Xbox 360 Complete Bug/Glitch List

Post » Sat Feb 26, 2011 12:10 pm

The level up thing is normal depending on what your Intelligence is. It's not a bug.

Also note that Grim Reaper only restores 20 AP on a successful VATS kill in this game, rather than ALL of it like it did in Fallout 3, so that may be what you're seeing. Again, not a bug because this is intentional and stated in the perk's description, although it does make the perk practically worthless and not worth taking in my opinion.


So it is normal that with THE SAME intelligence level I will have alternating number of points (15/16) every other time? Where did you find it?
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Natasha Biss
 
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Post » Sat Feb 26, 2011 1:42 pm

The quest for the Crimson Caravan company "You Can Depend on Me" is glitched if you finished "There Stands the Grass". I can't give Hildern the package or whatever. Also I think obsidian should change that you have to talk to a certain person the FIRST time in order to advance a companion's quest dialog. Like Raul, I already talked to Ranger Andy long before I got him and now I can't get his Vaquero (sp?) outfit. Wth. How was I supposed to know. -_-
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Annick Charron
 
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Post » Sat Feb 26, 2011 3:06 pm

So it is normal that with THE SAME intelligence level I will have alternating number of points (15/16) every other time? Where did you find it?


Yes, it is normal. I can't remember the exact words used to describe it, but when it comes to having an odd number INT (1, 3, 5, 7, 9) the skill points given aren't rounded up. So one level you'll actually receive 15.5 points, but since it doesn't round up that .5 points is held over to your next level, therefore you get 16 on your next level up.
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lexy
 
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Post » Sat Feb 26, 2011 10:03 pm

The Rock-It Launcher schmetics do not work. I got the schmetics and the 4 pieces of required junk items......vacuum cleaner, firehose nozzle, conductor and leaf blower. But the option to create the Rock-It Launcher does NOT appear when I go to a workbench.
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Marcin Tomkow
 
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Post » Sat Feb 26, 2011 3:19 pm

When going through the Boomer area, the explosions cause the console to freeze and the controller will vibrate indefinitely until the console is turned off. Happened to me right after accepting the 300 cap bet that I wouldn't get blown up. I've seen others report the same.
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Alkira rose Nankivell
 
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Post » Sat Feb 26, 2011 5:15 pm

I apologize in advance if this has already been mentioned I tried to read through but, I had to skim most of it due to the shear volume.

About an hour into the game I was reloading the Varmint Rifle and before the animation had completely finished cycling I entered VATS, since then I cannot cue any actions in VATS even after deleting all my saves and restarting the game. Is this a known glitch? Does it have a fix? Does it even sound like a glitch? I'm concerned that because it carried over between games it may be a disc problem, does that sound right to anyone else?
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SWagg KId
 
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Post » Sun Feb 27, 2011 1:17 am

Didn't see this posted anywhere so I'l go ahead and throw it in.

Sometimes, while sneaking, enemies either don't lose any HP when hit or lose HP, run away, and then regenerate back to full instantly.

And no, it's nothing to do with armor or DT or DR. Sneak attack critical head shot on a Fiend with the Anti-Material rifle with AP rounds, loses no HP. Doesn't happen often though.
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Juliet
 
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Post » Sat Feb 26, 2011 11:49 am

Didn't read through the whole list of bugs, far too many, so I apologize if I am repeating any bugs.

So far I've come across two.

1. When equipping Ranger Patrol Armor, your character's model gets stuck in a different pose and your gun hovers further from your character's back. Companions are also affected, but I didn't test beyond Boone.(Only way to fix it is to reload a save prior to putting the armor on from what I could tell)

2. I equipped Arcade Gannon with the vault 34 Security Armor and removed him from my party. Since, I am incapable of adding him back into my party. I still get the dialogue option ONLY IF I currently have a companion and he declines due to the party being full. Pick-pocketing him reveals his inventory is empty aside from his glasses. I believe the bug is the helmet specifically as I attempted a reverse pickpocket to make him unequip the armor.(using roughly 50% Combat Armor MK2 and a similar Combat Helmet) He unequipped the body armor but kept the helmet on and was still not giving the dialogue option to join.(Haven't tested this on other companions, so I can't be sure if it is npc or the item itself causing the problem)
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electro_fantics
 
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Post » Sun Feb 27, 2011 12:12 am

New Bugs To Add

Doing the Boulder City Quest
- The Great Khans would not attack me until I struck first.

Doing the Sheriff Recruiting Quest
- Upon arriving at the Mojave Outpost, ALL the NCR members would attack me for no reason.
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RAww DInsaww
 
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Post » Sat Feb 26, 2011 6:11 pm

Didn't see this posted anywhere so I'l go ahead and throw it in.

Sometimes, while sneaking, enemies either don't lost any HP when hit or lose HP run away, and then regenerate back to full instantly.

And no, it's nothing to do with armor or DT or DR. Sneak attack critical head shot on a Fiend with the Anti-Material rifle with AP rounds, loses no HP. Doesn't happen often though.


Ya know, I thought this was happening to me on my first play through, but it happened so seldom that I thought maybe I was hitting world geometry. On my second play through now and it's happened a bit more often. Rather annoying, but so far it hasn't happened with any real powerful enemies.

Didn't read through the whole list of bugs, far too many, so I apologize if I am repeating any bugs.

2. I equipped Arcade Gannon with the vault 34 Security Armor and removed him from my party. Since, I am incapable of adding him back into my party. I still get the dialogue option ONLY IF I currently have a companion and he declines due to the party being full. Pick-pocketing him reveals his inventory is empty aside from his glasses. I believe the bug is the helmet specifically as I attempted a reverse pickpocket to make him unequip the armor.(using roughly 50% Combat Armor MK2 and a similar Combat Helmet) He unequipped the body armor but kept the helmet on and was still not giving the dialogue option to join.(Haven't tested this on other companions, so I can't be sure if it is npc or the item itself causing the problem)


Thanks for the heads up. Out of curiosity did you maybe make a save standing in front of him before you gave him that armor and then test this theory? I'm thinking that faction armor will cause him to glitch out and thinking he belongs to another faction which in turn breaks him.

New Bugs To Add

Doing the Boulder City Quest
- The Great Khans would not attack me until I struck first.

Doing the Sheriff Recruiting Quest
- Upon arriving at the Mojave Outpost, ALL the NCR members would attack me for no reason.


#1) I don't believe that's a glitch. But I've only done that quest once and can't remember the exact circumstances.
#2) Make sure you're not wearing any faction armor that goes against NCR. These include CL, Powder Ganger, Fiend and possibly BoS power armor.

Novac, post-quest bug.

If you talk to Cliff in Novac after completing "One For My Baby" he gives you a room key. If you already purchased said room key from Jeanie May then the load screen will freeze when exiting the shop. I tested this one and it happens every time. I reverted to an earlier save and did not purchase the room from her (hence no existing key in my inventory) and everything was fine after I talked to Cliff.

I'll have to check later tonight whether or not I can drop one key and fix this issue.
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BEl J
 
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Post » Sun Feb 27, 2011 12:30 am

Thanks for the heads up. Out of curiosity did you maybe make a save standing in front of him before you gave him that armor and then test this theory? I'm thinking that faction armor will cause him to glitch out and thinking he belongs to another faction which in turn breaks him.


I did some more testing after I reloaded an older save, the armor isn't part of the problem, apparently. From what I've noticed it's actually an issue with ED-E and I found the solution is to simply remove ED-E, add Arcade, then re-add ED-E. This happened after he recycled his dialogue regarding ED-E once, apparently each time afterward the option doesn't load rather than simply appearing and being grayed out.

Added note, I had ED-E with me when originally recruiting Arcade, so that may have been the original cause of the bug.

Again, apologies if this is actually something that was already covered.
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Kevin Jay
 
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Post » Sat Feb 26, 2011 3:33 pm

It hasn't been covered as far as I know, so thanks again. I plan to use Arcade on my "Sarah Walker" good karma play through. Damned annoying bug though, but at least it's not game ending and you can work around it, even if it means spending so much time adding the in the correct manner.
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Jennifer Rose
 
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Post » Sat Feb 26, 2011 10:01 pm

Greetings,

With the DLC error I am guessing its the one that is effecting my game currently, where it tells you, that it can't load your game file because it relies on DLC content that is no longer available, and when you tell it to try and load anyways... It then tells you it can't locate the device its using to load from right? Is there anyway to fix this or is my save file pretty much gone?

All I know is I was exploring some cave with what looked like dogs crossed with rattlesnakes ( or atleast they looked like it then again at 4am I was more intrested in blasting them), but got mobbed, died, and went to load my game and it gave me this error. I mean should I avoid questing for a while, and just explore to avoid this error in the future? I hadn't gone to The Strip yet, was just kinda knocking out random quests I found and exploring the game.

Any help/info on this would be greatly appriated.

Thanks
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*Chloe*
 
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Post » Sat Feb 26, 2011 4:22 pm

i am currently doing the 'things that go boom' quest and i have just exited carly st clairs house near the northern passage and my character has lost the ability to turn around...
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Alexandra Louise Taylor
 
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Post » Sat Feb 26, 2011 12:38 pm

Didn't read through the whole list of bugs, far too many, so I apologize if I am repeating any bugs.

So far I've come across two.

1. When equipping Ranger Patrol Armor, your character's model gets stuck in a different pose and your gun hovers further from your character's back. Companions are also affected, but I didn't test beyond Boone.(Only way to fix it is to reload a save prior to putting the armor on from what I could tell)

2. I equipped Arcade Gannon with the vault 34 Security Armor and removed him from my party. Since, I am incapable of adding him back into my party. I still get the dialogue option ONLY IF I currently have a companion and he declines due to the party being full. Pick-pocketing him reveals his inventory is empty aside from his glasses. I believe the bug is the helmet specifically as I attempted a reverse pickpocket to make him unequip the armor.(using roughly 50% Combat Armor MK2 and a similar Combat Helmet) He unequipped the body armor but kept the helmet on and was still not giving the dialogue option to join.(Haven't tested this on other companions, so I can't be sure if it is npc or the item itself causing the problem)



Arcade is doing this to me too. I'm not sure what caused it. I put the spacesuit on him, he had already been wearing the helmet for a long time. It was also the first time I tried to recruit him after sending him to lucky 38.
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Jonny
 
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Post » Sat Feb 26, 2011 4:33 pm

I did some more testing after I reloaded an older save, the armor isn't part of the problem, apparently. From what I've noticed it's actually an issue with ED-E and I found the solution is to simply remove ED-E, add Arcade, then re-add ED-E. This happened after he recycled his dialogue regarding ED-E once, apparently each time afterward the option doesn't load rather than simply appearing and being grayed out.

Added note, I had ED-E with me when originally recruiting Arcade, so that may have been the original cause of the bug.

Again, apologies if this is actually something that was already covered.



Sorry posted before I saw this reply. Then I am screwed once again. Not only can I not finish the main quest due to ED-E's disappearing act, but now I can't recruit Arcade either. Wonderful. Topped out now at lvl 30 and can't even finish The House Always Wins. I don't want to bother starting a new game until some of the major issues are fixed, like vanishing robots that never return.
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Queen
 
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Post » Sun Feb 27, 2011 1:31 am

"Temporary work around for the DLC error"
Thanks goes out to augoosto for running these tests and posting this

I did this for my fellow fallout fans,
because of the lack of feedback about the "forthcoming" patches, i have done 25 hours of in game testing to replicate this save game bug we are all having under all different conditions.
The DLC savegame error is not caused by any quest in particular, and its not actual savegame corruption, I have successfully replicated the DLC error in over a dozen different instances, at different points of the game.
The bug is caused by certain combinations of actions, events, and quests, not specifically by come fly with me. The strip and the main storyline need to be put off for quite some time in order to avoid the DLC error, i couldnt start the strip until well after the 15 hour mark.
For those of us who dont want to wait to play the game that we paid our hard earned money for, The ways to work around this game-breaking bug are as follows
-save constantly (I have tried to save around every 15 mins or so)
-try reloading your saves after completing certain events to make sure the bug has not manifested
-if the bug does take out one of your saves, go to the most recent working one, and switch quests to a different task. Once youve completed the new task, try moving back to the one that gave you the error before and it should work now.
-as you build up gameplay hours, the DLC error will become less and less frequent, the combinations that cause it most commonly seem to involve the end missions of questlines
- if you are doing faction missions, space them out so you arent working all the way through one faction in a sitting.

I know that it is ridiculous that these are the only ways to avoid these bugs, but i can promise you that if you really want to play, these methods WORK. I have tested it over the past 4-5 days pretty constantly, so that i could try to give you all some sort of reliable way to play until we get this patch we have been waiting for.

I hope this post helps some of you. This is not my job, i just want to help out my fellow fallout fans


Question: What am I supposed to do when none of my saves will load?
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Laura Elizabeth
 
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Post » Sat Feb 26, 2011 11:55 am

bugs i haven't seen listed these are repeatable, constant bugs:

  • ED-E will follow me, until combat starts, then he will just sit there and do nothing, not even move. He follows me when I fast travel, but will stop again as soon a new combat begins. this started happening after i upgraded him.
  • After completing the train bomb quest, my scoped weapons show a computer terminal screen with not text and blocks out the screen. I can see a sliver of the scope at the top of the screen, but it's only a few centimeters.
  • Abandoned BOS bunker is locked after the patch. If you try to clear cache to get the items inside(skill book etc.) and then reapply the patch you can no longer tell your companions to return the lucky 38, even if you could before.
  • Isn't really a glitch more of a "something I noticed", when you play for a few hours, the load times get really long. If you restart the xbox, the load times are back down to a reasonably short time.


there have been other oddities, but these are the one i've seen.

and for the record, i think it is a shame that we should have to scour the internet to find workarounds to a game that costs this much. if it were a free mmo, who could care? but we shelled $60 for this game and it should have worked better(better not perfect). There should have been more testing, and they should currently be hiring more coders to fix these issue quicker. if you bought anything else in this world and it worked as poorly as this game does, no one would tell you to not be on the company like white on rice to fix it.
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Scared humanity
 
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Post » Sat Feb 26, 2011 11:10 pm

Yea... heres a big list of bugs connected to just ED-E

■Completing the quest ED-E My Love by giving him to the Followers may result in him teleporting to a location near red rock canyon(shown by quest marker) and then exploding on approach, removing him from the game as a companion.needs verification

■It would seem if you bring ED-E into the White Glove Society's kitchen, he will stop moving and just float in place. You can still interact with him, but he will not follow you. This can be avoided by telling him to wait outside the kitchen area and then going back to get him after you're done in there.

■When told to stay, he can appear to you soon after even though you clearly told it to wait there.

■After rescuing Primm's deputy all Primm citizens may became hostile to ED-E.

■After chatting to the commanding officer at Ranger Station Charlie, the officer may become hostile to ED-E

■The Legion members inside Cottonwood HQ may become hostile to ED-E at random.

■NCR troops at Camp McCarran may become hostile to ED-E at random.

■Completing the quest "ED-E My Love" by giving him to the Brotherhood may result in ED-E no longer moving or shooting anybody. It will still fast travel with you and zone with you, but will stay where you spawn. Changing him from follow to stay, and then back to follow fixes this problem, but he still won't attack enemies. Also reported to happen if you side with the Followers of the Apocalypse at the end.

■Giving ED-E a suit of Brotherhood T-51b power armor to hold onto will result in the armor disappearing from ED-E's inventory with no way to retrieve it or he will drop it.

■When completing the quest ED-E My Love, you're given a chance to upgrade the robot either by giving him to the Brotherhood of Steel, or the Followers. To achieve this upgrade, the entity is swapped out with an entirely different base ID, without making the inventory persistent. The effect of which is destroying any items in ED-E's inventory.

■Sometimes ED-E may be randomly attacked if the player interacts with people.

■To fix this issue on the PC, you can spawn the standard ED-E at your location using the console. Take your belongings from it, then destroy the temporarily spawned entity.

■When trying to pass under the floor of BoS underground base in hidden valley, ED-E may get stuck in the low floor when trying to follow you.

■While entering vault 34 ED-E may get stuck and leave your party and return to primm. When you return to primm, ED-E will begin to attack you with no chance of stopping the attacks. (360)

■Having ED-E wait anywhere until he returns to Primm may result in him becoming hostile to everyone, including your character. You may be able to retrieve your gear from him by pickpocketing.

■ED-E will disappear if you enter the Lucky 38 Casino. But cannot recruit Rex as It appears ED-E is still following you.

■ED-E will completely disappear and will not be at Primm or the Lucky 38. (360)

■Several staircases (with roofs/walkway covers) can cause ED-E to become immobile and/or phase through the bottom of the level (Confirmed PS3)


Didn't see the need to add them all to my list unless ppl are saying they're experiencing it now because I have no clue how out of date some of those are. Yours is already on the list "generalized" as Companions iniating combat with non hostile targets because other companions are doing it as well.



Thanks for adding that bug for me. Unfortunately,I have a new one. Arcade Gannon attacks ED-E in the presidential suite of the Lucky 38. This happened when I told ED-E to go back to the 38. Arcade was already there. I went back to pick up ED-E and saw them fighting. I couldn't stop it. If I let them fight ED-E dies. I don't want to kill Gannon either. I guess I can't go back to the suite until there is a fix.
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TRIsha FEnnesse
 
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Post » Sat Feb 26, 2011 2:58 pm

I searched on the forum but I didn't found anything, so I think I found a new bug/glitch.
I'm playing "My Kind of Town" quest, and I'm into the New California Republic Correctional Facility, killing all the Powder Gangers. When my characrter grows from level 5 to level 6, I can increase my abilities but eventually the game don't shows me the perks list.
I.e. I can't choose any perk leveling up.
I tried to load a previous game saved just before growing to level 6 several times, but nothing changes; I tried to load an even older saved game, playing again for more or less 30 minutes to grow to level 6, but nothing changes again.
The last perk I choose was "Educated".
Any suggestions? Is this a bug?
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Emily Shackleton
 
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Post » Sat Feb 26, 2011 6:06 pm

I'm not to sure if this is a glitch or not but after I listen to EDs message after going to the scraqe yard nothing happens. I tried just playing the message again but the quest still tells me to listen to the message.


you have to wait 72 hours game time for the next message to pop
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Sebrina Johnstone
 
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Post » Sat Feb 26, 2011 9:36 pm

i am unable to complete raul's freequest. he replies after you speak with the NCR sniper, sterling i believe, loyal @ nellis but not ranger andy in novac..... *tear*
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Jonathan Braz
 
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Post » Sat Feb 26, 2011 10:48 pm

sorry if i repeat but i haven't gone through all the pages to see what's been noted. randomly, but on a consistant basis, when i go through a door taking me to a new area, for example, "main floor to floor 2" upon entering the new area i am bombarded by sounds of falling bodies, pots and pans, explosions, etc. basically every sound byte in the game goes off, i gotta hard restart to fix it.

on a regular basis, i am unable to holster my weapon, or reload, or pull up my pip-boy, or turn off its light, or stand up from crouching for random amounts of time.

i have to say what frustrates me the most, is when entering/exiting, or fast traveling takes 2-5 mins to load. i'm running a 360s with the game installed to hd too.

i am having issues with unique weapons not appearing either. for example, the hunting shotgun "dinner bell" is supposed to be found in the shack at the old nuclear test site, but instead it is only a regular hunting shotgun.

i get tons of enemies appearing through walls and getting stuck in rocks, water, you name it. not always bad cuz sometimes i gotta run away, lol.
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luis dejesus
 
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Post » Sun Feb 27, 2011 3:29 am

So it is normal that with THE SAME intelligence level I will have alternating number of points (15/16) every other time? Where did you find it?


yes it's normal. it has something to do with the way odds/evens/percentages are dispersed. in the strategy guide, i have CE one, it talks about it. one detail i distinctly remember which is similar to the INT breakdown is your luck stat. only when your luck is an odd number does it benefit your skills, it does benefit you on even number too, however. it gives you a small boost in critical chance.
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Dorian Cozens
 
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Post » Sat Feb 26, 2011 4:24 pm

First time on this forum(well on any forum.)
I have read through most of the posts on this thread and if I haven't missed anything, then it seems that no one has the same problem as me. Basically NPC's just seem to disappear when I need to talk to them. For instance at the Mojave Outpost Ranger Ghost has disappeared, and also on the quest 'Come fly with me' after I find Harlen's friend he disappears and I cant find him anywhere I follow the arrow on the map to where he supposedly is but there's no one there. :violin:
Does anyone else have this problem or know how to solve it, any help will be appreciated
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FITTAS
 
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