Archery post 1.5

Post » Wed Jun 13, 2012 7:29 am

Update is working perfectly no problems here.
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gandalf
 
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Post » Wed Jun 13, 2012 9:46 am

btw the water is awsome

Yup, water is much better now (below the surface). You can actually see where you are going now and I haven't had any problems with discolouration on PC so far.

Actually come to think of it I love 1.5 :biggrin: Most noticiable improvement for me so far.
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SHAWNNA-KAY
 
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Post » Wed Jun 13, 2012 7:24 am

i get a lot of misses, and i see i m not alone.
Damn you gamesas, i rather have no Killcam for arrows + bug free archery than a damn killcam which activates at the wrong time + Bugged Archery
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Kelvin
 
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Post » Wed Jun 13, 2012 9:46 am

- Any enchantments on the bow seem to randomly trigger when the arrow looses, rather than when it hits the target, meaning that as soon as you fire, your target is paralised (for instance) even though the arrow misses them, since they immediately fell to the ground.

-Aiming seems to be skewed, in that after 1.5, the target doesnt seem to represent the sweet aiming spot like it used to - i seem to miss one in two shots now, where i never did before, especially when aiming at a moving target.

Man, I hope its not just me!
For the enchanted bows, I noticed that before 1.5.
As for the bow accuracy, I seem to miss more, it's strange but I can completly confirm it, the moving targets are a pain then again I havent unlocked the slow time perk yet.
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Ludivine Poussineau
 
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Post » Tue Jun 12, 2012 11:24 pm

Do not get me wrong, I love the kill cams. Everytime I get one its exhilirating. It would be cool to see some newer animations of death from the arrow such as following the arrow to the target. I havent gotten many and if this is in it I have yet to see it.
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Emilie Joseph
 
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Post » Wed Jun 13, 2012 6:34 am

Hehe, yeah. If someone ever actually got killed by the slaughterfish, they need to yank their gamer badge off and be drummed out of the fort like Chuck Connors.

The thing is, that Slaughterfish are f*ckin annoying now! You get stuck in combat mode even when you leave the water and in order to kill it you need to get to the sweet spot of the shore, where it is deep enough in front of you, that the Slaughterfish can swim there, and not deep enough that you sheath your weapon. And all that could have been avoided by simply allowing us to swing a sword underwater, even though it might be a bit unrealistic.

@topic

Thank god there is a mod for us PC users to remove the ranged kill cams.

But I'm kind of sad, that even though they delayed the patch for consoles, the Bullseye-Perk is still bugged...
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Catharine Krupinski
 
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Post » Tue Jun 12, 2012 9:28 pm

I really like the new kill cams and the water is GREAT!
However, I too have experienced the kill cam with a bow where I actually missed the target. It probably happens 1 out of 15 bow kill cam shots.
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Jason King
 
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Post » Tue Jun 12, 2012 10:01 pm

The NPC I'm trying to hit with my arrow will drop paralyzed long before my arrow has even left my bow.

This I don't get. Is there some sort of delay between letting go on the fire button and the arrow being fired that can be considered a long time?

Everything else is fine though, my sword and board toon...

Get out
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CHARLODDE
 
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Post » Tue Jun 12, 2012 11:19 pm

Well for us PC user adding the following lines to Skyrim.ini should disable them.

Spoiler
[VATS]uVATSRangedPercentSneak=0uVATSRangedPercentGlobal=0bVATSIgnoreProjectileTest=0bVATSForceRanged=0

Yes, they are referred to with "VATS" :lmao:

Nevermind, doesn't work. Propably just leftovers from Fallout.
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Heather M
 
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Post » Wed Jun 13, 2012 10:06 am

Hehe, yeah. If someone ever actually got killed by the slaughterfish, they need to yank their gamer badge off and be drummed out of the fort like Chuck Connors.

agree. but, hopefully most can understand my point and rationale.

it's not about dying or being attacked by slaughterfish.
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Heather beauchamp
 
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Post » Wed Jun 13, 2012 1:54 am

agree. but, hopefully most can understand my point and rationale.

it's not about dying or being attacked by slaughterfish.

Frankly, from a realism standpoint, I'm glad you can't swing maces or shoot bows while submerged underwater- because that kind of activity is not possible underwater. No NPC's should be able to either, of course. Things that bite or use claws, however, should still be able to do so underwater. Some limited thrusting of pointy weapons is doable while underwater, but that would mean swords are the only viable underwater weapons, and they would do nowhere near the damage they could do while swung on dry land.
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Star Dunkels Macmillan
 
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Post » Wed Jun 13, 2012 8:40 am

It's not only you friend...
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Steve Bates
 
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Post » Wed Jun 13, 2012 7:14 am

This I don't get. Is there some sort of delay between letting go on the fire button and the arrow being fired that can be considered a long time?


Well with a mouse, you push the mouse button to draw. At this point the target falls to the ground paralysed for some unknown reason, so when you loose the arrow a second later, it misses. Its extra special when you then get a killcam showing the arrow missing your target, who is now getting back on his feet and running at you, while you stand there helpless until the cutscene finishes.
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Hannah Whitlock
 
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Post » Tue Jun 12, 2012 11:59 pm

Well with a mouse, you push the mouse button to draw. At this point the target falls to the ground paralysed for some unknown reason, so when you loose the arrow a second later, it misses. Its extra special when you then get a killcam showing the arrow missing your target, who is now getting back on his feet and running at you, while you stand there helpless until the cutscene finishes.
What I think happens (and I am no expert) is that the damage calculation for the killcam is performed the moment you press the attack button. An unintended consequence of this is that the archery perk is applied at the same time.
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Assumptah George
 
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Post » Wed Jun 13, 2012 8:58 am

Well with a mouse, you push the mouse button to draw. At this point the target falls to the ground paralysed for some unknown reason, so when you loose the arrow a second later, it misses. Its extra special when you then get a killcam showing the arrow missing your target, who is now getting back on his feet and running at you, while you stand there helpless until the cutscene finishes.

Temporary solution (until it can be fixed): Don't be too quick to try for the kill shot. You know there's a high chance that the paralysis, or other effect, will be triggered when the cursor is placed over the enemy, so wait.

Obviously this is a problem, but it's a temporary solution. I'm just saying I've not noticed it, or any of the problems archers have had with 1.5, even though I play an archer; but then I don't use enchanted bows. In fact, I feel that my archery has has improved. Waiting to take the shot might also reduce the misses in the kill cams
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Eibe Novy
 
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Post » Wed Jun 13, 2012 8:27 am

The kill cams on miss is actually pretty sweet in my book, watching that arrow just barely missing its target...

Edit: Not talking about any paralysis bug, but otherwise.
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Setal Vara
 
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Post » Wed Jun 13, 2012 4:13 am

Well, with my new 1.5 ranger character I've had lots of archery killcams (the first one on the bear in Helgen cave if you can imagine...). They're nice if you're far from the target but kind of svck if they trigger when the target is closing in on you. I've only had the killcam trigger once only to miss the target, so so far not a huge issue but still a bad bug. It happened on a wolf so no biggie but if it happened on a bandit boss I wouldn't be happy.

I haven't had the paralysis issue (not planning on taking the perk) but that is really terrible...
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CHANONE
 
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Post » Tue Jun 12, 2012 9:38 pm

I remember I missed two shots instead of hit when it is clearly a hit and arrow flew through enemy. Both times happened with enemy located above me (one times standing wolf, another one with falmer). Killcam triggered every time I shot falmer with no hit. Sometimes killcams triggers when enemy is in clearview, right in fron of bow but killcam do not take in mind about any barriers so you got killcam of shooting barrier.
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Mrs shelly Sugarplum
 
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Post » Tue Jun 12, 2012 9:29 pm

I'm on xbox, I've updated to 1.5, and I STILL haven't seen an archery slo-mo kill shot.. :sad: am I doing something wrong or is this happening to others as well?
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Unstoppable Judge
 
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Post » Tue Jun 12, 2012 8:58 pm

More reason to include a toggle.

Install the Killmove Plus mod and set forcekillcam to 0, that should do pretty much that. If you'e on PC that is.

Oh, and set it to force all killmoves to 1st person if you don't like 3rd person specifically.
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BlackaneseB
 
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Post » Wed Jun 13, 2012 12:46 am

As an aside, I love the "toggle" response to everything.

With a fixed budget, nothing is going to get past the cost-benefit anolysis that would then just be thrown out by the addition of an on/off toggle.
With limited resources, you only include things that you've decided are worth everyone having. The killcams are one of them.

On this forum, many folks clamour for the addition of this or that aspect that is very near and dear to them... and when someone comes along and points out that not everyone would want this, the original requester says "make a toggle to turn it off!".
It makes me think that some folks don't get how a business works, and that although you'd like to have everything under the sun included and toggles galore, that is just not realistic. You have a budget, you have a deadline, and you try to make the best game that the most amount of people will like. To include toggles for stuff is to waste time making the toggles where you could be making other things that in your opinion everyone will enjoy.
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Chrissie Pillinger
 
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Post » Tue Jun 12, 2012 9:40 pm

^^^^^
Oh man. Posts like this are like fingernails on a chalkboard.
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krystal sowten
 
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Post » Wed Jun 13, 2012 2:17 am

As an aside, I love the "toggle" response to everything.

With a fixed budget, nothing is going to get past the cost-benefit anolysis that would then just be thrown out by the addition of an on/off toggle.
With limited resources, you only include things that you've decided are worth everyone having. The killcams are one of them.

On this forum, many folks clamour for the addition of this or that aspect that is very near and dear to them... and when someone comes along and points out that not everyone would want this, the original requester says "make a toggle to turn it off!".
It makes me think that some folks don't get how a business works, and that although you'd like to have everything under the sun included and toggles galore, that is just not realistic. You have a budget, you have a deadline, and you try to make the best game that the most amount of people will like. To include toggles for stuff is to waste time making the toggles where you could be making other things that in your opinion everyone will enjoy.

It takes 2 accountants, 3 sales people, 1 marketing director and 8 mid-level managers about 9 hours to hold a budget meeting to decide whether a toggle effect should be included or not, and whether it's within the budget constraints.

It takes 1 intern programmer 5 minutes to code a toggle effect into the game.

Who doesn't understand business?
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TWITTER.COM
 
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Post » Wed Jun 13, 2012 6:24 am

Yep, same problems here. I mean even my very first killcam was bugged. What an update... I frequently get killcams where the arrow misses or is about to hit the target and just drops out of the air. I do however think underwater looks good. Thanks Bugthesda, great update. ;)
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Monique Cameron
 
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Post » Tue Jun 12, 2012 11:52 pm

Install the Killmove Plus mod and set forcekillcam to 0, that should do pretty much that. If you'e on PC that is.

Oh, and set it to force all killmoves to 1st person if you don't like 3rd person specifically.
There is a mod to set it to just first person? Yes! At least it will make my pc version better. Too bad for my xbox though...
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kitten maciver
 
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