And LOL @ demanding your money back because you can't be bothered to save more than once every 8 hours. I understand that this may be a glitch, so that's not your fault. But what if your 360 had overheated and froze? What if the power went out in your home? Would you still think about returning the game and demanding your money back?
If this were the first or only issue with the game, or if it were a hardware problem, then it would be my fault, so no. But after playing my way through or out of many other glitches, and seeing the veritable cornucopia or problems other people have had and are having with the game, I think the case can easily be made that this game is demonstrably defective. Paying for the dubious privilege of being a beta tester was not what I signed up for, and until and unless the gaming community at large votes with their pocketbooks there's no disincentive for developers to continue the practice of shoving product out the door, then patching it on their own time when they find it convenient. Did the testers follow a script or what? Some of this stuff is ridiculous.
I wouldn't be so upset about this if I hadn't even taken what I thought was a reasonable precaution. I had both my companions in "wait here" mode before I even entered the room the first time for fear that one of them would kill the dude. Having to remember to save every few minutes has been a fact of life for RPGs for a long time, but its completely unacceptable in a modern game, making it unnecessary would be a trivial matter, if they cared to do so. There are 100 save slots available, devoting just 10 of them to autosaves, or even not treating the ONE freaking room within the terminal building as a separate environment, requiring a loading screen, and triggering an autosave, would have done it...or, lets see, not pushing out a glitched up POS onto the market...