This mod is just too bloody cool. I'm a new poster, but I've been lurking around since the early Morrowind days (I still remember when EuroMorrowind went down...), and I've been hoping someone would make a mod like this forever. I found your warnings about installation difficulty to be gross overestimations, and the mod runs flawlessly (except for the one, uh, "minor" caveat I'm about to bring up). Thank you, Wrye. You, sir, are awesome. *grovels obsequiously at the feet of the Monkey God, lord and master of most stuff*
I have one problem, though, and I'm not sure it's of such a nature that it can really be fixed, and if it even CAN be fixed it's not likely to since it'd probably take too much work, but I might as well ask. I can't get it to work with Origin of the Mages' Guild (now that you've read that, I fully expect the rest of this post to be ignored. Huge mod, I know, and I realize Giskard's probably the better person to ask here, but if I understand his policy on answering questions regarding compatibility issues... well, I figured my chances were better if I asked here. Might try his forum as a last resort). I can scribe a shape, but shifting is the problem; it gets to the point where it creates the quick save and everything, but then it CTD's with that pesky "send error report?" (pfft, no) message when it loads it. I can open the game back up, load the quicksave and keep on playing, and that's what I've been doing, but as much as I like looking at my desktop wallpaper occasionally, it's kind of jarring and breaks that "immersion" feel (I can hear the laughter now...). Yes, it's an annoyance at most, but I really hate being annoyed... It's always the little things, isn't it?

Anyway, I narrowed it down to Origin by going through all the motions. Standard process-of-elimination, deactivate and reactivate procedure (ugh), rebuilding my bashed patch every single time just to be safe (Yes, Faction Morph and MFact.csv are activated. Speaking of which, modifying the MFact.csv's Mages Guild entry to recognize Origin instead of Oblivion didn't help), and without Origin, everything works perfectly fine. Knowing what the conflict came from, I tried deactivating everything but Cobl, OMG, Morph, and my newly-rebuilt Bashed Patch and it still wouldn't work, so the problem definitely comes solely from Origin. I then tried messing with my load order. Tried Wrye Morph last, Origin last, nothing worked there, even with no other mods active (except of course Cobl and Bashed Patch). OBMM's conflict detector reveals... diddly. Also, Breeze's Succubus mod works fine with OMG, so... :shrug:
I realize OMG is huge, but otherwise, I've got a 150-mod load order (which includes Kvatch Aftermath, also by Giskard, and it's bigger than OMG. Apparently, anyway. I never did get around to playing it...) that Morph works beautifully with. If it weren't for that I'd just assume OMG was so big that it futzed with the game's quicksaves, which are volatile enough anyway. Obviously, you can't change someone else's mod, and I don't particularly expect you to even look over it because it's fething gigantinormous. I've looked at both mods, but even though I've "been around the block" around here, I never really bothered with scripting much since most of the time I don't have problems like this (Bash is usually a lifesaver)... Still, in typical Quixote fashion I've obsessively (and fruitlessly) tried every (bad) idea I could come up with. This problem's become something of a White Whale for me lately... At this point, I'd be enormously pleased with a vague answer as to what MIGHT be the problem, but yes, I realize that even this request is quite possibly completely unreasonable. Still, if anyone, especially the Great Wrye, has any ideas, I would... err, express gratefulness over the internet...

EDIT: Sorry for the longwinded post. Heh...