[RELZ/BETA] Wrye Morph

Post » Fri May 27, 2011 8:12 am

Severe No Newbie Warning! Advanced Users Only!
* If you're not already using both Wrye Bash and OBSE, this mod is probably too complicated for you. Try something simpler first. Like FCOM. :D j/k Sorta.
* Requires: Wrye Bash 156, OBSE 14, Pluggy 40, Cobl, and brzUtils obse plugin. (And then you still have to do more!)
* Can be wildly uber. Can break quests if you're not careful.
* Likely to have odd interactions with other mods and Oblivion quests.
* Minimal Support. Risk the wrath of an angy, insta-ignoring monkey god.

On the other hand, it's seriously cool once you get it setup! You can easily morph between different forms/identities. Doppelgang NPCs, taking over their lives and homes. (As a minor side effect, each doppelganged NPC becomes essentially a teleport recall point.) Doppelgang bandits, amazons, conjurers, stroll into their lairs and loot them silly, or just shoot the bull about how many adventurers "you" have killed today.

Links:
* Download from http://wrye.ufrealms.net/
* Read the http://wrye.ufrealms.net/Wrye%20Morph.html
* Especially the http://wrye.ufrealms.net/Wrye%20Morph.html#Setup
..* Correction: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3508 or higher is required.
* Previous Topic: http://www.gamesas.com/bgsforums/index.php?showtopic=809844
* Screenies: Claudette Perrick of "The Gilded Carafe" gets doppelganged: http://wrye.ufrealms.net/images/Morph01.jpg http://wrye.ufrealms.net/images/Morph02.jpg http://wrye.ufrealms.net/images/Morph03.jpg http://wrye.ufrealms.net/images/Morph04.jpg http://wrye.ufrealms.net/images/Morph05.jpg http://wrye.ufrealms.net/images/Morph06.jpg http://wrye.ufrealms.net/images/Morph07.jpg
* Video: http://www.youtube.com/watch?v=Y9miFR-1bTs

Warning #1: Do NOT ask how to install: Wrye Bash, OBSE or Pluggy on this topic! I will immediately hit the ignore button on anyone who does this! If you have to ask this sort of question, then you're not ready for this mod! Go do other stuff for a while. Seriously, if you're not using at least Wrye Bash and OBSE yet, then you're too green for this.

Warning #2: Don't ask thoughtless questions on this topic! Again, I assume that you're advlt enough to try to figure it out yourself before asking for help. Again, insta-ignore penalties.

Warning #3: This is just a fun (if insanely grueling project!) for me. I'll probably provide a little support but not a lot. But I can pretty much guarantee that this mod will never be completely stable and safe when interacting with other mods and even vanilla oblivion. E.g. you can doppelgang a guard in the imperial palace and stroll into the upper levels of the palace -- which pretty much breaks a thieves quest. Or you can doppelgang Palomirya, go to her upstairs chamber where you'll likely find a nice Elaborate Chest from OOO -- which will promptly kill you if you try to open it. Or freeze you in place, or do some other weird thing.

The solution to these sort of problems will generally be: "Don't freaking do that!" Or, put another way:

If Wrye Morph causes your game to explode into little bitty pieces, I'm more likely to admire how completely it blew up than I am to actually do anything about it.
Warning #3a: Do not ask when this is coming out of beta. The answer is never. Because of the inherent risks of conflicts in running this mod, I'll expect to always leave the "Beta" label on. However, it will probably see some minor improvements in future releases. Or maybe not. :shrug: RL has been calling my name for quite a while now, and I just may not do much more with it.

Coolness Warning: Again, if you bash patches for breakfast, and have deadly reflexes, and if you can usually figure stuff out on your own, I think that that you'll find Wrye Morph very cool, and fairly easy to use. Kind of like playing catch with a handgrenade. As long as you keep the pin in, it's quite exhilerating! :thumbsup:

I should note that people who do machinima and/or story screenshots, or just a have a lot of past characters that they would like to switch between while in game will find Wrye Morph very useful. (Switch between old characters??? Sure can! See http://wrye.ufrealms.net/Wrye%20Morph.html#ImportingShapes.)

Credits: Succubi/Seducers Mod
Credit where credit is due... Wrye Morph is based on the shapeshifting technique developed by Breeze582000 for his http://www.gamesas.com/bgsforums/index.php?showtopic=811097 mod. It's a very cool approach involving a complicated interchange between OBSE, Breeze's own OBSE extension and Wrye Bash. I've expanded that approach quite a bit, adding doppelganging, stats, faction, and equipment morphing.

However, Breeze is pretty tied up with RL these days, and has given me permission to go ahead and release this more broadly.

Also, mucho credits to OBSE team, and to Elys for Pluggy. Wrye Morph would be completely impossible without OBSE. And without Pluggy a lot of the cool advancements (equipment, ownership, faction morphing) would either be impossible to too difficult to be practical.

Update: v24 (7/13/2008). See http://www.gamesas.com/bgsforums/index.php?s=&showtopic=828869&view=findpost&p=12500662.

Playtest Notes (9/23/08): I should note that I have seen some behavior related to some of the major guild quests that I suspect are related to Wrye Morph's faction switching. Specifically:
* The vampire hunters in Skingrad (for the Mage Guild quest there) reappear after they're supposed to be gone.
* The grey fox fails to appear at Malintus' house in Chorrol.
I haven't really tested much further, and I have not looked for the actual code that would be a problem, but I suspect that somehow these quests are resetting somehow. I'm also guessing that UOP may be involved. (E.g. using the console to move the gray fox to the player to deal with the second problem, he picks a travel package -- but the gray fox has no travel packages in Oblivion.esm -- I seem to recall that UOP added such a package to him.

As I've warned before, Wrye Morph's faction morphing (while very cool) is likely to be particularly prone to problems with vanilla quests since it breaks fundamental assumptions in the game (i.e. that the player never leaves or loses rank in a faction). I have not confirmed for sure that Wrye Morph is the problem here, but it certainly seems likely. Of course, OTOH, Wrye Morph is very cool. So use your judgement (and the console as needed).

Autoport: Autoport is turned on by default. You might want to try turning it off. There are arguments pro and con. Turning it off means that do an in-place morph, which is more consistent with "morphing" concept. OTOH, it's a bit of a cheat, since if you have a low level character who gets stuck in a bad dungeon, you can morph into a higher level character to get out -- whileas with autoport turned on, that low level character has to work their way out.
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sw1ss
 
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Post » Fri May 27, 2011 4:41 am

Good lord. Every time I see a thread from you, I know I'm going to have my socks blown off, darned, ironed, starched, put back on and then taken to with a flamethrower. Truly, you are akin to some form of deity of modding.
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I love YOu
 
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Post » Fri May 27, 2011 1:53 pm

im getting invalid archive with the 1.56 version. i tried dl it couple times and same thing and my other zip files are working.
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vicki kitterman
 
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Post » Fri May 27, 2011 6:44 pm

Good lord. Every time I see a thread from you, I know I'm going to have my socks blown off, darned, ironed, starched, put back on and then taken to with a flamethrower. Truly, you are akin to some form of deity of modding.

I am an exhausted monkey god of modding!
im getting invalid archive with the 1.56 version. i tried dl it couple times and same thing and my other zip files are working.

Fixed now.
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Lily Evans
 
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Post » Fri May 27, 2011 5:23 am

k thanks. i bestow upon you the same reward i gave to willie sea. one free week of vacation from modding. please use at your discretion. take a break and dont overwork yourself. :)
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herrade
 
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Post » Fri May 27, 2011 9:59 am

this is.... amazing....

Oh I'm gonna have fun during lunch tomorrow.
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Dean
 
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Post » Fri May 27, 2011 12:45 pm

I love the warnings, they kinda made my day again. :D

This is a great experimental mod :) and I'll take on the challenge of blowing up my pc with this. ;)
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Paula Ramos
 
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Post » Fri May 27, 2011 10:48 am

definitely have to start a new game for this one, im using nGCD and i have a custom class to boot. :) thanks again wrye this is going to be a blast. reminds me of cortexs scripted spells for morrowind where you could change into lots of different things.
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Raymond J. Ramirez
 
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Post » Fri May 27, 2011 9:11 am

(amazed) I ... want it! Now!!!
(downloading)
EDIT:
So... You are really crazy, Wrye monkey! :)
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Adam Porter
 
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Post » Fri May 27, 2011 11:21 am

Screenshots
Kind of like playing catch with a handgrenade. As long as you keep the pin in, it's quite exhilerating! :thumbsup:

:rofl: I always wanted to do that but no one will lend in a grenade :nope:

This is amazing! :bowdown:
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Alyce Argabright
 
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Post » Fri May 27, 2011 3:21 pm

Added a video: http://www.youtube.com/watch?v=0m8xiMp8Qsc

Might fork over the dough for fraps to get something a bit longer (30 second limit isn't much, a better demo would take several minutes). However, a brief description:
* Check the char name, stats class at the beginning vs. the end. Everything changes! (Except for birthsign, which is I think I could do easily, but it would force you to go through the birthsign screen every time.)
* Char casts the Shape Change spell, chooses Claudette from the popup menu.
* There's a brief stuttering in the video (low fps) as the game is quicksaved and then bashmon edits the savegame. (Bashmon handles the core face, race, gender, class morphing.)
* Then load screen as edited game is quickloaded.
* After quickload, the real Claudette has been disabled. There's a brief pause as the PC has old equipment stored away and is re-equipped with Claudettes clothing, etc. Actually the pause is necessary to avoid a CTD which results if you follow a reload/reequip to quickly with a moveto.
* Then, there's a quick camera jump as PC is moved to claudettes last position and facing direction. If claudette had been in a different cell, then there would have been another loading screen as you were moved to the cell. About that time invisibility spell fades off and there you (Claudette!) are!

Notes:
* If I had a bit more time, I'd show you faction morphing. Also, ownership morphing (lack of red hand). And just pop around to several different characters. Their are five quick character slots, but other shapes are stored under the "All Shapes"
* I added an invisibility effect to the shapeshift spell largely to avoid trespass alarms. E.g. if you're in an owned cell, and are morphing to another doppelgang, there's a pause of a second while you're in the new form, but have not yet shifted cells. Invisibility avoids alarms during that period. And besides seems to work fairly well in covering up the jump.
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Flutterby
 
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Post » Fri May 27, 2011 1:46 pm

Awesome and pure genius. :goodjob: I'll definitely have to start playing around with this!

*tosses huge bunch of bananas in the monkey cage*
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Arnold Wet
 
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Post » Fri May 27, 2011 3:26 am

:wave: I have a question - I was throwing around a hand grenade and the pin fell out. How do I install it?

j/k - Very nice, Wrye.
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Sasha Brown
 
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Post » Fri May 27, 2011 3:02 am

unholy [censored]!

again moddders prove that nothing is impossible for a Oblivion modder! :D

Awesome work!

(I :wub: experimental mods)
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lucy chadwick
 
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Post » Fri May 27, 2011 6:03 pm

This is great. Can't wait to try it. Thanks for all your hard work. I hope the RL call you're hearing doesn't keep you away too long.
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Sylvia Luciani
 
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Post » Fri May 27, 2011 5:45 pm

This is completly insane. Will try it out. :confused:
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Tessa Mullins
 
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Post » Fri May 27, 2011 1:41 pm

:woot: It's out! Great work, man! I can't wait to blow up my game in new and even more interesting ways! :tops:
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Vickey Martinez
 
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Post » Fri May 27, 2011 4:20 am

Try something simpler first. Like FCOM. :D j/k Sorta.


:rofl:

BTW, I can't stop thinking about the custom quest possibilities for this mod. It really is insane. Forced character swapping to play through a story from more than one perspective; require the player to tackle different objectives with specific limited skills and equipment; flashback scenes where you actually have to play through some past event that sets the stage for a current mystery; etc. The possibilities seem endless.

:foodndrink:
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R.I.P
 
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Post » Fri May 27, 2011 8:52 am

installed pluggy v56 with the automatic version and its in the obse plugins folder. i put brtzut dll into that folder as well and did the other steps. when i load a save game it says wrye morph error obse plugin pluggy not found or something real close. i uninstalled and reinstalled pluggy to make sure and used a different save but still getting the same message. will this only work with v40 or can you use a newer version of pluggy. thanks in advance. i cant wait to destroy my game since i have custom class, birthsigns expanded mod and im using nGCD. :)
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Emma
 
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Post » Fri May 27, 2011 4:31 am

BTW, I can't stop thinking about the custom quest possibilities for this mod. It really is insane. Forced character swapping to play through a story from more than one perspective; require the player to tackle different objectives with specific limited skills and equipment; flashback scenes where you actually have to play through some past event that sets the stage for a current mystery; etc. The possibilities seem endless.

Relates back to discussion on http://www.gamesas.com/bgsforums/index.php?showtopic=682274
installed pluggy v56 with the automatic version and its in the obse plugins folder. i put brtzut dll into that folder as well and did the other steps. when i load a save game it says wrye morph error obse plugin pluggy not found or something real close. i uninstalled and reinstalled pluggy to make sure and used a different save but still getting the same message. will this only work with v40 or can you use a newer version of pluggy. thanks in advance. i cant wait to destroy my game since i have custom class, birthsigns expanded mod and im using nGCD. :)

I'm running pluggy v56, so that shouldn't be a problem.

Hmm... It's probably Cobl. Upgrade to Cobl 1.31 and try again. (The plugin checking procedure uses something added in Cobl 1.31.)
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JUan Martinez
 
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Post » Fri May 27, 2011 7:05 am

yup thats the fix, i have the spells now and i can scribe, my game crashes on when i tried to change into one of the blades at cloud ruler temple but thats probably on my end since i have nGCD, birthsigns expanded and im using custom class. ill start a new game, so far so good. :) thanks again.
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Ashley Campos
 
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Post » Fri May 27, 2011 9:30 am

New Video: http://www.youtube.com/watch?v=Y9miFR-1bTs
* Main things to note here are morphing between several different characters.
* Morphing to a doppelganged character shifts you to their location. Morphing to a non-doppelganged characters leaves you in current location. (In this case, Yvene, the dark elf at the beginning, is the only non-doppelganged character shown.)
* When you morph, you change stats, class, factions. Note the different factions as I shift between characters.
* You gain ownership of objects, cells. Note that hand cursor in claudette's shop, basemant, upstairs quarters. Also note the bed at the end -- that's an owned bed that ordinarily does not allow you to sleep in it.

Video Notes
* I've trimmed the loading screens out for brevity. Keep in mind that each morph is a quickload, so it will take that long.
* I cheated a bit in Claudette's shop -- I added an extra mod that allows her "TheGildedCaraffe" key to open her basemant and upstairs doors. If you have wrye morph by itself, you'll have to lockpick those.
* The bit about the bed at the end... See http://www.gamesas.com/bgsforums/index.php?showtopic=821710&hl=sleep

RBJ: For a new game note that you won't get spells until you exit the sewers. Also, almost all chars will be too complex for you initially due to level limits. You can artificially set your players level (setLevel 20). After that you'll be able to scribe most citizens and guards.
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Max Van Morrison
 
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Post » Fri May 27, 2011 5:30 pm

not a problem i use levelers shack mod anyways to get to mid-high levels. awesome video by the way. did you buy fraps.
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Setal Vara
 
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Post » Fri May 27, 2011 2:09 pm

not a problem i use levelers shack mod anyways to get to mid-high levels. awesome video by the way. did you buy fraps.

Yep. and then used Virtual Dub to cut it down to size.
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Blessed DIVA
 
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Post » Fri May 27, 2011 9:11 am

Have I told you lately that I :wub: you?

Unfortunately, I just got FCOM + 90 other mods totally stable, so I dare not tempt fate, nor the wrath of an insta-ignoring monkey god, but I do truly admire your work. This is insane! :thumbsup:
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helliehexx
 
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