I can unequivocally tell you, this is not true. I have been executed multiple times when I had way more health than a regular attack could hope to touch, while moving in a way that would make a slow power attack impossible to land on me.
then lets blame it on the attacking magnetism.
Precisely why I call it an instant-hit power attack. When the enemy decides they want to do a finisher, the game checks where you are vs where they are, the length of the weapon, and the maximum damage it could do to you if an attack hit at this exact moment. It doesn't take into account what you could do within the time it would take for the weapon to actually hit you.
The enemy doesnt decide to do a finisher. They decide to do an attack. The GAME calculates the attack would kill you, some invisable dice are rolled, and the chance of a finisher is applied.
Exactly the problem. The game decides to make you dead even if nothing could have killed you when all factors are taken into account.
even if nothing could have killed you? You are running around in robes. What possible defence could you have? Shields dont block all damage, sometimes very little.
How much health does your character have? Whats the maximum health you have had while being killed in one hit and against who?
My guess is you are a low armor, low health build trying to fight boss-like enemies. I can tell you, every lich I ever fought handed my ass to me regardless of health or armor. Not finishers, but they were just super strong for me.
Making low/no-armor builds unviable?
When you are taking on really strong things, yes, they should be. You shouldnt be taking damage, so if you are, then you need to reevaluate your tactics.
Making the game a cakewalk. The problem isn't the difficulty. I have no problem killing things. The problem is that I'll randomly die through no fault of my own from something that couldn't have realistically killed me. It's essentially as if the game randomly CTDs when I'm in melee range, forcing me to restart from my latest save (only difference is it gets to loading that save quicker).
The difficulty also effects their damage output. If you are taking too much damage and dieing a lot, then you are doing something wrong, not the game.
Basically every human enemy in existence, some dragons, etc...
It doesn't happen often enough that it's unplayable for me, but it happens enough to be frustrating and removing it would bring a notable boost to the overall gameplay.
Again, if everything is instakilling you, then you need to either lower the difficulty, or buck up.