So, would the buffs prevent deaths from happening or are you leaving the healing to another Medic in the group or something? :huh:
Regarding the soldier thing: Soldiers can blow up things and supply ammos and....shoot and throw molotovs.
So they are fighting because that's what the majority of abilities are made up of---fighting. If a soldier is not doing any of that, then is he not doing his job/objectives?
Yes, the idea would be that I would not be playing as an actual "medic" and leaving those duties to players such as yourself that would be focused on healing and thus not have as much room for the buffs.
On the soldier subject, people are treating the soldier as the frontline fighter because he's called a "soldier", but the way Brink is setup I could have an engineer, medic, or even op as a frontline fighter due to how the weapons and body types are setup, while taking my soldier and using him as a support role, demolitionist, or even a commando type of character like others intend to play the op.
Classes are simply a way of defining a collection of possible abilities, not a definition of the player's role.
Healing and revive options are part of the Medic's basic kit, not active abilities.
And as I mentioned earlier, the health buffs are a bonus health pip or two AND a full heal. So if you're giving those out, YOU WILL BE HEALING PEOPLE.
As I understand the current game setup we get three active abilities per class, active being those abilities that we can actually use via button press. The basic kit comes with active abilities but those abilities can be replaced by other abilities if we so choose.
Adrenaline: temporary invincibility buff, but you take all damage at the end. can't self apply
Transfer supplies: gives one of your supplies to a teammate
Supplies buff: makes your supplies regen quicker (unconfirmed)
Fleet of Foot: boosts sprint speed
Those are 4 of the abilities we are currently speculating about, all of which appear to be active abilities and thus any combination of the 3 would take up my three active slots, leaving no room for a heal, revive, or even the increased health buff (all of which would have to be active because you have to press the button for them to happen).
So, maybe Mathonn is not using the health buff? Maybe he's using the other buffs instead? (Since he's avoiding healing/reviving people?)
So confused about non-healing Medic/Healers, lol.
Pretty much. Don't think of it as a non-healing healer, start from scratch without thinking about what "medic" means. Look at the abilities available to the class and treat it as an opposing specialization of the class.
RPG Priests generally have different spec trees, most end up as healers because the general public insults and abuses a Priest that can't heal, but that doesn't mean that another type of Priest isn't useful provided that there is someone else present to take on the healing duties.