Allow us to re-spec

Post » Sun Jun 10, 2012 9:29 pm

Like I said, once would be fine, but honestly, they should focus on other things than wasting disc space on something like that. And yeah you can take all three and perk them, but you cant change the perks once they are there.

I think you missed my point...
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Glu Glu
 
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Post » Mon Jun 11, 2012 10:32 am

I think you missed my point...
Im not against it totally, like i said one time would be ok, but there would need to be a limit.
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Lalla Vu
 
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Post » Mon Jun 11, 2012 12:20 am



Because it would make the game even more insane.

Example - I go make 1000 iron daggers (or whatever the number is) and get my smithing up to 100, taking all the smithing perks as I go. I then make enough health pots to level alchemy to 100, taking those perks as I go. I enchant those 1000 iron daggers to get enchanting to 100, taking all those perks as I go.

I now go make my character legendary enchanted armor, weapons, accessories, etc.

Now I re-spec that character, putting all those previously earned perks into stealth, archery, light armor (or heavy armor, one handed, you get the point).

As bad as it is now when you grind smithing etc. to overpower yourself, you'd be able to do it all over again to the third degree. In fact, the only complaint I've seen from people who grind out the crating to level is that their combat skills didn't keep up because enemies leveled, and these people have no combat skills. Well, re-spec would fix all that for them.

And that would be awful, IMO.

I agree, I would NEVER use re-spec if it was an option, I'm simply arguing on the other side because every other exploitable mechanic of this game is explained with "just don't use it."

Respec won't make anything worse than it already is for people who exploit.
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Tracey Duncan
 
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Post » Sun Jun 10, 2012 10:42 pm

I would love the ability to respec. I've put points into places I didn't need too and would love to change it.
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alyssa ALYSSA
 
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Post » Sun Jun 10, 2012 8:00 pm

Edit: this could also solve the problem of accidentally taking useless perks in the speech or lockpicking tree, since Beth did an awful job in that regard.
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Markie Mark
 
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Post » Mon Jun 11, 2012 9:16 am

I agree, I would NEVER use re-spec if it was an option, I'm simply arguing on the other side because every other exploitable mechanic of this game is explained with "just don't use it."

Respec won't make anything worse than it already is for people who exploit.


I understand that you're saying that. It's the same argument many people - including myself - have used for other things: it would be optional, what's the harm?

The difference I see, and the reason I'm against a re-speccing option, is that most of the other things I've seen discussed involve play-style choices - hardcoe mode, for example, as in FNV, where you need to eat, sleep, etc. An option to turn that on or off would suit those who want it, and not bother those who don't.

But a respec option is, to me, about more than playstyle. It's about the character itself. And it can be used in so many instances - decided archery isn't for you? Respec. Don't like the mage guild quests and want to ditch that and be an assassin? Respec. Dragons too hard to kill as a sword and board warrior? Respec. And, of course, as I mentioned, its one more thing that can make exploiting easier, and there's enough complaints about exploits and such already.

Besides, what's the harm in simply starting a new game? One of the reasons I enjoy games is for replayability - trying new things.
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Makenna Nomad
 
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Post » Sun Jun 10, 2012 7:47 pm

Besides, what's the harm in simply starting a new game? One of the reasons I enjoy games is for replayability - trying new things.

Not everyone has the time to devote 100ish hours to a character, then start over and devote another 100ish hours to another character.
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Laura Wilson
 
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Post » Mon Jun 11, 2012 3:23 am

Normally I don't like re spec in games, but there are so many crappy perks and sometimes you have to burn points just to get to the perk you want and sometimes you get to that perk and find it's crap too.
So yes I don't see why not.
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Phillip Brunyee
 
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Post » Sun Jun 10, 2012 7:50 pm

Seconded. Being able to forget your abilities is rediculous. Most of the replay value in games like these is from playing though as different "classes."

I am so [censored] sick of the first hour of the game though, a re-spec would be very nice indeed. At least once when you get to level 25 or 50?
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Andrew Perry
 
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Post » Sun Jun 10, 2012 9:59 pm

Not everyone has the time to devote 100ish hours to a character, then start over and devote another 100ish hours to another character.

This, so very much this. Being able to re-spec would actually help in roleplaying for any length of time, for me.
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Noraima Vega
 
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Post » Mon Jun 11, 2012 7:29 am

I love that Reckoning has it but I don't see how it would work with Skyrim. The only way I see it working is if you respec the perks but then you would have to respec the attributes too.
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Antony Holdsworth
 
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Post » Mon Jun 11, 2012 9:41 am

Respec will ruin roleplay for many people. I like to start new game alot, being max level all the time is not fun
How so? Do people lack the self sufficiency/competency to decide whether to respec for themselves? Is a game only enjoyable if the developers make all the decisions for you?
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Amiee Kent
 
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Post » Mon Jun 11, 2012 2:57 am

That's one of the things that makes this game so replayable though. If you could just change everything about your character whenever you wanted, there would be little point in ever making a new character.

I agree with this.

I do think maybe if it just locked the points to a tree... so if you find out you don't like a perk you can dump it into another perk in the same constelation... that would be cool IMO. I could get a lot more out of my characters I think. Maybe pay for 1 perk at a time with "loaned" skill pts, earn a (current) lvl worth (or maybe lvl per perk tier) of the attributed skill before you continue leveling up said skill. This would represent the time needed to retrain your skill for the new perk, and you can't retrain another perk in the same constellation until you've finished retraining the last, and of course you can't break perk requirements either.

To move from light armor smithing to heavy armor smithing, would be a lengthy time investment... but I could see people doing it. Plate & elven weapons is pretty nice for example, but you could use those perks later when you get smithing up to use all ebony, and never waste any perks.

Amalur's system just killed any replay value IMO
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Laura-Lee Gerwing
 
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Post » Mon Jun 11, 2012 7:22 am

Personally, I wouldnt use such a feature. But, if there were such an option, then I think there should be some serious penalties involved. Lost skill progress (like jail), a penalty to earned experience (opposite of well rested, Mage/Thief/Warrior/Lover stones), inability to use certain skills or similar. And for perks like Smithing, Enchanting or Alchemy? Reassiging perks there would be a huge problem. You make this super powerful gear, then put your perks into armor or weapon styles? I don't think so.
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El Goose
 
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Post » Mon Jun 11, 2012 6:18 am

Only if it was REALLY expensive. Like 100.000 god per re-spec and limit it to 5 perks. :)
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Liv Brown
 
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Post » Mon Jun 11, 2012 10:01 am

Guys, I revamped my idea a fair bit... I think it's pretty balanced and prevents that craft exploit or even removing need for multiple characters:


I do think maybe if it just locked the points to a tree... so if you find out you don't like a perk you can dump it into another perk in the same constelation... that would be cool IMO. I could get a lot more out of my characters I think. Maybe pay for 1 perk at a time with "loaned" skill pts, earn a (current) lvl worth (or maybe lvl per perk tier) of the attributed skill before you continue leveling up said skill. This would represent the time needed to retrain your skill for the new perk, and you can't retrain another perk in the same constellation until you've finished retraining the last, and of course you can't break perk requirements either.

To move from light armor smithing to heavy armor smithing, would be a lengthy time investment... but I could see people doing it. Plate & elven weapons is pretty nice for example, but you could use those perks later when you get smithing up to use all ebony, and never waste any perks.

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Pete Schmitzer
 
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Post » Sun Jun 10, 2012 9:58 pm

I would like a redo feature if you will in Skyrim, I wouldn't mind restarting but the intro is way to long for my taste, and I would like a "are you sure you want to continue" feature at the end of the dungeon like Oblivion
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Laura Cartwright
 
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Post » Mon Jun 11, 2012 10:50 am



Not everyone has the time to devote 100ish hours to a character, then start over and devote another 100ish hours to another character.

Well... since it will be 5 or so years until TES VI... yes... every gamer has the time to reroll and invest another 100 or so hours in the game.
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SUck MYdIck
 
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Post » Mon Jun 11, 2012 6:18 am

Well... since it will be 5 or so years until TES VI... yes... every gamer has the time to reroll and invest another 100 or so hours in the game.

No, not everyone does.
And there will be other games to play as well.
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Skivs
 
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Post » Mon Jun 11, 2012 6:15 am

There is no reason to have a re-spec option in this game since you can master all of the skills if you want to. Health/Mana/Stam can be fixed with enchanting.

Plus, respec wouldn't really work since some skills are noticeably harder to build than others.
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CORY
 
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Post » Mon Jun 11, 2012 12:32 am

I don't see any real outcry from the community for a re-spec option. It's not like you can't do a tactical shift after you've used up some perks. I started out my first character as a two-handed heavy and later found I prefered one-handed and light. I just started using those skills and putting perks into them. It's not that difficult or frustrating.
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Tyrone Haywood
 
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Post » Mon Jun 11, 2012 12:49 am

I think it would be best to have a level cap imposed at 50. Most content doesn’t even scale that high.

Then, instead of a full respect, there would be an option to un-learn a single perk when you would normally level-up, allowing you to re-spend it elsewhere while keeping your level at 40 (or 48, whatever)

That way you could gradually “morph” your character into something else the same way as learning all over on a new one, without the tedium that is doing the same thing over and over and over and over…..
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GabiiE Liiziiouz
 
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Post » Mon Jun 11, 2012 8:09 am

I think it would be best to have a level cap imposed at 50. Most content doesn’t even scale that high.

Then, instead of a full respect, there would be an option to un-learn a single perk when you would normally level-up, allowing you to re-spend it elsewhere while keeping your level at 40 (or 48, whatever)

That way you could gradually “morph” your character into something else the same way as learning all over on a new one, without the tedium that is doing the same thing over and over and over and over…..

What tedium is this? If you find it tedious you need to go do/play something else.
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vanuza
 
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Post » Mon Jun 11, 2012 7:02 am

What tedium is this? If you find it tedious you need to go do/play something else.
Oh it isn't that bad. I just mean once you know the outcome of every quest, there's not much new to the story, you know?

I was just suggesting a way that re-specing could work, without destroying the "be what you play" spirit of the game.

Have points "shift" into other trees once you reach a certain level/point cap, instead of just racking up more points until you become ridiculously overpowered as it is now by the time you get much past level 50.

Simple.
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Miragel Ginza
 
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Post » Sun Jun 10, 2012 10:18 pm

Wouldn't respec-ing be the same as saying "well it doesn't matter where you put your perks, you can change them at any time"?

That doesn't sound fun at all. People complain about this game not having any consequences already, and having a respec option would just seal the deal.

I like the game as it is. I makes me think about which perks I choose more carefully. And if I screw up then it's my own dang fault.
I second this. I know that it would be an option and that I would not have to use it, but it would still remove consequence from the game and that is bad IMO. There is no need for less consequence.
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Steve Fallon
 
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