I wish skyrim was more like fallout series when it comes to

Post » Tue Jan 01, 2013 2:31 pm

The bounty only sticks if someone is around to witness it, I have gotten off with kills in towns before, and the same "last witness killed bounty removed" thing came up.

someone saw you.

The bounty wont stick, but if you attack someone like say, the Thalmor unprovoked by them, even after you kill them all and all witnesses are gone, the guards in a hold will attack you.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Tue Jan 01, 2013 9:02 am

also in fallout, if u kill a group UNSEEN then u didnt piss off said group. U could be a ncr and sandman kill people in their sleep unseen or snipe an entire town and u would still ne on good terms as long as u wasnt seen. Just a mechanic like howu can kill someone intown unseen but if u are in a guards agro range that guarf would automatically come to ur direction if the action was seen but not urself.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Tue Jan 01, 2013 8:17 am

What does this have to do with choices in quests?

Why is the moral and ethical ramifications of a choice unimportant simply because the outcome is revealed at the end of the game? How are quest paths that take advantage of different skill sets not valuable regardless of whether it impacts the larger narrative or not?
Ask your self this, why it important to experiance the ramifcations of your actions in a game, in the game itself, then you will undersatd why the cutscenes are BS.

But to make it clear, it's becuase actions that dont happen in game, mean nothing, becuase they are not in the game itself.
vAre you serious? Most quest lines in TES involve extremely powerful forces with potentially world shattering consequences. Meddling deities is a very real and common occurance. Fallout, on the other hand, is decidedly not like that. Quests usually only concern specific people or townships. Only the big, main story quests have significant impact.
Factually wrong.

Go look up the quest list of Morrowind, Oblivion, and Skyrim, the VAST majority of quests have little to do with world shattering forces, most are just people who need something found, stolen, or someone killed, and the quests that do involve the Daedra, are always made in such a way that they stay very secret, or affect nothing outside of the local area.

Fallout: New vegas on the other hand is all about doing stuff that saves entire settlements, restoring power to the wasteland, and bringing all the factions of the land togeather into some sort of super army to fight another one of the factions.

-Fallout has always been about changing huge swaths of land by destroying villiages/townss, and making alliances that form into new nations.
-Elder Scrolls is about preventing the world from being destoryed and returning things to the status-quo for the most part.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Tue Jan 01, 2013 2:08 am

Ask your self this, why it important to experiance the ramifcations of your actions in a game, in the game itself, then you will undersatd why the cutscenes are BS.

But to make it clear, it's becuase actions that dont happen in game, mean nothing, becuase they are not in the game itself.

Factually wrong.

Go look up the quest list of Morrowind, Oblivion, and Skyrim, the VAST majority of quests have little to do with world shattering forces, most are just people who need something found, stolen, or someone killed, and the quests that do involve the Daedra, are always made in such a way that they stay very secret, or affect nothing outside of the local area.

Fallout: New vegas on the other hand is all about doing stuff that saves entire settlements, restoring power to the wasteland, and bringing all the factions of the land togeather into some sort of super army to fight another one of the factions.

-Fallout has always been about changing huge swaths of land by destroying villiages/townss, and making alliances that form into new nations.
-Elder Scrolls is about preventing the world from being destoryed and returning things to the status-quo for the most part.

Exactly. Sure ES games may have like 30 fetch quests or kill someone quests, that may only take 5 mins each, where as on the other hand, you may have 10 side quests in Fallout that can all take over an hour or two to complete.

The dialog tree is the thing that needs to be fixed in the next ES game, and give us more choice. I was playing NV for a long time put over 100 hours into it, then went back to Skyrim, that I had 40 hours into, and then remembered how boring the dialog system was and thats why i came to write this post.

Its like night and day. I forgot how boring the dialog system was in skyrim since i had not played the game in months.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Tue Jan 01, 2013 10:00 am

I am completely content with what I have been given. Sorry, I disagree, and am entitled to disagree. I don't want my playing TES to be anything similar to ME, DA:O, Fable, or FO. Period.

Oh.. So you just like not having a better game.. Since you are happy with the product, you wouldn't want it any better?
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Tue Jan 01, 2013 8:34 am

Oh.. So you just like not having a better game.. Since you are happy with the product, you wouldn't want it any better?

There are tons of things to fix in skyrim, the dialog tree is just the beginning. They also need to fix the hotswaping of magic. There has to be a better way of doing it instead of always having to pause the game to switch out major, but that is a entirely different disscussion.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Tue Jan 01, 2013 7:01 am

There are tons of things to fix in skyrim, the dialog tree is just the beginning. They also need to fix the hotswaping of magic. There has to be a better way of doing it instead of always having to pause the game to switch out major, but that is a entirely different disscussion.

I completly agree.. It is far from a perfect game.. I don't think I even given the title "perfect", to many games anyway.. But hopefully in the next one.. The game will appeal to a gamer who rathers the game to be hardcoe than casual..
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Tue Jan 01, 2013 8:25 am

I completly agree.. It is far from a perfect game.. I don't think I even given the title "perfect", to many games anyway.. But hopefully in the next one.. The game will appeal to a gamer who rathers the game to be hardcoe than casual..

The thing that I am excited for is the next fall out game. If we can get the FO system but with skyrim graphics, and if its really set in boston. it could be the best RPG ever made.
The only thing they could fix in FO to make it PERFECT would be to make the controls like a FPS (COD lets say) instead of the awkwardness it is now but with all the RPG elements of fall out.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Tue Jan 01, 2013 5:58 pm

Factually wrong.

Go look up the quest list of Morrowind, Oblivion, and Skyrim, the VAST majority of quests have little to do with world shattering forces, most are just people who need something found, stolen, or someone killed, and the quests that do involve the Daedra, are always made in such a way that they stay very secret, or affect nothing outside of the local area.



No way, my man. Those are side quests you are talking about. When talking about what games are all about, you need to talk about the main quest, as that is why they're called "main" quests. Because they're "mainly" about that quest.

Arena plot: Saving an Emperor from Jagar Tharn the Usurper, pretty grand.

Daggerfall: Recovering the Mantella from Aetherius and deciding the fate of the Numidium, pretty grand.

Morrowind: Reincarnated hero of prophecy defeats Dagoth Ur and his servants. And becomes immortal. And in this process causing the Tribunal to lose their divinity. Grand.

Oblivion: Defeat a daedric prince and his hellish hordes by having your friend, the last of the Septim line, and the Emperor turn into the aspect of a god. Grand

Skyrim: Last dragonborn, kills dragons and defeats a god/dragon so powerful that he's called the "world eater"....yea. Grand.

All world shattering or having a big impact on the world. Not what I'd call little problems.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Tue Jan 01, 2013 4:26 am

He's not talking about the main quest because the side quests make up about 95% of the game.
User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Tue Jan 01, 2013 3:04 am

No way, my man. Those are side quests you are talking about. When talking about what games are all about, you need to talk about the main quest, as that is why they're called "main" quests. Because they're "mainly" about that quest.

Arena plot: Saving an Emperor from Jagar Tharn the Usurper, pretty grand.

Daggerfall: Recovering the Mantella from Aetherius and deciding the fate of the Numidium, pretty grand.

Morrowind: Reincarnated hero of prophecy defeats Dagoth Ur and his servants. And becomes immortal. And in this process causing the Tribunal to lose their divinity. Grand.

Oblivion: Defeat a daedric prince and his hellish hordes by having your friend turn into the aspect of a god. Grand

Skyrim: Last dragonborn, kills dragons and defeats a god/dragon so powerful that he's called the "world eater"....yea. Grand.

All world shattering or having a big impact on the world. Not what I'd call little problems.

But you still dont really have a choice to do those main quests or not, and dont really have a choice HOW to do them, you just have to basically do them regardless if you are a good or bad character adn that is the problem with skyrim.

In fallout you do have those choices and that is what I want in skyrim, the choices we have in FO but in skyrim or the next ES game.
The dialog tree is so boring in the ES games and in skyrim.

Your choices dont matter, you are just following the story and sure its an open world game but the main quest is basically on rails and you have to do it like the game wants you to.

And in the side quests its even worse, you cant even say PISS OFF im not helping you, teh quest is forced upon you, and you can only choose to ignore it, there should be an option to say NO or some smart ass reply
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Tue Jan 01, 2013 2:38 am

Oh.. So you just like not having a better game.. Since you are happy with the product, you wouldn't want it any better?

I think his point is that he's fine with the game and is spiteful against making anything like Fallout given Fallout [censored] being annoying in the Skyrim forum.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Tue Jan 01, 2013 6:42 am

The thing that I am excited for is the next fall out game. If we can get the FO system but with skyrim graphics, and if its really set in boston. it could be the best RPG ever made.
The only thing they could fix in FO to make it PERFECT would be to make the controls like a FPS (COD lets say) instead of the awkwardness it is now but with all the RPG elements of fall out.

Ok.. Hmm, I actually completly agree.. When you say COD though, I think I would rather a game which allows more of a dynamic playstyle based on the class trying to be built by the character.. Such as a assassin-ish character would be more fast and invisible and able to use the shadows ~ aswell as killing off enemies secretly.. I am also saying Fallout as it was, meaning Fallout 3 and kinda Fallout New Vegas, is not exactly perfect.. It is much more enjoyable because I actually like the characters and you really cannot go wrong with making a Fallout quest.. Unlike the Elder Scrolls which takes some work to make a quest because the limitations available in a world like Elder Scrolls..
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Tue Jan 01, 2013 8:46 am

Ask your self this, why it important to experiance the ramifcations of your actions in a game, in the game itself, then you will undersatd why the cutscenes are BS.

But to make it clear, it's becuase actions that dont happen in game, mean nothing, becuase they are not in the game itself.


This I agree with. I didn't really care for those lame slides, although it was nice to have a wrap up of the ending. BUT Skyrim can't have this because Skyrim doesn't end after the events of the MQ.
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Tue Jan 01, 2013 7:32 am

But you still dont really have a choice to do those main quests or not, and dont really have a choice HOW to do them, you just have to basically do them regardless if you are a good or bad character adn that is the problem with skyrim.

In fallout you do have those choices and that is what I want in skyrim, the choices we have in FO but in skyrim or the next ES game.
The dialog tree is so boring in the ES games and in skyrim.

Your choices dont matter, you are just following the story and sure its an open world game but the main quest is basically on rails and you have to do it like the game wants you to.

And in the side quests its even worse, you cant even say PISS OFF im not helping you, teh quest is forced upon you, and you can only choose to ignore it, there should be an option to say NO or some smart ass reply

Play a different game. TES has lore that will not allow for the main quest to not happen or happen.. and no you don't HAVE to do the quest.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Tue Jan 01, 2013 5:56 pm

Ok.. Hmm, I actually completly agree.. When you say COD though, I think I would rather a game which allows more of a dynamic playstyle based on the class trying to be built by the character.. Such as a assassin-ish character would be more fast and invisible and able to use the shadows ~ aswell as killing off enemies secretly.. I am also saying Fallout as it was, meaning Fallout 3 and kinda Fallout New Vegas, is not exactly perfect.. It is much more enjoyable because I actually like the characters and you really cannot go wrong with making a Fallout quest.. Unlike the Elder Scrolls which takes some work to make a quest because the limitations available in a world like Elder Scrolls..

When I say COD, I just mean when you go into FPS mode for gun play, I wish the controls and smoothness was like that. In fallout its hard to just aim down the sights and pick someone off because its so clunky. You are almost forced to use VATS.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Tue Jan 01, 2013 2:23 am

I think his point is that he's fine with the game and is spiteful against making anything like Fallout given Fallout [censored] being annoying in the Skyrim forum.

Well then, I would say he is foolish.. The best constructive criticism comes when you compare two or more things for the better.. If you leave out that feel of comparing, if thats the best way to word it, the point comes across not as complete..
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue Jan 01, 2013 6:00 pm

Play a different game. TES has lore that will not allow for the main quest to not happen or happen.. and no you don't HAVE to do the quest.

Right you dont have to do the quest, you can just ignore it but you are still forced to TAKE the quest and it goes in your log. where as in FO you can flat out tell them NO i am not going to help you.
You RARELY get a choice like that in skyrim.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Tue Jan 01, 2013 7:02 am

When I say COD, I just mean when you go into FPS mode for gun play, I wish the controls and smoothness was like that. In fallout its hard to just aim down the sights and pick someone off because its so clunky. You are almost forced to use VATS.

I also hate the VAT's system.. It should be like when you kill somebody you gain them.. And they do not regenerate.. More like something you are rewarded for taking out targets.. I do agree aswell.. I think several things need revamping, aiming and especially damage based on where the damage was applied.. If they copied off Metro 2033 in many different situations, I would be quite happy..
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Tue Jan 01, 2013 8:57 am

Well then, I would say he is foolish.. The best constructive criticism comes when you compare two or more things for the better.. If you leave out that feel of comparing, if thats the best way to word it, the point comes across not as complete..

I agree that it's not really a smart attitude. I am with him in that the game is fine as it is. Doesn't mean it couldn't be better though.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Tue Jan 01, 2013 2:33 am

But you still dont really have a choice to do those main quests or not, and dont really have a choice HOW to do them, you just have to basically do them regardless if you are a good or bad character adn that is the problem with skyrim.

In fallout you do have those choices and that is what I want in skyrim, the choices we have in FO but in skyrim or the next ES game.
The dialog tree is so boring in the ES games and in skyrim.

Your choices dont matter, you are just following the story and sure its an open world game but the main quest is basically on rails and you have to do it like the game wants you to.

And in the side quests its even worse, you cant even say PISS OFF im not helping you, teh quest is forced upon you, and you can only choose to ignore it, there should be an option to say NO or some smart ass reply

Wasn't the point of my post, but I'll bite. TES cant really put in that much choice because the game has a very extensive bit of lore. The game's lore has to be accurate but vague enough to allow all characters to fit. Having all this choice makes it hard for devs to speak of the events in lore, because if they do, someone's character will be shut out. Not saying this is a good excuse, it just is what it is. I personally don't really care about the amount of choice in FNV. It isn't compatable with TES, because of the lore. What WOULD be appropriate for TES is multiple ways to go about the goal of a mission. That is something Fallout NV offers plenty of, and something Bethesda may be able to incorperate without affecting the lore.

Would you agree?
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Tue Jan 01, 2013 1:35 pm

He's not talking about the main quest because the side quests make up about 95% of the game.

You still cant say thats what the game is mainly about though because of side quests. Thats ridiculous. They may make up the majority of the game, but the focus is on the MQ.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Tue Jan 01, 2013 4:51 am

Right you dont have to do the quest, you can just ignore it but you are still forced to TAKE the quest and it goes in your log. where as in FO you can flat out tell them NO i am not going to help you.
You RARELY get a choice like that in skyrim.

For misc quests, I can understand why some people may want an option of telling people "no". Personally I don't care, I'll just do it 90% of the time and frankly, I'm okay with a couple quests in my journal being left.

For the main quest though, you will always be the only one to deal with the problem. Best get used to it.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Tue Jan 01, 2013 7:02 am

I also hate the VAT's system.. It should be like when you kill somebody you gain them.. And they do not regenerate.. More like something you are rewarded for taking out targets.. I do agree aswell.. I think several things need revamping, aiming and especially damage based on where the damage was applied.. If they copied off Metro 2033 in many different situations, I would be quite happy..

basically if we had the rage style gun play but with everything else fallout
I think it would be pefect
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Tue Jan 01, 2013 11:27 am

You still cant say thats what the game is mainly about though because of side quests. Thats ridiculous. They may make up the majority of the game, but the focus is on the MQ.

I agree with this.. But the writers who work at Bethesda really are terrible.. I do not know what they were doing, the main quest was garbage in my opinion, 99% of the sidequests (guild-quests included) were bad, and the dialogue was quite casualized and boring..
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

PreviousNext

Return to V - Skyrim