Allow us to re-spec

Post » Mon Jun 11, 2012 2:29 am

One of the best features in Kingdoms of Amalur is the ability to completely re-spec your character by seeing a fateweaver. I really wish that Bethesda would add a similar feature to Skyrim either through a patch or DLC. Everyone is going to make a few mistakes when purchasing perks because it takes some time to figure out what kind of character you want to build and which perks are the most valuable. Therefore, it would be nice to be able to re-spec your character without having to start over in such a huge game just to fix a few mistakes that prevent you from getting a perk that you really want late in the game.
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Agnieszka Bak
 
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Post » Mon Jun 11, 2012 5:46 am

Start Menu - New Game
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victoria gillis
 
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Post » Mon Jun 11, 2012 8:17 am

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Seconded. Being able to forget your abilities is rediculous. Most of the replay value in games like these is from playing though as different "classes."
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TWITTER.COM
 
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Post » Mon Jun 11, 2012 2:43 am

That's one of the things that makes this game so replayable though. If you could just change everything about your character whenever you wanted, there would be little point in ever making a new character.
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George PUluse
 
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Post » Mon Jun 11, 2012 8:51 am

One of the best features in Kingdoms of Amalur is the ability to completely re-spec your character by seeing a fateweaver. I really wish that Bethesda would add a similar feature to Skyrim either through a patch or DLC. Everyone is going to make a few mistakes when purchasing perks because it takes some time to figure out what kind of character you want to build and which perks are the most valuable. Therefore, it would be nice to be able to re-spec your character without having to start over in such a huge game just to fix a few mistakes that prevent you from getting a perk that you really want late in the game.
I would appreciate a respec option because I converted my character over the course of his playthrough. So I basically just wasted some perks. Respec-ing would be nice. Maybe in a DLC. In a similar situation, Fallout New Vegas got the respec traits in a DLC.
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Rachie Stout
 
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Post » Sun Jun 10, 2012 8:33 pm

Respec will ruin roleplay for many people. I like to start new game alot, being max level all the time is not fun
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Dalia
 
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Post » Mon Jun 11, 2012 9:35 am

Wouldn't respec-ing be the same as saying "well it doesn't matter where you put your perks, you can change them at any time"?

That doesn't sound fun at all. People complain about this game not having any consequences already, and having a respec option would just seal the deal.

I like the game as it is. I makes me think about which perks I choose more carefully. And if I screw up then it's my own dang fault.
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sharon
 
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Post » Sun Jun 10, 2012 9:55 pm

Make it to where you can only re-spec once and that will make everyone happy. Some people make mistakes when creating their character so a one time fix should work
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rae.x
 
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Post » Sun Jun 10, 2012 6:35 pm

These "mistakes" you mention aren't mistakes. You take perks... you use them. You might not be happy with your choice, but they weren't mistakes. If you make a mistake, you can load a previous save. You're talking about changing perks after you've used them. If you want to do this, buy the PC version and cheat to your heart's content. It's all good.

There is no place in this game for a respec. It would be far too easy to use crafting for a while and then spec out after creating the gear you want. It would be too easy to spec out of one weapon into another. You might as well ask for all perks to be active.
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Jennifer May
 
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Post » Mon Jun 11, 2012 4:48 am

Roll another character. I have 5 and I would not have known how to build my fifth if I had not played the others. Each one has advantages and disadvantages,
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Logan Greenwood
 
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Post » Mon Jun 11, 2012 7:19 am

I hope to god Bethesda does not take any notes from that god awful game.
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Luna Lovegood
 
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Post » Mon Jun 11, 2012 1:53 am

A new game is the best thing for this game new game means a new character and a new style.
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louise tagg
 
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Post » Mon Jun 11, 2012 2:13 am

Re-spec would go against the whole idea of building up a character as you play. I mean, you could have heavy armour and great 1 handed, yet come up against a few master locked chests... oh it's okay i'll just quickly re-spec all of my heavy armour into lockpicks for now. It would take away replay value in my opinion.
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Ashley Hill
 
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Post » Sun Jun 10, 2012 11:46 pm

Why not give the option? hardcoe fan bois defend crafting by saying you don't have to exploit it or take all 3-or certain quests are defended saying "just don't do the quest." So why not have a respec option? Those of us who don't want it can simply "not use it".

Sorry for typos, on my phone.
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James Baldwin
 
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Post » Mon Jun 11, 2012 1:01 am

Why not give the option? hardcoe fan bois defend crafting by saying you don't have to exploit it or take all 3-or certain quests are defended saying "just don't do the quest." So why not have a respec option? Those of us who don't want it can simply "not use it".

Sorry for typos, on my phone.
If anything, I would say it could be a one time deal, thats it, otherwise it spits in the face of the whole idea of creating a class.
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A Boy called Marilyn
 
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Post » Mon Jun 11, 2012 6:13 am

Why not give the option? hardcoe fan bois defend crafting by saying you don't have to exploit it or take all 3-or certain quests are defended saying "just don't do the quest." So why not have a respec option? Those of us who don't want it can simply "not use it".

Sorry for typos, on my phone.

Because it would make leveling up to max. level too easy. Evey time you needed to level up a skill set where no perks were spent previously, you'd just respec yourself.
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Undisclosed Desires
 
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Post » Sun Jun 10, 2012 7:33 pm

Wouldn't respec-ing be the same as saying "well it doesn't matter where you put your perks, you can change them at any time"?

That doesn't sound fun at all. People complain about this game not having any consequences already, and having a respec option would just seal the deal.

I like the game as it is. I makes me think about which perks I choose more carefully. And if I screw up then it's my own dang fault.

Exactly. No different than going to a restaurant, ordering the steak, eating half of it, and deciding you would have preferred the chicken . . .and expecting to send back the steak at no charge, and get the chicken instead.

When you chose the perk, you did so for a reason. If it turns out its a bad reason . . .well, too bad. If it turns out the heavy armor wearing, 2-handed warrior you've been making is no fun, and you'd prefer a stealth archer . . .well, start a new game. There's no charge for that. And you get to choose all your perks all over again.
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Tom
 
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Post » Sun Jun 10, 2012 7:45 pm



Because it would make leveling up to max. level too easy. Evey time you needed to level up a skill set where no perks were spent previously, you'd just respec yourself.

The game is also too easy with all three crafts perked up, and this imbalance is greeted with "just don't use all three crafts."

So again, why not have the option for people who want to use it?
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naana
 
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Post » Sun Jun 10, 2012 7:19 pm

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So very much this. The joy of Skyrim is creating multiple characters with different 'specs' imo.
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Damian Parsons
 
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Post » Mon Jun 11, 2012 8:11 am

The game is also too easy with all three crafts perked up, and this imbalance is greeted with "just don't use all three crafts."

So again, why not have the option for people who want to use it?
Because you cant get the perks with all 3 crafts, re specing would allow you to CHANGE perks, it would be ridiculous.
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Jay Baby
 
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Post » Sun Jun 10, 2012 7:39 pm

Seconded. Being able to forget your abilities is rediculous. Most of the replay value in games like these is from playing though as different "classes."

If you want to play something different, yeah.
But what if you screw up or just change a part of your playstyle? Like, I dunno, how about the smithing tree that forms a circle. Well, heck I can go up either way and get daedric and dragon smithing!

Or if you decide to go from a destruction battlemage to a conjuration battlemage? Or switch from one-handed with block to two-handed?
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Philip Lyon
 
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Post » Sun Jun 10, 2012 10:31 pm

Because you cant get the perks with all 3 crafts, re specing would allow you to CHANGE perks, it would be ridiculous.

How can you not get perks with all 3? You easily can perk the three- even just maxing smithing with dual enchants breaks the game- i won't even go into alchemy. But again, "just don't do it. Just don't craft 500 iron daggers."

To those of you against respec: "Just don't use it."
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Kirsty Wood
 
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Post » Mon Jun 11, 2012 12:09 am

How can you not get perks with all 3? You easily can perk the three- even just maxing smithing with dual enchants breaks the game- i won't even go into alchemy. But again, "just don't do it. Just don't craft 500 iron daggers."

To those of you against respec: "Just don't use it."
Like I said, once would be fine, but honestly, they should focus on other things than wasting disc space on something like that. And yeah you can take all three and perk them, but you cant change the perks once they are there.
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nath
 
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Post » Sun Jun 10, 2012 6:39 pm

Roll another character. I have 5 and I would not have known how to build my fifth if I had not played the others. Each one has advantages and disadvantages,
Agreed, playing the game gives you more experience with it and its fun to branch into new builds with new characters.
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Silencio
 
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Post » Mon Jun 11, 2012 5:30 am

The game is also too easy with all three crafts perked up, and this imbalance is greeted with "just don't use all three crafts."

So again, why not have the option for people who want to use it?

Because it would make the game even more insane.

Example - I go make 1000 iron daggers (or whatever the number is) and get my smithing up to 100, taking all the smithing perks as I go. I then make enough health pots to level alchemy to 100, taking those perks as I go. I enchant those 1000 iron daggers to get enchanting to 100, taking all those perks as I go.

I now go make my character legendary enchanted armor, weapons, accessories, etc.

Now I re-spec that character, putting all those previously earned perks into stealth, archery, light armor (or heavy armor, one handed, you get the point).

As bad as it is now when you grind smithing etc. to overpower yourself, you'd be able to do it all over again to the third degree. In fact, the only complaint I've seen from people who grind out the crating to level is that their combat skills didn't keep up because enemies leveled, and these people have no combat skills. Well, re-spec would fix all that for them.

And that would be awful, IMO.
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