Great work, gabriel.
Now that we've slimmed down the required perks to 24, I'm suddenly having trouble deciding where to put them.
In One-Handed: 5/5 Armsman is a given, and since we're min/maxing, 3/3 Bonebreaker seems obvious too. What are your thoughts on Dual Flurry, Dual Savagery, and Fighting Stance? I worry about running out of Stamina dual-wielding, and I assume Dual Flurry aggravates the Stamina drain. Dual Savagery does the same, though indirectly, by buffing Power Attacks. If Stamina is an issue, is Fighting Stance a decent way to offset that?
I plan on taking 5/5 Overdraw to give myself a ranged option, but I won't be relying on Archery much. Would Eagle Eye + Steady Hand still be a good investment? It sounds fun, but unless it's particularly useful against certain types of opponents, I'll probably pass.
Unhindered seems pretty weak now, but I'm still tempted by Wind Walker. Can anyone with a high level dual-wielder comment on Stamina and whether it's a limitation in battle?
In Sneak, 1/5 in Stealth*, Backstab, and Deadly Aim are no-brainers, but I'm also leaning towards Muffled Movement to free up a boot slot for enchanting. I'd like to hear some opinions on Silence and Shadow Warrior; Lightfoot and Silent Roll are pretty weak, but the last two perks strike me as pretty valuable.
Nerevar earlier advocated sinking an extra two points into Alchemy for Snakeblood. Does anyone else agree 50% Poison Resistance is worth 2 points?
*the first point in Stealth grants a 20% boost, but points 2-5 only increase it by 5% each. Hard to pass on the first point, but I don't think I'd ever do more than that; even for a Sneaky character.
Whisk3yjack, I'm in the same boat with a lot of these. I'm not that familiar with the Mace vs. Sword math. Intuitively, it seems like Bonebreaker is better, but then you get into the creatures don't use armor issue (though people and mages do - oakflesh, etc.). The official strategy guide says that Bladesman works out to an overall average 5% boost in damage at Rank 1, and a 15% boost at rank 3. That's not much for three stat points for sure. The biggest merit I can think of would be that it increases the amount of damage for each critical, which then might be useful when used in conjunction with Critical Charge.
The Strategy guide says that Critical Charge requires a critical to work, but for me this doesn't appear to be the case. If I hit them with the charge it is a double damage critical 100% of the time, making this an awesome skill, especially when this charging opener will OHKO most opponents with our crazy damage.
I have Dual Flurry, but I didn't really test how much faster it seems. Savage Strike and Dual Savagery stack (and maybe Dual Flurry), or so I've read but not tested scientifically, making for a withering standing power attack.
I haven't used a bow much, so I can't comment though would be eager to hear people's opinions on Eagle Eye, Steady Hand, Power Shot, Quick Shot, etc.
My character has 300 stamina and since he does so much dang damage, stamina is not much of an issue since everything dies so dang quick. I also have fighting stance, BTW. Also, respite in restoration means that healing restores stamina too, which may be enough during those one or two dragon battles when they might actually take more than two hits. I'm getting Respite just so that I can run FOREVER. I think that it is a better use of a stat point than two for Wind Walker. What stamina numbers are other finding is the sweet spot?
More than one point in Stealth does seem silly, especially when you can have a spare set of armor that weighs 2.8 pounds (Elven Gloves, Elven Boots, Ring, Amulet) and adds 47% X 4 to your stealth. I too am curious about the other sneak skills, particularly Silence and Shadow Warrior.
I'll add to these questions, does anyone else have Perfect Touch & Misdirection? Besides the novelty of stripping down NPCs, does anyone have anything useful, or is it just extra stuff to fence? I'm really only interested if it amounts to something more than gold in the end as I seem to have limitless amounts of coin anyway.
How about blocking? I didn't go down that tree at all as I am mostly duel wielding. Any value there?