» Thu Jun 07, 2012 3:06 pm
Too much repetition kills whatever realistic immersion Bethesda was striving for. I don't mind the repetitive nature of the voice work in the dungeons, would expect it given the 300+ locales. Even so, they still manage to throw in a unique dialogue line a lot of times. The problem with the towns has already been noted by many. It's enough I think, to create a sense of street energy just by having people going about their business, they really shouldn't intrude on yours, unless there's a bonafide reason, requiring your interaction, and a choice thereafter.As it is now, the towns just are too much a pvssyrbox, and it takes only three walk throughs on the streets to realize how robotic the inhabitants are. This only gets more re-inforced, when the exact same merchant lines appear in every city and burg..
Regular Merchants should have five to seven leadins once you are a returning customer. Such as, 1) How are you today, find anything interesting in your travels?. 2) Hey, we got some nice specials today. 3) Hmmm, think I've got what you are looking for. 4) Let's see... here's something new I think...) 5) Shipments have been a bit sparce lately, roads aren't as safe any more. Still...
As for the guards, no problem there either if they have an occasional wisecrack now and then. Most the time though they should just do a visual scan while patroling, and if on station, just give you a stern official look., unless you are where you should not be, then the warnings and or fireworks come into play. Nothing really wrong with the NPC lines in the game, just not enough space between their re-use.... and there needs to be a least a doubling of the stock lines. Really, your mind will fill in the blanks, as in why is that guard eying me so hard, or is Ysolda really playing "hard to get" by walking by me this time, when she made a point of talking to me last time I was passed thru... Sometimes it's not what's said, but what's not.....