» Fri May 27, 2011 11:40 am
I don't really know what was up either. I've had to do a reinstall due to this same problem before, actually (lost a few good characters; this time I lost an Archmage with 80 hours clocked in. Shame, too, 'cause I'd only just become Archmage 10 minutes before the crashes started). I hadn't been using pluggy the last time this happened, so that's not the problem, and I don't use OOO either (I personally like TIE). Both times, the bloat cleaner in Bash said there was no bloat to speak of... This time, my save files exceeded 8 megs, which rings a bell to me, so I'm pretty sure that's how big they were last time. May or may not have anything to do with it, but I saw http://www.gamesas.com/bgsforums/index.php?showtopic=862997 thread recently.
His problem seems to be similar, except he starts crashing when it gets up to 10 megs. According to some of the people who posted, certain mods are known to do this (Thievery in the Imperial City and OBSE Persuasion Overhaul 1.3 are listed, neither of which I was using). I messed around with my load order, and it seemed to stem mainly from adding or removing any mod after it got to the 8 meg line. If I changed my load order and went into the game, loaded up Save A (naming it so this doesn't get confusing), which showed up as green in Bash, and then saved (quick, auto, or just plain old save), it would crash, corrupting the new save as well. So, I tried going into Bash and using the Load Masters command on Save A (I went so far as to make sure everything was in the EXACT same order, no changed dates at all, so Save A showed up as purple). Went into the game, saved, and no crashes whatsoever. But if I moved ONE mod around in my load order, didn't matter which, I'd crash on save. Add a mod? Crash. Remove a mod? Crash. Also, loading up an old save that was less than 8 megs and then trying to save occasionally worked, but most of the time it didn't.
I disabled all the mods I'd recently installed (the new voice-overed version of Lost Spires was one of them, Choices and Consequences, See You Sleep, the new version of Morph (heh, sorry), don't remember the others... Mannimarco Revisited might've been part of it) and got it to work temporarily, but then it just started crashing again. Figured it was my .ini, which I'd done a bit of customization with lately, messing with view distance, but deleting that and letting Oblivion recreate it didn't help. From there I'd just assumed it was maybe that my oblivion.esm or something else equally vital got corrupted (not sure whether that should even cause something like this or not), hence the reinstall. So far, no problems, but right now, I've got all of about 30 mods installed when I'd had 220 before... Got a bit of a ways before I regain that behemoth of a load list, but if I start having this problem again, I'll try to give a more detailed anolysis...