100 annoying things about Skyrim.

Post » Tue Jun 12, 2012 11:54 pm

According to many other on the forums 1 isn't true.
He is referring to the ranged kill cams which are triggering for archers and mages when the attack *should* have killed the enemy, but the arrow/spell missed.

In fact, arrows are now causing paralysis/enchanted effects to trigger when the arrow is fired, not when it makes contact.

Number one is true. To deny number one means you haven't experienced it. That does not make it false.
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Manuel rivera
 
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Post » Tue Jun 12, 2012 4:16 pm

Incoming.


1. Kill moves that happen randomly for no reason.
-True, there are some bugs sometimes.
2. Short dialogues.
-Subjective, but I agree dialogue could be MUCH better.
3. Lack of dialogue options.
-True. Not enough dialogue choices. And I dont mean only 2 or 3 different choices for a situation.
4. Boring characters. (My entire dialogue is one line. Nice to meet you.)
-Subjective. Some characters may be boring. I agree some repeated dialogue is VERY annoying.
5. Randomized loot. (You found a diamond in this dungeon? Too bad, it's not here on your new character.)
-Some randomized loot is good, unless you always want to know exactly where to find everything?
5. Leveled items. (You found that unique weapon at level 3? Too bad, you get the 5 damage version!)
-True. They should atleast give a way to advance them to their stronger versions when you reach a higher level.
6. Leveled actors. (Oh, you're level 30? Well this draugr leveled up too and changed his name.)
-Disagree. Some level scaling is good. Skyrims scaling is much better than Oblivions. Even the almighty Morrowind had level scaling.
7. All vendors sell the same items.
-False. Smith merchants do not have the same as gerneral merchents. Smith merchents share leveled inventory lists with other smiths though. Same with general etc.
8. All vendors have the same amount of gold.
-False.
9. Stupid item names. (How many copies of "Ring of health" have you found?)
-Subjective.
10. Lack of variety in architecture.
-Disagree. All the cities have different themes. Dungeons with the same theme vary also.
11. Stupid/annoying greetings (Arrow to the knee...)
-Subjective. That is a random comment. Oddly guards have the most varried and intersting random comments.
12. Dialogue options lead to the same response: (I hate you, NPC! / I love you, NPC! - Response to both: Prepare to die!)
-Yes there needs to be more dialogue options.
13. Characters not reacting to your achievements.
-True. Not many people seem to care. There is no fame system.
14. Abundant fetch quests or otherwise stupid quest objectives.
-I do think there should be more non-combat quests.
15. I can kill a dragon at level 1.
-You can kill anything at any level if you are prepared....Or exploit terrain, which is actually a tactic.
16. ...but I can't kill a bear at level 10.
-↑
17. A 2kg cart (Yes, it's new "lightweightwood") killed me when I bumped into it.
-Gamebryo physics? Can be humerous. A cart flying at high speed is dangerous, but they shouldn't be able to spaz out so easily.
18. Can't rotate items that are picked up physically.
-True
19. Underdeveloped/boring lore. (Canaan founded this faction. That's all we know about her even though it's our own faction.)
-I dislike you if you think TES lore is boring. Go to UESP of the Imperial Library and you can get lost for hours in lore. I know I have.
20. Stupid characters. (Ever heard of those cats? I think they call themselves khajiit.)
-You are a sick bastard if you don't like Khajiit. :flame: Kitties are best.
21. Bad voice acting. (I speak in a fake accent but my neighbor doesn't even though we're from the same place.)
-What is wrong with people in the same area having different accents? Maybe they weren't all descended from there.
22. Gimmicky features that serve no purpose:
23. "I'll show you to your room" (Takes 20 minutes to walk there and you've slept already.)
-No need to over exxagerate. It is realstic. If you already know where the room is, then go to it. Noone complains.
24. You don't have to dual-cast, but your spells will svck if you don't.
-False. Dualcast only increased damage 10% or 20% is negligible for increased cost. Only better if you have enough magicka and the stagger perk.
25. You don't have to dual-wield, but one-handed weapons will svck if you don't.
-False.
26. You can chop wood even though it's useless.
-False. You can sell it and improve the longbow. Also roleplaying.
27. You can operate a sawmill even though it's useless.
-False. Roleplaying. 1 use, therefore not useless.
28. You can set people on fire with a torch but it does almost no damage.
-Havn't tried torch bash yet.
29. Hi I'm a bard! I know a grand total of 5 songs that are each 2 minutes long!
-I agree there should be more. But the ones there are pretty enjoyable to me.
23. You can't enter this dungeon, it needs a key to unlock. We hope you don't notice that it's for a quest!
-Agree. There arent many of these though.
24. You can't use your weapon underwater.
-True/Agree. Could atleast thrust. Not that there is anything worth fighting underwater like in Morrowind. Swimming 50 feet and having a train of Slaughter Fish and Dreugh chasing you.
25. I'm a level 30 warrior with a lockpick skill of 80.
-Anyone can do anything if they LEARN how to do it.
26. I'm a nord and I can carry the same amount as a wood elf.
-You can blame attribute removal for that. Nords would nomrally start with more Strength than a Bosmer.
27. I invaded the Thalmor embassy and they don't care at all.
-They do know, and Thalmore groups come after you. Groups of 3 attack me. 2 of the battlemage guys and a Judiciar.
28. You're in combat? Well, your magicka/health/stamina regenerate slower for no reason (or because we were too lazy to balance the game)
-It may be because you aren't relaxing in combat. I do think Magicka regenerates too slowly in combat imo though.
29. There's a dragon who lived on top of a mountain for 3000+ years and nobody has EVER noticed.
-The peak is surrounded by fog. One of the loading screens I believe tells you that the fog isn't natural. He is trying to remain hidden. And no one is allowed up there besides the greybeards.
30. You can shout certain words and amazing stuff happens. We never figured out why, but you have to shout, not just speak.
-Shouting is the very foundation of the Dovah Language.
31. I have a GPS telling me where I'm supposed to go, isn't that cool?
-I agree there should be less hand holding and more directions.
32. I have a global teleportation system taking me wherever I want instantly, but only places I've been already. Have to place a receiver at each of them and hope that nobody steals it.
-Time passes when you travel.
33. Instead of using a map, I just turn into God for a moment and look down on the entire province.
-That is a different kind of map. I agree though I liked the Oblivion one better. I can't even see the freaking words very well on the Skyrim map.
34. I don't write directions in my Journal anymore because my GPS tells me where to go.
-I agree there should be less hand holding and more directions....
35. Nobody gives me directions anymore because they notice my GPS.
-I agree there should be less hand holding and more directions.......................
36. I became the Arch-mage after completing 5 simple tasks, and then counting to 10.
-The College questline could have been longer, I agree.
37. The blades want to kill the dragons because they're the sworn protectors of the emperor and those dragons are a direct threat to the emperor. No problem letting the dark brotherhood live, though.
-They are not protectors of the emperor, they are protectos of the Dragonborn. The current emperor isn't a Dragonborn.
38. Armor and weapons can be sharpened/improved, but they can never break. Isn't that cheating?
-Agree. Just another simplicity mechanic to make the game "easier".
39. I'm level 20 and I just created more powerful weapons and armor than any daedric artifact the world has ever known.
-Agree. Smithing is too powerful.
40. There are a total of 5 illusion spells known to humans.
-Pretty sure there are more than 5. I agree though this decreasing the amount of spells each new game is STUPID.
41. These spells have become objective objects of the world, and the knowledge to create new spells has been lost in the last 200 years.
-Agree. With spell making and the ability to mix and match effects, there would't be as many complaints about lack of spells and about destruction damage.
42. But the knowledge to enchant items with a wide variety of magic has not been lost.
-Yeah we get a skill back from the past, and lose the ability to make spells. Gain one thing lose another, funny how that works eh? No, it is not funny. It is a horrible concept. Nothing equivilent here.
43. In fact, I know some enchantments that will give me access to unlimited magicka. I will rule the world!
-That SHOULD be considered and exploit. They should have capped the max % you could get on cost reduction.
44. Jarl, I'm roleplaying with the dark brotherhood and I hate you. Prepare to die in your sleep! Oh... you can't die because you're essential to some quest that I haven't started yet. Thanks for the spoiler.
-Agree with there being too many essential characters.
45. There's an empty house in every city just waiting for the Dragonborn to buy.\
-False. They are waiting on anyone with enough money to buy. If the game was on full scale there would be many more than 1 house for sale.
46. There are no empty houses anywhere else in the entire world.
-False. There are empty places in the wilderness that do not respawn, and can be used as a house. None as luxurius as the ones you can buy though I don't think.
47. Skyrim's capital houses a grand total of 20 citizens, and over 30 guards.
-I agree, something isn't right about that ratio....
48. When you apply to be a guard, your name is magically erased from existence, and you take an arrow to the knee.
-If you want a name for all guards, they would need to use a random name generator set up with many names. Perfectly possible thouugh. Names could read: Guard [name here]
49. When you apply to be a bandit, yuor name is magically erased from existence.
-See above.
50. There are a total of about 8 tree models for the whole game world.
-Is this more than Oblivion? If so, great improvement. The environments are a great improvement over Oblivion's fairytale feel.
51. There are only 2 rock/mountain textures for 99% of the rocks and mountains in the game world.
-This isn't something I have been bothered by. I don't typically stare at rocks when I can stare into a pinefoest or Aurora Borealis.
52. The contrast of the screen is forced to 140% whether you like it or not, and you must always wear tinted sunglasses Say goodbye to your accurate color monitor and precise display calibration.
-No comment. I lack the required knowledge to make a statement or have an opinion here.
53. Horses in Skyrim are magical creatures that cause you to hallucinate that you're floating behind your body.
-Agreed, I dislike forced 3rd person. The same with wolves also.
54. The nords hate magic, but there are enchanted items EVERYWHERE.
-This is mostly in SKyrim, not all nords. They have been more paranoid since the Oblivion Crisis and the Great Collapse. Just like the paranoid sheep in real lfe. If you speak with the Alteration guy in the College of Winterhold hes says something along the lines of, "The nords may not like magic, but they don't seem to mind having a flaming battleaxe to swing around."
55. Children can't die.
-Blame the dimwit society. Most people that play this game don't like that. Its rediculous that don't even play these kinds of games have control over their content.
56. Children have no personalities. (Although this isn't completely unrealistic)
-Agree with most. I do like Babette though. Though she isn't actually a child....
57. The reason there's nobody in Skyrim's prisons (other than cidhna mine) is because they're a joke to break out of.
-Yeah, funny how they just happen to put you in the cell with the loose grate on the floor. No wait, it isn't loose, it is made to open and has a crappy lock on it!
58. Locked into combat moves until their animation is finished.
-The only way not to be locked in is to not show the moves. Unless you want to cancel halfway though, but then why even have them? I think we should have a toggle for melee and range finishers seperatly.
59. Scrolls that take 5 seconds to cast are useless because something will definitely interrupt you before you can cast it.
-You need to get a preemptive on your enemie. Get there attention from a distance and make them come to you.
50. For some reason, there are exactly 6 weapon designs and 5 armor piece designs in Skyrim. However, each of these can be made identically out of every known material.
-FALSE. There are 8 weapon materials you craft. Much more including uniqe items, and falmer/forsword etc. Same with armor.
51. The interface is bad
52. Can't see how inventory items look before hovering over them.
-Not sure about this. I dont know how well you could see im Oblivion. I always rad the names. I remember the little squares from Morrowind though.
53. Containers have no weight limit.
-They changed that in Oblivion from Morrowind. Someone probably complained about house storage. I kind of agree though. Trying to store many heavy items in Morrowind was frustrating. Not many places had many large containers. Arena storage had quite a bit if you don't mind fighting rats everytime you go there.
54. Sorting of inventory is very limited
-Agree. The storage containers aren't even in complete alphabetical order :nope:
55. Can't see item statistics before hovering over them.
-I can't remmber anygame recently where you could see item info withough highlighting the item.
56. Favorites menu is bugged if trying to dual-wield anything.
-havn't had experience with this, unless you mean similar items stacking. 2 ebony swords, etc.
57. Favorites menu has no sorting.
-True. There should be more sorting ways overall.
58. Interface artistic style is simply boring.
-Subjective. I would rather have a character "sheet" though.
59. Every ruin and every cave coincidentally only has one path to choose from every room.
-Pretty sure there are some exeptions to that. I agree though too many linear dungeons.
60. Every ruin and every cave coincidentally has a 5 foot tunnel leading to the exit from what would seem to be the deepest chamber.
-I don't think that would make it a "coincidence".
61. It's obvious that the best way to store valuabes is in a chest designed specially for valuables - Even giants use them. It tricks the thieves into thinking they're somewhere else.
-There are items that randomly spawn out of chests too.
62. Every ruin and every cave coincidentally has one of these chests in the deepest chamber.
-That is a gameplay mechanic to entice you to explore. I admit with smithing searching for upgrades seems moot. Unless you limit youself.
63. I want to stop talking to you, Mr. NPC, but even though I said I want to walk away I'm locked in position staring at your face and am at your mercy until you feel ready to stop talking!
-I agree you should be able to back out of any conversation just by pressing the back key/button.
64. Yes, I've already heard what you said before. You don't have to make me wait 3 seconds to skip to your next boring statement...
-Can you not press activate to speed up the dialogue?
65. Spoilers in the loading screens. Awesome!
-What spoilers? Tips and Lore?

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mishionary
 
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Post » Wed Jun 13, 2012 6:19 am

17. A 2kg cart (Yes, it's new "lightweightwood") killed me when I bumped into it.

hehe you died from a medieval instant version of tetanus.

Edit: Annoys me these patches, we live in expectations that "the next one will do... yes... the next one will certainly do..."
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kirsty joanne hines
 
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Post » Wed Jun 13, 2012 12:47 am

http://www.uesp.net/wiki/Lore:Fall_of_the_Snow_Prince?
A Bloodmoon book, originally.

Im willing to concede that are little gems out there that I may have missed or do not recall at this point.
However, most new stuff is like http://www.uesp.net/wiki/Skyrim:Yngol_and_the_Sea-Ghosts , and while that is interesting its also like, what, three sentences?

I dont really count that as 'interesting new lore'.

Thank you for "conceding" something,my lord :biggrin: its your opinion,i repeat,and what its "not interesting" for you can be the opposite for someone else.
However there are even dozens of interesting journals related to some dungeon quests etc. of course i don't remember the titles,quests etc..so you've to find them out sorry :biggrin:

But i don't understand your point really.

I've said that the best written parts of Skyrim are in the "books" in my opinion -if they are from previous games or not is of little importance for the majority of the players,the "new ones" of Skyrim - so,even if this is "little" for you :biggrin: you agree or not with me on that statement ? :biggrin:

Sincerely i have the suspect that you are "fixed" on your position and your reply is only a way to "feed" your "convictions" - and i would call it a lack of certainty.

However,apart from some book and story related to some dungeon/good quest Skyrim completely lacks depth in my opinion; you don' agree even on that ? :biggrin:

You want "lore" ? search for it on the net if you're not satisfied of what you can have in the game in this regard :smile:

what the game really lacks -in my opinion of course -is depth (and choices with real impact/consequences on the game world) at the risk of repeat myself ad infinitum

Sure lore is important,but without a good writing on questlines and depth in the story it would be worthless in the end.
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Charlotte Buckley
 
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Post » Tue Jun 12, 2012 11:29 pm

I'm referring to the fact that the Innkeepers walk with you to your room, but there's usually only one room in the whole place and you can get there and sleep by the time the inn keeper has walked there.


Clarified. Alrighty then. Yeah, it does take a bit long for them to walk you. I have to agree with that.
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KIng James
 
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Post » Wed Jun 13, 2012 6:30 am

But i don't understand your point really.

I've said that the best written parts of Skyrim are in the "books" in my opinion -if they are from previous games or not is of little importance for the majority of the players,the "new ones" of Skyrim - so,even if this is "little" for you :biggrin: you agree or not with me on that statement ? :biggrin:

Sincerely i have the suspect that you are "fixed" on your position and your reply is only a way to "feed" your "convictions" - and i would call it a lack of certainty.

The point was that while many interesting things may be found in books, these are mostly all books from at least two games ago.
That is exactly like a baseball player who hasnt won anything for two seasons reminding everyone that three seasons ago he hit a lot of homeruns.
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Flesh Tunnel
 
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Post » Tue Jun 12, 2012 2:19 pm

The point was that while many interesting things may be found in books, these are mostly all books from at least two games ago.
That is exactly like a baseball player who hasnt won anything for two seasons reminding everyone that three seasons ago he hit a lot of homeruns.

HI Merari'! It's always nice to see you. Your alias has some phonetic resemblance to a wonderful but now extinct car brand, Citro?n Méhari

We're fast approaching the 6 month after Skyrim's release mark and the list of complaints is slowly coalescing. I think the word that comes to mind is shallowness, the mother of all problems, but I cannot put my finger on the source of such lack of depth. I, for one, am not buying into the whole management top down pressure conspiracy theory. Todd wouldn't go along, I'll give him that. So i think the setting of the triple 11 deadline may be the root cause. It certainly would account for many things, including the notable absence of interesting books, which has gone unnoticed by me as I only read in real life.
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Sherry Speakman
 
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Post » Wed Jun 13, 2012 5:26 am

You ought to try roleplaying. It can 'free' you from the need to have quests in order to have something to do. There's always plenty to do - hunting, woodcutting, chatting with your character's friends, or just exploring. Try taking a walk through the Rift, or take your character hunting around Falkreath early in the morning and returning to the inn at night for some mead and a bed.
Also, the radiant quests provide plenty to do, the guild quests are well written (with the possible exception of the Companions, which I'm not a big fan of) and the radiant quests ensure that there's plenty to be done.

And I'd like to remind you that just because you don't like something doesn't mean it's a 'bad game design decision' or a bit of 'terrible design', because there'll be plenty of people who like that feature. :wink:

roleplaying does not fix the problem.

imagination and the mind do not replace the functioning gameplay mechanics.

and, i'd like to remind you that saying that a game design is bad and backing it up with one's rationale is perfectly acceptable on a forum such as this.
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Jessica Nash
 
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Post » Tue Jun 12, 2012 9:08 pm

Looks like someone is returning their Skyrim game.
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cosmo valerga
 
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Post » Tue Jun 12, 2012 10:19 pm

roleplaying does not fix the problem.

imagination and the mind do not replace the functioning gameplay mechanics.

and, i'd like to remind you that saying that a game design is bad and backing it up with one's rationale is perfectly acceptable on a forum such as this.


If you don't like role-playing
If you don't like questing
If you don't like adventure
If you don't like exploration
...OR if you don't like RPG's...

Then WHY on earth did you even buy the game?
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neen
 
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Post » Tue Jun 12, 2012 7:31 pm

If you don't like role-playing
If you don't like questing
If you don't like adventure
If you don't like exploration
...OR if you don't like RPG's...

Then WHY on earth did you even buy the game?

i didn't say i don't like rping.
i didn't say anything about questing, adventure or exploration or rpg's.

so, what on earth are you talking about?
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Sudah mati ini Keparat
 
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Post » Wed Jun 13, 2012 3:57 am

Well obviously you mentioned that Roleplaying doesn't fix whatever your problem is.

If that can't fix it, then the game won't make you happy, because it doesn't have something that CAN fix it.
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james reed
 
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Post » Tue Jun 12, 2012 2:33 pm

Well obviously you mentioned that Roleplaying doesn't fix whatever your problem is.

If that can't fix it, then the game won't make you happy, because it doesn't have something that CAN fix it.

roleplaying is not a substitue or appropriate 'fix' of many of skyrim's problems.

i DO roleplay around the abundance of 'problems' in skyrim.
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bonita mathews
 
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Post » Tue Jun 12, 2012 7:51 pm

when you say 'problems' in Skyrim, are you referring to all of the problems?
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Nadia Nad
 
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Post » Tue Jun 12, 2012 5:21 pm

when you say 'problems' in Skyrim, are you referring to all of the problems?

cmon, now. don't try and hoodwink me, lol. i specifically stated "many" of the problems and not all.

i'm not going to roleplay around the imbalanced difficulty issue. i'm just going to accept it (still argue about it however, lol) and do what i can to enjoy it, regardless.

i can't roleplay around the horrid hud options/settings. i just accept it and try to work around it. though, this is very tough.
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Shaylee Shaw
 
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Post » Tue Jun 12, 2012 9:35 pm

I suppose there could be more HUD options for role-players alike. I don't know about the combat being imbalanced. They sort of made it easier for the casual players, and the people that don't know what they're doing half the time.
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Marcus Jordan
 
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Post » Wed Jun 13, 2012 2:43 am

The point was that while many interesting things may be found in books, these are mostly all books from at least two games ago.
That is exactly like a baseball player who hasnt won anything for two seasons reminding everyone that three seasons ago he hit a lot of homeruns.

I've understand and yours is a good example,but you've forgotten to mention "in my opinion".

1- you say that this baseball player hasn't won anything in the last two seasons,but the facts say another story (in terms of sales,press reviews and people enthusiasm about that "player")


2- consider who have seen only the last season of this player; the player is always the same,and even if the years have passed he's still a great champion - despite the understandable partial decline

You've to consider things in their right perspective to make a fair assumption (and i mean all perspectives 'cause your and mine priorities are not necessary those of the rest of the world :smile:)

Or it will remains another personal statement without objective basis.
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Rob Davidson
 
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Post » Tue Jun 12, 2012 4:51 pm

I've understand and yours is a good example,but you've forgotten to mention "in my opinion".

1- you say that this baseball player hasn't won anything in the last two seasons,but the facts say another story (in terms of sales,press reviews and people enthusiasm about that "player")


2- consider who have seen only the last season of this player; the player is always the same,and even if the years have passed he's still a great champion - despite the understandable partial decline

You've to consider things in their right perspective to make a fair assumption (and i mean all perspectives 'cause your and mine priorities are not necessary those of the rest of the world :smile:)

Or it will remains another personal statement without objective basis.

Im not talking about sales, Im talking about books.
The fact is that for the past two games, despite being marketed as a highlight of the game, there has been incessant copy/ pasting. This is fine to a degree, but not when in Skyrim you can count the interesting new titles on your fingers, and have fingers left over when youre done.
That is sailing on past glory and calling it a hallmark.
And Im certainly not going to print 'in my opinion' every single sentence I type.
Apart from being stylistically atrocious, its redundant. That things I write are my point of view is implied.
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Georgine Lee
 
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Post » Tue Jun 12, 2012 3:52 pm

tbh, when i saw that they had an abundance of books to read i was completely excited.

when i quickly realized they were titles from past games i couldn't believe it. how ridiculous.

it's exactly like the revamped movie disgrace that hollywood chooses to do.
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CHANONE
 
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Post » Tue Jun 12, 2012 9:59 pm

Im not talking about sales, Im talking about books.
The fact is that for the past two games, despite being marketed as a highlight of the game, there has been incessant copy/ pasting. This is fine to a degree, but not when in Skyrim you can count the interesting new titles on your fingers, and have fingers left over when youre done.
That is sailing on past glory and calling it a hallmark.
And Im certainly not going to print 'in my opinion' every single sentence I type.
Apart from being stylistically atrocious, its redundant. That things I write are my point of view is implied.


No, if you give a "sentence" like yours above you have to print "in my opinion" - free of not doing it of course,but at the risk of being misunderstood.

However,books are hundreds in the game; not all the players have read past books (a tiny minority of them probably)

and most important - again- only in your opinion the new "good books" are two or three,other may argue there,and this could be seen as another "sentence".

So your point result still trivial to me,sorry.
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Lucie H
 
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Post » Tue Jun 12, 2012 5:57 pm

No, if you give a "sentence" like yours above you have to print "in my opinion" - free of not doing it of course,but at the risk of being misunderstood.

However,books are hundreds in the game; not all the players have read past books (a tiny minority of them probably)

and most important - again- only in your opinion the new "good books" are two or three,other may argue there,and this could be seen as another "sentence".

So your point result still trivial to me,sorry.

Thats because you keep nitpicking over tiny details when the initial message was clear.
There simply are very little new books.
I already gave a definition of 'good' in this case, and that is 'not something that belongs in the manual, not something that describes game mechanics, not a brief note only related to a quest/ dungeon and more than three sentences long'. Lore. Actual new lore.
These are those "good books" you keep going on about and that I already explained posts ago.
And there are only a handful of those.
Like The Songs of the Return, I mentioned posts ago and unlike Guide to Whiterun, or Yngol and the Sea Ghosts for that matter.

There may be hundreds of books in the game, and it certainly gets marketed as a Great Thing of the Game, but when that boils down to 80% past glory and 15% 'you have to crouch to pickpocket' or 'Im off to explore this here ruin, hope I dont get killed', the end result is simply dissapointing.
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Kayleigh Williams
 
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Post » Tue Jun 12, 2012 3:17 pm

Sorry,i've forgot to log-out and perhaps you were waiting my answer
:biggrin:
"Games? Must we?" :biggrin:


Thats because you keep nitpicking over tiny details when the initial message was clear.

Perhaps it was clear only to you.

There simply are very little new books.

In your opinion..someone else says that there are too much books,even the new ones.

I already gave a definition of 'good' in this case, and that is 'not something that belongs in the manual, not something that describes game mechanics, not a brief note only related to a quest/ dungeon and more than three sentences long'. Lore. Actual new lore.

Again..good for you perhaps..the lore ? you can find in on the net as i've already said before.

These are those "good books" you keep going on about and that I already explained posts ago.
And there are only a handful of those.
Like The Songs of the Return, I mentioned posts ago and unlike Guide to Whiterun, or Yngol and the Sea Ghosts for that matter.

This because you say so... :biggrin: almost pathetic i dare to say. No one here can say what is "objectively" good or not - unless you're entitled to do that from Bethesda or well earned merits -bear that simple thing in mind before make "sentences" like yours.

There may be hundreds of books in the game, and it certainly gets marketed as a Great Thing of the Game, but when that boils down to 80% past glory and 15% 'you have to crouch to pickpocket' or 'Im off to explore this here ruin, hope I dont get killed', the end result is simply dissapointing.

Disappointing for you. Enjoyable for others and well fitted in the "rude" nord environment perhaps.

You see..opinions not objective facts...we must goin' on "ad infinitum" like this talkin' about "little books" of 10-15 pages ? you're serious ? and consider that i've always a great sense of humor and a good disposition :bunny:

Your point of view on this regard its clear enough hereto,and so mine i think.

How did we get to this stage? :biggrin:
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Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Tue Jun 12, 2012 6:09 pm

67. Things like this appearing on the forums.


Its for roleplaying! Plus it's pretty cool to operate a sawmill. (I always thought)

There is a hardware limit on what you can place in a gameworld, and thats not Bethsedas fault. It's like askign you to fly and blaming you because you can't.
Haha.
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yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Tue Jun 12, 2012 9:56 pm

If you don't like role-playing
If you don't like questing
If you don't like adventure
If you don't like exploration
...OR if you don't like RPG's...

Then WHY on earth did you even buy the game?

The million-dollar question... and it was also rhetorical... but he'll attempt to answer it anyway... watch.
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BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Wed Jun 13, 2012 6:24 am

Sorry,i've forgot to log-out and perhaps you were waiting my answer
:biggrin:
"Games? Must we?" :biggrin:




Perhaps it was clear only to you.



In your opinion..someone else says that there are too much books,even the new ones.



Again..good for you perhaps..the lore ? you can find in on the net as i've already said before.



This because you say so... :biggrin: almost pathetic i dare to say. No one here can say what is "objectively" good or not - unless you're entitled to do that from Bethesda or well earned merits -bear that simple thing in mind before make "sentences" like yours.



Disappointing for you. Enjoyable for others and well fitted in the "rude" nord environment perhaps.

You see..opinions not objective facts...we must goin' on "ad infinitum" like this talkin' about "little books" of 10-15 pages ? you're serious ? and consider that i've always a great sense of humor and a good disposition :bunny:

Your point of view on this regard its clear enough hereto,and so mine i think.

How did we get to this stage? :biggrin:

Cause I refuse to hold silly arguments for the sake of arguments as being valid?
There are few new books. This is not an opinion. Must we really include the 'opinion' of someone that thinks ten 'books'* is a lot?
And I most certainly can objectively say that Dan Simmons is a good writer, and Dan Brown is not, simply because the latter does not possess great writing skills.
That his books are enjoyed by many people is beside the point, it doesnt make them art.
When did society become so apologetic that every opinion must be weighed as if it is equal?
It most certainly is not. While a ten year old may have an opinion on politics, or medicine, or whatever, I will hold the experienced politician or doctor his opinion to a greater value.

What is happening here is that I have quite clearly explained a dissapointing aspect of the game while you have continously downplayed it with 'its just an opinion'. Well, duh. But as far as opinions go it is one grounded firmly in reality and realistic expectations of a feature, as opposed to the alleged opinion of someone who cannot count to ten.

And with that, I am done with this silly postathon trying to explain a reasonable point of view to someone who likes being the devil's advocate.

*Not even a long TES in-game book has enough text to actually fill a page or two on this forum.
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Helen Quill
 
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