What does this have to do with choices in quests?
Why is the moral and ethical ramifications of a choice unimportant simply because the outcome is revealed at the end of the game? How are quest paths that take advantage of different skill sets not valuable regardless of whether it impacts the larger narrative or not?
Ask your self this, why it important to experiance the ramifcations of your actions in a game, in the game itself, then you will undersatd why the cutscenes are BS.
But to make it clear, it's becuase actions that dont happen in game, mean nothing, becuase they are not in the game itself.
vAre you serious? Most quest lines in TES involve extremely powerful forces with potentially world shattering consequences. Meddling deities is a very real and common occurance. Fallout, on the other hand, is decidedly not like that. Quests usually only concern specific people or townships. Only the big, main story quests have significant impact.
Factually wrong.
Go look up the quest list of Morrowind, Oblivion, and Skyrim, the VAST majority of quests have little to do with world shattering forces, most are just people who need something found, stolen, or someone killed, and the quests that do involve the Daedra, are always made in such a way that they stay very secret, or affect nothing outside of the local area.
Fallout: New vegas on the other hand is all about doing stuff that saves entire settlements, restoring power to the wasteland, and bringing all the factions of the land togeather into some sort of super army to fight another one of the factions.
-Fallout has always been about changing huge swaths of land by destroying villiages/townss, and making alliances that form into new nations.
-Elder Scrolls is about preventing the world from being destoryed and returning things to the status-quo for the most part.