If they made it that they could only join a faction based on certain skills, such as they did in Morrowind (But Morrowind had atributes as well) and then require to advance through the ranks, you would certain skills at certain levels, the community would flip
No, no, no, no, no, no, no, no, no. The casual and action-adventure gamers and people who want everything handed to them would fip. The role-players and people who actually enjoy RPG's shouldn't mind at all.
Complete freedom is [censored]. I don't want my character to be able to fly around and walk through walls. That's asinine. Even in this fantasy setting, we're still mortals and we're still bound by the rules of the world we inhabit (in a sense). An insitution that values magic above anything else appointing someone who has only ever cast a single spell as their leader makes as much sense as the developers allowing the player to turn into a dragon, join Alduin, pillage some villages, and fart in Delphine's face. It just doesn't make sense. None at all.
The world has to be believable, and I'm sick of all you guys who just want a sandbox to play in. Skyrim is an RPG, first and foremost, and I think it's [censored] that they're heading in this direction. They had it great in Morrowind, but whatever. Apparently money makes the world go round, and Morrowind simply didn't make them salivate enough over their profits.
This is a game that gives the most possible freedom for roleplaying, but rewards you for logically roleplaying a well built character.
No, it doesn't. Not even close. The fact that half the population of Skyim is immortal proves that you do not have the freedom you think you do. You're still in a heavily scripted world. Sure, there is freedom, but Bethesda put it in all the wrong places. You should have to be a mage to become the leader of a mage's guild, just as you should have to be a warrior to become the leader of a warrior's guild, just as you should have to be a thief to become the leader of a thieve's guild.