You want a successful game, Zen? Sit down, and pay attention

Post » Mon May 14, 2012 12:53 pm

The Steps to making TES:O a success:


Start over. Everything you have?... save for maybe the writing? Delete it off your servers, your computers... nix it. The direction you are going is going to get you a failed project. Slapping on the name The Elder Scrolls on an MMO that looks, runs, and plays no different than any other WoW clone out there, is not going to get you money in your pockets, or content consumers. GUESS WHAT? People who like WoW mechanics?... they play World of Warcraft. Just look at what SWG did (in its good days), and compare it to TOR? Great storytelling doesn't make an MMO. MMO stands for massively multiplayer Online.... Not Massively Multiplayer WoW Clone... People play games like the Elder Scrolls because they like carving their own story into a world where the options are limitless. They like customizing their character, or putting together their house, they like having an impact on a world. They like making a difference. And calling PvP your gateway to making an impact, is a lame excuse for a persistent world game that has been used a dozen other times before. Stop going the easy route... If making games was easy as hell and didn't cost a fortune? We'd ALL fricking do it! Work your asses off building a new engine optimized for a massive world that will keep to the heart and soul of the Elder Scrolls games... Afterall, all we want, is to play the game we already have now, in a larger world, with real players. People who play Elder Scrolls like to play Elder Scrolls for the Elder Scrolls experience. Not World of Warcraft with a skin on it themed off of Tamriel.

It sounds to me you guys have done nothing but made a pathetic attempt of making money out of a popular title. You should be ashamed of yourselves!... you didn't get to where you are today by going the 'safe' route, and trying what others have tried. You guys have pretty much defined the ultimate single player RPG experience. You've made it unique to your IP... nothing else is out there like Fallout and Elder Scrolls games. Though there are many good fantasy games out there, they are different. In so many ways... and its not just the textures, or the player models that are different, or the lore of the game. Its how we perceive the world... and how we change it. Its the feeling that we're not playing a linear game, but we ourselves or creating our own story. Its the sandbox experience.

From the leaked information regarding the upcoming Game Informer issue, it is quite evident you all have seemed to forget what makes an Elder Scrolls game. You are ruining an opportunity that you guys have of taking what has made the Elder Scrolls so great and really change the way MMO's are viewed and played. You guys can raise the bar... you guys can make an impact. You guys can revolutionize the MMO genre. But you're choosing not to... why? Because its difficult? Because turning a sandbox game into a theme park in so much easier? Because no matter what, you're still getting a paycheck at the end of the day?

I believe in the Elder Scrolls Online. I believe in what it could be for the MMO Market. I believe that it could be successful. But not with the current game plan. My faith is dwindling, Bethesda/Zenimax. Please, explain to me... why should I have faith in you when you guys choose to go the cheap and easy route? Why should I buy your game if it doesn't live to fill the shoes of the name it bares?

Make me an Elder Scrolls MMO. If it means waiting five, ten years... so be it. I want it... but not this. Not what you're currently promising. This is your chance to make an impact in the MMO industry... on your current path, you are letting your window of opportunity slip away... and once fans lose faith in your company, it will be hard to ever get that faith back. Don't [censored] this up, Zenimax... you only get one shot at a first impression. If you're going to do this game, do it right.
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Lifee Mccaslin
 
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Post » Mon May 14, 2012 3:01 pm

You want them to scrap 5 years of development and huge amounts of investments?

http://www.youtube.com/watch?v=fLrpBLDWyCI&feature=fvwrel
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lauraa
 
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Post » Mon May 14, 2012 8:02 pm

You just said the exact same thing as I did in my post about an hour ago. http://www.gamesas.com/topic/1371979-a-few-thoughts/

I agree completely, however, and as I said I'll wait the time for a genuinely great game instead of this half-arsed crap.
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Heather Dawson
 
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Post » Mon May 14, 2012 6:02 pm

If a game that has 10 times more features in common with guild Wars and guild Wars 2 is a "WoW clone" ............................ then so is guild Wars 2.

which is just false.

It seems sometimes like people didnt read past the first paragraph of the 19 pages of leaks.
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BRAD MONTGOMERY
 
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Post » Mon May 14, 2012 11:36 pm

You just said the exact same thing as I did in my post about an hour ago. http://www.gamesas.com/topic/1371979-a-few-thoughts/

I agree completely, however, and as I said I'll wait the time for a genuinely great game instead of this half-arsed crap.

Totally just signed up so I could [censored] about my thoughts, didn't really look through other posts yet... but I'm glad to see that I'm not the only one who feels this way.


@Akatosh33 - Though you're obviously trolling.... whats even sadder is that is most likely going to be the exact reflection of views that Zenimax is going to possess to a proposition like this. I think TES is pretty much doomed for failure.

@ Prophet of Doom - Still doesn't make it Elder Scrolls. Additionally I might add: Guild Wars 2 IS a WoW clone. It takes those features and admittedly does them better, but it doesn't do anything to really change how MMO's of our generation are played. I really hate this concept that the idea of 'MMO' in concept means that everything has to reflect off of the WoW formula, or the ancestral roots where that formula first came from. The sad thing is the people who try to change how MMO's are played actually do a pretty decent job and on shorter funding... but don't have the experience or production quality as AAA game companies. At this rate, Mortal Online has more likeness to The Elder Scrolls than what this game will. I have to give Kudos to MO... if even a bad and difficult game, they took their small funding and tried taking a leap... and what they did accomplish was pretty impressive even if not very well executed. I guess for Bethesda, I expected more out of a successful company. I expected them to stay true to the IP.
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Jeremy Kenney
 
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Post » Tue May 15, 2012 12:22 am

Well, certainly they SHOULD do that, but will they? Not in a million years. You jam 250 people and 100 million dollars into something for 5 years...you don't just scrap it all at the last minute no matter what the backlash is like.
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BrEezy Baby
 
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Post » Tue May 15, 2012 3:20 am

You want them to scrap 5 years of development and huge amounts of investments?

http://www.youtube.com/watch?v=fLrpBLDWyCI&feature=fvwrel

It's better to scrap 5 years of investment than over a decade of goodwill towards a franchise.
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Kira! :)))
 
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Post » Mon May 14, 2012 4:35 pm

Totally just signed up so I could [censored] about my thoughts, didn't really look through other posts yet... but I'm glad to see that I'm not the only one who feels this way.



Ha, that's what I did originally, then I decided to stick around, :D

You can find some intelligible convos now and again, and definitely get your point out there to where the dev's can look and see what you're saying. Hopefully they're listening too and looking back at what they're working on.
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April
 
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Post » Tue May 15, 2012 12:39 am

Afterall, all we want, is to play the game we already have now, in a larger world, with real players. People who play Elder Scrolls like to play Elder Scrolls for the Elder Scrolls experience. Not World of Warcraft with a skin on it themed off of Tamriel.
People don't agree on what "The Elder Scrolls experience" is. For me, they removed it in Skyrim along with acrobatics and spellmaking.
So no, I don't want Skyrim with real players.
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dav
 
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Post » Mon May 14, 2012 4:22 pm

If a game that has 10 times more features in common with guild Wars and guild Wars 2 is a "WoW clone" ............................ then so is guild Wars 2.

which is just false.

It seems sometimes like people didnt read past the first paragraph of the 19 pages of leaks.

I can't really say it's a WoW clone, but it definatlly doesn't seem it will do anything new. Looking at the screenshots I can already tell it's just a tired game, it wont go very far. The artstyle looks like a cross between SWTOR and EQ, which isn't necessarily a bad thing, it just doesn't seem to have its own identity. Honestly the MMO genre is one big muddy puddle and this doesn't look like it'll change anything.
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matt oneil
 
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Post » Mon May 14, 2012 11:55 pm

I can't really say it's a WoW clone, but it definatlly doesn't seem it will do anything new. Looking at the screenshots I can already tell it's just a tired game, it wont go very far. The artstyle looks like a cross between SWTOR and EQ, which isn't necessarily a bad thing, it just doesn't seem to have its own identity. Honestly the MMO genre is one big muddy puddle and this doesn't look like it'll change anything.

WoW clone probably isn't the right word... However, it seems that WoW sets the standard for how MMO's are played. You can slap on some new paint, do some body work to give it a different look, but under the hood, its all still the same engine. It all runs the same way. Its tiresome... its overused... and sadly, it is what has set the standard for online RPGs. Its sad.... if AAA developers would just chance the leap of faith that games like Darkfall and Mortal Online have with their AAA funding, and AAA experience, we might actually have a revolutionary MMO on our hands.
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R.I.p MOmmy
 
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Post » Tue May 15, 2012 3:20 am

WoW clone probably isn't the right word... However, it seems that WoW sets the standard for how MMO's are played. You can slap on some new paint, do some body work to give it a different look, but under the hood, its all still the same engine. It all runs the same way. Its tiresome... its overused... and sadly, it is what has set the standard for online RPGs. Its sad.... if AAA developers would just chance the leap of faith that games like Darkfall and Mortal Online have with their AAA funding, and AAA experience, we might actually have a revolutionary MMO on our hands.

You'd think anyways. But we're uninformed, we don't know how profitable (if at all) it is to just make an MMO, sell tons of copies of a pretty mediocre game and lose the majority of your sub paying customers a month later. The title is the selling point here, we're aware of this. Voting with your wallet is really difficult when people are willing to throw money at something just because it has a familiar title. I can guarantee this game will be a disapointment. But it dont matter, there are always those forum warriors who will ask "did you really expect it to be just like TES" to which they expect you to reply with no, because expecting anything new and or genre changing, something that actually required effort and a lot of time would be completely taboo.
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Mrs Pooh
 
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Post » Mon May 14, 2012 3:38 pm

save for maybe the writing
Are you mad? The writing is the worst part of this game!
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Amy Masters
 
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Post » Mon May 14, 2012 2:15 pm

You'd think anyways. But we're uninformed, we don't know how profitable (if at all) it is to just make an MMO, sell tons of copies of a pretty mediocre game and lose the majority of your sub paying customers a month later. The title is the selling point here, we're aware of this. Voting with your wallet is really difficult when people are willing to throw money at something just because it has a familiar title. I can guarantee this game will be a disapointment. But it dont matter, there are always those forum warriors who will ask "did you really expect it to be just like TES" to which they expect you to reply with no, because expecting anything new and or genre changing, something that actually required effort and a lot of time would be completely taboo.
it has nothing to do with new things being taboo.

Its more of people saying "they should just copy-paste skyrim into a MMO" when that simply doesnt work.
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Charlie Sarson
 
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Post » Tue May 15, 2012 3:17 am

it has nothing to do with new things being taboo.

Its more of people saying "they should just copy-paste skyrim into a MMO" when that simply doesnt work.

Can you explain why it doesn't work? I'm not saying you're wrong, I'm just curious as to why you think this.
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CSar L
 
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Post » Mon May 14, 2012 7:30 pm

The person who suggested that Zenimax won't scrap five years of investment is being rational about this. I don't see why they would scrap the project after pursuing it for five years. The game garnered massive hype and the name alone ensures it'll bag in good sales.

Although, I'm averse to an Elder Scrolls MMO or any form of multiplayer in TES, the same cannot be said of other people. Millions play MMO games, so even if the project fails Zenimax would still be able to procure a meagre profit. And let's face it - a measly profit is always better than losses.
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El Goose
 
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Post » Tue May 15, 2012 4:09 am

Only its not a WoW clone, as it strongly resembles a more open GuildWars2.
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Daramis McGee
 
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Post » Tue May 15, 2012 4:46 am

hmm you seams to think you know it better than Zenimax Online?

Heres the deal, go to kickstarter.com, gather some money and start your own Game.

Im sure with your Eternal Wisdom you will gather several Millions in a few Hours.
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stevie critchley
 
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Post » Tue May 15, 2012 12:57 am

Zenimax will probably learn it the hard way. Just like Lotro, Warhammer, Rift etc.
Or maybe they notice how the fanbase is reacting.. and they might add some of the Elder scrolls feel, by tweaking the game. (what I serious doubt)

launching a game what alienates the current fanbase. In order to attract a group what already has a provider of content is an enormous risk. I doubt the casual Joe will leave their friends, their process behind to play a game what probably plays the same, with an game studio what has less experience, few resources and no reputation at all with mmorpg.

Further I doubt the game will be better then World of Warcraft. Blizzard had about eight years to tweak the game. balance and add content. that resulted in a steady amount of added content. Few bugs to worry. And a huge World.
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Joanne Crump
 
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Post » Mon May 14, 2012 10:42 pm

Seriously?

Why does every poster here seem to think that they're better at game development than a team of professionals?
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Sheila Reyes
 
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Post » Tue May 15, 2012 2:35 am

LOL, you guys haven't even seen the game in action yet, and you think think you know how to make it better?

A: They aren't gonna throw 5 years of work + many millions of dollars invested down the tube cause some forum troll told them to.
B: Wait until you actually see the game played and heard info from the mouths of ZOS developers before you decry the game as a failure.

Seriously, lets get real.
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Joe Alvarado
 
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Post » Tue May 15, 2012 1:51 am

Put your money where your mouth is and create for us this perfect game and we shall see.
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Ron
 
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Post » Tue May 15, 2012 2:48 am

Agree with you OP, except they only need to:

- Scrap the combat system for real time FPS TES combat
- Fix the colors on everything
- Introduce real easte and housing (yes that again, we NEED that ffs)

With that done I think it could work out.
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NO suckers In Here
 
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Post » Mon May 14, 2012 8:44 pm

Agree with you OP, except they only need to:

- Scrap the combat system for real time FPS TES combat
- Fix the colors on everything
- Introduce real easte and housing (yes that again, we NEED that ffs)

With that done I think it could work out.

If they ever do a 180° turn and do this, I will let them take all of my money, heck, even my body.
Just do it Zenimax.
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Lucy
 
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Post » Mon May 14, 2012 7:08 pm

If you want a TES RPG game, go play a TES RPG game. If you want a TES MMO game, play this.
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Steven Nicholson
 
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