I wish skyrim was more like fallout series when it comes to

Post » Tue Jan 01, 2013 9:27 am

I wish skyrim was more like fallout series when it comes to choice. I dont like how you cant turn down quests or basically be an ass like you can in the fallout series.
It also seems that your choices matter more in the fall out series than they do in skyrim.

I hope the next ES game they make the choice system more like fallout. I think it would make it a much better game.
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ladyflames
 
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Post » Tue Jan 01, 2013 3:59 pm

I wish skyrim was more like fallout series when it comes to choice. I dont like how you cant turn down quests or basically be an ass like you can in the fallout series.
It also seems that your choices matter more in the fall out series than they do in skyrim.

I hope the next ES game they make the choice system more like fallout. I think it would make it a much better game.

There is a reason Fallout is Fallout, and TES is TES.

Both games are fine on their own. I would really prefer if they both were not mixed together.
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An Lor
 
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Post » Tue Jan 01, 2013 8:32 am

There is a reason Fallout is Fallout, and TES is TES.

Both games are fine on their own. I would really prefer if they both were not mixed together.

How is making your choices matter more mixing the games together? Its not like I am asking for ES to add in the VATS system.
I am just saying the choice system should be more like Fallout. It doesnt even seem like your choices matter in skyrim.

And you should be able to turn down quests, instead of just having to accept them and then just not doing them.
For example the first quest you get, is the one where that archer guy asks you to give a fake note to come girl, to screw over this other guy.
You are forced to accept the quest, and you can just ignore it or give it to her.

You should be able to tell him NO, or even to just piss off. You shouldnt have to take the note then just choose to ignore the quest.
There are tons of quests like that.

I love skyrim but it seems like there really isnt as much choice as you get in the fallout series. And they should give you more choice

It is a RPG after all.
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Michelle davies
 
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Post » Tue Jan 01, 2013 2:22 pm

How is making your choices matter more mixing the games together? Its not like I am asking for ES to add in the VATS system.
I am just saying the choice system should be more like Fallout. It doesnt even seem like your choices matter in skyrim.

And you should be able to turn down quests, instead of just having to accept them and then just not doing them.
For example the first quest you get, is the one where that archer guy asks you to give a fake note to come girl, to screw over this other guy.
You are forced to accept the quest, and you can just ignore it or give it to her.

You should be able to tell him NO, or even to just piss off. You shouldnt have to take the note then just choose to ignore the quest.
There are tons of quests like that.

I love skyrim but it seems like there really isnt as much choice as you get in the fallout series. And they should give you more choice

The games do not need to be the same. Next you'll be wanting muskets in game yes? Fable is also good on its own.
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Ash
 
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Post » Tue Jan 01, 2013 5:36 am

How can having more dialog choices and having those choices affect your game world be a bad thing? It would vastly improve character development. He wasn't asking for nukes and machine guns. :sadvaultboy:
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Jay Baby
 
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Post » Tue Jan 01, 2013 5:46 pm

Oh...for crying out loud...

Implementing more choice and consequence in Skyrim is NOT making it a copy of FO. We have several quests in the game that do that already, there are just not enough of them.
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Miss K
 
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Post » Tue Jan 01, 2013 11:47 am

Oh...for crying out loud...

Implementing more choice and consequence in Skyrim is NOT making it a copy of FO. We have several quests in the game that do that already, there are just not enough of them.

I am completely content with what I have been given. Sorry, I disagree, and am entitled to disagree. I don't want my playing TES to be anything similar to ME, DA:O, Fable, or FO. Period.
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Jynx Anthropic
 
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Post » Tue Jan 01, 2013 7:06 am

The games do not need to be the same. Next you'll be wanting muskets in game yes? Fable is also good on its own.

So you would rather have less choice in a RPG than more choice? The KOTOR series also does this very well, and so did Mass Effect series for the most part.
So Fallout, KOTOR, and Mass Effect all do the choice decesions perfectly. Where as the Elder Scrolls series fall flat when it comes to choice.

FO, KOTOR, and ME are just more fun to replay because its like a different game when you play through it again, where as you can be "good" or "bad" in the ES series and the game barely changes at all.

The ES need to take a page from those games
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Rik Douglas
 
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Post » Tue Jan 01, 2013 3:03 pm

I am completely content with what I have been given. Sorry, I disagree, and am entitled to disagree. I don't want my playing TES to be anything similar to ME, DA:O, Fable, or FO. Period.
Ok.... :lmao:
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Kayleigh Mcneil
 
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Post » Tue Jan 01, 2013 5:36 pm

Ok.... :lmao:

If I want to play Fallout, I will go play fallout, and vice versa. Why does everyone have to whine and complain about TES not being some mixture of 2-5 other games on a weekly basis here? You all have quite the egos.
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Christine
 
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Post » Tue Jan 01, 2013 5:39 pm

I am completely content with what I have been given. Sorry, I disagree, and am entitled to disagree. I don't want my playing TES to be anything similar to ME, DA:O, Fable, or FO. Period.

So how is having more choices and having those choices affect the game more ( like in Fallout, KOTOR, or Mass Effect) a bad thing?

Please tell me that. Instead of just saying its a bad idea. And giving is more choices and affecting the game more doesnt make it anything like fallout.
its not like I am saying oh ES needs to be in a post apocalyptic world.

Those choices make the game BETTER. And its why most people play through games like fallout, KOTOR, and ME more than once because the game changes based on if you are good or bad
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Chavala
 
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Post » Tue Jan 01, 2013 9:22 am

So how is having more choices and having those choices affect the game more ( like in Fallout, KOTOR, or Mass Effect) a bad thing?

Please tell me that. Instead of just saying its a bad idea.

Ahhh but you see, I never said it was a bad idea. I said they both were fine on their own. :)
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Smokey
 
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Post » Tue Jan 01, 2013 1:48 pm

I'd have to agree. Fallout, especially New Vegas had TONS of choices. Almost every quest had at least 2 ways of completing it and there was always tons of dialogue choices as well, the game does hold the record for most spoken dialogue in a game too. Having 100 speech was also pretty much a must because of all the speech checks.
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Laura
 
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Post » Tue Jan 01, 2013 1:56 pm

Better dialogue would be nice. Not a huge deal to me though, the ability to be an ass in every conversation..
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Yonah
 
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Post » Tue Jan 01, 2013 11:14 am

Skyrim could learn from New Vegas when it comes to the faction system.
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Doniesha World
 
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Post » Tue Jan 01, 2013 2:06 am

Better dialogue would be nice. Not a huge deal to me though, the ability to be an ass in every conversation..

its not even being an ass, its just the option (like the above poster said) of completing quests in a different way (or even choosing not to, if you are bad).
It would only improve the game, instead of no matter what you say, you still complete the quest in the same way every time.

It makes the ES games always have little replay value.
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Tessa Mullins
 
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Post » Tue Jan 01, 2013 6:04 am

If he made no mention of fallout and just said that there should be more choises in this game you would all agree with him.
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Euan
 
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Post » Tue Jan 01, 2013 6:14 pm

If I want to play Fallout, I will go play fallout, and vice versa. Why does everyone have to whine and complain about TES not being some mixture of 2-5 other games on a weekly basis here? You all have quite the egos.
You are obviously a fire starter. I will leave it with you. This will my last reply. If you wish to conduct dialog within a mature manner, I will gladly engage. But to continue with the snide avenue you have chosen in recent threads, I must respectfully decline the opine.
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lydia nekongo
 
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Post » Tue Jan 01, 2013 2:59 am

If he made no mention of fallout and just said that there should be more choises in this game you would all agree with him.

+1 to you.
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Jonathan Braz
 
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Post » Tue Jan 01, 2013 9:36 am

+1 to you.

So if I didnt mention fallout threes dialog system then you would have agreed with me ?

It was just easy to point to that since the same company makes the game and they could easily use that system. And like I said other games also use that same system (bioware games).
Its just easily to say, oh make it like that, then write a whole page on how they should fix it.

There is no difference.
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Emily abigail Villarreal
 
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Post » Tue Jan 01, 2013 10:48 am

Having 100 speech was also pretty much a must because of all the speech checks.
Which is part of the problem, New vegas railroaded you into a specific playstyle to get even halfway decent ending/rewards to most quests.
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Nikki Morse
 
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Post » Tue Jan 01, 2013 4:26 am

I wouldn't mind a bit more choice in the morals area and dialogue area. I got Fallout: NV ultimate edition for Xmas and I have to say I am loving the flip out of it.
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Travis
 
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Post » Tue Jan 01, 2013 8:27 am

If he made no mention of fallout and just said that there should be more choises in this game you would all agree with him.
[censored] going to fan. Wait, [censored] is censored? Oh great, it's still censored. Fan-boys. That's what I meant to say. It must be an illegal vocabulary.
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Queen Bitch
 
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Post » Tue Jan 01, 2013 4:42 am

Which is part of the problem, New vegas railroaded you into a specific playstyle to get even halfway decent ending/rewards to most quests.

That is not really true, it just makes it easier if you have a 100 in speech, but you can still get a good ending by working hard for it.
At least you are given more of a choice to get a few different endings based on your choices, and most times there are two of three ways of going about completing a quest.

Unlike in ES where no matter what choice you make, you still complete the quest the same way 99% of the time. That is what needs to be updated for the next ES game
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Dalia
 
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Post » Tue Jan 01, 2013 11:57 am

I would absolutely love more choices in dialogue and quests.

[censored] going to fan. Wait, [censored] is censored?
Made me laugh, even though I don't know what you're saying.
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Maria Leon
 
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