Nameless: I already replied in a pm, but I was hoping someone else here had a comment. Anyway, I don't know what the problem is/was. (And he reports that it occurred with OBSE 15 as well.) I'm using morph and obse15a as well with no problems, and apparently there's no echo on similar problem, so I'm guessing it's a corrupted files or something like that.
Anyway, as mentioned, support for this mod is intentionally thin.
Living the Morphing Life: Since I've actually found some time to play recently, a quick report. I mainly use morph for switching between a few characters. My main character is a level 39 sheogal. I've also got a doppelganged version of Merina from the companion mod of the same time -- she's cool but a little uber. Level 39 mage and pretty healthy. I've also got a 33ish clone of my first character -- mostly blade with some destruction and a little illusion. She gets the "Light of Dawn" and will inherit the mage quests when I get back to that. Other character is a level 22 thief -- she's the one who's getting more of workout since I never completed thief quests before.
So... After a minor install session, I get a spiffy new "summon steed" spell that I want to try. Mark my horse outside the IC stables, and then figure that I'll troop on out to the countryside and try "summon". But I'm not keen on fast travel, and oh look! There's an Ayleid step! I haven't gotten far in that mod, but I know that they're only semi random, but I'm under the impression that that it will port me semi-randomly off to the southeast countryside. I think briefly about stocking up a bit (I'm in street clothes), but don't. Click. Oops. I'm in a cave. Somewhere.
Okay, I'll roleplay this a bit. No calling up the map, no summoning up my portable cellar (which has a health hit anyway). I'll just try to figure my way out of here. I WILL put on my armor though. I'm not TOTALLY crazy.
Hmm... Did I mention that this thiefly character has marksman 75 and goodish stealth, but no blade no magic powers to speak of??
Anyway, so I troop around a bit, take out some annoying rats, deal with some slimes (which are new to me since I've recently upgraded MMM), then run into a gargoyle. Okay, plink him a few times. Hit x 4. Hmm... No hit damage at all -- I'm not even seeing the hit bar SHOW UP on this guy. Uh oh. Drop like twenty arrows into the guy and the only reason I'm still alive is that it's dark and I'm able to hide along narrow corridors.
Okay, my pragmatic character admits she's bitten off a bit too much. So, call in my high level mage, and she's able to take it out. Hmm... "Ancient gargoyle"? That's new. And big. But still... Switch back to thiefly. But shortly... Whoahh, those are some BIG flame atronachs! So, back up to my level 39ish mage, who manages to make it outside.
(Hmm... Okay, I'm off to the southwest (not southeast) near a distant bend in the panther river. Mentally, increase the ratio of "randomly" in "semi-randomly" porting of Ayleid steps.) Anyway... Try the summon steed spell. Hmm... Doesn't work. Try again. Still doesn't work. Damn. Maybe I need to wait a bit? Like in the cave with all those tough guys? But back with my thiefly character? Of course!
This time I do okay. I'm learning to do the stealth for critical hit, then go hide util I'm stealthed again, and then do another critical hit. Manage to take out flame atronachs and some big mud golems, but then I run into those Ancient Gargoyles again. Okay, (reluctantly) swap to 33ish blade/destruction gal. Let's see how they like a bite of the Light of Dawn!!! Hah! Eh, heh, heh, heh... Run! And throw some frost spells. Frost takes them out (slowly), but magicka doesn't refresh as quickly with this character, so I gotta retreat. Except, oops. About three of those ancient gargoyles are following me. Out of the cave. Still following. Run/jump down the hill and dive in the river. Yep! Gargoyles don't swim. Unfortunately, this character doesn't know any water breathing spells or have any water breathing equip items. Annoying...
Still, got a decent frost touch spell, and gargoyles keep trying to get me, so I just look for them dipping their feet, then swim up and frost them. Well... Not as easily done as said. I bet belted pretty bad a couple of times, but I manage to terminate them.
Cool. But my thiefly char still wants to finish the cave. Hmm... Okay... Swap to mage gal. Summon Salan's Cellar. Go to alchemy sorter in it and pull Frost Damage item (and some cure disease stuff too -- thiefly gal is pretty weak on thats stuff). Brew up a decent batch of frost spells. Even get some minor paralysis and health damage in it too. Still 10 points of frost damage? Doesn't seem that much. Still, gotta give it a try. (Getting a little bit stubborn here.)
Swap back to thiefly character, reclimb hole to get to ancient gargoyle infested cave (there's still four or so of them left). Poison strongest bow and arrow combo and stealth plink him. Well, that hurt him at least. But he's a little miffed. Turn around and run back out the door. He follows. Jump down the hole and... Combat music off. Hmm? Climb back up hole... He's dead Jim. Odd. Open inventory, reexamine potion mixture. Ohhh... 10 points frost damage for
forty seconds. And it was a stealth times four hit.
Shortly after the remaining gargoyles are one shot (and wait) dispatched and I'm able to lockpick my way into the hard door in the toughest part of the cave.
And what do I get? A dead drunk goblin and a "treasure loot" of beer bottles!
And my horse never shows up.