You want a successful game, Zen? Sit down, and pay attention

Post » Mon May 14, 2012 6:02 pm

If you want a TES RPG game, go play a TES RPG game. If you want a TES MMO game, play this.
So, the only possible way to make a TES MMO game is how Zenimax is doing it ? This is a real lack of both realism and imagination on your part.
Multiple people have already provided exemples of MMO with FPS real-time combat, why would a TES MMO game (of all MMO) be the one without it when it's solo counter part have it ? Turn-based WoW-like / GW2-like combat has never been a prerequisite for a MMORPG.
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Danial Zachery
 
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Post » Mon May 14, 2012 3:05 pm

So, the only possible way to make a TES MMO game is how Zenimax is doing it ? This is a real lack of both realism and imagination on your part.
Multiple people have already provided exemples of MMO with FPS real-time combat, why would a TES MMO game (of all MMO) be the one without it when it's solo counter part have it ? Turn-based WoW-like / GW2-like combat has never been a prerequisite for a MMORPG.
It's not the only possible way, no. But perhaps it's the way that ZenimaxOnline wants to do it? They most likely have a vision of the kind of game they want to create, and to which group of people they want to sell it to. It is very likely that they are creating their game accordingly to these visions. It is also very likely that they don't aim the game towards the hardcoe fanbase that has been around since the earliest TES-games. (which I think is a pretty minor group on the MMO market.)
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GRAEME
 
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Post » Mon May 14, 2012 8:25 pm

It's better to scrap 5 years of investment than over a decade of goodwill towards a franchise.

Uhm... It's Bethesda Gane Studios' good will that has been built up over a decade. And they are not involved with TESO beyond serving as consultants on lore.

Zenimax Online Studios is the subsidiary of Zenimax Media, the owners of Bethesda and all that came with them, including the Elder Scrolls IP, that is developing this game. ZOS was founded expressly for the purpose of online game development. And what better IP to use than Elder Scrolls to launch a major MMO with? Especially since they own the IP.

So the goodwill from Bethesda you speak of in not being scrapped. You'll see The Elder Scrolls VI in about three years. Same as you would if TESO was never announced. That's about how long it takes them to get a TES sequel completed and released.

What Zenimax Media does with the IPs it owns is not up to the developers. TESO started development five years ago. Zenimax Media could have directed Bethesda to develop it instead of Skyrim. But they didn't. They formed a new team and staffed it up independently of Bethesda for the purpose if this and any other future online games the company wants to pursue. Skyrim's development went undisturbed, as did TESO's development. Bethesda Game Studios has a budger and so does Zenimax Online Studios. And I would say a lot more went into developing Skyrim than previous TES titles. So that suggests to me that the budget increased.

So you don't like MMOs? Nobody says you have to play TESO when it comes out. But I love MMOs. I love TES. So I will at least give it a try.
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-__^
 
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Post » Mon May 14, 2012 10:42 pm

So I am going to assume you have all played this game and can tell me how it is. How the hell do any of you know that this is a "EPIC FAILURE" when you have not gotten your hands on it or even seen a [censored] video? Everyone calm your balls. Bethesda would not put their name on it if it was going to be crap. I've played RuneScape before (definitely not a WoW clone), dabbled in GW and tried WoW once. It seems all you guys can say is that ESO will be a WoW clone. Well, since when did WoW become the standard? It's a [censored] game and costs way too damn much. I'm certain ESO will not be a clone. Bethesda knows they need to approach this topic delicately.

Trust this sentence if nothing else: Bethesda knows what the hell they are doing, and you are blindly judging them without a clue.
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Cat Haines
 
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Post » Mon May 14, 2012 1:03 pm

The Steps to making TES:O a success:


Start over. Everything you have?... save for maybe the writing? Delete it off your servers, your computers... nix it. The direction you are going is going to get you a failed project. Slapping on the name The Elder Scrolls on an MMO that looks, runs, and plays no different than any other WoW clone out there, is not going to get you money in your pockets, or content consumers. GUESS WHAT? People who like WoW mechanics?... they play World of Warcraft. Just look at what SWG did (in its good days), and compare it to TOR? Great storytelling doesn't make an MMO. MMO stands for massively multiplayer Online.... Not Massively Multiplayer WoW Clone... People play games like the Elder Scrolls because they like carving their own story into a world where the options are limitless. They like customizing their character, or putting together their house, they like having an impact on a world. They like making a difference. And calling PvP your gateway to making an impact, is a lame excuse for a persistent world game that has been used a dozen other times before. Stop going the easy route... If making games was easy as hell and didn't cost a fortune? We'd ALL fricking do it! Work your asses off building a new engine optimized for a massive world that will keep to the heart and soul of the Elder Scrolls games... Afterall, all we want, is to play the game we already have now, in a larger world, with real players. People who play Elder Scrolls like to play Elder Scrolls for the Elder Scrolls experience. Not World of Warcraft with a skin on it themed off of Tamriel.

It sounds to me you guys have done nothing but made a pathetic attempt of making money out of a popular title. You should be ashamed of yourselves!... you didn't get to where you are today by going the 'safe' route, and trying what others have tried. You guys have pretty much defined the ultimate single player RPG experience. You've made it unique to your IP... nothing else is out there like Fallout and Elder Scrolls games. Though there are many good fantasy games out there, they are different. In so many ways... and its not just the textures, or the player models that are different, or the lore of the game. Its how we perceive the world... and how we change it. Its the feeling that we're not playing a linear game, but we ourselves or creating our own story. Its the sandbox experience.

From the leaked information regarding the upcoming Game Informer issue, it is quite evident you all have seemed to forget what makes an Elder Scrolls game. You are ruining an opportunity that you guys have of taking what has made the Elder Scrolls so great and really change the way MMO's are viewed and played. You guys can raise the bar... you guys can make an impact. You guys can revolutionize the MMO genre. But you're choosing not to... why? Because its difficult? Because turning a sandbox game into a theme park in so much easier? Because no matter what, you're still getting a paycheck at the end of the day?

I believe in the Elder Scrolls Online. I believe in what it could be for the MMO Market. I believe that it could be successful. But not with the current game plan. My faith is dwindling, Bethesda/Zenimax. Please, explain to me... why should I have faith in you when you guys choose to go the cheap and easy route? Why should I buy your game if it doesn't live to fill the shoes of the name it bares?

Make me an Elder Scrolls MMO. If it means waiting five, ten years... so be it. I want it... but not this. Not what you're currently promising. This is your chance to make an impact in the MMO industry... on your current path, you are letting your window of opportunity slip away... and once fans lose faith in your company, it will be hard to ever get that faith back. Don't [censored] this up, Zenimax... you only get one shot at a first impression. If you're going to do this game, do it right.

+1

I completely agree.

Every word of it.
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Kahli St Dennis
 
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Post » Tue May 15, 2012 4:25 am

Half of you folks are calling out those who want the game to be changed for the better idiots while the other half is, actually, trying to provide constructive criticism. We understand the fact that they'd be throwing away 5 years development and tons of money already spent, but you know what? If they did that, if they botched it all and turned around to say "Hey, these are the fans of TES and they've got a point. Let's take a listen and change what they want us to that way the game is the best it can possibly be and we're gonna put in another 5 years to make it work," they would achieve both the most massive amount of applause any game company has ever garnered from its fans, and the best game possible that we've all been hoping for. And by the looks of it so far, the way that they're doing it with what they got right now, they're not making the best game possible, they're not stepping it up a notch, they're just repeating a formula being done by another MMO instead of taking from the original game and using it to make that best game.

(Again, my opinion, but still.)
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Joe Alvarado
 
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Post » Mon May 14, 2012 7:10 pm

Uhm... It's Bethesda Gane Studios' good will that has been built up over a decade. And they are not involved with TESO beyond serving as consultants on lore.

Zenimax Online Studios is the subsidiary of Zenimax Media, the owners of Bethesda and all that came with them, including the Elder Scrolls IP, that is developing this game. ZOS was founded expressly for the purpose of online game development. And what better IP to use than Elder Scrolls to launch a major MMO with? Especially since they own the IP.

So the goodwill from Bethesda you speak of in not being scrapped. You'll see The Elder Scrolls VI in about three years. Same as you would if TESO was never announced. That's about how long it takes them to get a TES sequel completed and released.

What Zenimax Media does with the IPs it owns is not up to the developers. TESO started development five years ago. Zenimax Media could have directed Bethesda to develop it instead of Skyrim. But they didn't. They formed a new team and staffed it up independently of Bethesda for the purpose if this and any other future online games the company wants to pursue. Skyrim's development went undisturbed, as did TESO's development. Bethesda Game Studios has a budger and so does Zenimax Online Studios. And I would say a lot more went into developing Skyrim than previous TES titles. So that suggests to me that the budget increased.

So you don't like MMOs? Nobody says you have to play TESO when it comes out. But I love MMOs. I love TES. So I will at least give it a try.

We never stated they are made by the same person. But if I don't play Skyrim, then I see an Elder Scrolls game, I play it and it's completely terrible or just plain generic and unoriginal (eg TES:O) then I'm not going to try TES:V, even if it is a good game. The chances are, I will go "Oh look. TES : O was terrible, why would TES: V be good?"
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Eliza Potter
 
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Post » Mon May 14, 2012 9:07 pm

Just wait until the game critics and the fans who play the beta give their reviews. I sure wont preorder this game especially since the MMO market is so saturated with games

:D
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jodie
 
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Post » Tue May 15, 2012 1:07 am

Why are people so concerned with the combat system? Aren't some of the main TES coders from the original teams that worked on Dark Age of Camelot? That game's combat system and play style was far ahead of its time. I'm so sorry it's not going to be "carebear" enough for some of you, that can't react quick enough to land a chain positional or a reactionary style.
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Dezzeh
 
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Post » Mon May 14, 2012 8:00 pm

Why are people so concerned with the combat system? Aren't some of the main TES coders from the original teams that worked on Dark Age of Camelot? That game's combat system and play style was far ahead of its time. I'm so sorry it's not going to be "carebear" enough for you WoWtards, that can't react quick enough to land a chain positional or a reactionary style.

The combat is what's taking up most people's time. Normally we're used to leveling up, killing monsters, fighting other players, or just generally in some form of combat. We'd rather have something interesting rather than a button masher and number cruncher. Reaction combat is better, chaining is better, and hopefully that's what's in. I haven't read the Gameinformer article, but from what it seems that's the way it's looking to be right now.
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Kyra
 
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Post » Mon May 14, 2012 4:51 pm

Seriously?

Why does every poster here seem to think that they're better at game development than a team of professionals?
We dont, I know this is just a way for Zenimax to milk the elder scrolls for every last dime its worth and that pisses me off. If this actually looked like it was innovative at all I might be excited, but it looks like a WOW clone with elder scrolls slapped across the front of the box.
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Joanne Crump
 
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Post » Tue May 15, 2012 3:31 am

We dont, I know this is just a way for Zenimax to milk the elder scrolls for every last dime its worth and that pisses me off. If this actually looked like it was innovative at all I might be excited, but it looks like a WOW clone with elder scrolls slapped across the front of the box.

Well, I wish I had your powers of perception, because I'm incapable of determining whether a game is a WoW-clone moneymaking venture based solely on a few screenshots and a vague preview article.
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Sarah Kim
 
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Post » Mon May 14, 2012 4:48 pm

The combat is what's taking up most people's time. Normally we're used to leveling up, killing monsters, fighting other players, or just generally in some form of combat. We'd rather have something interesting rather than a button masher and number cruncher. Reaction combat is better, chaining is better, and hopefully that's what's in. I haven't read the Gameinformer article, but from what it seems that's the way it's looking to be right now.

Well DAoC was as far away as you could get from a button masher. Critical thinking and reaction time is going to make a lot of people cry - those weak gamers, born in to this mmo era by starting out on WoW, just have nothing to compare to.
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Veronica Flores
 
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Post » Mon May 14, 2012 10:05 pm

Well, I wish I had your powers of perception, because I'm incapable of determining whether a game is a WoW-clone moneymaking venture based solely on a few screenshots and a vague preview article.

Oh stop with the petty insults and grow up a bit, hmm? I agree with his view, it may not be a WoW clone but it certainly looks like a generic MMO. Aside from the fact that it's bashing parts of the Lore.
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Lucy
 
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Post » Mon May 14, 2012 10:09 pm

Kill the game with fire. If your that keen on making a good online game start over and make something fresh and exciting that fits TES that is not just some horrible copy of old ideas
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Sabrina Steige
 
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Post » Mon May 14, 2012 8:51 pm

The biggest, BIGGEST gripe; the art style. Elder Scrolls have this dark, gritty look. They feel and play medieval. There is no room for stylized fantasy graphics in an ES game. People immerse themselves in the medieval setting partly due to the wonderfully detailed world, and partly because the world 'feels' real. No Wow-style armor and weapons. A man in a cloak might be the strongest wizzard in the realm but he is not running around in flashy t13 armor in ES games.
What we've seen so far (and unless you intend to spend the entire year till release changing the art style and graphics) is so generic that might as welll be a Rift expansion. If you take out this "medieval style" , this won't feel like an ES game at all.
I'm sure many more people would stick with a game that LOOKED like an ES game, regardless of tab-target combat, instances, etc.
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courtnay
 
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Post » Mon May 14, 2012 12:55 pm

Well DAoC was as far away as you could get from a button masher. Critical thinking and reaction time is going to make a lot of people cry - those weak gamers, born in to this mmo era by starting out on WoW, just have nothing to compare to.

Oh god, if that's what they're going with then I'll be happy. I played WoW for roughly 4-5 years but the game is redundant as hell. Mostly I stuck for the PvP seasons and the RP, but even that is rolling back in on itself now. I want a challenge, not some button masher, and if it's DAoC I'ma be happy as hell.
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Ella Loapaga
 
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Post » Mon May 14, 2012 1:08 pm

Well, I wish I had your powers of perception, because I'm incapable of determining whether a game is a WoW-clone moneymaking venture based solely on a few screenshots and a vague preview article.

I'm so lost... how can it be a WoW clone? Did you read the informer articles? NO quest hubs, advanced AI's that react to different situations and game play, non dependent healer class, explorable maps with no guides, reactionary combat, clearing a public dungeon that might benefit or hurt another player elsewhere in the world. You're right - clone.
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Angela
 
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Post » Tue May 15, 2012 12:39 am

Oh stop with the petty insults and grow up a bit, hmm? I agree with his view, it may not be a WoW clone but it certainly looks like a generic MMO. Aside from the fact that it's bashing parts of the Lore.

Grow up a bit?

I'm not sure that getting older somehow makes people psychic, but last I checked, we don't have nearly enough information for you to do anything but make things up in order to reinforce your pre-judgment of a game you've never played. The article doesn't give nearly enough details to make the game a clear "WoW clone", and petty insults like "grow up a bit" only reinforce the fact that you can't pull on actual facts to back up your fabrications.
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Cathrine Jack
 
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Post » Mon May 14, 2012 3:50 pm

The article doesn't give nearly enough details to make the game a clear "WoW clone", and petty insults like "grow up a bit" only reinforce the fact that you can't pull on actual facts to back up your fabrications.
All warning signs point to WoW clone same old same old mmo boringer lame game. Where is the newness? Where is the TES? We shall have to wait and see but some people are not easily impressed by things that should never have been made. This would have to be special to attract us, but they've already said they were aiming for the 'typical' mmo player. Funny conisdering their fanbase plays single player rpgs
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gary lee
 
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Post » Mon May 14, 2012 6:07 pm

All warning signs point to WoW clone same old same old mmo boringer lame game. Where is the newness? Where is the TES? We shall have to wait and see but some people are not easily impressed by things that should never have been made. This would have to be special to attract us, but they've already said they were aiming for the 'typical' mmo player. Funny conisdering their fanbase plays single player rpgs

All the warning signs? You mean part of a sentence and one word in the preview article?
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Syaza Ramali
 
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Post » Mon May 14, 2012 9:49 pm

Only its not a WoW clone, as it strongly resembles a more open GuildWars2.

Why do people think this is a better excuse. Why should they follow ANY mmo no matter how old it is. The game looks and sounds generic. This could of been any fantasy mmo. if you showed me the screenshots and info awhile ago and you told me thats an Elder Scrolls game I would of taken a double take and say "HOW". What makes this an elder scrolls game. This looks like a lord of the rings online expansion. We've been playing these type of games for years. Why should we settle for the same crap that ends up going free to play in a few months. We know how this story ends. Lets be realistic.
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maddison
 
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Post » Tue May 15, 2012 1:52 am

Grow up a bit?

I'm not sure that getting older somehow makes people psychic, but last I checked, we don't have nearly enough information for you to do anything but make things up in order to reinforce your pre-judgment of a game you've never played. The article doesn't give nearly enough details to make the game a clear "WoW clone", and petty insults like "grow up a bit" only reinforce the fact that you can't pull on actual facts to back up your fabrications.

It doesn't make people psychic, we've just seen the same old, same old enough times to see that it's just going to do the same thing yet again. It's possible to tell, even in the early stages of an MMO, if it's going down a bad path, or a good one. Not through mysterical mumbo jumbo, but just through seeing it happen like it has a thousand times before. I've never played the game, true enough, but I have to be skeptical. It's a hope that the game can change while it can instead of just going down the easy path like so many times before.

And I'm hardly making things up, just look at what's been given so far. I'm stating my opinion that the game is going to turn out a certain way; A Generic, here it is again, MMO.
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Peetay
 
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Post » Mon May 14, 2012 1:11 pm

It doesn't make people psychic, we've just seen the same old, same old enough times to see that it's just going to do the same thing yet again. It's possible to tell, even in the early stages of an MMO, if it's going down a bad path, or a good one. Not through mysterical mumbo jumbo, but just through seeing it happen like it has a thousand times before. I've never played the game, true enough, but I have to be skeptical. It's a hope that the game can change while it can instead of just going down the easy path like so many times before.

And I'm hardly making things up, just look at what's been given so far. I'm stating my opinion that the game is going to turn out a certain way; A Generic, here it is again, MMO.

You're drawing conclusions about gameplay mechanics based on a word and half a sentence. That would be the definition of pulling things out of thin air (or other places).

You can talk in circles about prior experience all you like, but the simple fact is that you're going entirely based on assumptions, not real information.
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Miss K
 
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Post » Mon May 14, 2012 12:53 pm

All warning signs point to WoW clone same old same old mmo boringer lame game. Where is the newness? Where is the TES? We shall have to wait and see but some people are not easily impressed by things that should never have been made. This would have to be special to attract us, but they've already said they were aiming for the 'typical' mmo player. Funny conisdering their fanbase plays single player rpgs

While you were reading about how the game will be a 'traditional MMO' did you not read that there are: No quest hubs, no holy trinity, open dungeons, dynamic, organic world content, action based combat where you can block, use stamina to break cc, sprint, etc. I could go on, but instead I recommend you read your sources more carefully and with a more open mind.

And GALADOURN - The graphics shown in the screenshots that were leaked were not 'cartoony.' Nor ' Generic' They were vibrant and full of life. The characters were proportionally built and the weapons and armor were not goofy to some extreme. Cartoony = WOW. The world was alive and the textures were very smooth.
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Dean Ashcroft
 
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