Annoying, repetitive NPC chit chat

Post » Thu Jun 07, 2012 6:26 am

It's great that we all came to this thread to "discuss the ongoing hostilities like the rest of the great warriors"
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Dawn Farrell
 
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Post » Thu Jun 07, 2012 7:13 am

Why ouch? I love playing on my Xbox 360!

i will never (again) play games on a pc. thank god for xbox. and their controller.

mouse and key = pusay.

mod kits = dominion.
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Stephy Beck
 
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Post » Thu Jun 07, 2012 9:34 am

I'm not sure what compelled Bethesda to implement the dialogue as they did. Something that would actually take less resources to implement would be small variations on simple greetings like "Hello", "Good morning to you". Having NCPs reiterate the same lines over and over and over again just make them seem more robotic and quite annoying.

I love Farengar, bless his soul, but the next time he comments about "ongoing hoshtiliites" I'm going to melt his face off!
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Skrapp Stephens
 
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Post » Thu Jun 07, 2012 11:49 am

I think the worst ones for me are my wife and housecarl. Whenever I'm home I leave the housecarl outside, and I'm almost at the point of sending Isolda back to Whitrun just to get some peace and quiet, which would be a shame. But she's bugged anyway. She said something about if there's not going to be a ceremony I want my ring back, so apparently she doesn't think we're even married.

this is part of another quest. it does make the dialogue weird if you married ysolda before starting "a night to remember".
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Jessie
 
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Post » Thu Jun 07, 2012 8:58 am

its better than hearing
"greetings outlander"
and "mudcabs horrible creatures" from every single NPC, at least in Skyrim they have dialoge lines that are unique to them
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Sweet Blighty
 
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Post » Thu Jun 07, 2012 12:10 pm

The townsfolk call me captain, cause I used to be a sailor....

Thats the most annoying... Like I couldnt possibly determine you used to be a sailor and your name is Captain freaking lonley gale.
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Andres Lechuga
 
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Post » Thu Jun 07, 2012 10:03 am

They might tweak the distance you have to be from an NPC to get them to talk to you in the upcoming patch. IIRC, this was the same problem in one of the Fallouts and it went away after one of the patches.

It should be more than this. It should be if I'm close to the NPC, standing still, and looking toward him/her for a second or two (not just walking past). When I make it known I'm interested in conversation, in other words.

The thing is several of the lines of dialogue assume that you're trying to speak to the NPC. "What do you want? I'm busy!" "You want to talk to me after everything you've done?" And of course the "Yes, spit it out already!" stuff if you remain close to them (like standing at the infamous Windhelm enchanter table). It just seems like they're only supposed to deliver these lines if you're focusing on them ... not just running past them on your way to the store.

A more involved check would seriously cut down on the number of unwanted lines heard by the player without outright eliminating them for people who want an interactive population.
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rebecca moody
 
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Post » Thu Jun 07, 2012 4:53 am

NPC should talk to the NPC only when they're addressed. They can talk as much as they want between themselves (about mudcrabs and arrows in the knees...) as long as they don't spout generic nonsense when I come close to them.
that is so what I feel about day to day life O.O, though on a serious note...well more a note relevant to the topic, yes the NPCs are very annoying in this game.
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Donald Richards
 
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Post » Thu Jun 07, 2012 4:05 am

Agreed +1.

It was an odd decision, especially since they planned for you to play for 300 hours. A simple "hello" would have been so much better.

I wish we could get mods on consoles. Srsly, my wish for DLC is a package of the best PC mods ported for consoles.
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His Bella
 
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Post » Thu Jun 07, 2012 5:27 am

NPC's in skyrim seem to be just cardboard cutouts, no life, no character, even when scripted it just feels very, well, scripted as there are no real options in dialogue... having them say the same old thing over and over is just another symptom of the same problem.. no depth to the game play at all, they've cut the game out of this game.
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StunnaLiike FiiFii
 
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Post » Thu Jun 07, 2012 5:12 am

I was wondering if this bugged anyone as much as me. I hate the way characters keep repeating the same line to me every time they see me. I mean can't they just say it once, then just say hello after that? What's worse is when I'm in my house, and my housecarl and my wife just keep repeating their line constantly, about every four seconds as long as I'm standing near them. What is this contributing to the game? Did it really not occur to them that it might get a tiny little bit annoying for people?

Does it bother anyone else? Is it likely they will fix it?

I don't mind them saying the same thing when I meet them again - it's their jabbering at you every 5 seconds when you're within range that really annoys me.
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Neliel Kudoh
 
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Post » Thu Jun 07, 2012 3:06 pm

Too much repetition kills whatever realistic immersion Bethesda was striving for. I don't mind the repetitive nature of the voice work in the dungeons, would expect it given the 300+ locales. Even so, they still manage to throw in a unique dialogue line a lot of times. The problem with the towns has already been noted by many. It's enough I think, to create a sense of street energy just by having people going about their business, they really shouldn't intrude on yours, unless there's a bonafide reason, requiring your interaction, and a choice thereafter.As it is now, the towns just are too much a pvssyrbox, and it takes only three walk throughs on the streets to realize how robotic the inhabitants are. This only gets more re-inforced, when the exact same merchant lines appear in every city and burg..

Regular Merchants should have five to seven leadins once you are a returning customer. Such as, 1) How are you today, find anything interesting in your travels?. 2) Hey, we got some nice specials today. 3) Hmmm, think I've got what you are looking for. 4) Let's see... here's something new I think...) 5) Shipments have been a bit sparce lately, roads aren't as safe any more. Still...

As for the guards, no problem there either if they have an occasional wisecrack now and then. Most the time though they should just do a visual scan while patroling, and if on station, just give you a stern official look., unless you are where you should not be, then the warnings and or fireworks come into play. Nothing really wrong with the NPC lines in the game, just not enough space between their re-use.... and there needs to be a least a doubling of the stock lines. Really, your mind will fill in the blanks, as in why is that guard eying me so hard, or is Ysolda really playing "hard to get" by walking by me this time, when she made a point of talking to me last time I was passed thru... Sometimes it's not what's said, but what's not.....
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Samantha hulme
 
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Post » Thu Jun 07, 2012 11:31 am

oh my god yes.. .YES its so boring.. I always said having to explore a dull new town with the same bland interior designs in every city and talk to all the dull npcs to trigger quests was the worst part of skyrim.. that could litteraly take an hour or more going up to every npc and thats with SKIPPING THE DIALOUGE... i couldnt even imagine how long it would take if you actually read all that boring crap..

bethesda if you are listening I have a friendly suggestion for your next game..first of all lower the number of npcs and quests (there is no reason to issue that many)and second off Mark the npcs who issue out quests with some kind of icon for the people who dont care to listen to their rabble.. thanks..
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KIng James
 
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Post » Thu Jun 07, 2012 4:26 pm

its better than hearing
"greetings outlander"
and "mudcabs horrible creatures" from every single NPC, at least in Skyrim they have dialoge lines that are unique to them

Sorry, but "mudcrabs random convs" were between NPCs, not with the Player.

And no, it's not better, because in Skyrim NPCs have no random convs AT ALL. They have very specific lines for specific others NPCs, that they say when you're near, then they completely shut up. Unless you come too close, and trigger the lines for you, the Player.

The towns and crowded areas are anormally quiet, it's dumb to see 4 or 5 NPCs standing around a fire and not even sharing a word. You are the center of the world, nobody cares of no one, but you. It makes the game really empty, and unreal.
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Sian Ennis
 
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Post » Thu Jun 07, 2012 12:34 am

Since I've been using Dead Thralls so much it's especially irritating. Because everyone who walks by has to comment on how dangerous my magic is.
One lady in a shop must have mentioned it a dozen times while I was browsing the inventory.
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Sheila Reyes
 
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Post » Thu Jun 07, 2012 1:49 pm

Out of curiosity, has anyone had any regular NPC pvssyr in the Ragged Flagon since last patch or so? It's about the only place where I enjoyed some the pvssyr, and I haven't heard a peep from anyone there on my current theify character (who is lvl 40-something by now) :(
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brandon frier
 
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Post » Thu Jun 07, 2012 5:56 am

Do you know what the problem is with Skyrim these days?

Everyone's obsessed with death ;)
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Taylor Bakos
 
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Post » Thu Jun 07, 2012 1:10 am

for 1000000 time "I work with my mother, to sell fruits and vegetables. It's fun most days, but hard work."

[censored] SHUT THE [censored] UP! I don't care about your mother and her vegetables!! *activates sprint* "You what's wrong with Skyrim theees...." :bonk: "I used to be adven...." *still running* "Do you get to the cloud dist..." :shocking: :shocking: :shocking: " You someone who can get ...." :ahhh: *finally arrives to Dragonsreach*

" Here to discuss ongoing hoshtilities?"

and that's why you stay away from the cities
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luis dejesus
 
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Post » Thu Jun 07, 2012 11:17 am

You know what's the problem with Skyrim these days?
Everyone is obsessed with talking to strangers.
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Cameron Wood
 
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Post » Thu Jun 07, 2012 4:41 pm

"No, I am not Arnleif. Yes, I know this is Arnleif and Sons..."

We can dream that line, now can't we?

I am getting annoyed now with her, the female shopkeeper in Markarth. She is good-looking, but geez... She has to stop and learn how to welcome a good costumer. ;)

Also, the repitition in castle Windhelm (when you enter the castle) is extreme... It's quite an extensive conversation, starting everytime I enter. I agree Bethesda should have given it some thought. It wouldn't have been too hard I guess. This is a major flaw as interaction is such an important element.
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Justin Hankins
 
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Post » Thu Jun 07, 2012 5:17 am

*activates sprint*

This reminds me of a wonderful workaround I've discovered. Rather than sprinting past the NPC's when they start rambling, sprint into them. Give them a little shove (works on kids too!). They stumble backwards (usually yelling 'hey, watch it!'), but they always instantly stop any line of dialogue they're giving.

Of course it doesn't discourage any inane pvssyr from them in the future (you'll need a sword for that). But it's quite satisfying to sprint into Rollf when he suggests digging a big hole or Nazeem when he gives his Cloud District Commentaries.
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Jack Moves
 
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Post » Thu Jun 07, 2012 6:08 am

Wow OP..... if you look hard enough you might be able to find something less petty to gripe about.

Might be the trees are too tall for you.... or is the water too blue?

Geez.... no freekin wonder Bethesda never make random posts in these forums.

I didn't spend the last several years working on this masterpiece... and I'm getting pissed at most of the posters here. I can't imagine what they think.

Okay boys looks like we got another Bethesda-brown-noser here...

It's not a masterpiece and the OP's crtique is valid.
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Hairul Hafis
 
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Post » Thu Jun 07, 2012 3:39 am

Okay boys looks like we got another Bethesda-brown-noser here...

It's not a masterpiece and the OP's crtique is valid.

that attitude is just as bad as the one you ridicule, both for the lack of friendliness and for the "gotta hate" standpoint
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Cayal
 
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Post » Thu Jun 07, 2012 9:18 am

It depends on my state of mind and the NPC. I don't mind Aela's "Yes, love?", but Lydia's "I am your sword and your shield" creates a curse from time to time. :tongue:

And what on Earth is Lydia doing in my Whitetrun bedroom? Eating cheese and watching us. Creepy. ;)
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Svenja Hedrich
 
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Post » Thu Jun 07, 2012 4:19 pm

This reminds me of a wonderful workaround I've discovered. Rather than sprinting past the NPC's when they start rambling, sprint into them. Give them a little shove (works on kids too!). They stumble backwards (usually yelling 'hey, watch it!'), but they always instantly stop any line of dialogue they're giving.

Of course it doesn't discourage any inane pvssyr from them in the future (you'll need a sword for that). But it's quite satisfying to sprint into Rollf when he suggests digging a big hole or Nazeem when he gives his Cloud District Commentaries.

This reminds me of another funny/stupid NPC dialouge thing that happened where this Dragon was attacking this settlement, and everybody's running around or trying to fight the Dragon and this little girl gets right in my way and so I barrel into her while trying to kill this majestic beast, and she rudely shouts at me "Hey, watch it!" Really little girl? Really? I'm here trying to save your pathetic little hamlet from being destroyed and you have the audacity to shout at me because YOU got in MY way? I was so very tempted to let the dragon kill the guards and eat her parents and just leave her to it, but I wanted the dragon soul.
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Amanda Leis
 
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