Allow us to re-spec

Post » Sun Jun 10, 2012 7:34 pm

I second this. I know that it would be an option and that I would not have to use it, but it would still remove consequence from the game and that is bad IMO. There is no need for less consequence.

You're not getting a college degree or buying a house, it's a damn video game. You're supposed to enjoy the time sitting around not being responsible for anything. If you screw something up it lessens the enjoyment. There should be a respec option for those that want it and for those that don't want it, just don't use it.

You deniers that keep saying that it would unbalance the game or would allow people to get over-powered, why do you care so much how another person enjoys their game? It sounds like you all don't think it's right, so no one should be able to do it. Do you also call the cable company when there's something on tv that you don't agree with?

No one that supports respecs is saying to force anyone into it. It could be an npc monk living in a one-room shack on the side of some mountain and cost gold or require quests to complete. We'd just like the option to fully enjoy this video game if we decide to change our minds about stuff.

And I still think we should at least get one since the smithing tree forms a circle. >.<
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Kristina Campbell
 
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Post » Sun Jun 10, 2012 11:58 pm

You're not getting a college degree or buying a house, it's a damn video game. You're supposed to enjoy the time sitting around not being responsible for anything. If you screw something up it lessens the enjoyment. There should be a respec option for those that want it and for those that don't want it, just don't use it.

You deniers that keep saying that it would unbalance the game or would allow people to get over-powered, why do you care so much how another person enjoys their game? It sounds like you all don't think it's right, so no one should be able to do it. Do you also call the cable company when there's something on tv that you don't agree with?

No one that supports respecs is saying to force anyone into it. It could be an npc monk living in a one-room shack on the side of some mountain and cost gold or require quests to complete. We'd just like the option to fully enjoy this video game if we decide to change our minds about stuff.

And I still think we should at least get one since the smithing tree forms a circle. >.<
1: I didn't mention anything about getting overpowered or gameblanace.
2: The whole point of the character creation they advertised was that you were a dynamic character who could change your approach, but had to accept your past. Too me respecing would be on the same line as changing gender, race or birthsign(if we had them) which makes no sense.
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Campbell
 
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Post » Sun Jun 10, 2012 10:48 pm

re-spec in an RPG...seriously?

well, I guess in KoA might make sense, considering its more a fighting game than an RPG, but if you look any other RPG game ever made like TES series, Baldur's Gate, Gothic, Diablo and many more there is no re-spec possibility, because choosing the right skills for your character is one of the bigger parts of the game, that would be ruined if you can change them anytime you want.
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lexy
 
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Post » Sun Jun 10, 2012 9:42 pm

re-spec in an RPG...seriously?

well, I guess in KoA might make sense, considering its more a fighting game than an RPG, but if you look any other RPG game ever made like TES series, Baldur's Gate, Gothic, Diablo and many more there is no re-spec possibility, because choosing the right skills for your character is one of the bigger parts of the game, that would be ruined if you can change them anytime you want.
And those RPGs who have respec usually have a defined class system which means that even if you re-spec you still have to use the playstyle given by your class.
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Maria Garcia
 
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Post » Sun Jun 10, 2012 8:45 pm

Every time I have argued against re-speccing (or 'speed-forgetting'), there have been the inevitable cries of "why does it matter to you how I play my game?" I counter with "you are asking for something that doesn't make any sense in game, or in fact in most games which have this option. It's like the devs are saying 'don't worry if you mess up, we have built our game for people who don't really care about the world, or whether it makes sense, but just want to 'win' the game, and have no consequences for their actions'. Spending effort on this is almost a dis-service to those who care about the world you have made, and want it to make sense internally".
This is again countered by "why do you care how I play my game".

So it's strawman time, unfortunately.
Strawman 1 : "Please can you change the game, because I missed out on an achievement, and I don't want to play it again."
"You made a choice, what is the point of designing achievements if everyone gets them, even if they messed up?"
"Why do you care how I get my achievements? It's my single player game, my achievements."
Strawman 2 : "Dear bethesda, I love Halo and Elder Scrolls, I want an assault rifle and recharging shields, as that would be loads of fun."
"Wait, what? That doesn't make sense. Guns and tech-armour doesn't belong in this game."
"Why do you care how I play my game."
That argument can be used to justify anything.

This game is designed around the perk trees, they are what defines your character to a far greater degree than anything else. Asking for a re-spec is less akin to asking for a change to accommodate your preferences, and more like asking to play a different game. And anyone who asks for a re-spec is really asking this, don't make excuses, asking for this : "I want something that doesn't make any sense in the game world, because I want to play a game that is stripped of any consequences for my decisions, and this has to do with how I play games, not with how this game should be designed."
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Shirley BEltran
 
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Post » Mon Jun 11, 2012 6:55 am

The game is also too easy with all three crafts perked up, and this imbalance is greeted with "just don't use all three crafts."

So again, why not have the option for people who want to use it?

Well, considering there isn't even a console command for it, I'd say it will never happen.
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evelina c
 
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Post » Sun Jun 10, 2012 9:50 pm

Every time I have argued against re-speccing (or 'speed-forgetting'), there have been the inevitable cries of "why does it matter to you how I play my game?" I counter with "you are asking for something that doesn't make any sense in game, or in fact in most games which have this option. It's like the devs are saying 'don't worry if you mess up, we have built our game for people who don't really care about the world, or whether it makes sense, but just want to 'win' the game, and have no consequences for their actions'. Spending effort on this is almost a dis-service to those who care about the world you have made, and want it to make sense internally".
This is again countered by "why do you care how I play my game".

So it's strawman time, unfortunately.
Strawman 1 : "Please can you change the game, because I missed out on an achievement, and I don't want to play it again."
"You made a choice, what is the point of designing achievements if everyone gets them, even if they messed up?"
"Why do you care how I get my achievements? It's my single player game, my achievements."
Strawman 2 : "Dear bethesda, I love Halo and Elder Scrolls, I want an assault rifle and recharging shields, as that would be loads of fun."
"Wait, what? That doesn't make sense. Guns and tech-armour doesn't belong in this game."
"Why do you care how I play my game."
That argument can be used to justify anything.

This game is designed around the perk trees, they are what defines your character to a far greater degree than anything else. Asking for a re-spec is less akin to asking for a change to accommodate your preferences, and more like asking to play a different game. And anyone who asks for a re-spec is really asking this, don't make excuses, asking for this : "I want something that doesn't make any sense in the game world, because I want to play a game that is stripped of any consequences for my decisions, and this has to do with how I play games, not with how this game should be designed."

I agree with where you're coming from.

However at the end of the day, Skyrim is just a game. You can make any number of strawman arguments to support or attack any claim that consequences are part of the enjoyment factor, fun is subjective. Furthermore, having the ability to respec in the game wouldn't ruin the experience for me. I will just refrain from using this feature the same way I don't use fast travel, potions or any other feature that I think breaks the game for me. Afterall, if you want a respec you can still do it using the console and I never use the console for anything except to change the time scale of my game or field of view.

With that said, I still don't see why respecs are necessary. Its damn near impossible to [censored] up a character in Skyrim. You get 81 perk choices, chances are you will be good at something no matter where you spend those points. Skills can all be raised to 100, there is no skill cap. Health/Stam/Mana can all be modified with enchanting. Its extremely hard to gimp yourself unless you're a total moron and if you are then there is a solution for that too, turn the difficulty down.
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Alisha Clarke
 
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Post » Mon Jun 11, 2012 2:09 am

How so? Do people lack the self sufficiency/competency to decide whether to respec for themselves? Is a game only enjoyable if the developers make all the decisions for you?
Which decisions do the developers make for you? it's entirely your own decision which perks you choose. But your choices has a conseqence for your character, otherwise there wouldn't be a point in deciding them in the first place.
Well... since it will be 5 or so years until TES VI... yes... every gamer has the time to reroll and invest another 100 or so hours in the game.
I expect to play a character around 100 hour in Skyrim before starting over with a new character. By that time my first character had reached lvl 42 and the game has stopped being challenging, so it's time to start over with a new and different character. I can't see why continuing with an overpowering character to lvlv80 would be more enjoyable than playing a new character with a lvl that match the sorroundings.

Besides it's not that important to choose all your perks right in this game.
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Siobhan Wallis-McRobert
 
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Post » Mon Jun 11, 2012 8:59 am

You think this game needs MORE handholding? Is it impossible for people to want to earn something in their game or just live with their decisions, good or bad, in a video game?

Sorry I don't mean to be offensive but I mean, really?
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Big Homie
 
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Post » Mon Jun 11, 2012 5:49 am

And those RPGs who have respec usually have a defined class system which means that even if you re-spec you still have to use the playstyle given by your class.

yes, and you gonna play a total different class mid-game, no sense...
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Becky Cox
 
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Post » Mon Jun 11, 2012 10:47 am

yes, and you gonna play a total different class mid-game, no sense...
That would be bad game design IMO. It worked for KoA being much more action oriented(and the fact taht if you re-spec without preparing some enat gear you are going to have a really hard time), but mostly becasue it made sense in the gameworld. It doesn't in the Elder Scrolls.
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latrina
 
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Post » Mon Jun 11, 2012 5:16 am

Every time i level up i carefully consider where to put my perk. Do i want to make my enchantments stronger? or make my wards cheaper? Do i really need this perk, or is it just something i want? I like this. It is a meaningful chose indeed. Having the option to rearrange them would take the edge of levelling up. The only way i could see it implemented, is that if it was VERY expensive and VERY limited.
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Manuel rivera
 
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Post » Mon Jun 11, 2012 7:11 am

Well, considering there isn't even a console command for it, I'd say it will never happen.

Not a single command, but a series of "player.removeperk" commands would achive the same result. A script to remove all perks and refund them to the player would be simple enough to make.

Don't like this feature myself, nor have i ever used it in games that have it, but i see no harm in including it.
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Alexis Acevedo
 
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Post » Mon Jun 11, 2012 8:43 am

honestly, if someone accidentally takes an useless perk...should load a previous save. don't have a previous "recent" save? He learned a lesson: next time i will save more often.
have the possibility to change perks is like cheating...but this is my opinion.
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oliver klosoff
 
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Post » Mon Jun 11, 2012 11:08 am

honestly, if someone accidentally takes an useless perk...should load a previous save. don't have a previous "recent" save? He learned a lesson: next time i will save more often.
have the possibility to change perks is like cheating...but this is my opinion.

yep, saves are the RPGer's best friends...nuff said
too bad for all the noobs who rely on autosaves...
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john page
 
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Post » Mon Jun 11, 2012 1:15 am

Awful idea.

The desire to have this comes from an MMO perspective, where it's possible to have a "correct" spec for a character. This is a single-player game, and there's no point in min/maxing. At all.
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Horse gal smithe
 
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Post » Mon Jun 11, 2012 8:39 am

Awful idea.

The desire to have this comes from an MMO perspective, where it's possible to have a "correct" spec for a character. This is a single-player game, and there's no point in min/maxing. At all.

amen to this ^
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Quick draw II
 
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Post » Sun Jun 10, 2012 10:28 pm

One of the best features in Kingdoms of Amalur is the ability to completely re-spec your character by seeing a fateweaver. I really wish that Bethesda would add a similar feature to Skyrim either through a patch or DLC. Everyone is going to make a few mistakes when purchasing perks because it takes some time to figure out what kind of character you want to build and which perks are the most valuable. Therefore, it would be nice to be able to re-spec your character without having to start over in such a huge game just to fix a few mistakes that prevent you from getting a perk that you really want late in the game.

I feel your pain. I am on my third "restart" because, among other reasons I wasn't really happy with previous builds.

If there were a re-spec option they should make it expensive, like an over 10K gold (perhaps even a 100K) "sacrifice" per level of your character, so when players who are "swimming" in gold can be rewarded with either a more balanced character (if they think they are too powerful) or a min-max build (if they think they are too weak), to suit the play style of the individual.

With that gold restriction, it will force players who are just starting to think through their build, while giving the players who spent hundreds of hours on a single character the choice of not having to go through the same quests to get their houses, guilds, gear, shouts, etc. and just want to spend their time dungeon delving and not much else.

Personally speaking, I don't mind the occasional "reboot", I mean I've done it twice already and it the beginning part gets easier ever time, because I have a better idea where to start out, I know which places I can stay and stash my gear for free and I know what point the dragons start coming out so I can play and level at my own pace and explore the world before that event is even triggered.

But after the initial wonder of exploring and starting anew is gone, I can see a point where I'd just rather spend the gold than invest the 20-40 hours in raising a new character from scratch.
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Kat Lehmann
 
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Post » Sun Jun 10, 2012 7:46 pm

Aww. Screw it just give people the damn respec option who cares. Even better, allow players to SET their own level and skills.

I've made 7 characters... IM bored of grinding 6-7 hours to boost up skills before playing the game the way i want to play it.

Beating on my horse for 8 hours is NOT fun.
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Chavala
 
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Post » Sun Jun 10, 2012 8:43 pm

Aww. Screw it just give people the damn respec option who cares. Even better, allow players to SET their own level and skills.

I've made 7 characters... IM bored of grinding 6-7 hours to boost up skills before playing the game the way i want to play it.

Beating on my horse for 8 hours is NOT fun.

So don't grind?

You're making a choice to play that way. You certainly don't need to, and the game is designed to support you actually playing (what a revolutionary concept) through the first few levels as a way to define your character.
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D LOpez
 
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Post » Sun Jun 10, 2012 8:23 pm

Spam 2000 bracers = 100 Illusion
Spam 2000 bracers = 100 Block
Spam 2000 bracers = 100 Two-handed
Spam 2000 bracers = 100 Destruction

The respec option smacks of greed and laziness. The game was advertised as "You are what you play" - and it's exactly that. Remember Todd's 'boredom and frustration' graph from his last presentation? Well where would the pride come from in working your way to 100 in Illusion, if you could just spam crafting to get there? More people would be coming on the forum saying, "Uh? This game is dumb. I made 2000 leather bracers and got all the perks in the one-handed skill tree"
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sam smith
 
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Post » Mon Jun 11, 2012 10:15 am

How so? Do people lack the self sufficiency/competency to decide whether to respec for themselves? Is a game only enjoyable if the developers make all the decisions for you?

Well, no they don't have any self control. You just need to see the amount of [censored]ing posts to see most of the nay sayers have little or no self control.

I don't like fast travel
Crafting skills make the the game too easy
Conjuration is OP
Archery is OP with smithing and so on

Whilst i agree with those points, i've never felt the need to moan about them, because put simply, the choice is mine and mine alone. Some people can't separate a single player game from a PvP game. They bang on like the game somehow forces the player to use certain features, when everyone that plays the game knows this isn't the case.

As for KoA, i've not used the re spec feature for the same reasons people have put forth and that's fine with me. Others can use it as often as they wish as it doesn't make the slightest difference to the game I'm playing.
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Darian Ennels
 
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Post » Mon Jun 11, 2012 8:24 am

btw, comparing Skyrim to KoA is like comparing a Ferrari with a bicycle...
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Rachael Williams
 
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Post » Mon Jun 11, 2012 7:06 am

Start Menu - New Game

The force is strong in this one..
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Mr. Ray
 
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Post » Mon Jun 11, 2012 1:28 am

btw, comparing Skyrim to KoA is like comparing a Ferrari with a bicycle...

No one is really comparing both games, are they? There's a huge difference between asking for a feature to be implemented and stating Skyrim does X, Y and Z better than KoA.

I think you wanted to post that for the sake of posting that. Has nothing to do with anything.
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Sista Sila
 
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