Maybe the fact that in the article they stated that they won't have detailed non-combat AI on NPC's because it's "not good design for an MMO". I have to depend on that blacksmith being right where I left him, god forbid bandits attack the town and kill him or something; since that type of AI won't exist in the *NOTHING DONE ELSWHERE IN THE LAST DECADE* is possible in MMO's Zenimax Online. Then DovakhinXx12 couldn't get his quest. Maybe that it looks like every other MMO since WoW? Maybe because instead of having an immersive first person view and combat, even if said combat is not ground-breaking; I'd be tab targetting through guys and hitting 1-2-3-1-2-3. Forget those things, maybe it's because instead of wandering around and playing the game as I enjoy most which through skill based advancement leads to progression, my progression will be linear from Zone-A-B-C-D, and I will be stuck in a fixed role?
-Actually they said they removed Radiant AI becuase it makes streets empty at night making MMO style questing difficult, It forces people to only be able to play during the day. Furthermore just becuase they dont have radiant AI does not mean they dont have some sort of walking patterns that lets them do other things. Also I doubt the NPCs could die.
-First person combat in a MMO is a terrible idea. All the games that did it svcked terribly, it turns the game into "people running around like headless chickens due to the limited field of view", and it turns PVP into a "who can hide the most" game insted of a "who is the better player" game.
Imagine going through a ruin with a AI companion in Skyrim, they always get in your way when trying to attack, now imagine that with 5 people, now 10, now 20. Yeah its a bad idea.
-They ceated the stamina system to help break up the repetive combat that most mmos have. the whole ,sprint, block, intterupt thing it made to make it less 11221331441