » Tue Jan 01, 2013 12:32 pm

I want my Nord and his Assault rifle

I want my Bosmer and his Sniper Rifle



Jokes, I totally agree
We all know a Hunting Rifle is far superior, with a scope and some Hand Loads :nod:
I loved Morrowind because Choices had Consequences. I used the Mod in Oblivion, until it began conflicting with Mods I enjoyed more. I hope Bethesda does give us a decent RPG for ESVI, but I will not hold my breath.
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Jack Bryan
 
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Post » Tue Jan 01, 2013 5:24 pm

How is making your choices matter more mixing the games together? Its not like I am asking for ES to add in the VATS system.
I am just saying the choice system should be more like Fallout. It doesnt even seem like your choices matter in skyrim.

And you should be able to turn down quests, instead of just having to accept them and then just not doing them.
For example the first quest you get, is the one where that archer guy asks you to give a fake note to come girl, to screw over this other guy.
You are forced to accept the quest, and you can just ignore it or give it to her.

You should be able to tell him NO, or even to just piss off. You shouldnt have to take the note then just choose to ignore the quest.
There are tons of quests like that.

you don't have to, just press b and cancel out of the conversation.
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dean Cutler
 
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Post » Tue Jan 01, 2013 5:35 pm

The bottom line is your choices really make no difference in Skyrim. With very few exceptions, you can just fast click through dialogue and get the same result. Throughout quests, you can do whatever you please and the quest will conclude with the exact same result. You can be any race and it really doesn't make a difference with a few small flavor differences.

I do not foresee Bethesda making a more complex game of choices and consequences out of the Elder Scrolls franchise in the future.
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Alada Vaginah
 
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Post » Tue Jan 01, 2013 5:43 am

I see Skyrim to be very incomplex and quite dumbed down to be considered an RPG. Yes, the game looks pretty and is fun, but is seems to have downgraded itself when it comes to being a true RPG like a TES is meant to be. Fallout New Vegas hit the nail with this, as with previous Fallout games and previous Elder Scrolls. As for the reason why the Legion lack quest and a lot of other things is Bethesda's deadlines. Caesar's Legion and the rest of the game could have been so much more if New Vegas went through another year of development.

People are so dead set on traditional rpg elements. I bet people said the same thing about fps/rpg games like morrowind, or any game that wasn't a table top rpg game when people finally moved on. Yes TES got rid of certain things like attributes. And yea, instead of gaining xp per kill and mission, you gain xp in the skills you actually use, but guess what world? It works.

Call me crazy, but I shouldn't be able to become a master in small arms when all I use is a bat. I see people talking about all these traditions and what not about rpg's that Skyrim broke, and all I can think is "I don't give a [censored], Skyrim is fun, it's still an rpg, and I've put in way more hours in it, then FNV or any other game ever, except maybe Halo multiplayer games" if you say FNV is more like an rpg than Skyrim, then I'd have to agree. But I couldn't care less. I play games because of fun, and how much time I can lose in it. Which is why Skyrim gets my vote for the better game.
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Lori Joe
 
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Post » Tue Jan 01, 2013 12:28 pm

People are so dead set on traditional rpg elements. I bet people said the same thing about fps/rpg games like morrowind, or any game that wasn't a table top rpg game when people finally moved on. Yes TES got rid of certain things like attributes. And yea, instead of gaining xp per kill and mission, you gain xp in the skills you actually use, but guess what world? It works.

Call me crazy, but I shouldn't be able to become a master in small arms when all I use is a bat. I see people talking about all these traditions and what not about rpg's that Skyrim broke, and all I can think is "I don't give a [censored], Skyrim is fun, it's still an rpg, and I've put in way more hours in it, then FNV or any other game ever, except maybe Halo multiplayer games" if you say FNV is more like an rpg than Skyrim, then I'd have to agree. But I couldn't care less. I play games because of fun, and how much time I can lose in it. Which is why Skyrim gets my vote for the better game.

The way you level up in skyrim is not the problem. I think its fine how they do it, the problem is there is no choice in skyrim, and that is what needs to be fixed.
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Sheila Reyes
 
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Post » Tue Jan 01, 2013 7:34 am

TES should learn from NV.
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James Potter
 
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Post » Tue Jan 01, 2013 9:11 am

The way you level up in skyrim is not the problem. I think its fine how they do it, the problem is there is no choice in skyrim, and that is what needs to be fixed.

I was talking about all the rpg things in general. Including that. I would prefer more choices where it is possible like in side quests as I said previously, but it is in no way a deal breaker for me. I've put in 2600+ hours into the game without caring due to the choice of what missions I want to do, which side in the civil war I want to be in, Dawnguard's choice and so on, and I'm enjoying it just fine. Skyrim doesn't have nearly as much choice as FNV, but its not killing the game, just as how FNV's lame exploration and inability to play after the MQ doesn't kill people's enjoyment of it. Well, most people anyway.
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Andrew
 
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Post » Tue Jan 01, 2013 3:03 am

Ok TES's setting is vastly different from Fallout where it's a postapocalyptic wasteland and can afford the PC being an [censored] and not accept quests but TES subcribes to a kind of Medivalistic Honor which would put a dampner on being an [censored] in game..
But refusing quest and more choices would do wll for the series.
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Paul Rice
 
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Post » Tue Jan 01, 2013 2:52 am

I just wish quests resulted in more consequences in the game world and that NPC's would recognize the players actions and development. Nothing bugs me more than walking into Dragonreach and having that stupid mage tell me I may want to join the Mages College when I'm standing there right in front of him fully clothed in Arch-Mage robes. There's far too much of that going on in the game.
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Hannah Whitlock
 
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Post » Tue Jan 01, 2013 1:46 pm

I just wish quests resulted in more consequences in the game world and that NPC's would recognize the players actions and development. Nothing bugs me more than walking into Dragonreach and having that stupid mage tell me I may want to join the Mages College when I'm standing there right in front of him fully clothed in Arch-Mage robes. There's far too much of that going on in the game.

Good point. Frikkin guards and their "fetch the mead" comments piss me of wholeheartedly.
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Stat Wrecker
 
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Post » Tue Jan 01, 2013 7:37 am

Good point. Frikkin guards and their "fetch the mead" comments piss me of wholeheartedly.
Show them who is the superior being.
They'll be defiant at first but just wait.
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lauren cleaves
 
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Post » Tue Jan 01, 2013 3:25 am

I see it this way:

The freedom of Fallout is about freedom of choice. You may do things pretty much however you want, within the limitations of the game. There's no room for creativity in gameplay, but the idea is that your choices determine the fate of your world, even if your world is just a small pocket of livable wasteland in this irradiated mess.

Then there's the freedom of TES, the freedom of action. Stories are generally linear, but you can explore and fight however you like, because TES encourages tactical creativity and strategy. You have less control over your environment than Fallout, but your options with controlling yourself are more varied, as are ways to get things done.

I say keep them different. There should be a bigger distinction than just "Swords or guns" between them.
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Enie van Bied
 
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Post » Tue Jan 01, 2013 4:41 am

Good point. Frikkin guards and their "fetch the mead" comments piss me of wholeheartedly.

Agreed. I rather have them say nothing than be extremely annoying. After saving the world from destruction they better refrain from saying crap like that and they should be the ones fetching me things. :biggrin:
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Rude_Bitch_420
 
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Post » Tue Jan 01, 2013 5:20 am

I do want more dialog options and consequences BUT before Beth does that I want them to work on character recognition from NPC's, like what I did should matter and also what I wear and carry with me. I hate going to Dragonreach and talking to the wizard to have him tell me to go to the College BUT IM ARCHMAGE!!!! same with guards not knowing if im Harbinger and asking me if I fetch the mead.....
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Spooky Angel
 
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Post » Tue Jan 01, 2013 12:21 pm

There is a reason Fallout is Fallout, and TES is TES.

Both games are fine on their own. I would really prefer if they both were not mixed together.

^ Probably the worst post I've ever read on the gamesas forums. I literally cannot beleive the level of blind ignorance of some people.
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Mr. Allen
 
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Post » Tue Jan 01, 2013 7:50 am

The freedom of Fallout is about freedom of choice. You may do things pretty much however you want, within the limitations of the game. There's no room for creativity in gameplay, but the idea is that your choices determine the fate of your world, even if your world is just a small pocket of livable wasteland in this irradiated mess.

Then there's the freedom of TES, the freedom of action. Stories are generally linear, but you can explore and fight however you like, because TES encourages tactical creativity and strategy. You have less control over your environment than Fallout, but your options with controlling yourself are more varied, as are ways to get things done.
Huh? What tactical options does TES provide that aren't also available in New Vegas?
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Carlitos Avila
 
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Post » Tue Jan 01, 2013 6:09 pm

Huh? What tactical options does TES provide that aren't also available in New Vegas?

The combat in TES does seem to be more tactical. Look at the way sword and shield gameplay works. Or magic, like illusion.

NV does have some, don't get me wrong, but Skyrim playstyles are definitely more varied.
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Anna Kyselova
 
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Post » Tue Jan 01, 2013 12:56 pm

I don't see why some people don't want Skyrim to take some of the mechanics as Fallout.
Simply putting in a better dialogue/choice system won't turn Elder scrolls into Fallout 3/NV, the dialogue/ choice system in Elder scrolls needs major work, and taking a page from Fallout's book won't hurt the game.
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sara OMAR
 
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Post » Tue Jan 01, 2013 5:34 pm


^ Probably the worst post I've ever read on the gamesas forums. I literally cannot beleive the level of blind ignorance of some people.

If thats the worst post you've ever read, you need to look around more.
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gemma king
 
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Post » Tue Jan 01, 2013 3:02 pm

I don't see why some people don't want Skyrim to take some of the mechanics as Fallout.
Simply putting in a better dialogue/choice system won't turn Elder scrolls into Fallout 3/NV, the dialogue/ choice system in Elder scrolls needs major work, and taking a page from Fallout's book won't hurt the game.

Agreed. Nothing wrong with taking inspiration from other games. It'll only serve to make it better in the long run. Now if someone said that Skyrim should take its leveling system, that'd be a whole different story.
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Phillip Hamilton
 
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Post » Tue Jan 01, 2013 6:12 pm

The combat in TES does seem to be more tactical. Look at the way sword and shield gameplay works. Or magic, like illusion.

NV does have some, don't get me wrong, but Skyrim playstyles are definitely more varied.
New Vegas has blocking, it has several melee special attacks, it has invisibility options, it has stealth options, it has a variety of ranged and melee weapons, a variety of health and stat boosting consumables, the locational damage system allows for unique stat effects from slowing an opponent to disarming them to causing them to frenzy, it has item crafting, it has a slew of different ammo types with different strengths and weaknesses depending on the type of enemy you're fighting and what kind of armor they might be wearing, and both New Vegas and Skyrim have the same super dumb AI that pretty much just runs out into the open without any real sense of self preservation or combat tactics.

That Skyrim has a couple spell effects that wouldn't make sense, contextually, in the Fallout setting doesn't mean that Skyrim is a paragon of tactical choice.
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Beulah Bell
 
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Post » Tue Jan 01, 2013 11:34 am

New Vegas has blocking, it has several melee special attacks, it has invisibility options, it has stealth options, it has a variety of ranged and melee weapons, a variety of health and stat boosting consumables, the locational damage system allows for unique stat effects from slowing an opponent to disarming them to causing them to frenzy, it has item crafting, it has a slew of different ammo types with different strengths and weaknesses depending on the type of enemy you're fighting and what kind of armor they might be wearing, and both New Vegas and Skyrim have the same super dumb AI that pretty much just runs out into the open without any real sense of self preservation or combat tactics.

That Skyrim has a couple spell effects that wouldn't make sense, contextually, in the Fallout setting doesn't mean that Skyrim is a paragon of tactical choice.

All you did was name Fallouts without naming Skyrim's. Skyrim has many tactical choices and ways of going about fighting.
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~Sylvia~
 
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Post » Tue Jan 01, 2013 10:56 am

Wow, I had to stop reading halfway down the first page for the sake of my blood pressure.

Was the OP's mistake putting "like Fallout" in the title? Like, is that really it? Is that all it takes to make rabid ~fans~ thumb their ears and start barfing out non-discussion about keeping TES and Fallout separate because they aren't the same game, despite the fact that like 95% of Fallout 3 (and thus by extension New Vegas) are essentially just total conversions of Oblivion?

The trait which OP said (s)he wishes Skyrim had is, regardless of what he is comparing it to, inarguably positive, and inarguably lacking from Skyrim, which is, after all, a game that is meant to be open and free, yet every player seems to have the same railroaded experiences; The only actual freedom the vanilla game demonstrates is what order you partake of the extremely limited content in, and
Spoiler
whether or not you destroy the Dark Brotherhood.

If you want to keep freedom of choice, one of the absolute cornerstones of open RPG's, out of one of two very similar series simply because it already exists in the other and you're afraid that if anything one has and the other doesn't leaks over it will ruin the sanctity of your precious second-rate game, all you desire is for the game you are restricting freedom from to be decidedly inferior in a very, very basic regard. That's all there is to it. It doesn't matter if the example the OP is pointing to is Fallout, Daggerfall, Fable (which actually has laughably little choice, even less than Skyrim, in any of its iterations), Witcher or Dungeons & Dragons. The point you lot are missing, and I'm sorry if there was some kind of great turnaround in the overall attitude of the thread after the point I had to stop reading, is this:

TES V: Skyrim lacks freedom or impact of choices, and in a game that is supposed to be open-world, highly personal, expansive and an RPG, this is akin to, say, an human being that lacks an heart and a stomach.

Also wow the word filter catches some weird things
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Kelsey Hall
 
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Post » Tue Jan 01, 2013 1:56 pm

All you did was name Fallouts without naming Skyrim's. Skyrim has many tactical choices and ways of going about fighting.
That's the question I asked: What tactical options does Skyrim provide that are absent in New Vegas? You said it had a timed blocking system and illusion spells. Which if you ignore all the things New Vegas does---locational damage, different armor types/ratings, different ammo types, weapons that are more or less effective depending on the type of enemy you're facing, chems which are more or less effective depending on various character stats, etc---might mean there's a marginal edge in terms of variety. It hardly means New Vegas is lacking in tactical or strategic gameplay though. All it means is there's a difference in setting, and therefore your combat options are also different.
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Cat Haines
 
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Post » Tue Jan 01, 2013 11:37 am

That's the question I asked: What tactical options does Skyrim provide that are absent in New Vegas? You said it had a timed blocking system and illusion spells. Which if you ignore all the things New Vegas does

No, I said look at the way sword and shield works. Slow motion when blocking, blocking arrows, knocking enemies down, disarming their weapons. As for illusion, causing enemies to fight for you, calming your enemies, invisibility whenever you want it, Mass frenzy. Then there's destruction, and the different effects it has on enemies, like frost freezing ones low on healh and slowing down things, and causing enemies to runaway with fire. And lightning allows you to hit things easier because it's faster, and almost nothing has resistances to lightning. Conjuration combined with destruction is very deadly as well, and theenchanting system adds a lot of options too, like health and stamina drains, or simple elemental damage. Also all the armor enchanting you can do. Thu'ums are also very tactical, depending on which you use. Then you have arrows that slows time down when you aim, andparalyses enemies. Restoration magic allows you to heal yourself without the to use potions, and fight better against undead, and even restores stamina. For battle mages, having a high level in destruction causes the charge in your weapon to be higher. Alteration adds armor to yourself, and paralyze things, Also adds a lot of magicka resistance. High sneak allows you to insta assassinate people even in combat when your enemy sees you.....

And there's more but you get the point.
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nath
 
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