Your builds - perk choice wanted

Post » Tue May 15, 2012 9:37 am

My primary build is going to be a fighter thief that I intend to take through the DB and thieves guild quest lines. Right out of the box I don't think that he will be good enough, so I plan to build the character before getting into guild quests. I want to start with some freelance thieving in the cities to hone his skills. Perks will center around sneak and culminate in assassins blade. Some pickpocket will be necessary and maybe a bit of alchemy and illusion too. Then I'm ready for the DB. After that will come the thieves guild. By this time I should have most of the stealth perks that I want and a generally welldeveloped stealth character.

Sneak: I will take pretty much every perk in this category.
Pickpocket: Theranked perks plus poisoned, misdirection, and perfect touch.
Lockpick: IMHO these perks can be done without so no need to waste valuable perks there.
Speach: I only want persuade, bribe, and intimidate since I am not playing a merchant.
Light Armor: I will go unarmored so no need for light armor perks.
Alchemy: Probably won't take any of these since they are more conveniences than necessary.

Now I'm ready to develop the fighter side. Where before I focused on towns and cities, now I want to get into the countryside. Along the way I need to seriously develop one handed (sword) and block. I will probably have developed someone handed already, but I will have to start slow in terms of who I take on in a straight fight. That's OK, over time I will develop one handed, block, and marksman, taking most one handed perks and many block perks. Pretty soon I am as capable a fighter as I am a thief and I'm ready for the MQ.

Archery: Perks here will be lower priority. I would love to get them but for this build I don't think that I will be able to manage it.
Block: As an unarmored fighter some of these will be necessary. No need for the "bash" perks since I won't have a shield.
Heavy Armor: Playing unarmored.
One Handed: Will take every sword and general perk on this tree.
Smithing: Maybe some one steel perks to improve, not craft (I prefer to stick with steel)
Two Handed: Not my character's style.

Magic: only illusion and probably resoration. I would like some illusion perks but they are lower priority.


P.S. Anybody that thinks that the new system doesn't require some advanced thought is kidding themselves. Picking the wrong perks is potentially just as disabling as picking the wrong skills.
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luis ortiz
 
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Post » Tue May 15, 2012 6:54 am

Total Perks: 76

So I will need to be Level... 77?! In order to have all my ultimate mage, without wasting a single perk! This will definitely be a challenge, but worth it.

Mine comes in at 71 perks. It's nice to know that my ideal build is possible in Skyrim, but it will require maxing out pretty much every skill. Oh well, back to the drawing board :(
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Reven Lord
 
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Post » Tue May 15, 2012 10:41 am

All those speech, sneak, pickpocket, and illusion perks. I guess you're planning on playing a really manipulative character.

Bingo! :thumbsup:
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gandalf
 
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Post » Tue May 15, 2012 8:30 am

One key aspect to builds that we don't know yet is perk prerequisites. I might want only perk B, but if perk A is a prerequisite then I have to expend two perk choices for perk B. That could have a major impact. I am assuming that for the leveled perks that the lower one is a prereq for the next.
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Scott Clemmons
 
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Post » Tue May 15, 2012 12:55 am


Block: As an unarmored fighter some of these will be necessary. No need for the "bash" perks since I won't have a shield.


Are you sure the block perks apply when you don't use a shield? 7 of the 9 perks either mention a shield or imply one (the bash perks). Of the last 2, one of them is called "Shield Wall"..

Sounds like a cool build btw.
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Vicki Blondie
 
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Post » Mon May 14, 2012 10:38 pm

Conjuration (11)

Conjuration Dual Casting
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Master Conjuration
Summoner (2 ranks)
Atromancy
Elemental Potency
Twin Souls

Destruction (14)

Destruction Dual Casting
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
Master Destruction
Augmented Flames (1 rank)
Augmented Frost (1 rank)
Augmented Shock (2 ranks)
Disintegrate
Deep Freeze
Intense Flames
Impact

Illusion (9)

Illusion Dual Casting
Novice Illusion
Apprentice Illusion
Adept Illusion
Expert Illusion
Animage
Kindred mage
Aspect of Terror
Rage

Alteration (9)

Alteration Dual Casting
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Mage Armor (2 ranks)
Stability
Atronach

Restoration (6)

Restoration Dual Casting
Novice Restoration
Apprentice Restoration
Adept Restoration
Recovery (2 ranks)


Total: 49
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Farrah Lee
 
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Post » Tue May 15, 2012 12:51 am

We have been told there is a soft cap at level 50, meaning 49 base perks. We have also been told that after level 50 the game is not balanced, and so it seems rather pointless to me to build a character after that point because you would be strong enough to make choices not matter, and the amount of effort would be far, far higher. As such, I am interested in builds looking at the natural 49 perk limit.

Here is the one I am looking at currently. The idea is a heavily armoured warrior who can take a beating:

Heavy Armour: Juggernaut (5) + Well Fitted (1) + Tower of Strength (1) + Matching Set (1) + Reflect Blows (1) = 9

Block: Shield Wall (5) + Deflect Arrows (1) + Elemental Protection (1) = 7

Smithing: Steal (1) + Arcane Blacksmith (1) + Dwarven Smithing (1) + Orcish Smithing (1) + Ebony Smithing (1) + Daedric Smithing (1) + Dragon Armour Smithing (2) = 8

Enchanting: Enchanter (5) + Insightful Enchanter (1) + Corpus Enchanter (1) + Extra Effect (1) = 8

One Handed: Armsman (5) + Bladesman (3) = 8

Archery: Overdraw (5) + Eagle Eye (1) + Powershot (1) + Quick Shot (1) + Bullseye (1)



I'm not really into warrior type builds but I really like this one. Even though you probably won't cast much magic, if any; I like that you have so many points in enchantment, and smithing.

I can see your character running around in ridiculously ornate armor, and wielding a flaming sword.
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Jessica Stokes
 
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Post » Tue May 15, 2012 3:01 am

P.S. Anybody that thinks that the new system doesn't require some advanced thought is kidding themselves. Picking the wrong perks is potentially just as disabling as picking the wrong skills.

Totally agree with this - really tough to choose

I think I'll focus mainly on 5 skills though
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Hannah Barnard
 
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Post » Tue May 15, 2012 1:45 am

Here's mine. I'm gonna either be an Altmer (would've chosen bretton, but the absorb magicka thing is a once per day click *I THINK*) or maybe I'll throw racial benefits out and be a Redguard.

Conjuration 10
-Conjuration Dual Casting
-Novice Conjuration
-Apprentice Conjuration
-Adept Conjuration
-Expert Conjuration
-Master Conjuration
-Summoner (1 rank)
-Atromancy
-Elemental Potency
-Twin Souls

Alteration 12
-Alteration Dual Casting
-Novice Conjuration
-Apprentice Conjuration
-Adept Conjuration
-Expert Conjuration
-Master Conjuration
-Mage Armor (3 ranks)
-Magic Resistance (1 rank)
-Stability
-Atronach

Destruction 12
-Destruction Dual Casting
-Novice Destruction
-Apprentice Destruction
-Adept Destruction
-Expert Destruction
-Master Destruction
-Augmented Flames (2 ranks)
-Augmented Frost (2 ranks)
-Augmented Shock (2 ranks)

Restoration
-Restoration Dual Casting
-Recovery (2 ranks)
-Novice Restoration
-Apprentice Restoration

Enchanting 10
-Enchated items are 20% Stronger (5 ranks)
-Enchanted Armor is 25% stronger
-Soul gems provide magicka
-Death blows trap souls
-health, magicka, stamina enchantments are stronger
-2 enchantments
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Katie Pollard
 
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Post » Tue May 15, 2012 8:15 am

I'm surprised more people aren't going for the Impact perk if they're choosing Destruction

The ability to knock someone back could be extremely helpful
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Albert Wesker
 
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Post » Tue May 15, 2012 5:59 am

This is what I have at the moment. It's based on my desire to use nothing but two daggers. Perhaps I don't need to get every speech perk, but the way that I play these games, I want my character to be very charismatic. I also don't expect 100% chameleon to be possible this time around, so all of the sneak perks will help. As it stands, I have eight perks free. I could change my build to use short swords and not daggers, which would cost me seven extra in one-handed, but I could remove three perks from stealth. If I did that, I would have four perks remaining. Should I go with two daggers, or should I just give up and go with two swords? I know the 15x sneak critical from daggers is pretty nice, but the sneak critical from swords would be respectable as well, and I'd be more ready to fight afterwards.

Light Armor: Agile Defender, Custom Fit, Unhindered (7)
One-handed: Armsman, Fighting Stance, Savage Strike, Critical Charge, Paralyzing Strike, Dual Flurry, Dual Savagery (8)
Sneak: All! (13)
Speech: All! (13)

Also, do the light armor perks require you to wear a helmet, as the wording seems to imply? I don't want to wear a helmet, which is why I stopped after I got the weight reducing perk there. Wind Walker sounds like it would be a great perk, but if it requires a helmet, then there's no point in getting it.
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Crystal Birch
 
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Post » Tue May 15, 2012 12:03 am

I still can't make a list because nobodys released what order they go in, you have to pick the previous perks in a line before you can get to the ones at the end. So, I think I'll wait for the game on release day, I'll probably sit there with a pen and paper after I open the skills menu :P
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YO MAma
 
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Post » Tue May 15, 2012 8:31 am

I'm surprised more people aren't going for the Impact perk if they're choosing Destruction

The ability to knock someone back could be extremely helpful

Ditto, maybe its the fact that it only works when dual charged that turns some people off.
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Eve Booker
 
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Post » Tue May 15, 2012 5:51 am

I still can't make a list because nobodys released what order they go in, you have to pick the previous perks in a line before you can get to the ones at the end.

if you look at the level requirements at uesp, you can kinda guess which ones are in order.
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Mr.Broom30
 
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Post » Tue May 15, 2012 6:12 am

Here's mine. I'm gonna either be an Altmer (would've chosen bretton, but the absorb magicka thing is a once per day click *I THINK*) or maybe I'll throw racial benefits out and be a Redguard.

Pretty good mage build you've got there. I've finally got mine down to 49 perks. Like you I completely dropped Illusion but I sacrificed enchantment for a few more Destruction and Restoration perks. Have heard conflicting things about the 'two enchantments' perk, does it just apply to weapons or to weapons and armour/accessories?

Alteration
- Alteration Dual Casting
- Novice Conjuration
- Apprentice Conjuration
- Adept Conjuration
- Expert Conjuration
- Master Conjuration
- Mage Armor (3 ranks)
- Stability
- Atronach

Conjuration
- Conjuration Dual Casting
- Novice Conjuration
- Apprentice Conjuration
- Adept Conjuration
- Expert Conjuration
- Master Conjuration
- Summoner (1 rank)
- Atromancy
- Elemental Potency
- Twin Souls

Destruction
- Destruction Dual Casting
- Novice Destruction
- Apprentice Destruction
- Adept Destruction
- Expert Destruction
- Master Destruction
- Augmented Flames (2 ranks)
- Augmented Frost (2 ranks)
- Augmented Shock (2 ranks)
- Rune Master
- Impact
- Intense Flame
- Deep Freeze
- Disintegrate

Restoration
- Restoration Dual Casting
- Novice Restoration
- Apprentice Restoration
- Adept Restoration
- Expert Restoration
- Master Restoration
- Recovery (2 ranks)
- Ward Absorb
- Necromage
- Avoid Death
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Claudz
 
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Post » Tue May 15, 2012 5:48 am

I still can't make a list because nobodys released what order they go in, you have to pick the previous perks in a line before you can get to the ones at the end. So, I think I'll wait for the game on release day, I'll probably sit there with a pen and paper after I open the skills menu :P

The order and pre-reqs have been released.

http://www.gamesas.com/index.php?/topic/1250101-layout-of-perk-trees/
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Janeth Valenzuela Castelo
 
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Post » Tue May 15, 2012 8:20 am

The order and pre-reqs have been released.

http://www.gamesas.com/index.php?/topic/1250101-layout-of-perk-trees/

For some. The guy on reddit has pretty much stopped helping for a bit.
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clelia vega
 
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Post » Mon May 14, 2012 11:46 pm

Name: Undecided
Race: Undecided between Breton & Altmer.
Class: Semi-Mage

~Major Skills~
-Alteration
-Conjuration
-Destruction
-Enchanting

~Minor Skills~
-Illusion
-Restoration
-One-Handed
-Alchemy

~Possible Skills~
-Archery (From Bound Bows)
-Smithing (If need be)
-Lockpicking's Wax Key (If alteration has no "unlock" spell)
-Sneak (Considering only to decrease % of being detected)
-Speech (Maybe a few perks to increase % in buying and selling)

By Major Skills, I mean almost fully maxing the perks out.
Minor skills are kinda all over the place.
Possible skills have very few perks.

I'm kinda going for a Mage who can do some things that others can't.
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Taylor Thompson
 
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Post » Tue May 15, 2012 5:27 am

Breton

- One handed - 12 perks
1-5 Armsman
1-3 Bladesman
1 Fighting stance
1 Savage Strike
1 Critical Strike
1 Paralyzing Strike

- Alteration - 5 perks
1 Novice Alteration
1 Apprentence Alteration
1-3 Magic Resistance

- Sneak - 5 perks
1 -3 Stealth
1 Backstab
1 Muffled Movement
1 Deadly Aim

- Light Armor - 9 perks
1-5 Agile Defender
1 Custom Fit
1 Unhindered
1 Windwalker
1 Deft Movement

- Illusion -
unknown tree

- Enchanting - 8 perks
1-5 Enchanter
1 Insightful Enchanter
1 Corpus Enchanter
1 Extra Effect

39 perks, will probably put more into Illusion and Alteration depending on magica demand scaling.
3 more perks could finish dual- wielding

plenty of wiggle room with which to work.
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pinar
 
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Post » Mon May 14, 2012 11:13 pm

Nice reading. I explained why I picked 49 before I posted my build to answer this exact question.

Yeah I don't read.
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LuCY sCoTT
 
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Post » Tue May 15, 2012 7:55 am

Any one know the minimum amount of perks needed to get both ranks of recovery for restoration?
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Stephanie I
 
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Post » Mon May 14, 2012 10:05 pm

Any one know the minimum amount of perks needed to get both ranks of recovery for restoration?

No idea, but with a skill requirement of 30 I can't see there being too many. My guess would be that'll need Novice and Apprentice Restoration.
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Beat freak
 
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Post » Tue May 15, 2012 12:19 am

What, theres ranks? God almighty. I thought that you just chose a perk in each Category e.g. If you chose blademens in 1h you just went on to Armsmen, but theres ranks for both which individually take one perk each? Say what? I gott redo my stuff again.
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Jeremy Kenney
 
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Post » Mon May 14, 2012 10:41 pm

No idea, but with a skill requirement of 30 I can't see there being too many. My guess would be that'll need Novice and Apprentice Restoration.

I just went and assumed that Novice, and Regeneration would be that skills prerequisite. I mean; Regeneration, Recovery. It just makes sense.
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Eve(G)
 
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Post » Tue May 15, 2012 2:36 am

I just went and assumed that Novice, and Regeneration would be that skills prerequisite. I mean; Regeneration, Recovery. It just makes sense.

I'm expecting Regeneration to be a prerequisite for Respite, as they are both linked to the function of healing spells. Recovery is a passive boost so I can see that being on an offshoot from Apprentice Restoration.
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Skrapp Stephens
 
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