I think Skyrim already got way too many things from Fallout 3. The grey tint on everything, the sound effect of successful critical hit to an enemy,the reduced facial animations of NPCs,the system that allows you to level up anywhere,the engine...
You can play as a "bad" character in TES too. If you are feeling a bad boy,go join the Dark Brotherhood or the Thieves Guild. Or start doing the chores for the Daedric Princes. Or is it a system that you seek,one that will give you "goodness" points or "evilness" points ?
Yes you can align with the bad guys in the game, but there are not good or bad moral choices like there are in Fallout, Mass Effect or KOTOR.
You can still do all those bad side quests but you still will get the same ending no matter what you do.
Where as those other games you can get different endings depending on if you were a good or bad character.
Like I said before, the very first quest you get , with that archer guy asking you to pass a fake note to the bards love interest. You have no way of not taking the quest and telling him just to piss off, or even no i wont do that.
You have to just take the quest, then just chose to ignore it. Why isnt there an option to just say NO?
The game should be about choices to mold the world the way you want, and if this was ME, KOTOR or FO NV you would be given that choice.
I wwant to see more choices like that for every quest, and also different ways of doing or even screwing up a quest (if you are evil) in the ES series