3 had fun and exiting moments like the escape from raven rock and Tranquility lane.
Yes, tranquility lane... Isn't that the part that most people skip by just going to the abandoned house and playing the stupid music puzzle?
but it didnt feel like a full sequel ( no i am not one of those people who say "it shuda ben d el c").
Well duh, it's Fallout: New Vegas, not Fallout: 4.

\Fallout New Vegas added tons of much needed features, but it just didn't have the same effect Fallout 3 did. hopefully with Fallout 4 they will learn from there mistakes and keep the improvements to make a game even more stunning then its predecessors.
That'd be a nice thing, but I very highly doubt it'll happen like that. I mean, Skyrim is ditching stats outright, and that's not a good trend at all.
Of course not. The entire Mojave is an "Oasis of Green" instead a "depressing sea of brown." They need to be careful not to damage Fallout's setting too much because then they might have to change the name of the game.
What. If the Mojave is an Oasis of Green, I'm Godzilla with a bow tie.
The reason one of the devs gave for making New Vegas unnaffected by the atomic war is that they felt the environment of the last game was too depressing and that they wanted to see green vegetation instead of brown. I bull$#it you not. Did they forget they're making a Fallout game?
To be blunt, after two hundred years from the war, life
should be moving on. That Fo3 looked more like a decade after the war was one of its flaws with worldbuilding, not its strengths.
To me, it's a complete simulation.
This word, "simulation", it doesn't mean what you think it does.