Bad Gameplay Mechanic

Post » Fri Jun 08, 2012 2:01 pm

Cept I am only playing on expert, I have all my steel gear upgraded and I have more than half health. Enemy executions aren't the same as normal attacks. An enemy can follow up IMMEDIATELY with an execution after my guard is lowered. I'd be more understanding if I was executed with my shield not raised, but I am not even given the chance. Good gameplay is suppose to be rewarded, yet Even on normal difficult some dungeons have a SINGLE bandit that can requires 10+ tries in order to defeat, simply because he is able to execute me when ever,
everyone is acting like it's not a big deal, but it pisses off the player, it's rather unfair when i have a character move out of the way of a 2handed power attack twice before the game locks me in place to lob of my head in a otherwise one-side battle with high outlooks for me. I agree with you, sir!
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lolly13
 
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Post » Sat Jun 09, 2012 12:51 am

It doesn't "lock you in place" the shot that kill's you and starts the animation already happens. So even if the animation didn't play the hit that killed you would still have killed you. Your only "locked in place" because the animation is playing. Haven't you seen the 2h hammer slow kill animation? Didn't you always wonder why the enemy didn't move out of the way? Because he is already counted as being dead.
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Minako
 
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Post » Fri Jun 08, 2012 3:03 pm

Perhaps, instead of all the attacks here... which for all intents and purposes are nothing more than beheadings of each other....

We could start to list stats and situations to divine this algorithm?

May not be entirely worth it, considering the CK is supposed to be out with 1.4... but just try and back off on the whole 'turn your difficulty down nub' sentiment.

Or whatever. :shrug:

I can't say that I remember getting done in by anything with a one-handed weapon, though people say they do.

So perhaps 2H'd weapons have a higher chance of this?

Which one could infer that damage provides a factor, and I did seem to notice that my light armored characters had this happen more often.

So perhaps armor rating and weapon damage provide a good starting point.

Agreed. I'd really like to see some specific information provided so we can figure this out.

And by specific information, I mean things like your health status, armor rating, the shield you're using, relevant perks, enemy at issue, distance from enemy, weapon they are using, the range/reach and damage potential of that weapon. I'm sure there are/may be more things that would be relevant here that I don't know about.

Basically, give us the info so that someone - who is smarter than me, since I don't know how it's done - can work out whether the hit would have killed you anyway. Without this, this thread is just a rant with related attacks.
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Ally Chimienti
 
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Post » Sat Jun 09, 2012 2:06 am

It doesn't "lock you in place" the shot that kill's you and starts the animation already happens. So even if the animation didn't play the hit that killed you would still have killed you. Your only "locked in place" because the animation is playing. Haven't you seen the 2h hammer slow kill animation? Didn't you always wonder why the enemy didn't move out of the way? Because he is already counted as being dead.

For instance, dragons can perform a finisher on your even though you're standing on higher ground where it should miss; instead you teleport down to his level so he can kill you. :laugh:
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Eve Booker
 
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Post » Sat Jun 09, 2012 12:57 am

thats just a quark of the engine and attack animation actually. since I don't think there an snap jaws attack that points up. Also that the kill animation doesn't have any directional up snap and thrash target that right in front of it animation.
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rolanda h
 
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Post » Sat Jun 09, 2012 12:48 am

So, from further comments it is safe to assume that :

Damage plays a factor.

Armor plays a factor.

Location plays a factor, obviously.

Carry on. :biggrin:
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maddison
 
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Post » Fri Jun 08, 2012 11:25 am

then lets blame it on the attacking magnetism.
I don't think magnetism makes you get hit when you move far enough away. I'm almost positive it doesn't, because I've dodged many attacks and power attacks. The magnetism is for when you're swinging, and a hit covers both an ally and enemy. If the enemy isn't too far off center compared to the ally, the attack will ignore the ally and hit the enemy (as opposed to hitting the ally and ignoring the enemy).

even if nothing could have killed you? You are running around in robes. What possible defence could you have?
Dodging. The best defense against a weapon is to not be there when it strikes. I do it all the time.

How much health does your character have? Whats the maximum health you have had while being killed in one hit and against who?
Around 120 or 150, depending on what items I'm wearing. I can't say precisely how much health I had when I had a finisher done on me, but it was a lot. Much than 75% for sure, where I'd be in no immediate danger if given a fair shake.

The enemies that do it to me most often are some of the 2-handed bandit types. I don't really recall the naming scheme the game uses to say when one bandit is stronger than another.

When you are taking on really strong things, yes, they should be. You shouldnt be taking damage, so if you are, then you need to reevaluate your tactics.
Such as staying out of range, and getting back out of range if they get too close. I do. I'm very good at avoiding damage. But when a finisher happens, it doesn't give me the chance to get away because the time it would take for the attack to hit (which is heavily relied on for my character type) is ignored.

The difficulty also effects their damage output. If you are taking too much damage and dieing a lot, then you are doing something wrong, not the game.
I'm not taking damage and dying a lot. Without finishers occurring, I have no problems staying alive and keeping my health up. When they do occur, I'm slaughtered. Same enemy types, same tactics. The problem is not that the game is too hard, it's that the finishers are essentially a cheap shot against you.
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Ally Chimienti
 
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Post » Fri Jun 08, 2012 3:39 pm

The OP says in his first post that finishers (executions) should never happen to the player. This indicates to me that the OP is a sore loser.
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Trista Jim
 
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